2010-07-29 05:21:18 +00:00
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/config.h>
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#include <engine/server.h>
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#include <game/generated/protocol.h>
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#include <game/server/gamecontext.h>
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2010-08-21 17:32:42 +00:00
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#include "dragger.h"
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2010-07-29 05:21:18 +00:00
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//////////////////////////////////////////////////
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2010-08-21 17:32:42 +00:00
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// CDragger
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2010-07-29 05:21:18 +00:00
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//////////////////////////////////////////////////
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const int LENGTH=700;
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2010-08-30 23:45:42 +00:00
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CDragger::CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW)
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2010-07-29 05:21:18 +00:00
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: CEntity(pGameWorld, NETOBJTYPE_LASER)
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{
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2010-08-30 23:45:42 +00:00
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m_Pos = Pos;
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m_Strength = Strength;
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m_EvalTick = Server()->Tick();
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m_NW = NW;
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2010-07-29 05:21:18 +00:00
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GameWorld()->InsertEntity(this);
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}
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2010-08-30 23:45:42 +00:00
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void CDragger::Move()
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{
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if (m_Target)
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return;
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2010-08-30 23:45:42 +00:00
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CCharacter *Ents[16];
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int Num = -1;
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Num = GameServer()->m_World.FindEntities(m_Pos,LENGTH, (CEntity**)Ents, 16, NETOBJTYPE_CHARACTER);
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int Id=-1;
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int MinLen=0;
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for (int i = 0; i < Num; i++)
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{
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m_Target = Ents[i];
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int Res=0;
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if (!m_NW)
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Target->m_Pos, 0, 0);
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2010-08-21 19:14:57 +00:00
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, m_Target->m_Pos, 0, 0);
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2010-07-29 05:21:18 +00:00
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if (Res==0)
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{
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int Len=length(Ents[i]->m_Pos - m_Pos);
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if (MinLen==0 || MinLen>Len)
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2010-07-29 05:21:18 +00:00
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{
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MinLen=Len;
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Id=i;
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2010-07-29 05:21:18 +00:00
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}
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}
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}
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if (Id!=-1)
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{
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m_Target = Ents[Id];
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2010-07-29 05:21:18 +00:00
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}
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else
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{
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m_Target=0;
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2010-07-29 05:21:18 +00:00
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}
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}
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void CDragger::Drag()
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{
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if (m_Target)
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2010-07-29 05:21:18 +00:00
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{
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2010-08-30 23:45:42 +00:00
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int Res = 0;
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if (!m_NW)
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Res = GameServer()->Collision()->IntersectNoLaser(m_Pos, m_Target->m_Pos, 0, 0);
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else
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Res = GameServer()->Collision()->IntersectNoLaserNW(m_Pos, m_Target->m_Pos, 0, 0);
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if (Res || length(m_Pos-m_Target->m_Pos)>700)
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{
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m_Target=0;
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}
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else
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if (length(m_Pos-m_Target->m_Pos)>28)
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{
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//if(!((m_Target->m_CurrentTile >= TILE_STOPL && m_Target->m_CurrentTile <= TILE_STOPT) || (m_Target->m_CurrentFTile >= TILE_STOPL && m_Target->m_CurrentFTile <= TILE_STOPT)))
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vec2 Temp = m_Target->m_Core.m_Vel +(normalize(m_Pos-m_Target->m_Pos)*m_Strength);
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if((m_Target->m_Stopped&CCharacter::STOPPED_LEFT && Temp.x > 0)||(m_Target->m_Stopped&CCharacter::STOPPED_RIGHT && Temp.x < 0))
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Temp.x=0;
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if((m_Target->m_Stopped&CCharacter::STOPPED_BOTTOM && Temp.y < 0)||(m_Target->m_Stopped&CCharacter::STOPPED_TOP && Temp.y > 0))
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Temp.y=0;
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m_Target->m_Core.m_Vel = Temp;
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}
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2010-07-29 05:21:18 +00:00
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}
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}
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2010-08-21 17:32:42 +00:00
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void CDragger::Reset()
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{
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GameServer()->m_World.DestroyEntity(this);
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}
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2010-08-21 17:32:42 +00:00
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void CDragger::Tick()
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{
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if (Server()->Tick()%int(Server()->TickSpeed()*0.15f)==0)
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{
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m_EvalTick=Server()->Tick();
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int Index = GameServer()->Collision()->IsCp(m_Pos.x, m_Pos.y);
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if (Index)
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{
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m_Core=GameServer()->Collision()->CpSpeed(Index);
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}
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m_Pos+=m_Core;
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Move();
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}
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Drag();
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return;
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}
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void CDragger::Snap(int SnappingClient)
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{
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if (m_Target)
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{
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if(NetworkClipped(SnappingClient, m_Pos) && NetworkClipped(SnappingClient,m_Target->m_Pos))
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return;
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}
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else
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if(NetworkClipped(SnappingClient,m_Pos))
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return;
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2010-09-08 16:22:11 +00:00
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CCharacter * Char = GameServer()->GetPlayerChar(SnappingClient);
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if(Char && m_Target && !Char->GetPlayer()->m_ShowOthers && Char->Team() != m_Target->Team()) return;
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2010-07-29 05:21:18 +00:00
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CNetObj_Laser *obj = static_cast<CNetObj_Laser *>(Server()->SnapNewItem(NETOBJTYPE_LASER, m_Id, sizeof(CNetObj_Laser)));
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obj->m_X = (int)m_Pos.x;
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obj->m_Y = (int)m_Pos.y;
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if (m_Target)
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{
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obj->m_FromX = (int)m_Target->m_Pos.x;
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obj->m_FromY = (int)m_Target->m_Pos.y;
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2010-07-29 05:21:18 +00:00
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}
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else
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{
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obj->m_FromX = (int)m_Pos.x;
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obj->m_FromY = (int)m_Pos.y;
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}
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2010-08-30 23:45:42 +00:00
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int StartTick = m_EvalTick;
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if (StartTick < Server()->Tick() - 4)
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StartTick = Server()->Tick() - 4;
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else if (StartTick>Server()->Tick())
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StartTick = Server()->Tick();
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obj->m_StartTick = StartTick;
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2010-07-29 05:21:18 +00:00
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}
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//<2F> <20><><EFBFBD> <20><><EFBFBD>
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//<2F> <20><><EFBFBD><EFBFBD>
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