2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
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#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
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#include <game/client/component.h>
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class CScoreboard : public CComponent
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{
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void RenderGoals(float x, float y, float w);
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void RenderSpectators(float x, float y, float w);
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2020-11-05 11:15:27 +00:00
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void RenderScoreboard(float x, float y, float w, int Team, const char *pTitle, int NumPlayers = -1);
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2010-09-07 17:03:59 +00:00
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void RenderRecordingNotification(float x);
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2010-05-29 07:25:38 +00:00
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2011-08-13 00:11:06 +00:00
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static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData);
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2011-04-13 18:37:12 +00:00
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2011-04-02 14:24:08 +00:00
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const char *GetClanName(int Team);
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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bool m_Active;
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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public:
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CScoreboard();
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virtual void OnReset();
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virtual void OnConsoleInit();
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virtual void OnRender();
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2010-09-12 10:43:03 +00:00
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virtual void OnRelease();
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2010-08-18 01:57:35 +00:00
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bool Active();
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2011-04-09 06:41:31 +00:00
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// DDRace
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2014-01-10 15:19:46 +00:00
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virtual void OnMessage(int MsgType, void *pRawMsg);
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2011-04-09 06:41:31 +00:00
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private:
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2014-01-10 15:19:46 +00:00
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float m_ServerRecord;
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2010-05-29 07:25:38 +00:00
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};
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2011-02-14 20:58:16 +00:00
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#endif
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