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45 lines
788 B
C++
45 lines
788 B
C++
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#include <baselib/system.h>
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#include "../interface.h"
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#include "mapres_col.h"
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#include "mapres.h"
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/*
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Simple collision rutines!
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*/
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struct collision
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{
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int w, h;
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unsigned char *data;
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};
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static collision col;
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static int global_dividor;
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int col_init(int dividor)
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{
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mapres_collision *c = (mapres_collision*)map_find_item(MAPRES_COLLISIONMAP,0);
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if(!c)
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{
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dbg_msg("mapres_col", "failed!");
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return 0;
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}
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col.w = c->width;
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col.h = c->height;
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global_dividor = dividor;
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col.data = (unsigned char *)map_get_data(c->data_index);
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return col.data ? 1 : 0;
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}
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int col_check_point(int x, int y)
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{
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int nx = x/global_dividor;
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int ny = y/global_dividor;
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if(nx < 0 || nx >= col.w || ny >= col.h)
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return 1;
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if(y < 0)
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return 0; // up == sky == free
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return col.data[ny*col.w+nx];
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}
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