2010-07-29 05:21:18 +00:00
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#ifndef CGun_TYPE
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#define CGun_TYPE
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#include <game/server/entity.h>
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#include <game/gamecore.h>
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class CCharacter;
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class CGun : public CEntity
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{
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2010-08-28 20:32:16 +00:00
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int m_EvalTick;
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2010-07-29 05:21:18 +00:00
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2010-08-28 20:32:16 +00:00
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vec2 m_Core;
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2010-09-11 00:01:15 +00:00
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int m_Freeze;
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2010-08-28 20:32:16 +00:00
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bool m_Explosive;
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2010-07-29 05:21:18 +00:00
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2010-08-28 20:32:16 +00:00
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void Fire();
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int m_Delay;
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2010-07-29 05:21:18 +00:00
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public:
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2010-09-11 00:01:15 +00:00
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CGun(CGameWorld *pGameWorld, vec2 Pos, int Freeze, bool Explosive);
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2010-07-29 05:21:18 +00:00
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virtual void Reset();
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virtual void Tick();
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virtual void Snap(int SnappingClient);
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};
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2010-08-21 02:20:01 +00:00
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#endif
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