2015-08-22 13:09:19 +00:00
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/* (c) Redix and Sushi */
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#ifndef GAME_CLIENT_COMPONENTS_RACE_DEMO_H
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#define GAME_CLIENT_COMPONENTS_RACE_DEMO_H
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#include <game/client/component.h>
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class CRaceDemo : public CComponent
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{
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enum
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{
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RACE_NONE = 0,
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2017-09-10 21:54:29 +00:00
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RACE_IDLE,
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RACE_PREPARE,
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2015-08-22 13:09:19 +00:00
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RACE_STARTED,
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RACE_FINISHED,
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};
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2017-02-21 16:10:08 +00:00
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2017-09-09 21:10:42 +00:00
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int m_RaceState;
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2017-09-10 21:54:29 +00:00
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int m_RaceStartTick;
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2017-09-09 21:10:42 +00:00
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int m_RecordStopTick;
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int m_Time;
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void StopRecord(int Time = -1);
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bool CheckDemo(int Time) const;
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public:
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bool m_IsSolo;
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2015-08-22 13:09:19 +00:00
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CRaceDemo();
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2017-02-21 16:10:08 +00:00
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2015-08-22 13:09:19 +00:00
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virtual void OnReset();
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virtual void OnStateChange(int NewState, int OldState);
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virtual void OnRender();
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virtual void OnMessage(int MsgType, void *pRawMsg);
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2017-09-09 19:38:41 +00:00
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virtual void OnMapLoad();
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2015-08-22 13:09:19 +00:00
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};
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#endif
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