ddnet/src/game/server/entities/light.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_CEntity_CLight_H
#define GAME_SERVER_CEntity_CLight_H
#include <game/server/entity.h>
class CLight : public CEntity
{
float m_Rotation;
vec2 m_To;
vec2 m_Core;
int m_EvalTick;
int m_Tick;
bool HitCharacter();
void Move();
void Step();
public:
int m_CurveLength;
int m_LengthL;
float m_AngularSpeed;
int m_Speed;
int m_Length;
CLight(CGameWorld *pGameWorld, vec2 Pos, float Rotation, int Length, int Layer = 0, int Number = 0);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif