ddnet/src/game/client/components/menus_settings.cpp

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#include <base/math.h>
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#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/shared/config.h>
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#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
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#include <game/client/ui.h>
#include <game/client/render.h>
#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include <game/localization.h>
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#include "binds.h"
#include "menus.h"
#include "skins.h"
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CMenusKeyBinder CMenus::m_Binder;
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CMenusKeyBinder::CMenusKeyBinder()
{
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m_TakeKey = false;
m_GotKey = false;
}
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bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
{
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if(m_TakeKey)
{
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if(Event.m_Flags&IInput::FLAG_PRESS && Event.m_Key != KEY_ESCAPE)
{
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m_Key = Event;
m_GotKey = true;
m_TakeKey = false;
}
return true;
}
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return false;
}
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void CMenus::RenderSettingsPlayer(CUIRect MainView)
{
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CUIRect Button;
CUIRect LeftView, RightView;
MainView.VSplitLeft(MainView.w/2, &LeftView, &RightView);
LeftView.HSplitTop(20.0f, &Button, &LeftView);
// render settings
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{
char aBuf[128];
LeftView.HSplitTop(20.0f, &Button, &LeftView);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
UI()->DoLabel(&Button, aBuf, 14.0, -1);
Button.VSplitLeft(80.0f, 0, &Button);
Button.VSplitLeft(180.0f, &Button, 0);
static float Offset = 0.0f;
if(DoEditBox(g_Config.m_PlayerName, &Button, g_Config.m_PlayerName, sizeof(g_Config.m_PlayerName), 14.0f, &Offset))
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m_NeedSendinfo = true;
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// extra spacing
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LeftView.HSplitTop(10.0f, 0, &LeftView);
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static int s_DynamicCameraButton = 0;
LeftView.HSplitTop(20.0f, &Button, &LeftView);
if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
{
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if(g_Config.m_ClMouseDeadzone)
{
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g_Config.m_ClMouseFollowfactor = 0;
g_Config.m_ClMouseMaxDistance = 400;
g_Config.m_ClMouseDeadzone = 0;
}
else
{
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g_Config.m_ClMouseFollowfactor = 60;
g_Config.m_ClMouseMaxDistance = 1000;
g_Config.m_ClMouseDeadzone = 300;
}
}
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LeftView.HSplitTop(20.0f, &Button, &LeftView);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
g_Config.m_ClAutoswitchWeapons ^= 1;
LeftView.HSplitTop(20.0f, &Button, &LeftView);
if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
g_Config.m_ClNameplates ^= 1;
//if(config.cl_nameplates)
{
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LeftView.HSplitTop(20.0f, &Button, &LeftView);
Button.VSplitLeft(15.0f, 0, &Button);
if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button))
g_Config.m_ClNameplatesAlways ^= 1;
}
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{
const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(max(0, m_pClient->m_pSkins->Find(g_Config.m_PlayerSkin)));
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture;
OwnSkinInfo.m_ColorBody = vec4(1, 1, 1, 1);
OwnSkinInfo.m_ColorFeet = vec4(1, 1, 1, 1);
if(g_Config.m_PlayerUseCustomColor)
{
OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorBody);
OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorFeet);
OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture;
}
OwnSkinInfo.m_Size = UI()->Scale()*50.0f;
LeftView.HSplitTop(20.0f, &Button, &LeftView);
LeftView.HSplitTop(20.0f, &Button, &LeftView);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
UI()->DoLabel(&Button, aBuf, 14.0, -1);
CUIRect SkinRect;
LeftView.VSplitLeft(LeftView.w/1.2f, &SkinRect, 0);
SkinRect.HSplitTop(50.0f, &SkinRect, 0);
RenderTools()->DrawUIRect(&SkinRect, vec4(1, 1, 1, 0.25f), CUI::CORNER_ALL, 10.0f);
Button.VSplitLeft(30.0f, 0, &Button);
Button.HSplitTop(50.0f, 0, &Button);
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Button.x, Button.y));
LeftView.HSplitTop(20.0f, &Button, &LeftView);
Button.HSplitTop(15.0f, 0, &Button);
Button.VSplitLeft(100.0f, 0, &Button);
str_format(aBuf, sizeof(aBuf), "%s", g_Config.m_PlayerSkin);
UI()->DoLabel(&Button, aBuf, 14.0, -1);
}
RightView.HSplitTop(20.0f, &Button, &RightView);
RightView.HSplitTop(20.0f, &Button, &RightView);
if(DoButton_CheckBox(&g_Config.m_PlayerColorBody, Localize("Custom colors"), g_Config.m_PlayerUseCustomColor, &Button))
{
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g_Config.m_PlayerUseCustomColor = g_Config.m_PlayerUseCustomColor?0:1;
m_NeedSendinfo = true;
}
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if(g_Config.m_PlayerUseCustomColor)
{
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int *paColors[2];
paColors[0] = &g_Config.m_PlayerColorBody;
paColors[1] = &g_Config.m_PlayerColorFeet;
const char *paParts[] = {
Localize("Body"),
Localize("Feet")};
const char *paLabels[] = {
Localize("Hue"),
Localize("Sat."),
Localize("Lht.")};
static int s_aColorSlider[2][3] = {{0}};
//static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}};
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for(int i = 0; i < 2; i++)
{
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CUIRect Text;
RightView.HSplitTop(20.0f, &Text, &RightView);
Text.VSplitLeft(15.0f, 0, &Text);
UI()->DoLabel(&Text, paParts[i], 14.0f, -1);
int PrevColor = *paColors[i];
int Color = 0;
for(int s = 0; s < 3; s++)
{
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CUIRect Text;
RightView.HSplitTop(19.0f, &Button, &RightView);
Button.VSplitLeft(30.0f, 0, &Button);
Button.VSplitLeft(70.0f, &Text, &Button);
Button.VSplitRight(5.0f, &Button, 0);
Button.HSplitTop(4.0f, 0, &Button);
float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f;
k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k);
Color <<= 8;
Color += clamp((int)(k*255), 0, 255);
UI()->DoLabel(&Text, paLabels[s], 15.0f, -1);
}
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if(*paColors[i] != Color)
m_NeedSendinfo = true;
*paColors[i] = Color;
RightView.HSplitTop(5.0f, 0, &RightView);
}
}
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MainView.HSplitTop(MainView.h/2, 0, &MainView);
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// render skinselector
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static const int s_MaxSkins = 256;
static const CSkins::CSkin *s_paSkinList[s_MaxSkins];
static int s_NumSkins = -1;
static float s_ScrollValue = 0;
if(s_NumSkins == -1)
{
mem_zero(s_paSkinList, sizeof(s_paSkinList));
s_NumSkins = 0;
for(int i = 0; i < m_pClient->m_pSkins->Num() && i < s_MaxSkins; ++i)
{
const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i);
// no special skins
if(s->m_aName[0] == 'x' && s->m_aName[1] == '_')
continue;
s_paSkinList[s_NumSkins++] = s;
}
}
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int OldSelected = -1;
UiDoListboxStart(&s_NumSkins , &MainView, 50.0f, Localize("Skins"), "", s_NumSkins, 4, OldSelected, s_ScrollValue);
for(int i = 0; i < s_NumSkins; ++i)
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{
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const CSkins::CSkin *s = s_paSkinList[i];
if(s == 0)
continue;
if(str_comp(s->m_aName, g_Config.m_PlayerSkin) == 0)
OldSelected = i;
CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i);
if(Item.m_Visible)
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{
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CTeeRenderInfo Info;
Info.m_Texture = s->m_OrgTexture;
Info.m_ColorBody = vec4(1, 1, 1, 1);
Info.m_ColorFeet = vec4(1, 1, 1, 1);
if(g_Config.m_PlayerUseCustomColor)
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{
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Info.m_ColorBody = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorBody);
Info.m_ColorFeet = m_pClient->m_pSkins->GetColor(g_Config.m_PlayerColorFeet);
Info.m_Texture = s->m_ColorTexture;
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}
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Info.m_Size = UI()->Scale()*50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1, 0), vec2(Item.m_Rect.x+Item.m_Rect.w/2, Item.m_Rect.y+Item.m_Rect.h/2));
if(g_Config.m_Debug)
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{
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
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Graphics()->SetColor(s->m_BloodColor.r, s->m_BloodColor.g, s->m_BloodColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12, 12);
Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
}
}
}
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const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
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mem_copy(g_Config.m_PlayerSkin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_PlayerSkin));
m_NeedSendinfo = true;
}
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}
}
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typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
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typedef struct
{
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CLocConstString m_Name;
const char *m_pCommand;
int m_KeyId;
} CKeyInfo;
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static CKeyInfo gs_aKeys[] =
{
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// we need to do localize so the scripts can pickup the string
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{ Localize("Move left"), "+left", 0},
{ Localize("Move right"), "+right", 0 },
{ Localize("Jump"), "+jump", 0 },
{ Localize("Fire"), "+fire", 0 },
{ Localize("Hook"), "+hook", 0 },
{ Localize("Hammer"), "+weapon1", 0 },
{ Localize("Pistol"), "+weapon2", 0 },
{ Localize("Shotgun"), "+weapon3", 0 },
{ Localize("Grenade"), "+weapon4", 0 },
{ Localize("Rifle"), "+weapon5", 0 },
{ Localize("Next weapon"), "+nextweapon", 0 },
{ Localize("Prev. weapon"), "+prevweapon", 0 },
{ Localize("Vote yes"), "vote yes", 0 },
{ Localize("Vote no"), "vote no", 0 },
{ Localize("Chat"), "chat all", 0 },
{ Localize("Team chat"), "chat team", 0 },
{ Localize("Show chat"), "+show_chat", 0 },
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{ Localize("Emoticon"), "+emote", 0 },
{ Localize("Console"), "toggle_local_console", 0 },
{ Localize("Remote console"), "toggle_remote_console", 0 },
{ Localize("Screenshot"), "screenshot", 0 },
{ Localize("Scoreboard"), "+scoreboard", 0 },
};
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const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
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void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View)
{
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for (int i = Start; i < Stop; i++)
{
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CKeyInfo &Key = gs_aKeys[i];
CUIRect Button, Label;
View.HSplitTop(20.0f, &Button, &View);
Button.VSplitLeft(130.0f, &Label, &Button);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name);
UI()->DoLabel(&Label, aBuf, 14.0f, -1);
int OldId = Key.m_KeyId;
int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId);
if(NewId != OldId)
{
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m_pClient->m_pBinds->Bind(OldId, "");
m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand);
}
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View.HSplitTop(5.0f, 0, &View);
}
}
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void CMenus::RenderSettingsControls(CUIRect MainView)
{
// this is kinda slow, but whatever
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for(int i = 0; i < g_KeyCount; i++)
gs_aKeys[i].m_KeyId = 0;
for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
{
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const char *pBind = m_pClient->m_pBinds->Get(KeyId);
if(!pBind[0])
continue;
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for(int i = 0; i < g_KeyCount; i++)
if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0)
{
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gs_aKeys[i].m_KeyId = KeyId;
break;
}
}
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CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton;
MainView.VSplitLeft(MainView.w/2-5.0f, &MovementSettings, &VotingSettings);
// movement settings
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{
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MovementSettings.HSplitTop(MainView.h/2-5.0f, &MovementSettings, &WeaponSettings);
RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MovementSettings.Margin(10.0f, &MovementSettings);
TextRender()->Text(0, MovementSettings.x, MovementSettings.y, 14, Localize("Movement"), -1);
MovementSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MovementSettings);
{
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CUIRect Button, Label;
MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings);
Button.VSplitLeft(130.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Mouse sens."), 14.0f, -1);
Button.HMargin(2.0f, &Button);
g_Config.m_InpMousesens = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (g_Config.m_InpMousesens-5)/500.0f)*500.0f)+5;
//*key.key = ui_do_key_reader(key.key, &Button, *key.key);
MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
}
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UiDoGetButtons(0, 5, MovementSettings);
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}
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// weapon settings
{
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WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
WeaponSettings.Margin(10.0f, &WeaponSettings);
TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y, 14, Localize("Weapon"), -1);
WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings);
UiDoGetButtons(5, 12, WeaponSettings);
}
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// voting settings
{
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VotingSettings.VSplitLeft(10.0f, 0, &VotingSettings);
VotingSettings.HSplitTop(MainView.h/4-5.0f, &VotingSettings, &ChatSettings);
RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
VotingSettings.Margin(10.0f, &VotingSettings);
TextRender()->Text(0, VotingSettings.x, VotingSettings.y, 14, Localize("Voting"), -1);
VotingSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &VotingSettings);
UiDoGetButtons(12, 14, VotingSettings);
}
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// chat settings
{
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ChatSettings.HSplitTop(10.0f, 0, &ChatSettings);
ChatSettings.HSplitTop(MainView.h/4-10.0f, &ChatSettings, &MiscSettings);
RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
ChatSettings.Margin(10.0f, &ChatSettings);
TextRender()->Text(0, ChatSettings.x, ChatSettings.y, 14, Localize("Chat"), -1);
ChatSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &ChatSettings);
UiDoGetButtons(14, 17, ChatSettings);
}
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// misc settings
{
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MiscSettings.HSplitTop(10.0f, 0, &MiscSettings);
MiscSettings.HSplitTop(MainView.h/2-5.0f-45.0f, &MiscSettings, &ResetButton);
RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
MiscSettings.Margin(10.0f, &MiscSettings);
TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14, Localize("Miscellaneous"), -1);
MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings);
UiDoGetButtons(17, 21, MiscSettings);
}
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// defaults
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ResetButton.HSplitTop(10.0f, 0, &ResetButton);
static int s_DefaultButton = 0;
if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
m_pClient->m_pBinds->SetDefaults();
}
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void CMenus::RenderSettingsGraphics(CUIRect MainView)
{
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CUIRect Button;
char aBuf[128];
static const int MAX_RESOLUTIONS = 256;
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static CVideoMode s_aModes[MAX_RESOLUTIONS];
static int s_NumNodes = -1;
const static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth;
const static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight;
const static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
if(s_NumNodes == -1)
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
CUIRect ModeList;
MainView.VSplitLeft(300.0f, &MainView, &ModeList);
// draw allmodes switch
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ModeList.HSplitTop(20, &Button, &ModeList);
if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button))
{
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g_Config.m_GfxDisplayAllModes ^= 1;
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS);
}
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// display mode list
static float s_ScrollValue = 0;
int OldSelected = -1;
str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth);
UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue);
for(int i = 0; i < s_NumNodes; ++i)
{
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const int Depth = s_aModes[i].m_Red+s_aModes[i].m_Green+s_aModes[i].m_Blue > 16 ? 24 : 16;
if(g_Config.m_GfxColorDepth == Depth &&
g_Config.m_GfxScreenWidth == s_aModes[i].m_Width &&
g_Config.m_GfxScreenHeight == s_aModes[i].m_Height)
{
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OldSelected = i;
}
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CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
if(Item.m_Visible)
{
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str_format(aBuf, sizeof(aBuf), " %dx%d %d bit", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth);
UI()->DoLabel(&Item.m_Rect, aBuf, 16.0f, -1);
}
}
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const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
const int Depth = s_aModes[NewSelected].m_Red+s_aModes[NewSelected].m_Green+s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
g_Config.m_GfxColorDepth = Depth;
g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width;
g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height;
m_NeedRestart = true;
}
// switches
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button))
{
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g_Config.m_GfxFullscreen ^= 1;
m_NeedRestart = true;
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxVsync, Localize("V-Sync"), g_Config.m_GfxVsync, &Button))
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{
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g_Config.m_GfxVsync ^= 1;
m_NeedRestart = true;
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}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, Localize("FSAA samples"), g_Config.m_GfxFsaaSamples, &Button))
{
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g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17;
m_NeedRestart = true;
}
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MainView.HSplitTop(40.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button))
{
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g_Config.m_GfxTextureQuality ^= 1;
m_NeedRestart = true;
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button))
{
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g_Config.m_GfxTextureCompression ^= 1;
m_NeedRestart = true;
}
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1;
//
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CUIRect Text;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
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//text.VSplitLeft(15.0f, 0, &text);
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UI()->DoLabel(&Text, Localize("UI Color"), 14.0f, -1);
const char *paLabels[] = {
Localize("Hue"),
Localize("Sat."),
Localize("Lht."),
Localize("Alpha")};
int *pColorSlider[4] = {&g_Config.m_UiColorHue, &g_Config.m_UiColorSat, &g_Config.m_UiColorLht, &g_Config.m_UiColorAlpha};
for(int s = 0; s < 4; s++)
{
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CUIRect Text;
MainView.HSplitTop(19.0f, &Button, &MainView);
Button.VMargin(15.0f, &Button);
Button.VSplitLeft(50.0f, &Text, &Button);
Button.VSplitRight(5.0f, &Button, 0);
Button.HSplitTop(4.0f, 0, &Button);
float k = (*pColorSlider[s]) / 255.0f;
k = DoScrollbarH(pColorSlider[s], &Button, k);
*pColorSlider[s] = (int)(k*255.0f);
UI()->DoLabel(&Text, paLabels[s], 15.0f, -1);
}
}
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void CMenus::RenderSettingsSound(CUIRect MainView)
{
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CUIRect Button;
MainView.VSplitLeft(300.0f, &MainView, 0);
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
{
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g_Config.m_SndEnable ^= 1;
m_NeedRestart = true;
}
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if(!g_Config.m_SndEnable)
return;
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MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
g_Config.m_SndNonactiveMute ^= 1;
// sample rate box
{
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char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoLabel(&Button, Localize("Sample rate"), 14.0f, -1);
Button.VSplitLeft(110.0f, 0, &Button);
Button.VSplitLeft(180.0f, &Button, 0);
static float Offset = 0.0f;
DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset);
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int Before = g_Config.m_SndRate;
g_Config.m_SndRate = str_toint(aBuf);
if(g_Config.m_SndRate != Before)
m_NeedRestart = true;
if(g_Config.m_SndRate < 1)
g_Config.m_SndRate = 1;
}
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// volume slider
{
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CUIRect Button, Label;
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(110.0f, &Label, &Button);
Button.HMargin(2.0f, &Button);
UI()->DoLabel(&Label, Localize("Sound volume"), 14.0f, -1);
g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume/100.0f)*100.0f);
MainView.HSplitTop(20.0f, 0, &MainView);
}
}
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struct LANGUAGE
{
LANGUAGE() {}
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LANGUAGE(const char *n, const char *f) : m_Name(n), m_FileName(f) {}
string m_Name;
string m_FileName;
bool operator<(const LANGUAGE &Other) { return m_Name < Other.m_Name; }
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};
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int fs_listdir(const char *pDir, FS_LISTDIR_CALLBACK cb, void *pUser);
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void GatherLanguages(const char *pName, int IsDir, void *pUser)
{
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if(IsDir || pName[0] == '.')
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return;
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sorted_array<LANGUAGE> &Languages = *((sorted_array<LANGUAGE> *)pUser);
char aFileName[128];
str_format(aFileName, sizeof(aFileName), "data/languages/%s", pName);
char NiceName[128];
str_format(NiceName, sizeof(NiceName), "%s", pName);
NiceName[0] = str_uppercase(NiceName[0]);
for(char *p = NiceName; *p; p++)
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if(*p == '.')
*p = 0;
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Languages.add(LANGUAGE(NiceName, aFileName));
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}
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void CMenus::RenderSettingsGeneral(CUIRect MainView)
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{
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static int s_LanguageList = 0;
static int s_SelectedLanguage = 0;
static sorted_array<LANGUAGE> s_Languages;
static float s_ScrollValue = 0;
if(s_Languages.size() == 0)
{
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s_Languages.add(LANGUAGE("English", ""));
fs_listdir("data/languages", GatherLanguages, &s_Languages);
for(int i = 0; i < s_Languages.size(); i++)
if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0)
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{
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s_SelectedLanguage = i;
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break;
}
}
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int OldSelected = s_SelectedLanguage;
CUIRect List = MainView;
UiDoListboxStart(&s_LanguageList , &List, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
for(sorted_array<LANGUAGE>::range r = s_Languages.all(); !r.empty(); r.pop_front())
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{
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CListboxItem Item = UiDoListboxNextItem(&r.front());
if(Item.m_Visible)
UI()->DoLabel(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
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}
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s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != s_SelectedLanguage)
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{
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str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile));
g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName);
}
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}
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void CMenus::RenderSettings(CUIRect MainView)
{
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static int s_SettingsPage = 0;
// render background
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CUIRect Temp, TabBar;
MainView.VSplitRight(120.0f, &MainView, &TabBar);
RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f);
TabBar.HSplitTop(50.0f, &Temp, &TabBar);
RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f);
MainView.HSplitTop(10.0f, 0, &MainView);
CUIRect Button;
const char *aTabs[] = {
Localize("General"),
Localize("Player"),
Localize("Controls"),
Localize("Graphics"),
Localize("Sound")};
int NumTabs = (int)(sizeof(aTabs)/sizeof(*aTabs));
for(int i = 0; i < NumTabs; i++)
{
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TabBar.HSplitTop(10, &Button, &TabBar);
TabBar.HSplitTop(26, &Button, &TabBar);
if(DoButton_SettingsTab(aTabs[i], aTabs[i], s_SettingsPage == i, &Button))
s_SettingsPage = i;
}
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MainView.Margin(10.0f, &MainView);
if(s_SettingsPage == 0)
RenderSettingsGeneral(MainView);
else if(s_SettingsPage == 1)
RenderSettingsPlayer(MainView);
else if(s_SettingsPage == 2)
RenderSettingsControls(MainView);
else if(s_SettingsPage == 3)
RenderSettingsGraphics(MainView);
else if(s_SettingsPage == 4)
RenderSettingsSound(MainView);
if(m_NeedRestart)
{
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CUIRect RestartWarning;
MainView.HSplitBottom(40, &MainView, &RestartWarning);
UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 15.0f, -1, 220);
}
}