ddnet/src/engine/client/inp.c

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#include <engine/external/glfw/include/GL/glfw.h>
#include <engine/system.h>
#include <engine/interface.h>
static int keyboard_state[2][1024]; // TODO: fix this!!
static int keyboard_current = 0;
static int keyboard_first = 1;
void inp_mouse_relative(int *x, int *y)
{
static int last_x = 0, last_y = 0;
int nx, ny;
glfwGetMousePos(&nx, &ny);
*x = nx-last_x;
*y = ny-last_y;
last_x = nx;
last_y = ny;
}
static char last_c = 0;
static int last_k = 0;
static void char_callback(int character, int action)
{
if(action == GLFW_PRESS && character < 256)
last_c = (char)character;
}
static void key_callback(int key, int action)
{
if(action == GLFW_PRESS)
last_k = key;
}
void inp_init()
{
glfwEnable(GLFW_KEY_REPEAT);
glfwSetCharCallback(char_callback);
glfwSetKeyCallback(key_callback);
}
char inp_last_char()
{
return last_c;
}
int inp_last_key()
{
return last_k;
}
void inp_clear()
{
last_k = 0;
last_c = 0;
}
void inp_mouse_mode_absolute()
{
glfwEnable(GLFW_MOUSE_CURSOR);
}
void inp_mouse_mode_relative()
{
glfwDisable(GLFW_MOUSE_CURSOR);
}
//int inp_mouse_scroll() { return input::mouse_scroll(); }
int inp_key_pressed(int key) { return keyboard_state[keyboard_current][key]; }
int inp_key_was_pressed(int key) { return keyboard_state[keyboard_current^1][key]; }
int inp_key_down(int key) { return inp_key_pressed(key)&&!inp_key_was_pressed(key); }
int inp_button_pressed(int button) { return keyboard_state[keyboard_current][button]; }
void inp_update()
{
if(keyboard_first)
{
// make sure to reset
keyboard_first = 0;
inp_update();
}
keyboard_current = keyboard_current^1;
int i, v;
for(i = 0; i < KEY_LAST; i++)
{
if (i >= KEY_MOUSE_FIRST)
v = glfwGetMouseButton(i-KEY_MOUSE_FIRST) == GLFW_PRESS ? 1 : 0;
else
v = glfwGetKey(i) == GLFW_PRESS ? 1 : 0;
keyboard_state[keyboard_current][i] = v;
}
// handle mouse wheel
i = glfwGetMouseWheel();
keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_UP] = 0;
keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_DOWN] = 0;
if(i > 0)
keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_UP] = 1;
if(i < 0)
keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_DOWN] = 1;
glfwSetMouseWheel(0);
}