2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#include <game/client/component.h>
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class CMapImages : public CComponent
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2011-04-13 18:37:12 +00:00
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{
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2015-08-25 00:11:04 +00:00
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friend class CBackground;
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2010-05-29 07:25:38 +00:00
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int m_aTextures[64];
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int m_Count;
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public:
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CMapImages();
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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int Get(int Index) const { return m_aTextures[Index]; }
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int Num() const { return m_Count; }
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virtual void OnMapLoad();
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2015-08-25 00:11:04 +00:00
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void LoadBackground(class IMap *pMap);
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2011-03-16 12:48:16 +00:00
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2011-04-09 06:41:31 +00:00
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// DDRace
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2011-03-16 12:48:16 +00:00
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int GetEntities();
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2011-04-09 06:41:31 +00:00
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2011-03-16 12:48:16 +00:00
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private:
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2011-04-09 06:41:31 +00:00
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2011-03-16 12:48:16 +00:00
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int m_EntitiesTextures;
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2010-05-29 07:25:38 +00:00
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};
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#endif
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