2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H
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#define GAME_CLIENT_COMPONENTS_CONTROLS_H
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#include <base/vmath.h>
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#include <game/client/component.h>
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class CControls : public CComponent
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2011-04-13 18:37:12 +00:00
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{
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2010-05-29 07:25:38 +00:00
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public:
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vec2 m_MousePos;
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vec2 m_TargetPos;
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CNetObj_PlayerInput m_InputData;
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2010-05-31 21:40:40 +00:00
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CNetObj_PlayerInput m_LastData;
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2010-05-29 07:25:38 +00:00
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int m_InputDirectionLeft;
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int m_InputDirectionRight;
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2013-08-23 23:50:35 +00:00
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bool m_ShowHookColl;
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2014-04-28 16:21:10 +00:00
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bool m_LastDummy;
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int m_OtherFire;
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2010-05-29 07:25:38 +00:00
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CControls();
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2011-04-13 18:37:12 +00:00
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2010-05-31 21:40:40 +00:00
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virtual void OnReset();
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2011-01-17 11:28:37 +00:00
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virtual void OnRelease();
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2010-05-29 07:25:38 +00:00
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virtual void OnRender();
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virtual void OnMessage(int MsgType, void *pRawMsg);
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virtual bool OnMouseMove(float x, float y);
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virtual void OnConsoleInit();
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2010-08-10 11:54:13 +00:00
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virtual void OnPlayerDeath();
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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int SnapInput(int *pData);
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2010-09-19 14:00:46 +00:00
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void ClampMousePos();
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2010-05-29 07:25:38 +00:00
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};
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#endif
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