2011-03-23 12:06:35 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_FRIENDS_H
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#define ENGINE_FRIENDS_H
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#include <engine/shared/protocol.h>
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#include "kernel.h"
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struct CFriendInfo
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{
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char m_aName[MAX_NAME_LENGTH];
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char m_aClan[MAX_CLAN_LENGTH];
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2011-06-26 15:10:13 +00:00
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unsigned m_NameHash;
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unsigned m_ClanHash;
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2011-03-23 12:06:35 +00:00
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};
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class IFriends : public IInterface
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{
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MACRO_INTERFACE("friends", 0)
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public:
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enum
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{
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2011-06-26 15:10:13 +00:00
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FRIEND_NO=0,
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FRIEND_CLAN,
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FRIEND_PLAYER,
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2013-10-07 01:54:08 +00:00
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MAX_FRIENDS=1024,
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2011-03-23 12:06:35 +00:00
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};
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2011-04-13 18:37:12 +00:00
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2015-07-22 20:16:49 +00:00
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virtual void Init(bool Foes = false) = 0;
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2011-04-13 18:37:12 +00:00
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2011-03-23 12:06:35 +00:00
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virtual int NumFriends() const = 0;
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2011-04-13 18:37:12 +00:00
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virtual const CFriendInfo *GetFriend(int Index) const = 0;
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2011-06-26 15:10:13 +00:00
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virtual int GetFriendState(const char *pName, const char *pClan) const = 0;
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2011-04-02 17:51:05 +00:00
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virtual bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const = 0;
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2011-03-23 12:06:35 +00:00
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virtual void AddFriend(const char *pName, const char *pClan) = 0;
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virtual void RemoveFriend(const char *pName, const char *pClan) = 0;
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};
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#endif
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