ddnet/src/game/client/components/race_demo.cpp

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/* (c) Redix and Sushi */
#include <ctype.h>
#include <base/system.h>
#include <engine/shared/config.h>
#include <engine/serverbrowser.h>
#include <engine/storage.h>
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#include <game/client/race.h>
#include "race_demo.h"
const char *CRaceDemo::ms_pRaceDemoDir = "demos/auto/race";
struct CDemoItem
{
char m_aName[128];
int m_Time;
};
struct CDemoListParam
{
const CRaceDemo *m_pThis;
std::vector<CDemoItem> *m_plDemos;
const char *pMap;
};
CRaceDemo::CRaceDemo() : m_RaceState(RACE_NONE), m_RaceStartTick(-1), m_RecordStopTick(-1), m_Time(0) {}
void CRaceDemo::GetPath(char *pBuf, int Size, int Time) const
{
const char *pMap = Client()->GetCurrentMap();
char aPlayerName[MAX_NAME_LENGTH];
str_copy(aPlayerName, Client()->PlayerName(), sizeof(aPlayerName));
str_sanitize_filename(aPlayerName);
if(Time < 0)
str_format(pBuf, Size, "%s/%s_tmp_%d.demo", ms_pRaceDemoDir, pMap, pid());
else if(g_Config.m_ClDemoName)
str_format(pBuf, Size, "%s/%s_%d.%03d_%s.demo", ms_pRaceDemoDir, pMap, Time / 1000, Time % 1000, aPlayerName);
else
str_format(pBuf, Size, "%s/%s_%d.%03d.demo", ms_pRaceDemoDir, pMap, Time / 1000, Time % 1000);
}
void CRaceDemo::OnStateChange(int NewState, int OldState)
{
if(OldState == IClient::STATE_ONLINE)
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StopRecord();
}
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void CRaceDemo::OnNewSnapshot()
{
if(!GameClient()->m_GameInfo.m_Race || !g_Config.m_ClAutoRaceRecord || Client()->State() != IClient::STATE_ONLINE)
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return;
if(!m_pClient->m_Snap.m_pGameInfoObj || m_pClient->m_Snap.m_SpecInfo.m_Active || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
return;
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static int s_LastRaceTick = -1;
bool RaceFlag = m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_RACETIME;
bool ServerControl = RaceFlag && g_Config.m_ClRaceRecordServerControl;
int RaceTick = -m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer;
// start the demo
bool ForceStart = ServerControl && s_LastRaceTick != RaceTick && Client()->GameTick(g_Config.m_ClDummy) - RaceTick < Client()->GameTickSpeed();
bool AllowRestart = (m_AllowRestart || ForceStart) && m_RaceStartTick + 10 * Client()->GameTickSpeed() < Client()->GameTick(g_Config.m_ClDummy);
if(m_RaceState == RACE_IDLE || m_RaceState == RACE_PREPARE || (m_RaceState == RACE_STARTED && AllowRestart))
{
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vec2 PrevPos = vec2(m_pClient->m_Snap.m_pLocalPrevCharacter->m_X, m_pClient->m_Snap.m_pLocalPrevCharacter->m_Y);
vec2 Pos = vec2(m_pClient->m_Snap.m_pLocalCharacter->m_X, m_pClient->m_Snap.m_pLocalCharacter->m_Y);
if(ForceStart || (!ServerControl && CRaceHelper::IsStart(m_pClient, PrevPos, Pos)))
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{
if(m_RaceState == RACE_STARTED)
Client()->RaceRecord_Stop();
if(m_RaceState != RACE_PREPARE) // start recording again
{
GetPath(m_aTmpFilename, sizeof(m_aTmpFilename));
Client()->RaceRecord_Start(m_aTmpFilename);
}
m_RaceStartTick = Client()->GameTick(g_Config.m_ClDummy);
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m_RaceState = RACE_STARTED;
}
}
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// start recording before the player passes the start line, so we can see some preparation steps
if(m_RaceState == RACE_NONE)
{
GetPath(m_aTmpFilename, sizeof(m_aTmpFilename));
Client()->RaceRecord_Start(m_aTmpFilename);
m_RaceStartTick = Client()->GameTick(g_Config.m_ClDummy);
m_RaceState = RACE_PREPARE;
}
// stop recording if the player did not pass the start line after 20 seconds
if(m_RaceState == RACE_PREPARE && Client()->GameTick(g_Config.m_ClDummy) - m_RaceStartTick >= Client()->GameTickSpeed() * 20)
{
StopRecord();
m_RaceState = RACE_IDLE;
}
// stop the demo
if(m_RaceState == RACE_FINISHED && m_RecordStopTick <= Client()->GameTick(g_Config.m_ClDummy))
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StopRecord(m_Time);
s_LastRaceTick = RaceFlag ? RaceTick : -1;
}
void CRaceDemo::OnReset()
{
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StopRecord();
}
void CRaceDemo::OnMessage(int MsgType, void *pRawMsg)
{
// check for messages from server
if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
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if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID && Client()->RaceRecord_IsRecording())
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StopRecord(m_Time);
}
else if(MsgType == NETMSGTYPE_SV_CHAT)
{
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
if(pMsg->m_ClientID == -1 && m_RaceState == RACE_STARTED)
{
char aName[MAX_NAME_LENGTH];
int Time = CRaceHelper::TimeFromFinishMessage(pMsg->m_pMessage, aName, sizeof(aName));
if(Time > 0 && str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) == 0)
{
m_RaceState = RACE_FINISHED;
m_RecordStopTick = Client()->GameTick(g_Config.m_ClDummy) + Client()->GameTickSpeed();
m_Time = Time;
}
}
}
}
void CRaceDemo::OnMapLoad()
{
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m_AllowRestart = false;
}
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void CRaceDemo::StopRecord(int Time)
{
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if(Client()->RaceRecord_IsRecording())
Client()->RaceRecord_Stop();
if(m_aTmpFilename[0] != '\0')
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{
if(Time > 0 && CheckDemo(Time))
{
// save file
char aNewFilename[512];
GetPath(aNewFilename, sizeof(aNewFilename), m_Time);
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Storage()->RenameFile(m_aTmpFilename, aNewFilename, IStorage::TYPE_SAVE);
}
else // no new record
Storage()->RemoveFile(m_aTmpFilename, IStorage::TYPE_SAVE);
m_aTmpFilename[0] = '\0';
}
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m_Time = 0;
m_RaceState = RACE_NONE;
m_RaceStartTick = -1;
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m_RecordStopTick = -1;
}
int CRaceDemo::RaceDemolistFetchCallback(const char *pName, time_t Date, int IsDir, int StorageType, void *pUser)
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{
CDemoListParam *pParam = (CDemoListParam*) pUser;
int Length = str_length(pName);
int MapLen = str_length(pParam->pMap);
if(IsDir || !str_endswith(pName, ".demo") || !str_startswith(pName, pParam->pMap) || pName[MapLen] != '_')
return 0;
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CDemoItem Item;
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str_copy(Item.m_aName, pName, minimum(static_cast<int>(sizeof(Item.m_aName)), Length - 4));
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const char *pTime = Item.m_aName + MapLen + 1;
const char *pTEnd = pTime;
while(isdigit(*pTEnd) || *pTEnd == ' ' || *pTEnd == '.' || *pTEnd == ',')
pTEnd++;
if(g_Config.m_ClDemoName)
{
char aPlayerName[MAX_NAME_LENGTH];
str_copy(aPlayerName, pParam->m_pThis->Client()->PlayerName(), sizeof(aPlayerName));
str_sanitize_filename(aPlayerName);
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if(pTEnd[0] != '_' || str_comp(pTEnd + 1, aPlayerName) != 0)
return 0;
}
else if(pTEnd[0])
return 0;
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Item.m_Time = CRaceHelper::TimeFromSecondsStr(pTime);
if(Item.m_Time > 0)
pParam->m_plDemos->push_back(Item);
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return 0;
}
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bool CRaceDemo::CheckDemo(int Time) const
{
std::vector<CDemoItem> lDemos;
CDemoListParam Param = { this, &lDemos, Client()->GetCurrentMap() };
Storage()->ListDirectoryInfo(IStorage::TYPE_SAVE, ms_pRaceDemoDir, RaceDemolistFetchCallback, &Param);
// loop through demo files
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for(unsigned i = 0; i < lDemos.size(); i++)
{
if(Time >= lDemos[i].m_Time) // found a better demo
return false;
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// delete old demo
char aFilename[512];
str_format(aFilename, sizeof(aFilename), "%s/%s.demo", ms_pRaceDemoDir, lDemos[i].m_aName);
Storage()->RemoveFile(aFilename, IStorage::TYPE_SAVE);
}
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return true;
}