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94 lines
1.7 KiB
C
94 lines
1.7 KiB
C
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#ifndef ENGINE_SERVERBROWSER_H
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#define ENGINE_SERVERBROWSER_H
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#include "kernel.h"
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/*
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Structure: CServerInfo
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*/
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class CServerInfo
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{
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public:
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/*
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Structure: CInfoPlayer
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*/
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class CPlayer
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{
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public:
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char m_aName[48];
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int m_Score;
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} ;
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int m_SortedIndex;
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int m_ServerIndex;
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NETADDR m_NetAddr;
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int m_QuickSearchHit;
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int m_Progression;
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int m_MaxPlayers;
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int m_NumPlayers;
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int m_Flags;
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int m_Favorite;
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int m_Latency; // in ms
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char m_aGameType[16];
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char m_aName[64];
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char m_aMap[32];
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char m_aVersion[32];
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char m_aAddress[24];
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CPlayer m_aPlayers[16];
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};
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class IServerBrowser : public IInterface
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{
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MACRO_INTERFACE("serverbrowser", 0)
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public:
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/* Constants: Server Browser Sorting
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SORT_NAME - Sort by name.
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SORT_PING - Sort by ping.
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SORT_MAP - Sort by map
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SORT_GAMETYPE - Sort by game type. DM, TDM etc.
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SORT_PROGRESSION - Sort by progression.
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SORT_NUMPLAYERS - Sort after how many players there are on the server.
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*/
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enum{
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SORT_NAME = 0,
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SORT_PING,
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SORT_MAP,
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SORT_GAMETYPE,
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SORT_PROGRESSION,
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SORT_NUMPLAYERS,
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QUICK_SERVERNAME=1,
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QUICK_PLAYERNAME=2,
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QUICK_MAPNAME=4,
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TYPE_INTERNET = 0,
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TYPE_LAN = 1,
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TYPE_FAVORITES = 2,
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// TODO: clean this up
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SET_MASTER_ADD=1,
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SET_FAV_ADD,
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SET_TOKEN,
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SET_OLD_INTERNET,
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SET_OLD_LAN
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};
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virtual void Refresh(int Type) = 0;
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virtual bool IsRefreshingMasters() const = 0;
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virtual int NumServers() const = 0;
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virtual int NumSortedServers() const = 0;
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virtual const CServerInfo *SortedGet(int Index) const = 0;
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virtual bool IsFavorite(const NETADDR &Addr) const = 0;
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virtual void AddFavorite(const NETADDR &Addr) = 0;
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virtual void RemoveFavorite(const NETADDR &Addr) = 0;
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};
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#endif
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