ddnet/src/game/client/components/effects.h

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2010-05-29 07:25:38 +00:00
#ifndef GAME_CLIENT_COMPONENTS_EFFECTS_H
#define GAME_CLIENT_COMPONENTS_EFFECTS_H
#include <game/client/component.h>
class CEffects : public CComponent
{
bool m_Add50hz;
bool m_Add100hz;
public:
CEffects();
virtual void OnRender();
void BulletTrail(vec2 Pos);
void SmokeTrail(vec2 Pos, vec2 Vel);
void SkidTrail(vec2 Pos, vec2 Vel);
void Explosion(vec2 Pos);
void HammerHit(vec2 Pos);
void AirJump(vec2 Pos);
void DamageIndicator(vec2 Pos, vec2 Dir);
void PlayerSpawn(vec2 Pos);
void PlayerDeath(vec2 Pos, int ClientId);
void PowerupShine(vec2 Pos, vec2 Size);
void Update();
};
#endif