2007-08-22 07:52:33 +00:00
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#include <engine/external/glfw/include/GL/glfw.h>
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#include <engine/system.h>
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#include <engine/interface.h>
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static int keyboard_state[2][1024]; // TODO: fix this!!
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static int keyboard_current = 0;
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static int keyboard_first = 1;
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void inp_mouse_relative(int *x, int *y)
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{
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static int last_x = 0, last_y = 0;
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int nx, ny;
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glfwGetMousePos(&nx, &ny);
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*x = nx-last_x;
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*y = ny-last_y;
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last_x = nx;
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last_y = ny;
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}
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static char last_c = 0;
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static int last_k = 0;
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static void char_callback(int character, int action)
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{
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if(action == GLFW_PRESS && character < 256)
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last_c = (char)character;
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}
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static void key_callback(int key, int action)
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{
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if(action == GLFW_PRESS)
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last_k = key;
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}
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void inp_init()
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{
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glfwEnable(GLFW_KEY_REPEAT);
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glfwSetCharCallback(char_callback);
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glfwSetKeyCallback(key_callback);
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}
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char inp_last_char()
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{
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return last_c;
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}
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int inp_last_key()
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{
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return last_k;
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}
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void inp_clear()
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{
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last_k = 0;
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last_c = 0;
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}
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void inp_mouse_mode_absolute()
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{
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glfwEnable(GLFW_MOUSE_CURSOR);
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}
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void inp_mouse_mode_relative()
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{
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glfwDisable(GLFW_MOUSE_CURSOR);
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}
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//int inp_mouse_scroll() { return input::mouse_scroll(); }
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int inp_key_pressed(int key) { return keyboard_state[keyboard_current][key]; }
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int inp_key_was_pressed(int key) { return keyboard_state[keyboard_current^1][key]; }
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int inp_key_down(int key) { return inp_key_pressed(key)&&!inp_key_was_pressed(key); }
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int inp_button_pressed(int button) { return keyboard_state[keyboard_current][button]; }
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void inp_update()
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{
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if(keyboard_first)
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{
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// make sure to reset
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keyboard_first = 0;
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inp_update();
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}
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2007-10-04 22:37:35 +00:00
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2007-08-22 07:52:33 +00:00
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keyboard_current = keyboard_current^1;
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int i, v;
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for(i = 0; i < KEY_LAST; i++)
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{
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if (i >= KEY_MOUSE_FIRST)
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v = glfwGetMouseButton(i-KEY_MOUSE_FIRST) == GLFW_PRESS ? 1 : 0;
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else
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v = glfwGetKey(i) == GLFW_PRESS ? 1 : 0;
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keyboard_state[keyboard_current][i] = v;
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}
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2007-10-04 22:37:35 +00:00
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// handle mouse wheel
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i = glfwGetMouseWheel();
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keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_UP] = 0;
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keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_DOWN] = 0;
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if(i > 0)
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keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_UP] = 1;
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if(i < 0)
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keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_DOWN] = 1;
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glfwSetMouseWheel(0);
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2007-08-22 07:52:33 +00:00
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}
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