2010-05-29 07:25:38 +00:00
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// copyright (c) 2007 magnus auvinen, see licence.txt for more info
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2008-08-14 17:19:13 +00:00
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#include <base/system.h>
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2010-05-29 07:25:38 +00:00
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#include <base/math.h>
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#include <base/vmath.h>
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2008-08-14 17:19:13 +00:00
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2007-08-22 07:52:33 +00:00
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#include <math.h>
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2010-05-29 07:25:38 +00:00
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#include <engine/map.h>
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#include <engine/kernel.h>
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2008-01-13 11:15:32 +00:00
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2010-05-29 07:25:38 +00:00
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#include <game/mapitems.h>
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#include <game/layers.h>
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#include <game/collision.h>
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2008-01-13 11:15:32 +00:00
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2010-05-29 07:25:38 +00:00
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CCollision::CCollision()
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{
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m_pTiles = 0;
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m_Width = 0;
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m_Height = 0;
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m_pLayers = 0;
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2010-08-10 04:28:17 +00:00
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m_pTele = 0;
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m_pSpeedup = 0;
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m_pFront = 0;
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2010-05-29 07:25:38 +00:00
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}
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2008-01-13 11:15:32 +00:00
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2010-05-29 07:25:38 +00:00
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void CCollision::Init(class CLayers *pLayers)
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2008-01-13 11:15:32 +00:00
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{
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2010-05-29 07:25:38 +00:00
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m_pLayers = pLayers;
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m_Width = m_pLayers->GameLayer()->m_Width;
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m_Height = m_pLayers->GameLayer()->m_Height;
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m_pTiles = static_cast<CTile *>(m_pLayers->Map()->GetData(m_pLayers->GameLayer()->m_Data));
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2010-08-10 04:28:17 +00:00
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if(m_pLayers->TeleLayer())
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m_pTele = static_cast<CTeleTile *>(m_pLayers->Map()->GetData(m_pLayers->TeleLayer()->m_Tele));
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if(m_pLayers->SpeedupLayer())
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m_pSpeedup = static_cast<CSpeedupTile *>(m_pLayers->Map()->GetData(m_pLayers->SpeedupLayer()->m_Speedup));
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if(m_pLayers->FrontLayer())
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2010-08-15 14:42:40 +00:00
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{
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m_pFront = static_cast<CTile *>(m_pLayers->Map()->GetData(m_pLayers->FrontLayer()->m_Front));
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for(int i = 0; i < m_Width*m_Height; i++)
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{
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int Index = m_pFront[i].m_Index;
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if(Index > 191)
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continue;
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switch(Index)
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{
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case TILE_DEATH:
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m_pFront[i].m_Index = COLFLAG_DEATH;
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break;
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case TILE_SOLID:
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m_pFront[i].m_Index = COLFLAG_SOLID;
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break;
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case TILE_NOHOOK:
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m_pFront[i].m_Index = COLFLAG_SOLID|COLFLAG_NOHOOK;
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break;
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case TILE_NOLASER:
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m_pFront[i].m_Index = COLFLAG_NOLASER;
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break;
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default:
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m_pFront[i].m_Index = 0;
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}
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// DDRace tiles
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if(Index >= 5 && Index <= 59 || Index>=64 && Index<=191)
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m_pFront[i].m_Index = Index;
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}
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}
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2010-08-21 19:48:47 +00:00
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2010-05-29 07:25:38 +00:00
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for(int i = 0; i < m_Width*m_Height; i++)
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2008-09-23 14:38:13 +00:00
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{
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2010-05-29 07:25:38 +00:00
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int Index = m_pTiles[i].m_Index;
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2010-08-10 04:28:17 +00:00
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if(Index > 191)
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2008-09-23 14:38:13 +00:00
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continue;
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2010-08-21 19:48:47 +00:00
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2010-05-29 07:25:38 +00:00
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switch(Index)
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{
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case TILE_DEATH:
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m_pTiles[i].m_Index = COLFLAG_DEATH;
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break;
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case TILE_SOLID:
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m_pTiles[i].m_Index = COLFLAG_SOLID;
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break;
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case TILE_NOHOOK:
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m_pTiles[i].m_Index = COLFLAG_SOLID|COLFLAG_NOHOOK;
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break;
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2010-07-29 05:21:18 +00:00
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case TILE_NOLASER:
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m_pTiles[i].m_Index = COLFLAG_NOLASER;
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break;
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2010-05-29 07:25:38 +00:00
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default:
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m_pTiles[i].m_Index = 0;
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}
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2010-08-15 14:42:40 +00:00
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2010-08-10 04:28:17 +00:00
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// DDRace tiles
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if(Index >= 5 && Index <= 59 || Index>=64 && Index<=191)
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m_pTiles[i].m_Index = Index;
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2008-09-23 14:38:13 +00:00
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}
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2008-01-13 11:15:32 +00:00
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}
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2010-08-15 14:42:40 +00:00
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int CCollision::GetMapIndex(vec2 PrevPos, vec2 Pos)
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2010-08-10 04:28:17 +00:00
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{
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int Index = 0;
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float d = distance(PrevPos, Pos);
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if(!d)
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{
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int nx = clamp((int)Pos.x/32, 0, m_Width-1);
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int ny = clamp((int)Pos.y/32, 0, m_Height-1);
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2010-08-12 13:54:43 +00:00
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/*if (m_pTele && (m_pTele[ny*m_Width+nx].m_Type == TILE_TELEIN)) dbg_msg("m_pTele && TELEIN","ny*m_Width+nx %d",ny*m_Width+nx);
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else if (m_pTele && m_pTele[ny*m_Width+nx].m_Type==TILE_TELEOUT) dbg_msg("TELEOUT","ny*m_Width+nx %d",ny*m_Width+nx);
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2010-08-15 14:42:40 +00:00
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else dbg_msg("GetMapIndex(","ny*m_Width+nx %d",ny*m_Width+nx);//REMOVE */
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2010-08-21 19:48:47 +00:00
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2010-08-12 13:54:43 +00:00
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if((m_pTiles[ny*m_Width+nx].m_Index >= TILE_THROUGH && m_pTiles[ny*m_Width+nx].m_Index < TILE_TELEIN) ||
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2010-08-20 20:40:12 +00:00
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((m_pTiles[ny*m_Width+nx].m_Index >TILE_BOOST)&&(m_pTiles[ny*m_Width+nx].m_Index <= TILE_NPH) ) ||
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(m_pFront && (m_pFront[ny*m_Width+nx].m_Index >= TILE_THROUGH && m_pFront[ny*m_Width+nx].m_Index < TILE_TELEIN)) ||
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(m_pFront && ((m_pFront[ny*m_Width+nx].m_Index >TILE_BOOST)&&(m_pFront[ny*m_Width+nx].m_Index <= TILE_NPH))) ||
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2010-08-10 04:28:17 +00:00
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(m_pTele && (m_pTele[ny*m_Width+nx].m_Type == TILE_TELEIN || m_pTele[ny*m_Width+nx].m_Type == TILE_TELEOUT)) ||
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(m_pSpeedup && m_pSpeedup[ny*m_Width+nx].m_Force > 0))
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{
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return ny*m_Width+nx;
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}
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}
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2010-08-21 19:48:47 +00:00
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2010-08-10 04:28:17 +00:00
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float a = 0.0f;
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vec2 Tmp = vec2(0, 0);
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int nx = 0;
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int ny = 0;
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2010-08-21 19:48:47 +00:00
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2010-08-10 04:28:17 +00:00
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for(float f = 0; f < d; f++)
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{
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a = f/d;
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Tmp = mix(PrevPos, Pos, a);
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nx = clamp((int)Tmp.x/32, 0, m_Width-1);
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ny = clamp((int)Tmp.y/32, 0, m_Height-1);
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2010-08-12 13:54:43 +00:00
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if((m_pTiles[ny*m_Width+nx].m_Index >= TILE_THROUGH && m_pTiles[ny*m_Width+nx].m_Index < TILE_TELEIN) ||
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2010-08-20 20:40:12 +00:00
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((m_pTiles[ny*m_Width+nx].m_Index >TILE_BOOST)&&(m_pTiles[ny*m_Width+nx].m_Index <= TILE_NPH) ) ||
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(m_pFront && (m_pFront[ny*m_Width+nx].m_Index >= TILE_THROUGH && m_pFront[ny*m_Width+nx].m_Index < TILE_TELEIN)) ||
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(m_pFront && ((m_pFront[ny*m_Width+nx].m_Index >TILE_BOOST)&&(m_pFront[ny*m_Width+nx].m_Index <= TILE_NPH))) ||
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(m_pTele && (m_pTele[ny*m_Width+nx].m_Type == TILE_TELEIN || m_pTele[ny*m_Width+nx].m_Type == TILE_TELEOUT)) ||
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(m_pSpeedup && m_pSpeedup[ny*m_Width+nx].m_Force > 0))
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2010-08-10 04:28:17 +00:00
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{
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return ny*m_Width+nx;
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}
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}
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2010-08-21 19:48:47 +00:00
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2010-08-10 04:28:17 +00:00
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return -1;
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}
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2010-07-29 05:21:18 +00:00
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2010-08-10 04:28:17 +00:00
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vec2 CCollision::GetPos(int Index)
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{
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int x = Index%m_Width;
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int y = Index/m_Width;
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2010-08-21 19:48:47 +00:00
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2010-08-10 04:28:17 +00:00
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return vec2(x, y);
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}
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int CCollision::GetCollisionDDRace(int Index)
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{
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2010-08-12 14:31:38 +00:00
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/*dbg_msg("GetCollisionDDRace","m_pTiles[%d].m_Index = %d",Index,m_pTiles[Index].m_Index);//Remove*/
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2010-08-10 04:28:17 +00:00
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if(Index < 0)
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return 0;
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return m_pTiles[Index].m_Index;
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}
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2010-08-21 19:48:47 +00:00
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int CCollision::GetFCollisionDDRace(int Index)
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2010-08-20 20:40:12 +00:00
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{
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2010-08-21 19:48:47 +00:00
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/*dbg_msg("GetFCollisionDDRace","m_pFront[%d].m_Index = %d",Index,m_pFront[Index].m_Index);//Remove*/
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2010-08-21 02:20:01 +00:00
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if(Index < 0 || !m_pFront)
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2010-08-20 20:40:12 +00:00
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return 0;
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return m_pFront[Index].m_Index;
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}
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2010-07-29 05:21:18 +00:00
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2010-05-29 07:25:38 +00:00
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int CCollision::GetTile(int x, int y)
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2008-01-13 11:15:32 +00:00
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{
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2010-05-29 07:25:38 +00:00
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int nx = clamp(x/32, 0, m_Width-1);
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int ny = clamp(y/32, 0, m_Height-1);
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2010-08-12 13:54:43 +00:00
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/*dbg_msg("GetTile","m_Index %d",m_pTiles[ny*m_Width+nx].m_Index);//Remove */
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2010-08-21 19:48:47 +00:00
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if(m_pTiles[ny*m_Width+nx].m_Index == COLFLAG_SOLID
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|| m_pTiles[ny*m_Width+nx].m_Index == (COLFLAG_SOLID|COLFLAG_NOHOOK)
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|| m_pTiles[ny*m_Width+nx].m_Index == COLFLAG_DEATH
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2010-08-21 18:50:28 +00:00
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|| m_pTiles[ny*m_Width+nx].m_Index == COLFLAG_NOLASER)
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2010-08-10 04:28:17 +00:00
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return m_pTiles[ny*m_Width+nx].m_Index;
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else
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return 0;
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2008-09-23 14:10:05 +00:00
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}
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2010-08-21 19:48:47 +00:00
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int CCollision::GetFTile(int x, int y)
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{
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if(!m_pFront)
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return 0;
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int nx = clamp(x/32, 0, m_Width-1);
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int ny = clamp(y/32, 0, m_Height-1);
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/*dbg_msg("GetFTile","m_Index %d",m_pFront[ny*m_Width+nx].m_Index);//Remove */
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if(m_pFront[ny*m_Width+nx].m_Index == COLFLAG_SOLID
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|| m_pFront[ny*m_Width+nx].m_Index == (COLFLAG_SOLID|COLFLAG_NOHOOK)
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|| m_pFront[ny*m_Width+nx].m_Index == COLFLAG_DEATH
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|| m_pFront[ny*m_Width+nx].m_Index == COLFLAG_NOLASER)
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return m_pFront[ny*m_Width+nx].m_Index;
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else
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return 0;
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}
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2010-08-20 20:40:12 +00:00
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int CCollision::Entity(int x, int y, bool Front)
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2010-08-21 06:40:03 +00:00
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{
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2010-08-21 18:50:28 +00:00
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//if(0 < x || x >= m_Width) return 0;
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//if(0 < y || y >= m_Height) return 0;
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2010-08-20 20:40:12 +00:00
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int Index = Front?m_pFront[y*m_Width+x].m_Index:m_pTiles[y*m_Width+x].m_Index;
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2010-08-21 19:48:47 +00:00
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return Index-ENTITY_OFFSET;
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2010-08-12 11:01:57 +00:00
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}
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2010-08-10 04:28:17 +00:00
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void CCollision::SetCollisionAt(float x, float y, int flag)
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2010-08-21 19:48:47 +00:00
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{
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int nx = clamp(round(x)/32, 0, m_Width-1);
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int ny = clamp(round(y)/32, 0, m_Height-1);
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m_pTiles[ny * m_Width + nx].m_Index = flag;
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}
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2008-01-13 11:15:32 +00:00
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// TODO: rewrite this smarter!
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2010-08-21 02:20:01 +00:00
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void ThroughOffset(vec2 Pos0, vec2 Pos1, int *Ox, int *Oy)
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{
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float x = Pos0.x - Pos1.x;
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float y = Pos0.y - Pos1.y;
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if (fabs(x) > fabs(y))
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{
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if (x < 0)
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{
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*Ox = -32;
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*Oy = 0;
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}
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else
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{
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*Ox = 32;
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*Oy = 0;
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}
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}
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else
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{
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if (y < 0)
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{
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*Ox = 0;
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*Oy = -32;
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}
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else
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{
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*Ox = 0;
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*Oy = 32;
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}
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}
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}
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int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision, bool AllowThrough)
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2008-01-13 11:15:32 +00:00
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{
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2010-05-29 07:25:38 +00:00
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float d = distance(Pos0, Pos1);
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vec2 Last = Pos0;
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2010-08-21 02:20:01 +00:00
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int ix, iy; // Temporary position for checking collision
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int dx, dy; // Offset for checking the "through" tile
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if (AllowThrough)
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{
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ThroughOffset(Pos0, Pos1, &dx, &dy);
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}
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2008-01-13 11:15:32 +00:00
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for(float f = 0; f < d; f++)
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{
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float a = f/d;
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2010-05-29 07:25:38 +00:00
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vec2 Pos = mix(Pos0, Pos1, a);
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2010-08-21 02:20:01 +00:00
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ix = round(Pos.x);
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iy = round(Pos.y);
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2010-08-21 19:48:47 +00:00
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if((CheckPoint(ix, iy) || FCheckPoint(ix, iy)) && !(AllowThrough && IsThrough(ix + dx, iy + dy)))
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2008-01-13 11:15:32 +00:00
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{
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2010-05-29 07:25:38 +00:00
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if(pOutCollision)
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*pOutCollision = Pos;
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if(pOutBeforeCollision)
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*pOutBeforeCollision = Last;
|
2010-08-21 19:48:47 +00:00
|
|
|
if (CheckPoint(ix, iy)) return GetCollisionAt(ix, iy);
|
|
|
|
else return GetFCollisionAt(ix, iy);
|
2008-01-13 11:15:32 +00:00
|
|
|
}
|
2010-05-29 07:25:38 +00:00
|
|
|
Last = Pos;
|
2008-01-13 11:15:32 +00:00
|
|
|
}
|
2010-05-29 07:25:38 +00:00
|
|
|
if(pOutCollision)
|
|
|
|
*pOutCollision = Pos1;
|
|
|
|
if(pOutBeforeCollision)
|
|
|
|
*pOutBeforeCollision = Pos1;
|
2008-09-23 14:38:13 +00:00
|
|
|
return 0;
|
2008-01-13 11:15:32 +00:00
|
|
|
}
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-21 19:14:57 +00:00
|
|
|
int CCollision::IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
|
2010-08-10 04:28:17 +00:00
|
|
|
{
|
|
|
|
float d = distance(Pos0, Pos1);
|
|
|
|
vec2 Last = Pos0;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
for(float f = 0; f < d; f++)
|
|
|
|
{
|
|
|
|
float a = f/d;
|
|
|
|
vec2 Pos = mix(Pos0, Pos1, a);
|
2010-08-21 19:48:47 +00:00
|
|
|
if(IsSolid(round(Pos.x), round(Pos.y)) || IsFSolid(round(Pos.x), round(Pos.y)) || (IsNoLaser(round(Pos.x), round(Pos.y)) || IsFNoLaser(round(Pos.x), round(Pos.y))))
|
2010-08-10 04:28:17 +00:00
|
|
|
{
|
|
|
|
if(pOutCollision)
|
|
|
|
*pOutCollision = Pos;
|
|
|
|
if(pOutBeforeCollision)
|
2010-08-21 17:32:42 +00:00
|
|
|
*pOutBeforeCollision = Last;
|
2010-08-21 19:48:47 +00:00
|
|
|
if (IsSolid(round(Pos.x), round(Pos.y)) || IsNoLaser(round(Pos.x), round(Pos.y))) return GetCollisionAt(Pos.x, Pos.y);
|
|
|
|
else return GetFCollisionAt(Pos.x, Pos.y);
|
|
|
|
|
2010-08-21 17:32:42 +00:00
|
|
|
}
|
|
|
|
Last = Pos;
|
|
|
|
}
|
|
|
|
if(pOutCollision)
|
|
|
|
*pOutCollision = Pos1;
|
|
|
|
if(pOutBeforeCollision)
|
|
|
|
*pOutBeforeCollision = Pos1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2010-08-21 19:14:57 +00:00
|
|
|
int CCollision::IntersectNoLaserNW(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
|
2010-08-21 17:32:42 +00:00
|
|
|
{
|
|
|
|
float d = distance(Pos0, Pos1);
|
|
|
|
vec2 Last = Pos0;
|
|
|
|
|
|
|
|
for(float f = 0; f < d; f++)
|
|
|
|
{
|
|
|
|
float a = f/d;
|
|
|
|
vec2 Pos = mix(Pos0, Pos1, a);
|
2010-08-21 19:48:47 +00:00
|
|
|
if(IsNoLaser(round(Pos.x), round(Pos.y)) || IsFNoLaser(round(Pos.x), round(Pos.y)))
|
2010-08-21 17:32:42 +00:00
|
|
|
{
|
|
|
|
if(pOutCollision)
|
|
|
|
*pOutCollision = Pos;
|
|
|
|
if(pOutBeforeCollision)
|
2010-08-10 04:28:17 +00:00
|
|
|
*pOutBeforeCollision = Last;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(IsNoLaser(round(Pos.x), round(Pos.y))) return GetCollisionAt(Pos.x, Pos.y);
|
|
|
|
else return GetFCollisionAt(Pos.x, Pos.y);
|
2010-08-10 04:28:17 +00:00
|
|
|
}
|
|
|
|
Last = Pos;
|
|
|
|
}
|
|
|
|
if(pOutCollision)
|
|
|
|
*pOutCollision = Pos1;
|
|
|
|
if(pOutBeforeCollision)
|
|
|
|
*pOutBeforeCollision = Pos1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CCollision::IntersectAir(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
|
|
|
|
{
|
|
|
|
float d = distance(Pos0, Pos1);
|
|
|
|
vec2 Last = Pos0;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
for(float f = 0; f < d; f++)
|
|
|
|
{
|
|
|
|
float a = f/d;
|
|
|
|
vec2 Pos = mix(Pos0, Pos1, a);
|
2010-08-21 19:48:47 +00:00
|
|
|
if(IsSolid(round(Pos.x), round(Pos.y)) || (!GetTile(round(Pos.x), round(Pos.y)) && !GetFTile(round(Pos.x), round(Pos.y))))
|
2010-08-10 04:28:17 +00:00
|
|
|
{
|
|
|
|
if(pOutCollision)
|
|
|
|
*pOutCollision = Pos;
|
|
|
|
if(pOutBeforeCollision)
|
|
|
|
*pOutBeforeCollision = Last;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(!GetTile(round(Pos.x), round(Pos.y)) && !GetFTile(round(Pos.x), round(Pos.y)))
|
2010-08-10 04:28:17 +00:00
|
|
|
return -1;
|
|
|
|
else
|
2010-08-21 19:48:47 +00:00
|
|
|
if (!GetTile(round(Pos.x), round(Pos.y))) return GetTile(round(Pos.x), round(Pos.y));
|
|
|
|
else return GetFTile(round(Pos.x), round(Pos.y));
|
2010-08-10 04:28:17 +00:00
|
|
|
}
|
|
|
|
Last = Pos;
|
|
|
|
}
|
|
|
|
if(pOutCollision)
|
|
|
|
*pOutCollision = Pos1;
|
|
|
|
if(pOutBeforeCollision)
|
|
|
|
*pOutBeforeCollision = Pos1;
|
|
|
|
return 0;
|
|
|
|
}
|
2010-05-29 07:25:38 +00:00
|
|
|
|
|
|
|
// TODO: OPT: rewrite this smarter!
|
|
|
|
void CCollision::MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *pBounces)
|
|
|
|
{
|
|
|
|
if(pBounces)
|
|
|
|
*pBounces = 0;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
vec2 Pos = *pInoutPos;
|
|
|
|
vec2 Vel = *pInoutVel;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(CheckPoint(Pos + Vel) || FCheckPoint(Pos + Vel))
|
2010-05-29 07:25:38 +00:00
|
|
|
{
|
|
|
|
int Affected = 0;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(CheckPoint(Pos.x + Vel.x, Pos.y) || FCheckPoint(Pos.x + Vel.x, Pos.y))
|
2010-05-29 07:25:38 +00:00
|
|
|
{
|
|
|
|
pInoutVel->x *= -Elasticity;
|
|
|
|
if(pBounces)
|
2010-08-21 19:48:47 +00:00
|
|
|
(*pBounces)++;
|
2010-05-29 07:25:38 +00:00
|
|
|
Affected++;
|
|
|
|
}
|
|
|
|
|
2010-08-21 19:48:47 +00:00
|
|
|
if(CheckPoint(Pos.x, Pos.y + Vel.y) || FCheckPoint(Pos.x, Pos.y + Vel.y))
|
2010-05-29 07:25:38 +00:00
|
|
|
{
|
|
|
|
pInoutVel->y *= -Elasticity;
|
|
|
|
if(pBounces)
|
2010-08-21 19:48:47 +00:00
|
|
|
(*pBounces)++;
|
2010-05-29 07:25:38 +00:00
|
|
|
Affected++;
|
|
|
|
}
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Affected == 0)
|
|
|
|
{
|
|
|
|
pInoutVel->x *= -Elasticity;
|
|
|
|
pInoutVel->y *= -Elasticity;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
*pInoutPos = Pos + Vel;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCollision::MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elasticity)
|
|
|
|
{
|
|
|
|
// do the move
|
|
|
|
vec2 Pos = *pInoutPos;
|
|
|
|
vec2 Vel = *pInoutVel;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
float Distance = length(Vel);
|
|
|
|
int Max = (int)Distance;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Distance > 0.00001f)
|
|
|
|
{
|
|
|
|
//vec2 old_pos = pos;
|
|
|
|
float Fraction = 1.0f/(float)(Max+1);
|
|
|
|
for(int i = 0; i <= Max; i++)
|
|
|
|
{
|
|
|
|
//float amount = i/(float)max;
|
|
|
|
//if(max == 0)
|
|
|
|
//amount = 0;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
vec2 NewPos = Pos + Vel*Fraction; // TODO: this row is not nice
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(TestBox(vec2(NewPos.x, NewPos.y), Size))
|
|
|
|
{
|
|
|
|
int Hits = 0;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(TestBox(vec2(Pos.x, NewPos.y), Size))
|
|
|
|
{
|
|
|
|
NewPos.y = Pos.y;
|
|
|
|
Vel.y *= -Elasticity;
|
|
|
|
Hits++;
|
|
|
|
}
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
if(TestBox(vec2(NewPos.x, Pos.y), Size))
|
|
|
|
{
|
|
|
|
NewPos.x = Pos.x;
|
|
|
|
Vel.x *= -Elasticity;
|
|
|
|
Hits++;
|
|
|
|
}
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
// neither of the tests got a collision.
|
|
|
|
// this is a real _corner case_!
|
|
|
|
if(Hits == 0)
|
|
|
|
{
|
|
|
|
NewPos.y = Pos.y;
|
|
|
|
Vel.y *= -Elasticity;
|
|
|
|
NewPos.x = Pos.x;
|
|
|
|
Vel.x *= -Elasticity;
|
|
|
|
}
|
|
|
|
}
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
Pos = NewPos;
|
|
|
|
}
|
|
|
|
}
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
*pInoutPos = Pos;
|
|
|
|
*pInoutVel = Vel;
|
|
|
|
}
|
2010-07-29 05:21:18 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
bool CCollision::TestBox(vec2 Pos, vec2 Size)
|
|
|
|
{
|
|
|
|
Size *= 0.5f;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(CheckPoint(Pos.x-Size.x, Pos.y-Size.y) || FCheckPoint(Pos.x-Size.x, Pos.y-Size.y))
|
2010-08-10 04:28:17 +00:00
|
|
|
return true;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(CheckPoint(Pos.x+Size.x, Pos.y-Size.y) || FCheckPoint(Pos.x+Size.x, Pos.y-Size.y))
|
2010-08-10 04:28:17 +00:00
|
|
|
return true;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(CheckPoint(Pos.x-Size.x, Pos.y+Size.y) || FCheckPoint(Pos.x-Size.x, Pos.y+Size.y))
|
2010-08-10 04:28:17 +00:00
|
|
|
return true;
|
2010-08-21 19:48:47 +00:00
|
|
|
if(CheckPoint(Pos.x+Size.x, Pos.y+Size.y) || FCheckPoint(Pos.x+Size.x, Pos.y+Size.y))
|
2010-08-10 04:28:17 +00:00
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2010-08-20 20:40:12 +00:00
|
|
|
int CCollision::IsSolid(int x, int y)
|
|
|
|
{
|
|
|
|
return (GetTile(x,y)&COLFLAG_SOLID);
|
|
|
|
}
|
|
|
|
|
2010-08-21 19:48:47 +00:00
|
|
|
int CCollision::IsFSolid(int x, int y)
|
|
|
|
{
|
|
|
|
return (GetFTile(x,y)&COLFLAG_SOLID);
|
|
|
|
}
|
|
|
|
|
2010-08-21 02:20:01 +00:00
|
|
|
int CCollision::IsThrough(int x, int y)
|
|
|
|
{
|
|
|
|
int nx = clamp(x/32, 0, m_Width-1);
|
|
|
|
int ny = clamp(y/32, 0, m_Height-1);
|
|
|
|
int Index = m_pTiles[ny*m_Width+nx].m_Index;
|
|
|
|
int Findex;
|
|
|
|
if (m_pFront)
|
|
|
|
Findex = m_pFront[ny*m_Width+nx].m_Index;
|
|
|
|
if (Index == TILE_THROUGH)
|
|
|
|
return Index;
|
|
|
|
else if (Findex == TILE_THROUGH)
|
|
|
|
return Findex;
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2010-08-21 19:48:47 +00:00
|
|
|
int CCollision::IsNoLaser(int x, int y)
|
|
|
|
{
|
|
|
|
return (CCollision::GetTile(x,y) & COLFLAG_NOLASER);
|
|
|
|
}
|
|
|
|
|
|
|
|
int CCollision::IsFNoLaser(int x, int y)
|
|
|
|
{
|
|
|
|
return (CCollision::GetFTile(x,y) & COLFLAG_NOLASER);
|
|
|
|
}
|
|
|
|
|
|
|
|
//DDRace
|
2010-08-10 04:28:17 +00:00
|
|
|
int CCollision::IsTeleport(int x, int y)
|
|
|
|
{
|
|
|
|
if(!m_pTele)
|
|
|
|
return 0;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
int nx = clamp(x/32, 0, m_pLayers->TeleLayer()->m_Width-1);
|
|
|
|
int ny = clamp(y/32, 0, m_pLayers->TeleLayer()->m_Height-1);
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
/*int z = m_pTiles[ny*m_Width+nx].m_Index-1;
|
|
|
|
if(z > 34 && z <= 34 + 50 && z&1)
|
|
|
|
return z;
|
|
|
|
return 0;*/
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
int Tele = 0;
|
|
|
|
if(m_pTele[ny*m_pLayers->TeleLayer()->m_Width+nx].m_Type == TILE_TELEIN)
|
|
|
|
Tele = m_pTele[ny*m_pLayers->TeleLayer()->m_Width+nx].m_Number;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
return Tele;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool CCollision::IsSpeedup(int x, int y)
|
|
|
|
{
|
|
|
|
if(!m_pSpeedup)
|
|
|
|
return false;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-12 11:01:57 +00:00
|
|
|
/*dbg_msg("test", "test");//REMOVE*/
|
2010-08-10 04:28:17 +00:00
|
|
|
int nx = clamp(x/32, 0, m_pLayers->SpeedupLayer()->m_Width-1);
|
|
|
|
int ny = clamp(y/32, 0, m_pLayers->SpeedupLayer()->m_Height-1);
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
if(m_pSpeedup[ny*m_pLayers->SpeedupLayer()->m_Width+nx].m_Force > 0)
|
|
|
|
return true;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCollision::GetSpeedup(int x, int y, vec2 *Dir, int *Force)
|
|
|
|
{
|
|
|
|
int nx = clamp(x/32, 0, m_pLayers->SpeedupLayer()->m_Width-1);
|
|
|
|
int ny = clamp(y/32, 0, m_pLayers->SpeedupLayer()->m_Height-1);
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
vec2 Direction = vec2(1, 0);
|
|
|
|
float Angle = m_pSpeedup[ny*m_pLayers->SpeedupLayer()->m_Width+nx].m_Angle * (3.14159265f/180.0f);
|
|
|
|
*Force = m_pSpeedup[ny*m_pLayers->SpeedupLayer()->m_Width+nx].m_Force;
|
2010-08-21 19:48:47 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
vec2 TmpDir;
|
|
|
|
TmpDir.x = (Direction.x*cos(Angle)) - (Direction.y*sin(Angle));
|
|
|
|
TmpDir.y = (Direction.x*sin(Angle)) + (Direction.y*cos(Angle));
|
|
|
|
*Dir = TmpDir;
|
|
|
|
}
|
2010-08-15 14:42:40 +00:00
|
|
|
|
2010-08-21 19:48:47 +00:00
|
|
|
int CCollision::IsCp(int x, int y)
|
2010-08-10 04:28:17 +00:00
|
|
|
{
|
|
|
|
int nx = clamp(x/32, 0, m_Width-1);
|
|
|
|
int ny = clamp(y/32, 0, m_Height-1);
|
|
|
|
int Index = m_pTiles[ny*m_Width+nx].m_Index;
|
|
|
|
if (Index >= TILE_CP_D && Index <= TILE_CP_L_F)
|
|
|
|
return Index;
|
|
|
|
else
|
2010-07-29 05:21:18 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2010-08-21 19:48:47 +00:00
|
|
|
vec2 CCollision::CpSpeed(int Index)
|
|
|
|
{
|
|
|
|
|
|
|
|
vec2 target;
|
|
|
|
|
|
|
|
switch(Index)
|
|
|
|
{
|
|
|
|
case TILE_CP_U:
|
|
|
|
case TILE_CP_U_F:
|
|
|
|
target.x=0;
|
|
|
|
target.y=-4;
|
|
|
|
break;
|
|
|
|
case TILE_CP_R:
|
|
|
|
case TILE_CP_R_F:
|
|
|
|
target.x=4;
|
|
|
|
target.y=0;
|
|
|
|
break;
|
|
|
|
case TILE_CP_D:
|
|
|
|
case TILE_CP_D_F:
|
|
|
|
target.x=0;
|
|
|
|
target.y=4;
|
|
|
|
break;
|
|
|
|
case TILE_CP_L:
|
|
|
|
case TILE_CP_L_F:
|
|
|
|
target.x=-4;
|
|
|
|
target.y=0;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
target=vec2(0,0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (Index>=TILE_CP_D_F && Index<=TILE_CP_L_F)
|
|
|
|
target*=4;
|
|
|
|
return target;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
vec2 CCollision::BoostAccelerator(int Index)
|
|
|
|
{
|
|
|
|
if (Index==TILE_BOOST_L)
|
|
|
|
return vec2(-3,0);
|
|
|
|
else if(Index==TILE_BOOST_R)
|
|
|
|
return vec2(3,0);
|
|
|
|
else if(Index==TILE_BOOST_D)
|
|
|
|
return vec2(0,2);
|
|
|
|
else if(Index==TILE_BOOST_U)
|
|
|
|
return vec2(0,-2);
|
|
|
|
else if(Index==TILE_BOOST_L2)
|
|
|
|
return vec2(-15,0);
|
|
|
|
else if(Index==TILE_BOOST_R2)
|
|
|
|
return vec2(15,0);
|
|
|
|
else if(Index==TILE_BOOST_D2)
|
|
|
|
return vec2(0,15);
|
|
|
|
else if(Index==TILE_BOOST_U2)
|
|
|
|
return vec2(0,-15);
|
|
|
|
|
|
|
|
return vec2(0,0);
|
2010-08-12 13:54:43 +00:00
|
|
|
}
|