2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-09-06 10:29:28 +00:00
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#include <game/server/gamecontext.h>
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#include "flag.h"
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CFlag::CFlag(CGameWorld *pGameWorld, int Team)
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2011-01-19 17:27:50 +00:00
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: CEntity(pGameWorld, CGameWorld::ENTTYPE_FLAG)
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2010-09-06 10:29:28 +00:00
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{
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m_Team = Team;
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m_ProximityRadius = ms_PhysSize;
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m_pCarryingCharacter = NULL;
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m_GrabTick = 0;
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Reset();
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}
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void CFlag::Reset()
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{
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m_pCarryingCharacter = NULL;
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m_AtStand = 1;
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m_Pos = m_StandPos;
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m_Vel = vec2(0,0);
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m_GrabTick = 0;
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}
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void CFlag::Snap(int SnappingClient)
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{
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CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag));
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2010-12-16 02:29:08 +00:00
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if(!pFlag)
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return;
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2010-09-06 10:29:28 +00:00
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pFlag->m_X = (int)m_Pos.x;
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pFlag->m_Y = (int)m_Pos.y;
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pFlag->m_Team = m_Team;
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pFlag->m_CarriedBy = -1;
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if(m_AtStand)
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pFlag->m_CarriedBy = -2;
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else if(m_pCarryingCharacter && m_pCarryingCharacter->GetPlayer())
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pFlag->m_CarriedBy = m_pCarryingCharacter->GetPlayer()->GetCID();
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}
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