ddnet/src/engine/server/sql_connector.cpp

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#if defined(CONF_SQL)
#include <base/system.h>
#include "sql_connector.h"
CSqlServer** CSqlConnector::ms_ppSqlReadServers = 0;
CSqlServer** CSqlConnector::ms_ppSqlWriteServers = 0;
int CSqlConnector::ms_ReachableReadServer = 0;
int CSqlConnector::ms_ReachableWriteServer = 0;
CSqlConnector::CSqlConnector() :
m_pSqlServer(0),
m_NumReadRetries(0),
m_NumWriteRetries(0)
{}
bool CSqlConnector::ConnectSqlServer(bool ReadOnly)
{
ReadOnly ? ++m_NumReadRetries : ++m_NumWriteRetries;
int& ReachableServer = ReadOnly ? ms_ReachableReadServer : ms_ReachableWriteServer;
int NumServers = ReadOnly ? CSqlServer::ms_NumReadServer : CSqlServer::ms_NumWriteServer;
for (int i = ReachableServer, ID = ReachableServer; i < ReachableServer + NumServers && SqlServer(i % NumServers, ReadOnly); i++, ID = i % NumServers)
{
if (SqlServer(ID, ReadOnly) && SqlServer(ID, ReadOnly)->Connect())
{
m_pSqlServer = SqlServer(ID, ReadOnly);
ReachableServer = ID;
return true;
}
if (SqlServer(ID, ReadOnly))
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dbg_msg("sql", "Warning: Unable to connect to Sql%sServer %d ('%s'), trying next...", ReadOnly ? "Read" : "Write", ID, SqlServer(ID, ReadOnly)->GetIP());
}
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dbg_msg("sql", "FATAL ERROR: No Sql%sServers available", ReadOnly ? "Read" : "Write");
m_pSqlServer = 0;
return false;
}
#endif