2007-11-04 21:36:03 +00:00
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#include <game/math.h>
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#include <game/vmath.h>
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extern "C" {
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#include <engine/system.h>
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#include <engine/interface.h>
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#include <engine/config.h>
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#include <engine/client/ui.h>
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}
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#include "../mapres.h"
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#include "../version.h"
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2007-11-08 09:11:32 +00:00
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#include "../game_protocol.h"
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2007-11-04 21:36:03 +00:00
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#include "mapres_image.h"
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#include "mapres_tilemap.h"
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#include "data.h"
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#include <mastersrv/mastersrv.h>
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extern data_container *data;
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2007-11-05 23:05:02 +00:00
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//static vec4 gui_color(0.9f,0.78f,0.65f, 0.5f);
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//static vec4 gui_color(0.78f,0.9f,0.65f, 0.5f);
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static vec4 gui_color(0.65f,0.78f,0.9f, 0.5f);
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2007-11-04 21:36:03 +00:00
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2007-11-04 22:30:08 +00:00
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static vec4 color_tabbar_inactive_outgame(0,0,0,0.25f);
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static vec4 color_tabbar_active_outgame(0,0,0,0.5f);
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static float color_ingame_scale_i = 0.5f;
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static float color_ingame_scale_a = 0.2f;
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static vec4 color_tabbar_inactive_ingame(gui_color.r*color_ingame_scale_i, gui_color.g*color_ingame_scale_i, gui_color.b*color_ingame_scale_i,0.75f);
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static vec4 color_tabbar_active_ingame(gui_color.r*color_ingame_scale_a, gui_color.g*color_ingame_scale_a, gui_color.b*color_ingame_scale_a,0.85f);
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//static vec4 color_tabbar_inactive_ingame(0.2f,0.2f,0.2f,0.5f);
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//static vec4 color_tabbar_active_ingame(0.2f,0.2f,0.2f,0.75f);
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static vec4 color_tabbar_inactive = color_tabbar_inactive_outgame;
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static vec4 color_tabbar_active = color_tabbar_active_outgame;
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2007-11-04 21:36:03 +00:00
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enum
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{
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CORNER_TL=1,
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CORNER_TR=2,
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CORNER_BL=4,
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CORNER_BR=8,
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CORNER_T=CORNER_TL|CORNER_TR,
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CORNER_B=CORNER_BL|CORNER_BR,
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CORNER_R=CORNER_TR|CORNER_BR,
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CORNER_L=CORNER_TL|CORNER_BL,
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CORNER_ALL=CORNER_T|CORNER_B,
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PAGE_NEWS=0,
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PAGE_INTERNET,
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PAGE_LAN,
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PAGE_FAVORITES,
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PAGE_SETTINGS,
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2007-11-04 22:30:08 +00:00
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PAGE_GAME,
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2007-11-04 21:36:03 +00:00
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};
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typedef struct
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{
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float x, y, w, h;
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} RECT;
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static float scale = 1.0f;
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static RECT screen = { 0.0f, 0.0f, 800.0f, 600.0f };
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RECT *ui2_screen()
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{
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return &screen;
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}
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void ui2_set_scale(float s)
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{
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scale = s;
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}
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float ui2_scale()
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{
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return scale;
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}
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void ui2_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom)
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{
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RECT r = *original;
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cut *= scale;
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if (top)
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{
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top->x = r.x;
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top->y = r.y;
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top->w = r.w;
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top->h = cut;
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}
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if (bottom)
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{
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bottom->x = r.x;
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bottom->y = r.y + cut;
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bottom->w = r.w;
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bottom->h = r.h - cut;
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}
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}
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void ui2_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom)
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{
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RECT r = *original;
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cut *= scale;
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if (top)
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{
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top->x = r.x;
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top->y = r.y;
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top->w = r.w;
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top->h = r.h - cut;
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}
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if (bottom)
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{
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bottom->x = r.x;
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bottom->y = r.y + r.h - cut;
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bottom->w = r.w;
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bottom->h = cut;
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}
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}
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void ui2_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right)
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{
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RECT r = *original;
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cut *= scale;
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if (left)
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{
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left->x = r.x;
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left->y = r.y;
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left->w = cut;
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left->h = r.h;
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}
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if (right)
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{
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right->x = r.x + cut;
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right->y = r.y;
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right->w = r.w - cut;
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right->h = r.h;
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}
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}
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void ui2_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right)
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{
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RECT r = *original;
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cut *= scale;
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if (left)
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{
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left->x = r.x;
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left->y = r.y;
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left->w = r.w - cut;
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left->h = r.h;
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}
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if (right)
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{
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right->x = r.x + r.w - cut;
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right->y = r.y;
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right->w = cut;
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right->h = r.h;
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}
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}
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void ui2_margin(const RECT *original, float cut, RECT *other_rect)
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{
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RECT r = *original;
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cut *= scale;
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other_rect->x = r.x + cut;
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other_rect->y = r.y + cut;
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other_rect->w = r.w - 2*cut;
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other_rect->h = r.h - 2*cut;
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}
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void ui2_vmargin(const RECT *original, float cut, RECT *other_rect)
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{
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RECT r = *original;
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cut *= scale;
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other_rect->x = r.x + cut;
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other_rect->y = r.y;
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other_rect->w = r.w - 2*cut;
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other_rect->h = r.h;
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}
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void ui2_hmargin(const RECT *original, float cut, RECT *other_rect)
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{
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RECT r = *original;
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cut *= scale;
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other_rect->x = r.x;
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other_rect->y = r.y + cut;
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other_rect->w = r.w;
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other_rect->h = r.h - 2*cut;
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}
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typedef void (*ui2_draw_button_func)(const void *id, const char *text, int checked, const RECT *r, void *extra);
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int ui2_do_button(const void *id, const char *text, int checked, const RECT *r, ui2_draw_button_func draw_func, void *extra)
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{
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/* logic */
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int ret = 0;
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int inside = ui_mouse_inside(r->x,r->y,r->w,r->h);
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
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{
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if(inside)
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ret = 1;
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ui_set_active_item(0);
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}
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
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ui_set_active_item(id);
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}
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if(inside)
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ui_set_hot_item(id);
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draw_func(id, text, checked, r, extra);
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return ret;
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}
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void ui2_do_label(const RECT *r, const char *text, float size, int align)
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{
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gfx_blend_normal();
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size *= ui2_scale();
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if(align == 0)
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{
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float tw = gfx_pretty_text_width(size, text, -1);
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gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, -1);
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}
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else if(align < 0)
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gfx_pretty_text(r->x, r->y, size, text, -1);
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else if(align > 0)
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{
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float tw = gfx_pretty_text_width(size, text, -1);
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gfx_pretty_text(r->x + r->w-tw, r->y, size, text, -1);
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}
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}
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extern void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners);
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extern void draw_round_rect(float x, float y, float w, float h, float r);
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static void ui2_draw_rect(const RECT *r, vec4 color, int corners, float rounding)
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{
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolor(color.r, color.g, color.b, color.a);
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draw_round_rect_ext(r->x,r->y,r->w,r->h,rounding*ui2_scale(), corners);
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gfx_quads_end();
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}
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static void ui2_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
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2007-11-04 22:30:08 +00:00
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ui2_do_label(r, text, 24, 0);
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}
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static void ui2_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
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ui2_do_label(r, text, 18, 0);
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2007-11-04 21:36:03 +00:00
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}
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static void ui2_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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if(checked)
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ui2_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f);
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else
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ui2_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f);
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2007-11-05 23:05:02 +00:00
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ui2_do_label(r, text, 26, 0);
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2007-11-04 21:36:03 +00:00
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}
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static void ui2_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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if(checked)
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ui2_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
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else
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ui2_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
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ui2_do_label(r, text, 24, 0);
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}
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static void ui2_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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if(checked)
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ui2_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
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//else
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// ui2_draw_rect(r, vec4(1,1,1,0.1f), CORNER_T, 5.0f);
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RECT t;
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ui2_vsplit_l(r, 5.0f, 0, &t);
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ui2_do_label(&t, text, 18, -1);
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}
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static void ui2_draw_grid_cell(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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//ui2_draw_round_rect(r, 2.0f, vec4(1,1,1,1));
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ui2_do_label(r, text, 18, -1);
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}
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static void ui2_draw_list_row(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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if(checked)
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{
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RECT sr = *r;
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ui2_margin(&sr, 1.5f, &sr);
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ui2_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
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}
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ui2_do_label(r, text, 18, -1);
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}
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2007-11-05 23:05:02 +00:00
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static void ui2_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r)
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2007-11-04 21:36:03 +00:00
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{
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RECT c = *r;
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RECT t = *r;
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c.w = c.h;
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t.x += c.w;
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t.w -= c.w;
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ui2_vsplit_l(&t, 5.0f, 0, &t);
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ui2_margin(&c, 2.0f, &c);
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ui2_draw_rect(&c, vec4(1,1,1,0.25f), CORNER_ALL, 3.0f);
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2007-11-05 23:05:02 +00:00
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ui2_do_label(&c, boxtext, 16, 0);
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ui2_do_label(&t, text, 18, -1);
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2007-11-04 21:36:03 +00:00
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}
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2007-11-05 23:05:02 +00:00
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static void ui2_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, void *extra)
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{
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ui2_draw_checkbox_common(id, text, checked?"X":"", r);
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}
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static void ui2_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, void *extra)
|
2007-11-04 21:36:03 +00:00
|
|
|
{
|
|
|
|
char buf[16];
|
|
|
|
sprintf(buf, "%d", checked);
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_draw_checkbox_common(id, text, buf, r);
|
2007-11-04 21:36:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int ui2_do_edit_box(void *id, const RECT *rect, char *str, int str_size)
|
|
|
|
{
|
|
|
|
int inside = ui_mouse_inside(rect->x,rect->y,rect->w,rect->h);
|
|
|
|
int r = 0;
|
|
|
|
static int at_index = 0;
|
|
|
|
|
|
|
|
if(ui_last_active_item() == id)
|
|
|
|
{
|
|
|
|
int c = inp_last_char();
|
|
|
|
int k = inp_last_key();
|
|
|
|
int len = strlen(str);
|
|
|
|
|
|
|
|
if (inside && ui_mouse_button(0))
|
|
|
|
{
|
|
|
|
int mx_rel = (int)(ui_mouse_x() - rect->x);
|
|
|
|
|
|
|
|
for (int i = 1; i <= len; i++)
|
|
|
|
{
|
|
|
|
if (gfx_pretty_text_width(18.0f, str, i) + 10 > mx_rel)
|
|
|
|
{
|
|
|
|
at_index = i - 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (i == len)
|
|
|
|
at_index = len;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (at_index > len)
|
|
|
|
at_index = len;
|
|
|
|
|
|
|
|
if (!(c >= 0 && c < 32))
|
|
|
|
{
|
|
|
|
if (len < str_size - 1 && at_index < str_size - 1)
|
|
|
|
{
|
|
|
|
memmove(str + at_index + 1, str + at_index, len - at_index + 1);
|
|
|
|
str[at_index] = c;
|
|
|
|
at_index++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (k == KEY_BACKSPACE && at_index > 0)
|
|
|
|
{
|
|
|
|
memmove(str + at_index - 1, str + at_index, len - at_index + 1);
|
|
|
|
at_index--;
|
|
|
|
}
|
|
|
|
else if (k == KEY_DEL && at_index < len)
|
|
|
|
memmove(str + at_index, str + at_index + 1, len - at_index);
|
|
|
|
else if (k == KEY_ENTER)
|
|
|
|
ui_clear_last_active_item();
|
|
|
|
else if (k == KEY_LEFT && at_index > 0)
|
|
|
|
at_index--;
|
|
|
|
else if (k == KEY_RIGHT && at_index < len)
|
|
|
|
at_index++;
|
|
|
|
else if (k == KEY_HOME)
|
|
|
|
at_index = 0;
|
|
|
|
else if (k == KEY_END)
|
|
|
|
at_index = len;
|
|
|
|
|
|
|
|
r = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
int box_type;
|
|
|
|
if (ui_active_item() == id || ui_hot_item() == id || ui_last_active_item() == id)
|
|
|
|
box_type = GUI_BOX_SCREEN_INFO;
|
|
|
|
else
|
|
|
|
box_type = GUI_BOX_SCREEN_TEXTBOX;
|
|
|
|
|
|
|
|
bool just_got_active = false;
|
|
|
|
|
|
|
|
if(ui_active_item() == id)
|
|
|
|
{
|
|
|
|
if(!ui_mouse_button(0))
|
|
|
|
ui_set_active_item(0);
|
|
|
|
}
|
|
|
|
else if(ui_hot_item() == id)
|
|
|
|
{
|
|
|
|
if(ui_mouse_button(0))
|
|
|
|
{
|
|
|
|
if (ui_last_active_item() != id)
|
|
|
|
just_got_active = true;
|
|
|
|
ui_set_active_item(id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(inside)
|
|
|
|
ui_set_hot_item(id);
|
|
|
|
|
|
|
|
RECT textbox = *rect;
|
|
|
|
ui2_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
|
|
|
|
ui2_vmargin(&textbox, 5.0f, &textbox);
|
|
|
|
ui2_do_label(&textbox, str, 18, -1);
|
|
|
|
|
|
|
|
if (ui_last_active_item() == id && !just_got_active)
|
|
|
|
{
|
|
|
|
float w = gfx_pretty_text_width(18.0f, str, at_index);
|
|
|
|
textbox.x += w*ui2_scale();
|
|
|
|
ui2_do_label(&textbox, "_", 18, -1);
|
|
|
|
}
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
float ui2_do_scrollbar_v(const void *id, const RECT *rect, float current)
|
|
|
|
{
|
|
|
|
RECT handle;
|
|
|
|
static float offset_y;
|
|
|
|
ui2_hsplit_t(rect, 33, &handle, 0);
|
|
|
|
|
|
|
|
handle.y += (rect->h-handle.h)*current;
|
|
|
|
|
|
|
|
//dbg_msg("scroll", "%f %f %f %f", handle.x,handle.y,handle.w,handle.h);
|
|
|
|
|
|
|
|
/* logic */
|
|
|
|
float ret = current;
|
|
|
|
int inside = ui_mouse_inside(handle.x,handle.y,handle.w,handle.h);
|
|
|
|
|
|
|
|
if(ui_active_item() == id)
|
|
|
|
{
|
|
|
|
if(!ui_mouse_button(0))
|
|
|
|
{
|
|
|
|
//if(inside)
|
|
|
|
// ret = 1;
|
|
|
|
ui_set_active_item(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
float min = rect->y;
|
|
|
|
float max = rect->h-handle.h;
|
|
|
|
float cur = ui_mouse_y()-offset_y;
|
|
|
|
ret = (cur-min)/max;
|
|
|
|
if(ret < 0.0f) ret = 0.0f;
|
|
|
|
if(ret > 1.0f) ret = 1.0f;
|
|
|
|
}
|
|
|
|
else if(ui_hot_item() == id)
|
|
|
|
{
|
|
|
|
if(ui_mouse_button(0))
|
|
|
|
{
|
|
|
|
ui_set_active_item(id);
|
|
|
|
offset_y = ui_mouse_y()-handle.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(inside)
|
|
|
|
ui_set_hot_item(id);
|
|
|
|
|
|
|
|
// render
|
|
|
|
RECT rail;
|
|
|
|
ui2_vmargin(rect, 5.0f, &rail);
|
|
|
|
ui2_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
|
|
|
|
|
|
|
|
RECT slider = handle;
|
|
|
|
slider.w = rail.x-slider.x;
|
|
|
|
ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
|
|
|
|
slider.x = rail.x+rail.w;
|
|
|
|
ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);
|
|
|
|
|
|
|
|
slider = handle;
|
|
|
|
ui2_margin(&slider, 5.0f, &slider);
|
|
|
|
ui2_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_ALL, 2.5f);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
int ui2_do_key_reader(void *id, const RECT *rect, int key)
|
|
|
|
{
|
|
|
|
// process
|
|
|
|
static bool mouse_released = true;
|
|
|
|
int inside = ui_mouse_inside(rect->x, rect->y, rect->w, rect->h);
|
|
|
|
int new_key = key;
|
|
|
|
|
|
|
|
if(!ui_mouse_button(0))
|
|
|
|
mouse_released = true;
|
|
|
|
|
|
|
|
if(ui_active_item() == id)
|
|
|
|
{
|
|
|
|
int k = inp_last_key();
|
|
|
|
if (k)
|
|
|
|
{
|
|
|
|
new_key = k;
|
|
|
|
ui_set_active_item(0);
|
|
|
|
mouse_released = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ui_hot_item() == id)
|
|
|
|
{
|
|
|
|
if(ui_mouse_button(0) && mouse_released)
|
|
|
|
ui_set_active_item(id);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(inside)
|
|
|
|
ui_set_hot_item(id);
|
|
|
|
|
|
|
|
// draw
|
|
|
|
if (ui_active_item() == id)
|
2007-11-04 22:30:08 +00:00
|
|
|
ui2_draw_keyselect_button(id, "???", 0, rect, 0);
|
2007-11-04 21:36:03 +00:00
|
|
|
else
|
2007-11-04 22:30:08 +00:00
|
|
|
ui2_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0);
|
2007-11-04 21:36:03 +00:00
|
|
|
return new_key;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static int menu2_render_menubar(RECT r)
|
|
|
|
{
|
|
|
|
RECT box = r;
|
|
|
|
RECT button;
|
|
|
|
|
2007-11-04 22:30:08 +00:00
|
|
|
if(client_state() == CLIENTSTATE_OFFLINE)
|
|
|
|
{
|
2007-11-08 19:14:36 +00:00
|
|
|
if(0) // this is not done yet
|
|
|
|
{
|
|
|
|
ui2_vsplit_l(&box, 90.0f, &button, &box);
|
|
|
|
static int news_button=0;
|
|
|
|
if (ui2_do_button(&news_button, "News", config.ui_page==PAGE_NEWS, &button, ui2_draw_menu_tab_button, 0))
|
|
|
|
config.ui_page = PAGE_NEWS;
|
|
|
|
ui2_vsplit_l(&box, 30.0f, 0, &box);
|
|
|
|
}
|
2007-11-04 22:30:08 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2007-11-08 19:14:36 +00:00
|
|
|
ui2_vsplit_l(&box, 90.0f, &button, &box);
|
2007-11-04 22:30:08 +00:00
|
|
|
static int game_button=0;
|
|
|
|
if (ui2_do_button(&game_button, "Game", config.ui_page==PAGE_GAME, &button, ui2_draw_menu_tab_button, 0))
|
|
|
|
config.ui_page = PAGE_GAME;
|
2007-11-08 19:14:36 +00:00
|
|
|
ui2_vsplit_l(&box, 30.0f, 0, &box);
|
2007-11-04 22:30:08 +00:00
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
ui2_vsplit_l(&box, 110.0f, &button, &box);
|
|
|
|
static int internet_button=0;
|
|
|
|
if (ui2_do_button(&internet_button, "Internet", config.ui_page==PAGE_INTERNET, &button, ui2_draw_menu_tab_button, 0))
|
2007-11-08 19:54:18 +00:00
|
|
|
{
|
|
|
|
client_serverbrowse_refresh(0);
|
2007-11-04 21:36:03 +00:00
|
|
|
config.ui_page = PAGE_INTERNET;
|
2007-11-08 19:54:18 +00:00
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
ui2_vsplit_l(&box, 4.0f, 0, &box);
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_vsplit_l(&box, 90.0f, &button, &box);
|
2007-11-04 21:36:03 +00:00
|
|
|
static int lan_button=0;
|
|
|
|
if (ui2_do_button(&lan_button, "LAN", config.ui_page==PAGE_LAN, &button, ui2_draw_menu_tab_button, 0))
|
2007-11-08 19:54:18 +00:00
|
|
|
{
|
|
|
|
client_serverbrowse_refresh(1);
|
2007-11-04 21:36:03 +00:00
|
|
|
config.ui_page = PAGE_LAN;
|
2007-11-08 19:54:18 +00:00
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
|
2007-11-08 19:14:36 +00:00
|
|
|
if(0) // this one is not done yet
|
|
|
|
{
|
|
|
|
ui2_vsplit_l(&box, 4.0f, 0, &box);
|
|
|
|
ui2_vsplit_l(&box, 120.0f, &button, &box);
|
|
|
|
static int favorites_button=0;
|
|
|
|
if (ui2_do_button(&favorites_button, "Favorites", config.ui_page==PAGE_FAVORITES, &button, ui2_draw_menu_tab_button, 0))
|
|
|
|
config.ui_page = PAGE_FAVORITES;
|
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
ui2_vsplit_r(&box, 110.0f, &box, &button);
|
|
|
|
static int settings_button=0;
|
|
|
|
if (ui2_do_button(&settings_button, "Settings", config.ui_page==PAGE_SETTINGS, &button, ui2_draw_menu_tab_button, 0))
|
|
|
|
config.ui_page = PAGE_SETTINGS;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void menu2_render_background()
|
|
|
|
{
|
|
|
|
//gfx_clear(0.65f,0.78f,0.9f);
|
2007-11-04 22:30:08 +00:00
|
|
|
gfx_clear(gui_color.r, gui_color.g, gui_color.b);
|
2007-11-04 21:36:03 +00:00
|
|
|
//gfx_clear(0.78f,0.9f,0.65f);
|
|
|
|
|
|
|
|
gfx_texture_set(data->images[IMAGE_BANNER].id);
|
|
|
|
gfx_quads_begin();
|
|
|
|
gfx_setcolor(0,0,0,0.05f);
|
|
|
|
gfx_quads_setrotation(-pi/4+0.15f);
|
|
|
|
gfx_quads_draw(400, 300, 1000, 250);
|
|
|
|
gfx_quads_end();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void menu2_render_serverbrowser(RECT main_view)
|
|
|
|
{
|
|
|
|
ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
|
|
|
|
|
|
RECT view;
|
|
|
|
ui2_margin(&main_view, 10.0f, &view);
|
|
|
|
|
|
|
|
RECT headers;
|
|
|
|
RECT filters;
|
|
|
|
RECT status;
|
|
|
|
RECT toolbox;
|
|
|
|
|
|
|
|
//ui2_hsplit_t(&view, 20.0f, &status, &view);
|
|
|
|
ui2_hsplit_t(&view, 20.0f, &headers, &view);
|
|
|
|
ui2_hsplit_b(&view, 90.0f, &view, &filters);
|
|
|
|
ui2_hsplit_b(&view, 5.0f, &view, 0);
|
|
|
|
ui2_hsplit_b(&view, 20.0f, &view, &status);
|
|
|
|
|
|
|
|
ui2_vsplit_r(&filters, 300.0f, &filters, &toolbox);
|
|
|
|
ui2_vsplit_r(&filters, 150.0f, &filters, 0);
|
|
|
|
|
|
|
|
// split of the scrollbar
|
|
|
|
ui2_draw_rect(&headers, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
|
|
|
|
ui2_vsplit_r(&headers, 20.0f, &headers, 0);
|
|
|
|
|
|
|
|
struct column
|
|
|
|
{
|
|
|
|
int id;
|
|
|
|
int sort;
|
|
|
|
const char *caption;
|
|
|
|
int direction;
|
|
|
|
float width;
|
|
|
|
int flags;
|
|
|
|
RECT rect;
|
|
|
|
RECT spacer;
|
|
|
|
};
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
FIXED=1,
|
|
|
|
SPACER=2,
|
|
|
|
|
2007-11-08 09:11:32 +00:00
|
|
|
COL_FLAGS=0,
|
2007-11-04 21:36:03 +00:00
|
|
|
COL_NAME,
|
2007-11-08 09:11:32 +00:00
|
|
|
COL_GAMETYPE,
|
2007-11-04 21:36:03 +00:00
|
|
|
COL_MAP,
|
|
|
|
COL_PLAYERS,
|
|
|
|
COL_PING,
|
2007-11-08 09:11:32 +00:00
|
|
|
COL_PROGRESS,
|
2007-11-04 21:36:03 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
static column cols[] = {
|
2007-11-08 09:11:32 +00:00
|
|
|
{-1, -1, " ", -1, 10.0f, 0, {0}, {0}},
|
|
|
|
{COL_FLAGS, -1, " ", -1, 15.0f, 0, {0}, {0}},
|
2007-11-04 21:36:03 +00:00
|
|
|
{COL_NAME, BROWSESORT_NAME, "Name", 0, 300.0f, 0, {0}, {0}},
|
2007-11-08 09:11:32 +00:00
|
|
|
{COL_GAMETYPE, BROWSESORT_GAMETYPE, "Type", 1, 50.0f, 0, {0}, {0}},
|
2007-11-04 21:36:03 +00:00
|
|
|
{COL_MAP, BROWSESORT_MAP, "Map", 1, 100.0f, 0, {0}, {0}},
|
|
|
|
{COL_PLAYERS, BROWSESORT_NUMPLAYERS, "Players", 1, 60.0f, 0, {0}, {0}},
|
2007-11-08 09:11:32 +00:00
|
|
|
{COL_PROGRESS, BROWSESORT_PROGRESSION, "%", 1, 40.0f, FIXED, {0}, {0}},
|
2007-11-04 21:36:03 +00:00
|
|
|
{COL_PING, BROWSESORT_PING, "Ping", 1, 40.0f, FIXED, {0}, {0}},
|
|
|
|
};
|
|
|
|
|
|
|
|
int num_cols = sizeof(cols)/sizeof(column);
|
|
|
|
|
|
|
|
// do layout
|
|
|
|
for(int i = 0; i < num_cols; i++)
|
|
|
|
{
|
|
|
|
if(cols[i].direction == -1)
|
|
|
|
{
|
|
|
|
ui2_vsplit_l(&headers, cols[i].width, &cols[i].rect, &headers);
|
|
|
|
|
|
|
|
if(i+1 < num_cols)
|
|
|
|
{
|
|
|
|
//cols[i].flags |= SPACER;
|
|
|
|
ui2_vsplit_l(&headers, 2, &cols[i].spacer, &headers);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int i = num_cols-1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
if(cols[i].direction == 1)
|
|
|
|
{
|
|
|
|
ui2_vsplit_r(&headers, cols[i].width, &headers, &cols[i].rect);
|
|
|
|
ui2_vsplit_r(&headers, 2, &headers, &cols[i].spacer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int i = 0; i < num_cols; i++)
|
|
|
|
{
|
|
|
|
if(cols[i].direction == 0)
|
|
|
|
cols[i].rect = headers;
|
|
|
|
}
|
|
|
|
|
|
|
|
// do headers
|
|
|
|
for(int i = 0; i < num_cols; i++)
|
|
|
|
{
|
|
|
|
if(ui2_do_button(cols[i].caption, cols[i].caption, config.b_sort == cols[i].sort, &cols[i].rect, ui2_draw_grid_header, 0))
|
2007-11-08 09:11:32 +00:00
|
|
|
{
|
|
|
|
if(cols[i].sort != -1)
|
|
|
|
config.b_sort = cols[i].sort;
|
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
}
|
|
|
|
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_draw_rect(&view, vec4(0,0,0,0.15f), 0, 0);
|
|
|
|
|
2007-11-04 21:36:03 +00:00
|
|
|
RECT scroll;
|
|
|
|
ui2_vsplit_r(&view, 15, &view, &scroll);
|
|
|
|
|
|
|
|
int num_servers = client_serverbrowse_sorted_num();
|
|
|
|
|
|
|
|
int num = (int)(view.h/cols[0].rect.h);
|
|
|
|
static int scrollbar = 0;
|
|
|
|
static float scrollvalue = 0;
|
|
|
|
static int selected_index = -1;
|
|
|
|
ui2_hmargin(&scroll, 5.0f, &scroll);
|
|
|
|
scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
|
|
|
|
|
|
|
|
int start = (int)((num_servers-num)*scrollvalue);
|
|
|
|
if(start < 0)
|
|
|
|
start = 0;
|
|
|
|
|
|
|
|
//int r = -1;
|
2007-11-08 09:11:32 +00:00
|
|
|
int new_selected = selected_index;
|
|
|
|
|
2007-11-04 21:36:03 +00:00
|
|
|
for (int i = start, k = 0; i < num_servers && k < num; i++, k++)
|
|
|
|
{
|
|
|
|
int item_index = i;
|
2007-11-05 23:05:02 +00:00
|
|
|
SERVER_INFO *item = client_serverbrowse_sorted_get(item_index);
|
2007-11-04 21:36:03 +00:00
|
|
|
RECT row;
|
|
|
|
|
|
|
|
int l = selected_index==item_index;
|
|
|
|
|
|
|
|
if(l)
|
|
|
|
{
|
2007-11-08 09:11:32 +00:00
|
|
|
// selected server, draw the players on it
|
2007-11-05 23:05:02 +00:00
|
|
|
RECT whole;
|
|
|
|
int h = (item->num_players+2)/3;
|
2007-11-08 09:11:32 +00:00
|
|
|
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_hsplit_t(&view, 25.0f+h*15.0f, &whole, &view);
|
|
|
|
|
|
|
|
RECT r = whole;
|
2007-11-04 21:36:03 +00:00
|
|
|
ui2_margin(&r, 1.5f, &r);
|
|
|
|
ui2_draw_rect(&r, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
|
|
|
|
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_hsplit_t(&whole, 20.0f, &row, &whole);
|
|
|
|
ui2_vsplit_l(&whole, 50.0f, 0, &whole);
|
|
|
|
|
|
|
|
for(int p = 0; p < item->num_players; p+=3)
|
|
|
|
{
|
|
|
|
RECT player_row;
|
|
|
|
RECT player_rect;
|
|
|
|
RECT player_score;
|
|
|
|
RECT player_name;
|
|
|
|
ui2_hsplit_t(&whole, 15.0f, &player_row, &whole);
|
|
|
|
|
|
|
|
for(int a = 0; a < 3; a++)
|
|
|
|
{
|
|
|
|
if(p+a >= item->num_players)
|
|
|
|
break;
|
|
|
|
|
|
|
|
ui2_vsplit_l(&player_row, 170.0f, &player_rect, &player_row);
|
|
|
|
ui2_vsplit_l(&player_rect, 30.0f, &player_score, &player_name);
|
|
|
|
ui2_vsplit_l(&player_name, 10.0f, 0, &player_name);
|
|
|
|
char buf[32];
|
|
|
|
sprintf(buf, "%d", item->player_scores[p+a]);
|
|
|
|
ui2_do_label(&player_score, buf, 16.0f, 1);
|
|
|
|
ui2_do_label(&player_name, item->player_names[p+a], 16.0f, -1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-11-08 09:11:32 +00:00
|
|
|
k += h*3/4;
|
|
|
|
i += h*3/4;
|
2007-11-05 23:05:02 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
ui2_hsplit_t(&view, 20.0f, &row, &view);
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
for(int c = 0; c < num_cols; c++)
|
|
|
|
{
|
|
|
|
RECT button;
|
|
|
|
char temp[64];
|
|
|
|
button.x = cols[c].rect.x;
|
|
|
|
button.y = row.y;
|
|
|
|
button.h = row.h;
|
|
|
|
button.w = cols[c].rect.w;
|
|
|
|
|
|
|
|
int s = 0;
|
|
|
|
int id = cols[c].id;
|
|
|
|
|
2007-11-08 09:11:32 +00:00
|
|
|
if(id == COL_FLAGS)
|
2007-11-04 21:36:03 +00:00
|
|
|
{
|
2007-11-08 09:11:32 +00:00
|
|
|
if(item->flags&1)
|
|
|
|
s = ui2_do_button(item, "P", l, &button, ui2_draw_grid_cell, 0);
|
2007-11-04 21:36:03 +00:00
|
|
|
}
|
|
|
|
else if(id == COL_NAME)
|
|
|
|
s = ui2_do_button(item, item->name, l, &button, ui2_draw_grid_cell, 0);
|
|
|
|
else if(id == COL_MAP)
|
|
|
|
s = ui2_do_button(item, item->map, l, &button, ui2_draw_grid_cell, 0);
|
|
|
|
else if(id == COL_PLAYERS)
|
|
|
|
{
|
|
|
|
sprintf(temp, "%i/%i", item->num_players, item->max_players);
|
|
|
|
s = ui2_do_button(item, temp, l, &button, ui2_draw_grid_cell, 0);
|
|
|
|
}
|
|
|
|
else if(id == COL_PING)
|
|
|
|
{
|
|
|
|
sprintf(temp, "%i", item->latency);
|
|
|
|
s = ui2_do_button(item, temp, l, &button, ui2_draw_grid_cell, 0);
|
|
|
|
}
|
2007-11-08 09:11:32 +00:00
|
|
|
else if(id == COL_PROGRESS)
|
|
|
|
{
|
|
|
|
sprintf(temp, "%i", item->progression);
|
|
|
|
s = ui2_do_button(item, temp, l, &button, ui2_draw_grid_cell, 0);
|
|
|
|
}
|
|
|
|
else if(id == COL_GAMETYPE)
|
|
|
|
{
|
|
|
|
const char *type = "???";
|
|
|
|
if(item->game_type == GAMETYPE_DM) type = "DM";
|
|
|
|
else if(item->game_type == GAMETYPE_TDM) type = "TDM";
|
|
|
|
else if(item->game_type == GAMETYPE_CTF) type = "CTF";
|
|
|
|
s = ui2_do_button(item, type, l, &button, ui2_draw_grid_cell, 0);
|
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
if(s)
|
|
|
|
{
|
2007-11-08 09:11:32 +00:00
|
|
|
new_selected = item_index;
|
2007-11-08 19:14:36 +00:00
|
|
|
strncpy(config.ui_server_address, item->address, sizeof(config.ui_server_address));
|
2007-11-04 21:36:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-11-08 09:11:32 +00:00
|
|
|
selected_index = new_selected;
|
|
|
|
|
|
|
|
|
2007-11-04 21:36:03 +00:00
|
|
|
// render quick search
|
|
|
|
RECT button;
|
|
|
|
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
|
|
|
ui2_do_label(&button, "Quick search: ", 18, -1);
|
|
|
|
ui2_vsplit_l(&button, 95.0f, 0, &button);
|
|
|
|
ui2_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string));
|
|
|
|
|
|
|
|
// render filters
|
|
|
|
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
|
|
|
if (ui2_do_button(&config.b_filter_empty, "Has people playing", config.b_filter_empty, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.b_filter_empty ^= 1;
|
|
|
|
|
|
|
|
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
|
|
|
if (ui2_do_button(&config.b_filter_full, "Server not full", config.b_filter_full, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.b_filter_full ^= 1;
|
|
|
|
|
|
|
|
ui2_hsplit_t(&filters, 20.0f, &button, &filters);
|
|
|
|
if (ui2_do_button(&config.b_filter_pw, "Is not password protected", config.b_filter_pw, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.b_filter_pw ^= 1;
|
|
|
|
|
|
|
|
|
|
|
|
// render status
|
|
|
|
ui2_draw_rect(&status, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
|
|
|
|
ui2_vmargin(&status, 50.0f, &status);
|
|
|
|
char buf[128];
|
|
|
|
sprintf(buf, "%d of %d servers", client_serverbrowse_sorted_num(), client_serverbrowse_num());
|
|
|
|
ui2_do_label(&status, buf, 18.0f, -1);
|
|
|
|
|
|
|
|
// render toolbox
|
|
|
|
{
|
|
|
|
RECT buttons, button;
|
|
|
|
ui2_hsplit_b(&toolbox, 25.0f, &toolbox, &buttons);
|
|
|
|
|
|
|
|
ui2_vsplit_r(&buttons, 100.0f, &buttons, &button);
|
|
|
|
ui2_vmargin(&button, 2.0f, &button);
|
|
|
|
static int join_button = 0;
|
|
|
|
if(ui2_do_button(&join_button, "Connect", 0, &button, ui2_draw_menu_button, 0))
|
2007-11-08 19:14:36 +00:00
|
|
|
client_connect(config.ui_server_address);
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
ui2_vsplit_r(&buttons, 20.0f, &buttons, &button);
|
|
|
|
ui2_vsplit_r(&buttons, 100.0f, &buttons, &button);
|
|
|
|
ui2_vmargin(&button, 2.0f, &button);
|
|
|
|
static int refresh_button = 0;
|
|
|
|
if(ui2_do_button(&refresh_button, "Refresh", 0, &button, ui2_draw_menu_button, 0))
|
2007-11-08 19:54:18 +00:00
|
|
|
{
|
|
|
|
if(config.ui_page == PAGE_INTERNET)
|
|
|
|
client_serverbrowse_refresh(0);
|
|
|
|
else if(config.ui_page == PAGE_LAN)
|
|
|
|
client_serverbrowse_refresh(1);
|
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
ui2_hsplit_t(&toolbox, 20.0f, &button, &toolbox);
|
|
|
|
ui2_do_label(&button, "Host address:", 18, -1);
|
|
|
|
ui2_vsplit_l(&button, 100.0f, 0, &button);
|
2007-11-08 19:14:36 +00:00
|
|
|
ui2_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address));
|
2007-11-04 21:36:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void menu2_render_settings_player(RECT main_view)
|
|
|
|
{
|
|
|
|
RECT button;
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
ui2_do_label(&button, "Name:", 18.0, -1);
|
|
|
|
ui2_vsplit_l(&button, 80.0f, 0, &button);
|
|
|
|
ui2_vsplit_l(&button, 180.0f, &button, 0);
|
|
|
|
ui2_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name));
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
if (ui2_do_button(&config.dynamic_camera, "Dynamic camera", config.dynamic_camera, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.dynamic_camera ^= 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef void (*assign_func_callback)(CONFIGURATION *config, int value);
|
|
|
|
|
|
|
|
static void menu2_render_settings_controls(RECT main_view)
|
|
|
|
{
|
|
|
|
ui2_vsplit_l(&main_view, 300.0f, &main_view, 0);
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
char name[32];
|
|
|
|
int *key;
|
|
|
|
} KEYINFO;
|
|
|
|
|
|
|
|
const KEYINFO keys[] =
|
|
|
|
{
|
|
|
|
{ "Move Left:", &config.key_move_left },
|
|
|
|
{ "Move Right:", &config.key_move_right },
|
|
|
|
{ "Jump:", &config.key_jump },
|
|
|
|
{ "Fire:", &config.key_fire },
|
|
|
|
{ "Hook:", &config.key_hook },
|
|
|
|
{ "Hammer:", &config.key_weapon1 },
|
|
|
|
{ "Pistol:", &config.key_weapon2 },
|
|
|
|
{ "Shotgun:", &config.key_weapon3 },
|
|
|
|
{ "Grenade:", &config.key_weapon4 },
|
|
|
|
{ "Next Weapon:", &config.key_next_weapon },
|
|
|
|
{ "Prev. Weapon:", &config.key_prev_weapon },
|
|
|
|
{ "Emoticon:", &config.key_emoticon },
|
|
|
|
{ "Screenshot:", &config.key_screenshot },
|
|
|
|
};
|
|
|
|
|
|
|
|
const int key_count = sizeof(keys) / sizeof(KEYINFO);
|
|
|
|
|
|
|
|
for (int i = 0; i < key_count; i++)
|
|
|
|
{
|
|
|
|
KEYINFO key = keys[i];
|
|
|
|
RECT button, label;
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
ui2_vsplit_l(&button, 110.0f, &label, &button);
|
|
|
|
|
|
|
|
ui2_do_label(&label, key.name, 18.0f, -1);
|
|
|
|
*key.key = ui2_do_key_reader(key.key, &button, *key.key);
|
|
|
|
ui2_hsplit_t(&main_view, 5.0f, 0, &main_view);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void menu2_render_settings_graphics(RECT main_view)
|
|
|
|
{
|
|
|
|
RECT button;
|
|
|
|
char buf[128];
|
|
|
|
|
|
|
|
static const int MAX_RESOLUTIONS = 256;
|
|
|
|
static VIDEO_MODE modes[MAX_RESOLUTIONS];
|
|
|
|
static int num_modes = -1;
|
|
|
|
|
|
|
|
if(num_modes == -1)
|
|
|
|
num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
|
|
|
|
|
|
|
|
RECT modelist;
|
|
|
|
ui2_vsplit_l(&main_view, 300.0f, &main_view, &modelist);
|
|
|
|
|
|
|
|
// draw allmodes switch
|
|
|
|
RECT header, footer;
|
|
|
|
ui2_hsplit_t(&modelist, 20, &button, &modelist);
|
|
|
|
if (ui2_do_button(&config.gfx_display_all_modes, "Show only supported", config.gfx_display_all_modes^1, &button, ui2_draw_checkbox, 0))
|
|
|
|
{
|
|
|
|
config.gfx_display_all_modes ^= 1;
|
|
|
|
num_modes = gfx_get_video_modes(modes, MAX_RESOLUTIONS);
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw header
|
|
|
|
ui2_hsplit_t(&modelist, 20, &header, &modelist);
|
|
|
|
ui2_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f);
|
|
|
|
ui2_do_label(&header, "Display Modes", 18.0f, 0);
|
|
|
|
|
|
|
|
// draw footers
|
|
|
|
ui2_hsplit_b(&modelist, 20, &modelist, &footer);
|
|
|
|
sprintf(buf, "Current: %dx%d %d bit", config.gfx_screen_width, config.gfx_screen_height, config.gfx_color_depth);
|
|
|
|
ui2_draw_rect(&footer, vec4(1,1,1,0.25f), CORNER_B, 5.0f);
|
|
|
|
ui2_vsplit_l(&footer, 10.0f, 0, &footer);
|
|
|
|
ui2_do_label(&footer, buf, 18.0f, -1);
|
|
|
|
|
|
|
|
// modes
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_draw_rect(&modelist, vec4(0,0,0,0.15f), 0, 0);
|
|
|
|
|
2007-11-04 21:36:03 +00:00
|
|
|
RECT scroll;
|
|
|
|
ui2_vsplit_r(&modelist, 15, &modelist, &scroll);
|
|
|
|
|
|
|
|
RECT list = modelist;
|
|
|
|
ui2_hsplit_t(&list, 20, &button, &list);
|
|
|
|
|
|
|
|
int num = (int)(modelist.h/button.h);
|
|
|
|
static float scrollvalue = 0;
|
|
|
|
static int scrollbar = 0;
|
|
|
|
ui2_hmargin(&scroll, 5.0f, &scroll);
|
|
|
|
scrollvalue = ui2_do_scrollbar_v(&scrollbar, &scroll, scrollvalue);
|
|
|
|
|
|
|
|
int start = (int)((num_modes-num)*scrollvalue);
|
|
|
|
if(start < 0)
|
|
|
|
start = 0;
|
|
|
|
|
|
|
|
for(int i = start; i < start+num && i < num_modes; i++)
|
|
|
|
{
|
|
|
|
int depth = modes[i].red+modes[i].green+modes[i].blue;
|
|
|
|
if(depth < 16)
|
|
|
|
depth = 16;
|
|
|
|
else if(depth > 16)
|
|
|
|
depth = 24;
|
|
|
|
|
|
|
|
int selected = 0;
|
|
|
|
if(config.gfx_color_depth == depth &&
|
|
|
|
config.gfx_screen_width == modes[i].width &&
|
|
|
|
config.gfx_screen_height == modes[i].height)
|
|
|
|
{
|
|
|
|
selected = 1;
|
|
|
|
}
|
|
|
|
|
2007-11-05 23:05:02 +00:00
|
|
|
sprintf(buf, " %dx%d %d bit", modes[i].width, modes[i].height, depth);
|
2007-11-04 21:36:03 +00:00
|
|
|
if(ui2_do_button(&modes[i], buf, selected, &button, ui2_draw_list_row, 0))
|
|
|
|
{
|
|
|
|
config.gfx_color_depth = depth;
|
|
|
|
config.gfx_screen_width = modes[i].width;
|
|
|
|
config.gfx_screen_height = modes[i].height;
|
|
|
|
}
|
|
|
|
|
|
|
|
ui2_hsplit_t(&list, 20, &button, &list);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// switches
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
if (ui2_do_button(&config.gfx_fullscreen, "Fullscreen", config.gfx_fullscreen, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.gfx_fullscreen ^= 1;
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
if (ui2_do_button(&config.gfx_vsync, "V-Sync", config.gfx_vsync, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.gfx_vsync ^= 1;
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
2007-11-05 23:05:02 +00:00
|
|
|
if (ui2_do_button(&config.gfx_fsaa_samples, "FSAA samples", config.gfx_fsaa_samples, &button, ui2_draw_checkbox_number, 0))
|
2007-11-04 21:36:03 +00:00
|
|
|
{
|
|
|
|
dbg_msg("d", "clicked!");
|
|
|
|
if(config.gfx_fsaa_samples < 2) config.gfx_fsaa_samples = 2;
|
|
|
|
else if(config.gfx_fsaa_samples < 4) config.gfx_fsaa_samples = 4;
|
|
|
|
else if(config.gfx_fsaa_samples < 6) config.gfx_fsaa_samples = 6;
|
|
|
|
else if(config.gfx_fsaa_samples < 8) config.gfx_fsaa_samples = 8;
|
|
|
|
else if(config.gfx_fsaa_samples < 16) config.gfx_fsaa_samples = 16;
|
|
|
|
else if(config.gfx_fsaa_samples >= 16) config.gfx_fsaa_samples = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 40.0f, &button, &main_view);
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
if (ui2_do_button(&config.gfx_texture_quality, "Quality Textures", config.gfx_texture_quality, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.gfx_texture_quality ^= 1;
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
if (ui2_do_button(&config.gfx_texture_compression, "Texture Compression", config.gfx_texture_compression, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.gfx_texture_compression ^= 1;
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 20.0f, &button, &main_view);
|
|
|
|
if (ui2_do_button(&config.gfx_high_detail, "High Detail", config.gfx_high_detail, &button, ui2_draw_checkbox, 0))
|
|
|
|
config.gfx_high_detail ^= 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void menu2_render_settings(RECT main_view)
|
|
|
|
{
|
|
|
|
static int settings_page = 0;
|
|
|
|
|
|
|
|
// render background
|
|
|
|
RECT temp, tabbar;
|
|
|
|
ui2_vsplit_r(&main_view, 120.0f, &main_view, &tabbar);
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_draw_rect(&main_view, color_tabbar_active, CORNER_B|CORNER_TL, 10.0f);
|
2007-11-04 22:30:08 +00:00
|
|
|
ui2_hsplit_t(&tabbar, 50.0f, &temp, &tabbar);
|
|
|
|
ui2_draw_rect(&temp, color_tabbar_active, CORNER_R, 10.0f);
|
2007-11-04 21:36:03 +00:00
|
|
|
|
2007-11-04 22:30:08 +00:00
|
|
|
ui2_hsplit_t(&main_view, 10.0f, 0, &main_view);
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
RECT button;
|
|
|
|
|
|
|
|
const char *tabs[] = {"Player", "Controls", "Network", "Graphics", "Sound"};
|
|
|
|
int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
|
|
|
|
|
|
|
|
for(int i = 0; i < num_tabs; i++)
|
|
|
|
{
|
|
|
|
ui2_hsplit_t(&tabbar, 10, &button, &tabbar);
|
|
|
|
ui2_hsplit_t(&tabbar, 26, &button, &tabbar);
|
|
|
|
if(ui2_do_button(tabs[i], tabs[i], settings_page == i, &button, ui2_draw_settings_tab_button, 0))
|
|
|
|
settings_page = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
ui2_margin(&main_view, 10.0f, &main_view);
|
|
|
|
|
|
|
|
if(settings_page == 0)
|
|
|
|
menu2_render_settings_player(main_view);
|
|
|
|
else if(settings_page == 1)
|
|
|
|
menu2_render_settings_controls(main_view);
|
|
|
|
else if(settings_page == 2)
|
|
|
|
{}
|
|
|
|
else if(settings_page == 3)
|
|
|
|
menu2_render_settings_graphics(main_view);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void menu2_render_news(RECT main_view)
|
|
|
|
{
|
|
|
|
ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
|
|
}
|
|
|
|
|
2007-11-04 22:30:08 +00:00
|
|
|
|
|
|
|
static void menu2_render_game(RECT main_view)
|
|
|
|
{
|
|
|
|
RECT button;
|
|
|
|
ui2_hsplit_t(&main_view, 45.0f, &main_view, 0);
|
|
|
|
ui2_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
|
|
|
|
|
|
ui2_hsplit_t(&main_view, 10.0f, 0, &main_view);
|
|
|
|
ui2_hsplit_t(&main_view, 25.0f, &main_view, 0);
|
|
|
|
ui2_vmargin(&main_view, 10.0f, &main_view);
|
|
|
|
|
|
|
|
ui2_vsplit_r(&main_view, 120.0f, &main_view, &button);
|
|
|
|
static int disconnect_button = 0;
|
|
|
|
if(ui2_do_button(&disconnect_button, "Disconnect", 0, &button, ui2_draw_menu_button, 0))
|
|
|
|
client_disconnect();
|
|
|
|
|
|
|
|
ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
|
|
|
|
static int spectate_button = 0;
|
|
|
|
if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0))
|
|
|
|
;
|
|
|
|
|
|
|
|
ui2_vsplit_l(&main_view, 10.0f, &button, &main_view);
|
|
|
|
ui2_vsplit_l(&main_view, 120.0f, &button, &main_view);
|
|
|
|
static int change_team_button = 0;
|
|
|
|
if(ui2_do_button(&change_team_button, "Change Team", 0, &button, ui2_draw_menu_button, 0))
|
|
|
|
;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2007-11-04 21:36:03 +00:00
|
|
|
int menu2_render()
|
|
|
|
{
|
|
|
|
gfx_mapscreen(0,0,800,600);
|
|
|
|
|
|
|
|
static bool first = true;
|
|
|
|
if(first)
|
|
|
|
{
|
2007-11-08 19:54:18 +00:00
|
|
|
if(config.ui_page == PAGE_INTERNET)
|
|
|
|
client_serverbrowse_refresh(0);
|
|
|
|
else if(config.ui_page == PAGE_LAN)
|
|
|
|
client_serverbrowse_refresh(1);
|
2007-11-04 21:36:03 +00:00
|
|
|
first = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (inp_key_down('I') && ui2_scale() > 0.2f)
|
|
|
|
ui2_set_scale(ui2_scale()-0.1f);
|
|
|
|
if (inp_key_down('O'))
|
|
|
|
ui2_set_scale(ui2_scale()+0.1f);
|
|
|
|
|
2007-11-04 22:30:08 +00:00
|
|
|
if(client_state() == CLIENTSTATE_ONLINE)
|
|
|
|
{
|
|
|
|
color_tabbar_inactive = color_tabbar_inactive_ingame;
|
|
|
|
color_tabbar_active = color_tabbar_active_ingame;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
menu2_render_background();
|
|
|
|
color_tabbar_inactive = color_tabbar_inactive_outgame;
|
|
|
|
color_tabbar_active = color_tabbar_active_outgame;
|
|
|
|
}
|
2007-11-04 21:36:03 +00:00
|
|
|
|
|
|
|
RECT screen = *ui2_screen();
|
|
|
|
RECT tab_bar;
|
|
|
|
RECT main_view;
|
|
|
|
|
|
|
|
// some margin around the screen
|
|
|
|
ui2_margin(&screen, 10.0f, &screen);
|
|
|
|
|
|
|
|
// do tab bar
|
2007-11-05 23:05:02 +00:00
|
|
|
ui2_hsplit_t(&screen, 26.0f, &tab_bar, &main_view);
|
2007-11-04 21:36:03 +00:00
|
|
|
ui2_vmargin(&tab_bar, 20.0f, &tab_bar);
|
|
|
|
menu2_render_menubar(tab_bar);
|
|
|
|
|
|
|
|
// render current page
|
2007-11-04 22:30:08 +00:00
|
|
|
if(config.ui_page == PAGE_GAME)
|
|
|
|
menu2_render_game(main_view);
|
|
|
|
else if(config.ui_page == PAGE_NEWS)
|
2007-11-04 21:36:03 +00:00
|
|
|
menu2_render_news(main_view);
|
|
|
|
else if(config.ui_page == PAGE_INTERNET)
|
|
|
|
menu2_render_serverbrowser(main_view);
|
|
|
|
else if(config.ui_page == PAGE_LAN)
|
|
|
|
menu2_render_serverbrowser(main_view);
|
|
|
|
else if(config.ui_page == PAGE_FAVORITES)
|
|
|
|
menu2_render_serverbrowser(main_view);
|
|
|
|
else if(config.ui_page == PAGE_SETTINGS)
|
|
|
|
menu2_render_settings(main_view);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|