2007-11-25 19:42:40 +00:00
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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2007-12-15 10:24:49 +00:00
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#include <engine/e_config.h>
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#include "gs_common.h"
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#include "gs_game_dm.h"
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2007-09-25 23:03:15 +00:00
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void gameobject_dm::tick()
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{
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if(game_over_tick == -1)
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{
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// game is running
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// gather some stats
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int topscore = 0;
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int topscore_count = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(players[i].client_id != -1)
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{
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if(players[i].score > topscore)
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{
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topscore = players[i].score;
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topscore_count = 1;
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}
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else if(players[i].score == topscore)
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topscore_count++;
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}
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}
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// check score win condition
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2007-12-11 23:10:07 +00:00
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if((config.sv_scorelimit > 0 && topscore >= config.sv_scorelimit) ||
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(config.sv_timelimit > 0 && (server_tick()-round_start_tick) >= config.sv_timelimit*server_tickspeed()*60))
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2007-09-25 23:03:15 +00:00
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{
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if(topscore_count == 1)
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endround();
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else
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sudden_death = 1;
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}
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}
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2007-10-04 23:58:22 +00:00
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gameobject::tick();
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2007-09-25 23:03:15 +00:00
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}
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