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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
# include "gamecontext.h"
# include <engine/shared/config.h>
# include <engine/server/server.h>
# include <game/server/teams.h>
# include <game/server/gamemodes/DDRace.h>
# include <game/version.h>
# include <game/generated/nethash.cpp>
# if defined(CONF_SQL)
# include <game/server/score/sql_score.h>
# endif
bool CheckClientID ( int ClientID ) ;
void CGameContext : : ConCredits ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " Teeworlds Team takes most of the credits also " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " This mod was originally created by \' 3DA \' " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " Now it is maintained & re-coded by: " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " \' [Egypt]GreYFoX@GTi \' and \' [BlackTee]den \' " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " Others Helping on the code: \' heinrich5991 \' , \' ravomavain \' , \' Trust o_0 Aeeeh ?! \' , \' noother \' , \' <3 fisted <3 \' & \' LemonFace \' " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " Documentation: Zeta-Hoernchen, Entities: Fisico " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " Code (in the past): \' 3DA \' and \' Fluxid \' " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " Please check the changelog on DDRace.info. " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " credit " , " Also the commit log on github.com/GreYFoXGTi/DDRace. " ) ;
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}
void CGameContext : : ConInfo ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " DDRace Mod. Version: " GAME_VERSION ) ;
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# if defined( GIT_SHORTREV_HASH )
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Git revision hash: " GIT_SHORTREV_HASH ) ;
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# endif
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Official site: DDRace.info " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " For more Info /cmdlist " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Or visit DDRace.info " ) ;
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}
void CGameContext : : ConHelp ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( pResult - > NumArguments ( ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " help " , " /cmdlist will show a list of all chat commands " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " help " , " /help + any command will show you the help for this command " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " help " , " Example /help settings will display the help about " ) ;
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}
else
{
const char * pArg = pResult - > GetString ( 0 ) ;
const IConsole : : CCommandInfo * pCmdInfo = pSelf - > Console ( ) - > GetCommandInfo ( pArg , CFGFLAG_SERVER , false ) ;
if ( pCmdInfo & & pCmdInfo - > m_pHelp )
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " help " , pCmdInfo - > m_pHelp ) ;
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else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " help " , " Command is either unknown or you have given a blank command without any parameters. " ) ;
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}
}
void CGameContext : : ConSettings ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( pResult - > NumArguments ( ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " setting " , " to check a server setting say /settings and setting's name, setting names are: " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " setting " , " teams, cheats, collision, hooking, endlesshooking, me, " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " setting " , " hitting, oldlaser, timeout, votes, pause and scores " ) ;
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}
else
{
const char * pArg = pResult - > GetString ( 0 ) ;
char aBuf [ 256 ] ;
float ColTemp ;
float HookTemp ;
pSelf - > m_Tuning . Get ( " player_collision " , & ColTemp ) ;
pSelf - > m_Tuning . Get ( " player_hooking " , & HookTemp ) ;
if ( str_comp ( pArg , " teams " ) = = 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " %s %s " , g_Config . m_SvTeam = = 1 ? " Teams are available on this server " : ! g_Config . m_SvTeam ? " Teams are not available on this server " : " You have to be in a team to play on this server " , /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */ " and if you die in a team only you die " ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , aBuf ) ;
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}
else if ( str_comp ( pArg , " collision " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , ColTemp ? " Players can collide on this server " : " Players Can't collide on this server " ) ;
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}
else if ( str_comp ( pArg , " hooking " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , HookTemp ? " Players can hook each other on this server " : " Players Can't hook each other on this server " ) ;
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}
else if ( str_comp ( pArg , " endlesshooking " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvEndlessDrag ? " Players can hook time is unlimited " : " Players can hook time is limited " ) ;
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}
else if ( str_comp ( pArg , " hitting " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvHit ? " Player's weapons affect each other " : " Player's weapons has no affect on each other " ) ;
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}
else if ( str_comp ( pArg , " oldlaser " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvOldLaser ? " Lasers can hit you if you shot them and that they pull you towards the bounce origin (Like DDRace Beta) " : " Lasers can't hit you if you shot them, and they pull others towards the shooter " ) ;
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}
else if ( str_comp ( pArg , " me " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvSlashMe ? " Players can use /me commands the famous IRC Command " : " Players Can't use the /me command " ) ;
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}
else if ( str_comp ( pArg , " timeout " ) = = 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " The Server Timeout is currently set to %d " , g_Config . m_ConnTimeout ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , aBuf ) ;
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}
else if ( str_comp ( pArg , " votes " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvVoteKick ? " Players can use Callvote menu tab to kick offenders " : " Players Can't use the Callvote menu tab to kick offenders " ) ;
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if ( g_Config . m_SvVoteKick )
str_format ( aBuf , sizeof ( aBuf ) , " Players are banned for %d second(s) if they get voted off " , g_Config . m_SvVoteKickBantime ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvVoteKickBantime ? aBuf : " Players are just kicked and not banned if they get voted off " ) ;
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}
else if ( str_comp ( pArg , " pause " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvPauseable ? g_Config . m_SvPauseTime ? " /pause is available on this server and it pauses your time too " : " /pause is available on this server but it doesn't pause your time " : " /pause is NOT available on this server " ) ;
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}
else if ( str_comp ( pArg , " scores " ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " settings " , g_Config . m_SvHideScore ? " Scores are private on this server " : " Scores are public on this server " ) ;
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}
}
}
void CGameContext : : ConRules ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
bool Printed = false ;
if ( g_Config . m_SvDDRaceRules )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , " No blocking. " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , " No insulting / spamming. " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , " No fun voting / vote spamming. " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , " Breaking any of these rules will result in a penalty, decided by server admins. " ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine1 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine1 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine2 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine2 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine3 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine3 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine4 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine4 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine5 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine5 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine6 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine6 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine7 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine7 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine8 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine8 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine9 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine9 ) ;
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Printed = true ;
}
if ( g_Config . m_SvRulesLine10 [ 0 ] )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , g_Config . m_SvRulesLine10 ) ;
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Printed = true ;
}
if ( ! Printed )
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rules " , " No Rules Defined, Kill em all!! " ) ;
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}
void CGameContext : : ConTogglePause ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
char aBuf [ 128 ] ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ pResult - > m_ClientID ] ;
if ( ! pPlayer )
return ;
if ( g_Config . m_SvPauseable )
{
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
if ( ! pPlayer - > GetTeam ( ) & & pChr & & ( ! pChr - > GetWeaponGot ( WEAPON_NINJA ) | | pChr - > m_FreezeTime ) & & pChr - > IsGrounded ( ) & & pChr - > m_Pos = = pChr - > m_PrevPos & & ! pPlayer - > m_InfoSaved )
{
if ( pPlayer - > m_LastSetTeam + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvPauseFrequency < = pSelf - > Server ( ) - > Tick ( ) )
{
pPlayer - > SaveCharacter ( ) ;
pPlayer - > m_InfoSaved = true ;
pPlayer - > SetTeam ( TEAM_SPECTATORS ) ;
}
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " pause " , " You can \' t pause that often. " ) ;
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}
else if ( pPlayer - > GetTeam ( ) = = TEAM_SPECTATORS & & pPlayer - > m_InfoSaved & & pPlayer - > m_ForcePauseTime = = 0 )
{
pPlayer - > m_PauseInfo . m_Respawn = true ;
pPlayer - > SetTeam ( TEAM_RED ) ;
pPlayer - > m_InfoSaved = false ;
//pPlayer->LoadCharacter();//TODO:Check if this system Works
}
else if ( pChr )
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " pause " , pChr - > GetWeaponGot ( WEAPON_NINJA ) ? " You can't use /pause while you are a ninja " : ( ! pChr - > IsGrounded ( ) ) ? " You can't use /pause while you are a in air " : " You can't use /pause while you are moving " ) ;
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else if ( pPlayer - > m_ForcePauseTime > 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " You have been force-paused. %ds left. " , pPlayer - > m_ForcePauseTime / pSelf - > Server ( ) - > TickSpeed ( ) ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " pause " , aBuf ) ;
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}
else if ( pPlayer - > m_ForcePauseTime < 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " pause " , " You have been force-paused. " ) ;
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}
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " pause " , " No pause data saved. " ) ;
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}
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " pause " , " Pause isn't allowed on this server. " ) ;
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}
void CGameContext : : ConTop5 ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
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# if defined(CONF_SQL)
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] & & g_Config . m_SvUseSQL )
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] - > m_LastSQLQuery + pSelf - > Server ( ) - > TickSpeed ( ) > = pSelf - > Server ( ) - > Tick ( ) )
return ;
# endif
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if ( g_Config . m_SvHideScore )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " top5 " , " Showing the top 5 is not allowed on this server. " ) ;
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return ;
}
if ( pResult - > NumArguments ( ) > 0 )
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pSelf - > Score ( ) - > ShowTop5 ( pResult , pResult - > m_ClientID , pUserData , pResult - > GetInteger ( 0 ) ) ;
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else
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pSelf - > Score ( ) - > ShowTop5 ( pResult , pResult - > m_ClientID , pUserData ) ;
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# if defined(CONF_SQL)
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] & & g_Config . m_SvUseSQL )
pSelf - > m_apPlayers [ pResult - > m_ClientID ] - > m_LastSQLQuery = pSelf - > Server ( ) - > Tick ( ) ;
# endif
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}
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# if defined(CONF_SQL)
void CGameContext : : ConTimes ( IConsole : : IResult * pResult , void * pUserData )
{
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
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CGameContext * pSelf = ( CGameContext * ) pUserData ;
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# if defined(CONF_SQL)
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] & & g_Config . m_SvUseSQL )
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] - > m_LastSQLQuery + pSelf - > Server ( ) - > TickSpeed ( ) > = pSelf - > Server ( ) - > Tick ( ) )
return ;
# endif
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if ( g_Config . m_SvUseSQL )
{
CSqlScore * pScore = ( CSqlScore * ) pSelf - > Score ( ) ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ pResult - > m_ClientID ] ;
if ( ! pPlayer )
return ;
if ( pResult - > NumArguments ( ) = = 0 )
{
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , 1 ) ;
return ;
}
else if ( pResult - > NumArguments ( ) < 3 )
{
if ( pResult - > NumArguments ( ) = = 1 )
{
if ( pResult - > GetInteger ( 0 ) ! = 0 )
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , pResult - > GetInteger ( 0 ) ) ;
else
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , ( str_comp ( pResult - > GetString ( 0 ) , " me " ) = = 0 ) ? pSelf - > Server ( ) - > ClientName ( pResult - > m_ClientID ) : pResult - > GetString ( 0 ) , 1 ) ;
return ;
}
else if ( pResult - > GetInteger ( 1 ) ! = 0 )
{
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , ( str_comp ( pResult - > GetString ( 0 ) , " me " ) = = 0 ) ? pSelf - > Server ( ) - > ClientName ( pResult - > m_ClientID ) : pResult - > GetString ( 0 ) , pResult - > GetInteger ( 1 ) ) ;
return ;
}
}
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " times " , " /times needs 0, 1 or 2 parameter. 1. = name, 2. = start number " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " times " , " Example: /times, /times me, /times Hans, /times \" Papa Smurf \" 5 " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " times " , " Bad: /times Papa Smurf 5 # Good: /times \" Papa Smurf \" 5 " ) ;
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# if defined(CONF_SQL)
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] & & g_Config . m_SvUseSQL )
pSelf - > m_apPlayers [ pResult - > m_ClientID ] - > m_LastSQLQuery = pSelf - > Server ( ) - > Tick ( ) ;
# endif
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}
}
# endif
void CGameContext : : ConRank ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
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# if defined(CONF_SQL)
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] & & g_Config . m_SvUseSQL )
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] - > m_LastSQLQuery + pSelf - > Server ( ) - > TickSpeed ( ) > = pSelf - > Server ( ) - > Tick ( ) )
return ;
# endif
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CPlayer * pPlayer = pSelf - > m_apPlayers [ pResult - > m_ClientID ] ;
if ( ! pPlayer )
return ;
if ( pResult - > NumArguments ( ) > 0 )
if ( ! g_Config . m_SvHideScore )
pSelf - > Score ( ) - > ShowRank ( pResult - > m_ClientID , pResult - > GetString ( 0 ) , true ) ;
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " rank " , " Showing the rank of other players is not allowed on this server. " ) ;
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else
pSelf - > Score ( ) - > ShowRank ( pResult - > m_ClientID , pSelf - > Server ( ) - > ClientName ( pResult - > m_ClientID ) ) ;
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# if defined(CONF_SQL)
if ( pSelf - > m_apPlayers [ pResult - > m_ClientID ] & & g_Config . m_SvUseSQL )
pSelf - > m_apPlayers [ pResult - > m_ClientID ] - > m_LastSQLQuery = pSelf - > Server ( ) - > Tick ( ) ;
# endif
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}
void CGameContext : : ConJoinTeam ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
if ( pSelf - > m_VoteCloseTime & & pSelf - > m_VoteCreator = = pResult - > m_ClientID )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , " You are running a vote please try again after the vote is done! " ) ;
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return ;
}
else if ( g_Config . m_SvTeam = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , " Admin has disabled teams " ) ;
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return ;
}
else if ( g_Config . m_SvTeam = = 2 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , " You must join to any team and play with anybody or you will not play " ) ;
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}
CPlayer * pPlayer = pSelf - > m_apPlayers [ pResult - > m_ClientID ] ;
if ( pResult - > NumArguments ( ) > 0 )
{
if ( pPlayer - > GetCharacter ( ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , " You can't change teams while you are dead/a spectator. " ) ;
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}
else
{
if ( ( ( CGameControllerDDRace * ) pSelf - > m_pController ) - > m_Teams . SetCharacterTeam ( pPlayer - > GetCID ( ) , pResult - > GetInteger ( 0 ) ) )
{
if ( pPlayer - > m_Last_Team + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvTeamChangeDelay < = pSelf - > Server ( ) - > Tick ( ) )
{
char aBuf [ 512 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " %s joined team %d " , pSelf - > Server ( ) - > ClientName ( pPlayer - > GetCID ( ) ) , pResult - > GetInteger ( 0 ) ) ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
pPlayer - > m_Last_Team = pSelf - > Server ( ) - > Tick ( ) ;
}
else
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , " You can \' t join teams that fast! " ) ;
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}
}
else
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , " You cannot join this team at this time " ) ;
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}
}
}
else
{
char aBuf [ 512 ] ;
if ( ! pPlayer - > IsPlaying ( ) )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , " You can't check your team while you are dead/a spectator. " ) ;
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}
else
{
str_format ( aBuf , sizeof ( aBuf ) , " You are in team %d " , ( ( CGameControllerDDRace * ) pSelf - > m_pController ) - > m_Teams . m_Core . Team ( pResult - > m_ClientID ) ) ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " join " , aBuf ) ;
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}
}
}
void CGameContext : : ConMe ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
char aBuf [ 256 + 24 ] ;
str_format ( aBuf , 256 + 24 , " '%s' %s " , pSelf - > Server ( ) - > ClientName ( pResult - > m_ClientID ) , pResult - > GetString ( 0 ) ) ;
if ( g_Config . m_SvSlashMe )
pSelf - > SendChat ( - 2 , CGameContext : : CHAT_ALL , aBuf , pResult - > m_ClientID ) ;
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " me " , " /me is disabled on this server, admin can enable it by using sv_slash_me " ) ;
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}
void CGameContext : : ConToggleEyeEmote ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ pResult - > m_ClientID ] ;
if ( ! pPlayer )
return ;
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
if ( ! pChr )
return ;
pChr - > m_EyeEmote = ! pChr - > m_EyeEmote ;
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " emote " , ( pChr - > m_EyeEmote ) ? " You can now use the preset eye emotes. " : " You don't have any eye emotes, remember to bind some. (until you die) " ) ;
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}
void CGameContext : : ConEyeEmote ( IConsole : : IResult * pResult , void * pUserData )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ pResult - > m_ClientID ] ;
if ( ! pPlayer )
return ;
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
if ( ! pChr )
return ;
if ( pResult - > NumArguments ( ) = = 0 )
{
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " emote " , " Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain " ) ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " emote " , " Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second) " ) ;
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}
else
{
if ( pChr )
{
if ( ! str_comp ( pResult - > GetString ( 0 ) , " angry " ) )
pChr - > m_DefEmote = EMOTE_ANGRY ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " blink " ) )
pChr - > m_DefEmote = EMOTE_BLINK ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " close " ) )
pChr - > m_DefEmote = EMOTE_BLINK ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " happy " ) )
pChr - > m_DefEmote = EMOTE_HAPPY ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " pain " ) )
pChr - > m_DefEmote = EMOTE_PAIN ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " surprise " ) )
pChr - > m_DefEmote = EMOTE_SURPRISE ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " normal " ) )
pChr - > m_DefEmote = EMOTE_NORMAL ;
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " emote " , " Unknown emote... Say /emote " ) ;
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int Duration = 1 ;
if ( pResult - > NumArguments ( ) > 1 )
Duration = pResult - > GetInteger ( 1 ) ;
pChr - > m_DefEmoteReset = pSelf - > Server ( ) - > Tick ( ) + Duration * pSelf - > Server ( ) - > TickSpeed ( ) ;
}
}
}
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void CGameContext : : ConShowOthers ( IConsole : : IResult * pResult , void * pUserData )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( ! CheckClientID ( pResult - > m_ClientID ) ) return ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ pResult - > m_ClientID ] ;
if ( ! pPlayer )
return ;
if ( g_Config . m_SvShowOthers )
{
if ( pPlayer - > m_IsUsingDDRaceClient )
{
if ( pResult - > NumArguments ( ) )
pPlayer - > m_ShowOthers = pResult - > GetInteger ( 0 ) ;
else
pPlayer - > m_ShowOthers = ! pPlayer - > m_ShowOthers ;
}
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " showotherschat " , " Showing players from other teams is only available with DDRace Client, http://DDRace.info " ) ;
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}
else
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pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " showotherschat " , " Showing players from other teams is disabled by the server admin " ) ;
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}
bool CheckClientID ( int ClientID )
{
dbg_assert ( ClientID > = 0 | | ClientID < MAX_CLIENTS , " The Client ID is wrong " ) ;
if ( ClientID < 0 | | ClientID > = MAX_CLIENTS ) return false ;
return true ;
}