2017-09-12 18:05:05 +00:00
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#version 330
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layout (location = 0) in vec2 inVertex;
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2017-09-27 10:15:30 +00:00
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uniform mat4x2 Pos;
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2017-09-12 18:05:05 +00:00
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uniform vec2 Dir;
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2018-08-02 16:26:12 +00:00
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uniform vec2 Offset;
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2017-09-12 18:05:05 +00:00
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void main()
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{
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2018-08-02 16:26:12 +00:00
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vec4 VertPos = vec4(inVertex.x + Offset.x, inVertex.y + Offset.y, 0.0, 1.0);
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VertPos.x += Dir.x * gl_InstanceID;
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VertPos.y += Dir.y * gl_InstanceID;
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2017-09-12 18:05:05 +00:00
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2017-09-27 10:15:30 +00:00
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gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
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2017-11-09 10:31:13 +00:00
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}
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