2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef ENGINE_SOUND_H
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#define ENGINE_SOUND_H
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#include "kernel.h"
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class ISound : public IInterface
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{
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MACRO_INTERFACE("sound", 0)
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public:
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enum
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{
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FLAG_LOOP=1,
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FLAG_POS=2,
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FLAG_ALL=3
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};
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virtual int LoadWV(const char *pFilename) = 0;
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virtual void SetChannel(int ChannelId, float Volume, float Panning) = 0;
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virtual void SetListenerPos(float x, float y) = 0;
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virtual int PlayAt(int ChannelId, int SoundId, int Flags, float x, float y) = 0;
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virtual int Play(int ChannelId, int SoundId, int Flags) = 0;
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virtual void Stop(int VoiceId) = 0;
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virtual void StopAll() = 0;
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};
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class IEngineSound : public ISound
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{
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MACRO_INTERFACE("enginesound", 0)
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public:
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virtual int Init() = 0;
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virtual int Update() = 0;
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virtual int Shutdown() = 0;
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};
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extern IEngineSound *CreateEngineSound();
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#endif
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