ddnet/src/game/client/components/detailed_stats.cpp

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2015-05-19 22:51:02 +00:00
#include <engine/shared/config.h>
#include <engine/textrender.h>
#include <engine/graphics.h>
#include <engine/serverbrowser.h>
#include <game/generated/client_data.h>
#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include <game/client/components/detailed_stats.h>
CDetailedStats::CDetailedStats()
{
m_Mode = 0;
m_StatsClientID = -1;
m_ScreenshotTaken = false;
m_ScreenshotTime = -1;
}
void CDetailedStats::OnReset()
{
for(int i=0; i<MAX_CLIENTS; i++)
m_pClient->m_aStats[i].Reset();
m_Mode = 0;
m_StatsClientID = -1;
m_ScreenshotTaken = false;
m_ScreenshotTime = -1;
}
void CDetailedStats::ConKeyStats(IConsole::IResult *pResult, void *pUserData)
{
if(pResult->GetInteger(0) != 0)
((CDetailedStats *)pUserData)->m_Mode = pResult->GetInteger(1);
else
((CDetailedStats *)pUserData)->m_Mode = 0;
}
void CDetailedStats::ConKeyNext(IConsole::IResult *pResult, void *pUserData)
{
CDetailedStats *pStats = (CDetailedStats *)pUserData;
if(pStats->m_Mode != 2)
return;
if(pResult->GetInteger(0) == 0)
{
pStats->m_StatsClientID++;
pStats->m_StatsClientID %= MAX_CLIENTS;
pStats->CheckStatsClientID();
}
}
void CDetailedStats::OnConsoleInit()
{
Console()->Register("+stats", "i", CFGFLAG_CLIENT, ConKeyStats, this, "Show stats");
Console()->Register("+next_stats", "", CFGFLAG_CLIENT, ConKeyNext, this, "Next player Stats");
}
bool CDetailedStats::IsActive()
{
return (m_Mode > 0);
}
void CDetailedStats::CheckStatsClientID()
{
if(m_StatsClientID == -1)
m_StatsClientID = m_pClient->m_Snap.m_LocalClientID;
int Prev = m_StatsClientID;
while(!m_pClient->m_aStats[m_StatsClientID].m_Active)
{
m_StatsClientID++;
m_StatsClientID %= MAX_CLIENTS;
if(m_StatsClientID == Prev)
{
m_StatsClientID = -1;
m_Mode = 0;
break;
}
}
}
void CDetailedStats::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
CGameClient::CClientStats *pStats = m_pClient->m_aStats;
pStats[pMsg->m_Victim].m_Deaths++;
pStats[pMsg->m_Victim].m_CurrentSpree = 0;
if(pMsg->m_Weapon >= 0)
pStats[pMsg->m_Victim].m_aDeathsFrom[pMsg->m_Weapon]++;
if(pMsg->m_ModeSpecial & 1)
pStats[pMsg->m_Victim].m_DeathsCarrying++;
if(pMsg->m_Victim != pMsg->m_Killer)
{
pStats[pMsg->m_Killer].m_Frags++;
pStats[pMsg->m_Killer].m_CurrentSpree++;
if(pStats[pMsg->m_Killer].m_CurrentSpree > pStats[pMsg->m_Killer].m_BestSpree)
pStats[pMsg->m_Killer].m_BestSpree = pStats[pMsg->m_Killer].m_CurrentSpree;
if(pMsg->m_Weapon >= 0)
pStats[pMsg->m_Killer].m_aFragsWith[pMsg->m_Weapon]++;
if(pMsg->m_ModeSpecial & 1)
pStats[pMsg->m_Killer].m_CarriersKilled++;
if(pMsg->m_ModeSpecial & 2)
pStats[pMsg->m_Killer].m_KillsCarrying++;
}
else
pStats[pMsg->m_Victim].m_Suicides++;
}
else if(MsgType == NETMSGTYPE_SV_CHAT)
{
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
if(pMsg->m_ClientID < 0)
{
const char *p;
const char *pLookFor = "flag was captured by '";
if(str_find(pMsg->m_pMessage, pLookFor) != 0)
{
// server info
CServerInfo CurrentServerInfo;
Client()->GetServerInfo(&CurrentServerInfo);
p = str_find(pMsg->m_pMessage, pLookFor);
char aName[64];
p += str_length(pLookFor);
str_copy(aName, p, sizeof(aName));
// remove capture time
if(str_comp(aName+str_length(aName)-9, " seconds)") == 0)
{
char *c = aName+str_length(aName)-10;
while(c > aName)
{
c--;
if(*c == '(')
{
*(c-1) = 0;
break;
}
}
}
// remove the ' at the end
aName[str_length(aName)-1] = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!m_pClient->m_aStats[i].m_Active)
continue;
if(str_comp(m_pClient->m_aClients[i].m_aName, aName) == 0)
{
m_pClient->m_aStats[i].m_FlagCaptures++;
break;
}
}
}
}
}
}
void CDetailedStats::OnRender()
{
// auto stat screenshot stuff
if(g_Config.m_ClDsStatScreenshot)
{
if(m_ScreenshotTime < 0 && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
m_ScreenshotTime = time_get()+time_freq()*3;
if(m_ScreenshotTime > -1 && m_ScreenshotTime < time_get())
m_Mode = 1;
if(!m_ScreenshotTaken && m_ScreenshotTime > -1 && m_ScreenshotTime+time_freq()/5 < time_get())
{
AutoStatScreenshot();
m_ScreenshotTaken = true;
}
}
switch(m_Mode)
{
case 1:
RenderGlobalStats();
break;
case 2:
RenderIndividualStats();
break;
}
}
void CDetailedStats::RenderGlobalStats()
{
if(m_Mode != 1)
return;
float Width = 400*3.0f*Graphics()->ScreenAspect();
float Height = 400*3.0f;
float w = 250.0f;
float h = 750.0f;
const CNetObj_PlayerInfo *apPlayers[MAX_CLIENTS] = {0};
int NumPlayers = 0;
int i = 0;
// sort red or dm players by score
for(i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].m_Active || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_RED)
continue;
apPlayers[NumPlayers] = pInfo;
NumPlayers++;
}
// sort blue players by score after
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
for(i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].m_Active || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_BLUE)
continue;
apPlayers[NumPlayers] = pInfo;
NumPlayers++;
}
}
for(i = 0; i < 9; i++)
if(g_Config.m_ClDsStatboardInfos & (1<<i))
{
if((1<<i) == (DETAILED_STATS_BESTSPREE))
w += 140;
else
w += 100;
}
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS && g_Config.m_ClDsStatboardInfos&DETAILED_STATS_FLAGCAPTURES)
w += 100;
bool aDisplayWeapon[NUM_WEAPONS] = {false};
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_WEAPS)
{
w += 10;
for(i=0; i<NumPlayers; i++)
{
const CGameClient::CClientStats pStats = m_pClient->m_aStats[apPlayers[i]->m_ClientID];
for(int j=0; j<NUM_WEAPONS; j++)
aDisplayWeapon[j] = aDisplayWeapon[j] || pStats.m_aFragsWith[j] || pStats.m_aDeathsFrom[j];
}
for(i=0; i<NUM_WEAPONS; i++)
if(aDisplayWeapon[i])
w += 80;
}
float x = Width/2-w/2;
float y = 200.0f;
Graphics()->MapScreen(0, 0, Width, Height);
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 17.0f);
Graphics()->QuadsEnd();
float tw;
int px = 325;
TextRender()->Text(0, x+10, y-5, 24.0f, Localize("Name"), -1);
const char *apHeaders[] = { Localize("Frags"), Localize("Deaths"), Localize("Suicides"), Localize("Ratio"), Localize("Net"), Localize("FPM"), Localize("Spree"), Localize("Best spree"), Localize("Grabs") };
for(i = 0; i < 9; i++)
if(g_Config.m_ClDsStatboardInfos & (1<<i))
{
if(1<<i == DETAILED_STATS_BESTSPREE)
px += 40.0f;
tw = TextRender()->TextWidth(0, 24.0f, apHeaders[i], -1);
TextRender()->Text(0, x+px-tw, y-5, 24.0f, apHeaders[i], -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_WEAPS)
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
for(i = 0, px-=40; i < NUM_WEAPONS; i++)
{
if(!aDisplayWeapon[i])
continue;
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteBody);
if(i == 0)
RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize*0.8);
else
RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize);
px += 80;
}
Graphics()->QuadsEnd();
px += 40;
}
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS && g_Config.m_ClDsStatboardInfos&DETAILED_STATS_FLAGCAPTURES)
{
px -= 40;
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
Graphics()->QuadsSetRotation(0.78f);
RenderTools()->SelectSprite(SPRITE_FLAG_RED);
RenderTools()->DrawSprite(x+px, y+15, 48);
Graphics()->QuadsEnd();
}
y += 29.0f;
float FontSize = 30.0f;
float LineHeight = 50.0f;
float TeeSizemod = 1.0f;
float TeeOffset = 0.0f;
if(NumPlayers > 14)
{
FontSize = 30.0f;
LineHeight = 40.0f;
TeeSizemod = 0.8f;
TeeOffset = -5.0f;
}
for(int j = 0; j < NumPlayers; j++)
{
const CNetObj_PlayerInfo *pInfo = apPlayers[j];
const CGameClient::CClientStats Stats = m_pClient->m_aStats[pInfo->m_ClientID];
if(m_pClient->m_Snap.m_LocalClientID == pInfo->m_ClientID || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID))
{
// background so it's easy to find the local player
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(1,1,1,0.25f);
RenderTools()->DrawRoundRect(x, y, w-20, LineHeight*0.95f, 17.0f);
Graphics()->QuadsEnd();
}
CTeeRenderInfo Teeinfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
Teeinfo.m_Size *= TeeSizemod;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Teeinfo, EMOTE_NORMAL, vec2(1,0), vec2(x+28, y+28+TeeOffset));
char aBuf[128];
if(g_Config.m_ClDsStatId)
{
str_format(aBuf, sizeof(aBuf), "%d", pInfo->m_ClientID);
TextRender()->Text(0, x, y, FontSize, aBuf, -1);
}
CTextCursor Cursor;
tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
TextRender()->SetCursor(&Cursor, x+64, y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 220;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
//TextRender()->Text(0, x+64, y, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
px = 325;
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_FRAGS)
{
str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Frags);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_DEATHS)
{
str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Deaths);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_SUICIDES)
{
str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Suicides);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_RATIO)
{
if(Stats.m_Deaths == 0)
str_format(aBuf, sizeof(aBuf), "--");
else
str_format(aBuf, sizeof(aBuf), "%.2f", (float)(Stats.m_Frags)/Stats.m_Deaths);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_NET)
{
str_format(aBuf, sizeof(aBuf), "%+d", Stats.m_Frags-Stats.m_Deaths);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_FPM)
{
float Fpm = (float)(Stats.m_Frags*60)/((float)(Client()->GameTick()-Stats.m_JoinDate)/Client()->GameTickSpeed());
str_format(aBuf, sizeof(aBuf), "%.1f", Fpm);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_SPREE)
{
str_format(aBuf, sizeof(aBuf), "%d", Stats.m_CurrentSpree);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(g_Config.m_ClDsStatboardInfos & DETAILED_STATS_BESTSPREE)
{
px += 40;
str_format(aBuf, sizeof(aBuf), "%d", Stats.m_BestSpree);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS && g_Config.m_ClDsStatboardInfos&DETAILED_STATS_FLAGGRABS)
{
str_format(aBuf, sizeof(aBuf), "%d", Stats.m_FlagGrabs);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
for(i = 0, px=px-40; i < NUM_WEAPONS; i++)
{
if(!aDisplayWeapon[i])
continue;
str_format(aBuf, sizeof(aBuf), "%d/%d", Stats.m_aFragsWith[i], Stats.m_aDeathsFrom[i]);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x+px-tw/2, y, FontSize, aBuf, -1);
px += 80;
}
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS && g_Config.m_ClDsStatboardInfos&DETAILED_STATS_FLAGCAPTURES)
{
str_format(aBuf, sizeof(aBuf), "%d", Stats.m_FlagCaptures);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
px += 100;
}
y += LineHeight;
}
}
void CDetailedStats::RenderIndividualStats()
{
if(m_Mode != 2)
return;
CheckStatsClientID();
if(m_Mode != 2)
return;
int m_ClientID = m_StatsClientID;
float Width = 400*3.0f*Graphics()->ScreenAspect();
float Height = 400*3.0f;
float w = 1200.0f;
float x = Width/2-w/2;
float y = 100.0f;
float xo = 200.0f;
float FontSize = 30.0f;
float LineHeight = 40.0f;
const CGameClient::CClientStats m_aStats = m_pClient->m_aStats[m_ClientID];
Graphics()->MapScreen(0, 0, Width, Height);
// header with name and score
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, 120.0f, 17.0f);
Graphics()->QuadsEnd();
CTeeRenderInfo Teeinfo = m_pClient->m_aClients[m_ClientID].m_RenderInfo;
Teeinfo.m_Size *= 1.5f;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Teeinfo, EMOTE_NORMAL, vec2(1,0), vec2(x+xo+32, y+36));
TextRender()->Text(0, x+xo+128, y, 48.0f, m_pClient->m_aClients[m_ClientID].m_aName, -1);
char aBuf[64];
if(g_Config.m_ClDsStatId)
{
str_format(aBuf, sizeof(aBuf), "%d", m_ClientID);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
}
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score"), m_pClient->m_Snap.m_paPlayerInfos[m_ClientID]->m_Score);
TextRender()->Text(0, x+xo, y+64, FontSize, aBuf, -1);
int Seconds = (float)(Client()->GameTick()-m_aStats.m_JoinDate)/Client()->GameTickSpeed();
str_format(aBuf, sizeof(aBuf), "%s: %02d:%02d", Localize("Time played"), Seconds/60, Seconds%60);
TextRender()->Text(0, x+xo+256, y+64, FontSize, aBuf, -1);
y += 150.0f;
// Frags, etc. stats
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, 100.0f, 17.0f);
Graphics()->QuadsEnd();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f,1.0f,1.0f,1.0f);
RenderTools()->SelectSprite(SPRITE_EYES);
IGraphics::CQuadItem QuadItem(x+xo/2, y+40, 128, 128);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->QuadsEnd();
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Frags"), m_aStats.m_Frags);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Deaths"), m_aStats.m_Deaths);
TextRender()->Text(0, x+xo+200.0f, y, FontSize, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Suicides"), m_aStats.m_Suicides);
TextRender()->Text(0, x+xo+400.0f, y, FontSize, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Spree"), m_aStats.m_CurrentSpree);
TextRender()->Text(0, x+xo+600.0f, y, FontSize, aBuf, -1);
y += LineHeight;
if(m_aStats.m_Deaths == 0)
str_format(aBuf, sizeof(aBuf), "%s: --", Localize("Ratio"));
else
str_format(aBuf, sizeof(aBuf), "%s: %.2f", Localize("Ratio"), (float)(m_aStats.m_Frags)/m_aStats.m_Deaths);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Net"), m_aStats.m_Frags-m_aStats.m_Deaths);
TextRender()->Text(0, x+xo+200.0f, y, FontSize, aBuf, -1);
float Fpm = (float)(m_aStats.m_Frags*60)/((float)(Client()->GameTick()-m_aStats.m_JoinDate)/Client()->GameTickSpeed());
str_format(aBuf, sizeof(aBuf), "%s: %.1f", Localize("FPM"), Fpm);
TextRender()->Text(0, x+xo+400.0f, y, FontSize, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Best spree"), m_aStats.m_BestSpree);
TextRender()->Text(0, x+xo+600.0f, y, FontSize, aBuf, -1);
y+= LineHeight + 30.0f;
// Weapon stats
bool aDisplayWeapon[NUM_WEAPONS] = {false};
int NumWeaps = 0;
for(int i=0; i<NUM_WEAPONS; i++)
if(m_aStats.m_aFragsWith[i] || m_aStats.m_aDeathsFrom[i])
{
aDisplayWeapon[i] = true;
NumWeaps++;
}
if(NumWeaps)
{
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, LineHeight*(1+NumWeaps)+20.0f, 17.0f);
Graphics()->QuadsEnd();
TextRender()->Text(0, x+xo, y, FontSize, Localize("Frags"), -1);
TextRender()->Text(0, x+xo+200.0f, y, FontSize, Localize("Deaths"), -1);
y += LineHeight;
for(int i=0; i<NUM_WEAPONS; i++)
{
if(!aDisplayWeapon[i])
continue;
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteBody, 0);
RenderTools()->DrawSprite(x+xo/2, y+24, g_pData->m_Weapons.m_aId[i].m_VisualSize);
Graphics()->QuadsEnd();
str_format(aBuf, sizeof(aBuf), "%d", m_aStats.m_aFragsWith[i]);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%d", m_aStats.m_aDeathsFrom[i]);
TextRender()->Text(0, x+xo+200.0f, y, FontSize, aBuf, -1);
y += LineHeight;
}
y += 30.0f;
}
// Flag stats
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS)
{
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, LineHeight*5+20.0f, 17.0f);
Graphics()->QuadsEnd();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
RenderTools()->SelectSprite(SPRITE_FLAG_RED);
RenderTools()->DrawSprite(x+xo/2, y+100.0f, 192);
Graphics()->QuadsEnd();
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Grabs"), m_aStats.m_FlagGrabs);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
y += LineHeight;
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Captures"), m_aStats.m_FlagCaptures);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
y += LineHeight;
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Kills holding flag"), m_aStats.m_KillsCarrying);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
y += LineHeight;
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Deaths with flag"), m_aStats.m_DeathsCarrying);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
y += LineHeight;
str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Carriers killed"), m_aStats.m_CarriersKilled);
TextRender()->Text(0, x+xo, y, FontSize, aBuf, -1);
y += LineHeight;
}
}
void CDetailedStats::AutoStatScreenshot()
{
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
Client()->AutoStatScreenshot_Start();
}