ddnet/src/game/client/projectile_data.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_PROJECTILE_DATA_H
#define GAME_CLIENT_PROJECTILE_DATA_H
#include <base/vmath.h>
struct CNetObj_Projectile;
struct CNetObj_DDNetProjectile;
class CProjectileData
{
public:
vec2 m_StartPos;
vec2 m_StartVel;
int m_Type;
int m_StartTick;
bool m_ExtraInfo;
// The rest is only set if m_ExtraInfo is true.
int m_Owner;
bool m_Explosive;
int m_Bouncing;
bool m_Freeze;
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// TuneZone is introduced locally
int m_TuneZone;
};
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CProjectileData ExtractProjectileInfo(const CNetObj_Projectile *pProj, class CGameWorld *pGameWorld);
CProjectileData ExtractProjectileInfoDDNet(const CNetObj_DDNetProjectile *pProj, class CGameWorld *pGameWorld);
#endif // GAME_CLIENT_PROJECTILE_DATA_H