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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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# ifndef GAME_CLIENT_COMPONENTS_CHAT_H
# define GAME_CLIENT_COMPONENTS_CHAT_H
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# include <engine/shared/config.h>
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# include <engine/shared/ringbuffer.h>
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# include <game/client/component.h>
# include <game/client/lineinput.h>
class CChat : public CComponent
{
CLineInput m_Input ;
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static constexpr float MESSAGE_PADDING_X = 5.0f ;
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static constexpr float MESSAGE_TEE_SIZE = 7.0f ;
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static constexpr float MESSAGE_TEE_PADDING_RIGHT = 0.5f ;
static constexpr float FONT_SIZE = 6.0f ;
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static constexpr float MESSAGE_PADDING_Y = 1.0f ;
static constexpr float MESSAGE_ROUNDING = 3.0f ;
static_assert ( FONT_SIZE + MESSAGE_PADDING_Y > = MESSAGE_ROUNDING * 2.0f , " Corners for background chat are too huge for this combination of font size and message padding. " ) ;
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enum
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{
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MAX_LINES = 25
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} ;
struct CLine
{
int64 m_Time ;
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float m_YOffset [ 2 ] ;
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int m_ClientID ;
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int m_Team ;
int m_NameColor ;
char m_aName [ 64 ] ;
char m_aText [ 512 ] ;
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bool m_Friend ;
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bool m_Highlighted ;
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int m_TextContainerIndex ;
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int m_QuadContainerIndex ;
char m_aSkinName [ sizeof ( g_Config . m_ClPlayerSkin ) / sizeof ( g_Config . m_ClPlayerSkin [ 0 ] ) ] ;
CSkin : : SSkinTextures m_RenderSkin ;
bool m_CustomColoredSkin ;
ColorRGBA m_ColorBody ;
ColorRGBA m_ColorFeet ;
bool m_HasRenderTee ;
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float m_TextYOffset ;
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int m_TimesRepeated ;
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} ;
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bool m_PrevScoreBoardShowed ;
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bool m_PrevShowChat ;
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CLine m_aLines [ MAX_LINES ] ;
int m_CurrentLine ;
// chat
enum
{
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MODE_NONE = 0 ,
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MODE_ALL ,
MODE_TEAM ,
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CHAT_SERVER = 0 ,
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CHAT_HIGHLIGHT ,
CHAT_CLIENT ,
CHAT_NUM ,
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} ;
int m_Mode ;
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bool m_Show ;
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bool m_InputUpdate ;
int m_ChatStringOffset ;
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int m_OldChatStringLength ;
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int m_CompletionChosen ;
char m_aCompletionBuffer [ 256 ] ;
int m_PlaceholderOffset ;
int m_PlaceholderLength ;
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struct CCommand
{
const char * pName ;
const char * pParams ;
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bool operator < ( const CCommand & Other ) const { return str_comp ( pName , Other . pName ) < 0 ; }
bool operator < = ( const CCommand & Other ) const { return str_comp ( pName , Other . pName ) < = 0 ; }
bool operator = = ( const CCommand & Other ) const { return str_comp ( pName , Other . pName ) = = 0 ; }
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} ;
sorted_array < CCommand > m_Commands ;
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bool m_ReverseTAB ;
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struct CHistoryEntry
{
int m_Team ;
char m_aText [ 1 ] ;
} ;
CHistoryEntry * m_pHistoryEntry ;
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TStaticRingBuffer < CHistoryEntry , 64 * 1024 , CRingBufferBase : : FLAG_RECYCLE > m_History ;
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int m_PendingChatCounter ;
int64 m_LastChatSend ;
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int64 m_aLastSoundPlayed [ CHAT_NUM ] ;
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static void ConSay ( IConsole : : IResult * pResult , void * pUserData ) ;
static void ConSayTeam ( IConsole : : IResult * pResult , void * pUserData ) ;
static void ConChat ( IConsole : : IResult * pResult , void * pUserData ) ;
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static void ConShowChat ( IConsole : : IResult * pResult , void * pUserData ) ;
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static void ConEcho ( IConsole : : IResult * pResult , void * pUserData ) ;
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static void ConchainChatTee ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData ) ;
static void ConchainChatBackground ( IConsole : : IResult * pResult , void * pUserData , IConsole : : FCommandCallback pfnCallback , void * pCallbackUserData ) ;
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bool LineShouldHighlight ( const char * pLine , const char * pName ) ;
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void StoreSave ( const char * pText ) ;
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void Reset ( ) ;
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public :
CChat ( ) ;
bool IsActive ( ) const { return m_Mode ! = MODE_NONE ; }
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void AddLine ( int ClientID , int Team , const char * pLine ) ;
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void EnableMode ( int Team ) ;
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void DisableMode ( ) ;
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void Say ( int Team , const char * pLine ) ;
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void SayChat ( const char * pLine ) ;
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void RegisterCommand ( const char * pName , const char * pParams , int flags , const char * pHelp ) ;
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void Echo ( const char * pString ) ;
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virtual void OnWindowResize ( ) ;
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virtual void OnConsoleInit ( ) ;
virtual void OnStateChange ( int NewState , int OldState ) ;
virtual void OnRender ( ) ;
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virtual void RefindSkins ( ) ;
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virtual void OnPrepareLines ( ) ;
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virtual void OnRelease ( ) ;
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virtual void OnMessage ( int MsgType , void * pRawMsg ) ;
virtual bool OnInput ( IInput : : CEvent Event ) ;
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void RebuildChat ( ) ;
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} ;
# endif