ddnet/src/game/client/components/scoreboard.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#include <game/client/component.h>
class CScoreboard : public CComponent
{
void RenderGoals(float x, float y, float w);
void RenderSpectators(float x, float y, float w);
void RenderScoreboard(float x, float y, float w, int Team, const char *pTitle, int NumPlayers = -1);
void RenderRecordingNotification(float x);
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static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData);
const char *GetClanName(int Team);
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bool m_Active;
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public:
CScoreboard();
virtual int Sizeof() const override { return sizeof(*this); }
virtual void OnReset() override;
virtual void OnConsoleInit() override;
virtual void OnRender() override;
virtual void OnRelease() override;
bool Active();
// DDRace
virtual void OnMessage(int MsgType, void *pRawMsg) override;
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private:
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float m_ServerRecord;
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};
#endif