ddnet/src/engine/client/backend/vulkan/backend_vulkan.cpp

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#if defined(CONF_BACKEND_VULKAN)
#include <engine/client/backend/vulkan/backend_vulkan.h>
#include <engine/client/backend/backend_base.h>
#include <engine/client/backend_sdl.h>
#include <engine/client/graphics_threaded.h>
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/image_manipulation.h>
#include <engine/storage.h>
#include <base/math.h>
#include <base/system.h>
#include <array>
#include <map>
#include <set>
#include <vector>
#include <algorithm>
#include <cstddef>
#include <functional>
#include <limits>
#include <memory>
#include <string>
#include <condition_variable>
#include <mutex>
#include <thread>
#include <cstdlib>
#include <unordered_map>
#include <SDL.h>
#include <SDL_error.h>
#include <SDL_vulkan.h>
#include <vulkan/vulkan.h>
#ifndef VK_API_VERSION_MAJOR
#define VK_API_VERSION_MAJOR VK_VERSION_MAJOR
#define VK_API_VERSION_MINOR VK_VERSION_MINOR
#define VK_API_VERSION_PATCH VK_VERSION_PATCH
#endif
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// for msvc
#ifndef PRIu64
#define PRIu64 "I64u"
#endif
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class CCommandProcessorFragment_Vulkan : public CCommandProcessorFragment_GLBase
{
enum EMemoryBlockUsage
{
MEMORY_BLOCK_USAGE_TEXTURE = 0,
MEMORY_BLOCK_USAGE_BUFFER,
MEMORY_BLOCK_USAGE_STREAM,
MEMORY_BLOCK_USAGE_STAGING,
// whenever dummy is used, make sure to deallocate all memory
MEMORY_BLOCK_USAGE_DUMMY,
};
bool IsVerbose()
{
return g_Config.m_DbgGfx == DEBUG_GFX_MODE_VERBOSE || g_Config.m_DbgGfx == DEBUG_GFX_MODE_ALL;
}
void VerboseAllocatedMemory(VkDeviceSize Size, size_t FrameImageIndex, EMemoryBlockUsage MemUsage)
{
const char *pUsage = "unknown";
switch(MemUsage)
{
case MEMORY_BLOCK_USAGE_TEXTURE:
pUsage = "texture";
break;
case MEMORY_BLOCK_USAGE_BUFFER:
pUsage = "buffer";
break;
case MEMORY_BLOCK_USAGE_STREAM:
pUsage = "stream";
break;
case MEMORY_BLOCK_USAGE_STAGING:
pUsage = "staging buffer";
break;
default: break;
}
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dbg_msg("vulkan", "allocated chunk of memory with size: %" PRIu64 " for frame %" PRIu64 " (%s)", (size_t)Size, (size_t)m_CurImageIndex, pUsage);
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}
void VerboseDeallocatedMemory(VkDeviceSize Size, size_t FrameImageIndex, EMemoryBlockUsage MemUsage)
{
const char *pUsage = "unknown";
switch(MemUsage)
{
case MEMORY_BLOCK_USAGE_TEXTURE:
pUsage = "texture";
break;
case MEMORY_BLOCK_USAGE_BUFFER:
pUsage = "buffer";
break;
case MEMORY_BLOCK_USAGE_STREAM:
pUsage = "stream";
break;
case MEMORY_BLOCK_USAGE_STAGING:
pUsage = "staging buffer";
break;
default: break;
}
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dbg_msg("vulkan", "deallocated chunk of memory with size: %" PRIu64 " for frame %" PRIu64 " (%s)", (size_t)Size, (size_t)m_CurImageIndex, pUsage);
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}
/************************
* STRUCT DEFINITIONS
************************/
static constexpr size_t s_StagingBufferCacheID = 0;
static constexpr size_t s_StagingBufferImageCacheID = 1;
static constexpr size_t s_VertexBufferCacheID = 2;
static constexpr size_t s_ImageBufferCacheID = 3;
struct SDeviceMemoryBlock
{
VkDeviceMemory m_Mem = VK_NULL_HANDLE;
VkDeviceSize m_Size = 0;
EMemoryBlockUsage m_UsageType;
};
struct SDeviceDescriptorPools;
struct SDeviceDescriptorSet
{
VkDescriptorSet m_Descriptor = VK_NULL_HANDLE;
SDeviceDescriptorPools *m_pPools = nullptr;
size_t m_PoolIndex = std::numeric_limits<size_t>::max();
};
struct SDeviceDescriptorPool
{
VkDescriptorPool m_Pool;
VkDeviceSize m_Size = 0;
VkDeviceSize m_CurSize = 0;
};
struct SDeviceDescriptorPools
{
std::vector<SDeviceDescriptorPool> m_Pools;
VkDeviceSize m_DefaultAllocSize = 0;
bool m_IsUniformPool = false;
};
// some mix of queue and binary tree
struct SMemoryHeap
{
struct SMemoryHeapElement;
struct SMemoryHeapQueueElement
{
size_t m_AllocationSize;
// only useful information for the heap
size_t m_OffsetInHeap;
// useful for the user of this element
size_t m_OffsetToAlign;
SMemoryHeapElement *m_pElementInHeap;
bool operator>(const SMemoryHeapQueueElement &Other) const { return m_AllocationSize > Other.m_AllocationSize; }
};
typedef std::multiset<SMemoryHeapQueueElement, std::greater<>> TMemoryHeapQueue;
struct SMemoryHeapElement
{
size_t m_AllocationSize;
size_t m_Offset;
SMemoryHeapElement *m_pParent;
std::unique_ptr<SMemoryHeapElement> m_pLeft;
std::unique_ptr<SMemoryHeapElement> m_pRight;
bool m_InUse;
TMemoryHeapQueue::iterator m_InQueue;
};
SMemoryHeapElement m_Root;
TMemoryHeapQueue m_Elements;
void Init(size_t Size, size_t Offset)
{
m_Root.m_AllocationSize = Size;
m_Root.m_Offset = Offset;
m_Root.m_pParent = nullptr;
m_Root.m_InUse = false;
SMemoryHeapQueueElement QueueEl;
QueueEl.m_AllocationSize = Size;
QueueEl.m_OffsetInHeap = Offset;
QueueEl.m_OffsetToAlign = Offset;
QueueEl.m_pElementInHeap = &m_Root;
m_Root.m_InQueue = m_Elements.insert(QueueEl);
}
bool Allocate(size_t AllocSize, size_t AllocAlignment, SMemoryHeapQueueElement &AllocatedMemory)
{
if(m_Elements.empty())
{
return false;
}
else
{
// calculate the alignment
size_t ExtraSizeAlign = m_Elements.begin()->m_OffsetInHeap % AllocAlignment;
if(ExtraSizeAlign != 0)
ExtraSizeAlign = AllocAlignment - ExtraSizeAlign;
size_t RealAllocSize = AllocSize + ExtraSizeAlign;
// check if there is enough space in this instance
if(m_Elements.begin()->m_AllocationSize < RealAllocSize)
{
return false;
}
else
{
auto TopEl = *m_Elements.begin();
m_Elements.erase(TopEl.m_pElementInHeap->m_InQueue);
TopEl.m_pElementInHeap->m_InUse = true;
// the heap element gets children
TopEl.m_pElementInHeap->m_pLeft = std::make_unique<SMemoryHeapElement>();
TopEl.m_pElementInHeap->m_pLeft->m_AllocationSize = RealAllocSize;
TopEl.m_pElementInHeap->m_pLeft->m_Offset = TopEl.m_OffsetInHeap;
TopEl.m_pElementInHeap->m_pLeft->m_pParent = TopEl.m_pElementInHeap;
TopEl.m_pElementInHeap->m_pLeft->m_InUse = true;
if(RealAllocSize < TopEl.m_AllocationSize)
{
SMemoryHeapQueueElement RemainingEl;
RemainingEl.m_OffsetInHeap = TopEl.m_OffsetInHeap + RealAllocSize;
RemainingEl.m_AllocationSize = TopEl.m_AllocationSize - RealAllocSize;
TopEl.m_pElementInHeap->m_pRight = std::make_unique<SMemoryHeapElement>();
TopEl.m_pElementInHeap->m_pRight->m_AllocationSize = RemainingEl.m_AllocationSize;
TopEl.m_pElementInHeap->m_pRight->m_Offset = RemainingEl.m_OffsetInHeap;
TopEl.m_pElementInHeap->m_pRight->m_pParent = TopEl.m_pElementInHeap;
TopEl.m_pElementInHeap->m_pRight->m_InUse = false;
RemainingEl.m_pElementInHeap = TopEl.m_pElementInHeap->m_pRight.get();
RemainingEl.m_pElementInHeap->m_InQueue = m_Elements.insert(RemainingEl);
}
AllocatedMemory.m_pElementInHeap = TopEl.m_pElementInHeap->m_pLeft.get();
AllocatedMemory.m_AllocationSize = RealAllocSize;
AllocatedMemory.m_OffsetInHeap = TopEl.m_OffsetInHeap;
AllocatedMemory.m_OffsetToAlign = TopEl.m_OffsetInHeap + ExtraSizeAlign;
return true;
}
}
}
void Free(SMemoryHeapQueueElement &AllocatedMemory)
{
bool ContinueFree = true;
SMemoryHeapQueueElement ThisEl = AllocatedMemory;
while(ContinueFree)
{
// first check if the other block is in use, if not merge them again
SMemoryHeapElement *pThisHeapObj = ThisEl.m_pElementInHeap;
SMemoryHeapElement *pThisParent = pThisHeapObj->m_pParent;
pThisHeapObj->m_InUse = false;
SMemoryHeapElement *pOtherHeapObj = nullptr;
if(pThisParent != nullptr && pThisHeapObj == pThisParent->m_pLeft.get())
pOtherHeapObj = pThisHeapObj->m_pParent->m_pRight.get();
else if(pThisParent != nullptr)
pOtherHeapObj = pThisHeapObj->m_pParent->m_pLeft.get();
if((pThisParent != nullptr && pOtherHeapObj == nullptr) || (pOtherHeapObj != nullptr && !pOtherHeapObj->m_InUse))
{
// merge them
if(pOtherHeapObj != nullptr)
{
m_Elements.erase(pOtherHeapObj->m_InQueue);
pOtherHeapObj->m_InUse = false;
}
SMemoryHeapQueueElement ParentEl;
ParentEl.m_OffsetInHeap = pThisParent->m_Offset;
ParentEl.m_AllocationSize = pThisParent->m_AllocationSize;
ParentEl.m_pElementInHeap = pThisParent;
pThisParent->m_pLeft = nullptr;
pThisParent->m_pRight = nullptr;
ThisEl = ParentEl;
}
else
{
// else just put this back into queue
ThisEl.m_pElementInHeap->m_InQueue = m_Elements.insert(ThisEl);
ContinueFree = false;
}
}
}
bool IsUnused()
{
return !m_Root.m_InUse;
}
};
template<size_t ID>
struct SMemoryBlock
{
SMemoryHeap::SMemoryHeapQueueElement m_HeapData;
VkDeviceSize m_UsedSize;
// optional
VkBuffer m_Buffer;
SDeviceMemoryBlock m_BufferMem;
void *m_pMappedBuffer;
bool m_IsCached;
SMemoryHeap *m_pHeap;
};
template<size_t ID>
struct SMemoryImageBlock : public SMemoryBlock<ID>
{
uint32_t m_ImageMemoryBits;
};
template<size_t ID>
struct SMemoryBlockCache
{
struct SMemoryCacheType
{
struct SMemoryCacheHeap
{
SMemoryHeap m_Heap;
VkBuffer m_Buffer;
SDeviceMemoryBlock m_BufferMem;
void *m_pMappedBuffer;
};
std::vector<SMemoryCacheHeap *> m_MemoryHeaps;
};
SMemoryCacheType m_MemoryCaches;
std::vector<std::vector<SMemoryBlock<ID>>> m_FrameDelayedCachedBufferCleanup;
bool m_CanShrink = false;
void Init(size_t SwapChainImageCount)
{
m_FrameDelayedCachedBufferCleanup.resize(SwapChainImageCount);
}
void DestroyFrameData(size_t ImageCount)
{
for(size_t i = 0; i < ImageCount; ++i)
Cleanup(i);
m_FrameDelayedCachedBufferCleanup.clear();
}
void Destroy(VkDevice &Device)
{
for(auto it = m_MemoryCaches.m_MemoryHeaps.begin(); it != m_MemoryCaches.m_MemoryHeaps.end();)
{
auto *pHeap = *it;
if(pHeap->m_pMappedBuffer != nullptr)
vkUnmapMemory(Device, pHeap->m_BufferMem.m_Mem);
if(pHeap->m_Buffer != VK_NULL_HANDLE)
vkDestroyBuffer(Device, pHeap->m_Buffer, nullptr);
vkFreeMemory(Device, pHeap->m_BufferMem.m_Mem, nullptr);
delete pHeap;
it = m_MemoryCaches.m_MemoryHeaps.erase(it);
}
m_MemoryCaches.m_MemoryHeaps.clear();
m_FrameDelayedCachedBufferCleanup.clear();
}
void Cleanup(size_t ImgIndex)
{
for(auto &MemBlock : m_FrameDelayedCachedBufferCleanup[ImgIndex])
{
MemBlock.m_UsedSize = 0;
MemBlock.m_pHeap->Free(MemBlock.m_HeapData);
m_CanShrink = true;
}
m_FrameDelayedCachedBufferCleanup[ImgIndex].clear();
}
void FreeMemBlock(SMemoryBlock<ID> &Block, size_t ImgIndex)
{
m_FrameDelayedCachedBufferCleanup[ImgIndex].push_back(Block);
}
// returns the total free'd memory
size_t Shrink(VkDevice &Device)
{
size_t FreeedMemory = 0;
if(m_CanShrink)
{
m_CanShrink = false;
if(m_MemoryCaches.m_MemoryHeaps.size() > 1)
{
for(auto it = m_MemoryCaches.m_MemoryHeaps.begin(); it != m_MemoryCaches.m_MemoryHeaps.end();)
{
auto *pHeap = *it;
if(pHeap->m_Heap.IsUnused())
{
if(pHeap->m_pMappedBuffer != nullptr)
vkUnmapMemory(Device, pHeap->m_BufferMem.m_Mem);
if(pHeap->m_Buffer != VK_NULL_HANDLE)
vkDestroyBuffer(Device, pHeap->m_Buffer, nullptr);
vkFreeMemory(Device, pHeap->m_BufferMem.m_Mem, nullptr);
FreeedMemory += pHeap->m_BufferMem.m_Size;
delete pHeap;
it = m_MemoryCaches.m_MemoryHeaps.erase(it);
if(m_MemoryCaches.m_MemoryHeaps.size() == 1)
break;
}
else
++it;
}
}
}
return FreeedMemory;
}
};
struct CTexture
{
VkImage m_Img = VK_NULL_HANDLE;
SMemoryImageBlock<s_ImageBufferCacheID> m_ImgMem;
VkImageView m_ImgView = VK_NULL_HANDLE;
VkSampler m_aSamplers[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
VkImage m_Img3D = VK_NULL_HANDLE;
SMemoryImageBlock<s_ImageBufferCacheID> m_Img3DMem;
VkImageView m_Img3DView = VK_NULL_HANDLE;
VkSampler m_Sampler3D = VK_NULL_HANDLE;
uint32_t m_Width = 0;
uint32_t m_Height = 0;
uint32_t m_RescaleCount = 0;
uint32_t m_MipMapCount = 1;
std::array<SDeviceDescriptorSet, 2> m_aVKStandardTexturedDescrSets;
SDeviceDescriptorSet m_VKStandard3DTexturedDescrSet;
SDeviceDescriptorSet m_VKTextDescrSet;
};
struct SBufferObject
{
SMemoryBlock<s_VertexBufferCacheID> m_Mem;
};
struct SBufferObjectFrame
{
SBufferObject m_BufferObject;
// since stream buffers can be used the cur buffer should always be used for rendering
bool m_IsStreamedBuffer = false;
VkBuffer m_CurBuffer = VK_NULL_HANDLE;
size_t m_CurBufferOffset = 0;
};
struct SBufferContainer
{
int m_BufferObjectIndex;
};
struct SFrameBuffers
{
VkBuffer m_Buffer;
SDeviceMemoryBlock m_BufferMem;
size_t m_OffsetInBuffer = 0;
size_t m_Size;
size_t m_UsedSize;
void *m_pMappedBufferData;
SFrameBuffers(VkBuffer Buffer, SDeviceMemoryBlock BufferMem, size_t OffsetInBuffer, size_t Size, size_t UsedSize, void *pMappedBufferData) :
m_Buffer(Buffer), m_BufferMem(BufferMem), m_OffsetInBuffer(OffsetInBuffer), m_Size(Size), m_UsedSize(UsedSize), m_pMappedBufferData(pMappedBufferData)
{
}
};
struct SFrameUniformBuffers : public SFrameBuffers
{
std::array<SDeviceDescriptorSet, 2> m_aUniformSets;
SFrameUniformBuffers(VkBuffer Buffer, SDeviceMemoryBlock BufferMem, size_t OffsetInBuffer, size_t Size, size_t UsedSize, void *pMappedBufferData) :
SFrameBuffers(Buffer, BufferMem, OffsetInBuffer, Size, UsedSize, pMappedBufferData) {}
};
template<typename TName>
struct SStreamMemory
{
typedef std::vector<std::vector<TName>> TBufferObjectsOfFrame;
typedef std::vector<std::vector<VkMappedMemoryRange>> TMemoryMapRangesOfFrame;
typedef std::vector<size_t> TStreamUseCount;
TBufferObjectsOfFrame m_BufferObjectsOfFrame;
TMemoryMapRangesOfFrame m_BufferObjectsOfFrameRangeData;
TStreamUseCount m_CurrentUsedCount;
std::vector<TName> &GetBuffers(size_t FrameImageIndex)
{
return m_BufferObjectsOfFrame[FrameImageIndex];
}
std::vector<VkMappedMemoryRange> &GetRanges(size_t FrameImageIndex)
{
return m_BufferObjectsOfFrameRangeData[FrameImageIndex];
}
size_t GetUsedCount(size_t FrameImageIndex)
{
return m_CurrentUsedCount[FrameImageIndex];
}
void IncreaseUsedCount(size_t FrameImageIndex)
{
++m_CurrentUsedCount[FrameImageIndex];
}
bool IsUsed(size_t FrameImageIndex)
{
return GetUsedCount(FrameImageIndex) > 0;
}
void ResetFrame(size_t FrameImageIndex)
{
m_CurrentUsedCount[FrameImageIndex] = 0;
}
void Init(size_t FrameImageCount)
{
m_BufferObjectsOfFrame.resize(FrameImageCount);
m_BufferObjectsOfFrameRangeData.resize(FrameImageCount);
m_CurrentUsedCount.resize(FrameImageCount);
}
typedef std::function<void(size_t, TName &)> TDestroyBufferFunc;
void Destroy(TDestroyBufferFunc &&DestroyBuffer)
{
size_t ImageIndex = 0;
for(auto &vBuffersOfFrame : m_BufferObjectsOfFrame)
{
for(auto &BufferOfFrame : vBuffersOfFrame)
{
VkDeviceMemory BufferMem = BufferOfFrame.m_BufferMem.m_Mem;
DestroyBuffer(ImageIndex, BufferOfFrame);
// delete similar buffers
for(auto &BufferOfFrameDel : vBuffersOfFrame)
{
if(BufferOfFrameDel.m_BufferMem.m_Mem == BufferMem)
{
BufferOfFrameDel.m_Buffer = VK_NULL_HANDLE;
BufferOfFrameDel.m_BufferMem.m_Mem = VK_NULL_HANDLE;
}
}
}
++ImageIndex;
}
m_BufferObjectsOfFrame.clear();
m_BufferObjectsOfFrameRangeData.clear();
m_CurrentUsedCount.clear();
}
};
struct SShaderModule
{
VkShaderModule m_VertShaderModule = VK_NULL_HANDLE;
VkShaderModule m_FragShaderModule = VK_NULL_HANDLE;
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VkDevice m_VKDevice = VK_NULL_HANDLE;
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~SShaderModule()
{
if(m_VKDevice != VK_NULL_HANDLE)
{
if(m_VertShaderModule != VK_NULL_HANDLE)
vkDestroyShaderModule(m_VKDevice, m_VertShaderModule, nullptr);
if(m_FragShaderModule != VK_NULL_HANDLE)
vkDestroyShaderModule(m_VKDevice, m_FragShaderModule, nullptr);
}
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}
};
enum EVulkanBackendAddressModes
{
VULKAN_BACKEND_ADDRESS_MODE_REPEAT = 0,
VULKAN_BACKEND_ADDRESS_MODE_CLAMP_EDGES,
VULKAN_BACKEND_ADDRESS_MODE_COUNT,
};
enum EVulkanBackendBlendModes
{
VULKAN_BACKEND_BLEND_MODE_ALPHA = 0,
VULKAN_BACKEND_BLEND_MODE_NONE,
VULKAN_BACKEND_BLEND_MODE_ADDITATIVE,
VULKAN_BACKEND_BLEND_MODE_COUNT,
};
enum EVulkanBackendClipModes
{
VULKAN_BACKEND_CLIP_MODE_NONE = 0,
VULKAN_BACKEND_CLIP_MODE_DYNAMIC_SCISSOR_AND_VIEWPORT,
VULKAN_BACKEND_CLIP_MODE_COUNT,
};
enum EVulkanBackendTextureModes
{
VULKAN_BACKEND_TEXTURE_MODE_NOT_TEXTURED = 0,
VULKAN_BACKEND_TEXTURE_MODE_TEXTURED,
VULKAN_BACKEND_TEXTURE_MODE_COUNT,
};
struct SPipelineContainer
{
// 3 blend modes - 2 viewport & scissor modes - 2 texture modes
std::array<std::array<std::array<VkPipelineLayout, VULKAN_BACKEND_TEXTURE_MODE_COUNT>, VULKAN_BACKEND_CLIP_MODE_COUNT>, VULKAN_BACKEND_BLEND_MODE_COUNT> m_aaaPipelineLayouts;
std::array<std::array<std::array<VkPipeline, VULKAN_BACKEND_TEXTURE_MODE_COUNT>, VULKAN_BACKEND_CLIP_MODE_COUNT>, VULKAN_BACKEND_BLEND_MODE_COUNT> m_aaaPipelines;
SPipelineContainer()
{
for(auto &aaPipeLayouts : m_aaaPipelineLayouts)
{
for(auto &aPipeLayouts : aaPipeLayouts)
{
for(auto &PipeLayout : aPipeLayouts)
{
PipeLayout = VK_NULL_HANDLE;
}
}
}
for(auto &aaPipe : m_aaaPipelines)
{
for(auto &aPipe : aaPipe)
{
for(auto &Pipe : aPipe)
{
Pipe = VK_NULL_HANDLE;
}
}
}
}
void Destroy(VkDevice &Device)
{
for(auto &aaPipeLayouts : m_aaaPipelineLayouts)
{
for(auto &aPipeLayouts : aaPipeLayouts)
{
for(auto &PipeLayout : aPipeLayouts)
{
if(PipeLayout != VK_NULL_HANDLE)
vkDestroyPipelineLayout(Device, PipeLayout, nullptr);
PipeLayout = VK_NULL_HANDLE;
}
}
}
for(auto &aaPipe : m_aaaPipelines)
{
for(auto &aPipe : aaPipe)
{
for(auto &Pipe : aPipe)
{
if(Pipe != VK_NULL_HANDLE)
vkDestroyPipeline(Device, Pipe, nullptr);
Pipe = VK_NULL_HANDLE;
}
}
}
}
};
/*******************************
* UNIFORM PUSH CONSTANT LAYOUTS
********************************/
struct SUniformGPos
{
float m_aPos[4 * 2];
};
struct SUniformGTextPos
{
float m_aPos[4 * 2];
float m_TextureSize;
};
struct SUniformTextGFragmentOffset
{
float m_Padding[3];
};
struct SUniformTextGFragmentConstants
{
float m_aTextColor[4];
float m_aTextOutlineColor[4];
};
struct SUniformTextFragment
{
SUniformTextGFragmentConstants m_Constants;
};
struct SUniformTileGPos
{
float m_aPos[4 * 2];
};
struct SUniformTileGPosBorderLine : public SUniformTileGPos
{
vec2 m_Dir;
vec2 m_Offset;
};
struct SUniformTileGPosBorder : public SUniformTileGPosBorderLine
{
int32_t m_JumpIndex;
};
struct SUniformTileGVertColor
{
float m_aColor[4];
};
struct SUniformTileGVertColorAlign
{
float m_aPad[(64 - 52) / 4];
};
struct SUniformPrimExGPosRotationless
{
float m_aPos[4 * 2];
};
struct SUniformPrimExGPos : public SUniformPrimExGPosRotationless
{
vec2 m_Center;
float m_Rotation;
};
struct SUniformPrimExGVertColor
{
float m_aColor[4];
};
struct SUniformPrimExGVertColorAlign
{
float m_aPad[(48 - 44) / 4];
};
struct SUniformSpriteMultiGPos
{
float m_aPos[4 * 2];
vec2 m_Center;
};
struct SUniformSpriteMultiGVertColor
{
float m_aColor[4];
};
struct SUniformSpriteMultiGVertColorAlign
{
float m_aPad[(48 - 40) / 4];
};
struct SUniformSpriteMultiPushGPosBase
{
float m_aPos[4 * 2];
vec2 m_Center;
vec2 m_Padding;
};
struct SUniformSpriteMultiPushGPos : public SUniformSpriteMultiPushGPosBase
{
vec4 m_aPSR[1];
};
struct SUniformSpriteMultiPushGVertColor
{
float m_aColor[4];
};
struct SUniformQuadGPosBase
{
float m_aPos[4 * 2];
int32_t m_QuadOffset;
};
struct SUniformQuadPushGBufferObject
{
vec4 m_VertColor;
vec2 m_Offset;
float m_Rotation;
float m_Padding;
};
struct SUniformQuadPushGPos
{
float m_aPos[4 * 2];
SUniformQuadPushGBufferObject m_BOPush;
int32_t m_QuadOffset;
};
struct SUniformQuadGPos
{
float m_aPos[4 * 2];
int32_t m_QuadOffset;
};
enum ESupportedSamplerTypes
{
SUPPORTED_SAMPLER_TYPE_REPEAT = 0,
SUPPORTED_SAMPLER_TYPE_CLAMP_TO_EDGE,
SUPPORTED_SAMPLER_TYPE_2D_TEXTURE_ARRAY,
SUPPORTED_SAMPLER_TYPE_COUNT,
};
struct SShaderFileCache
{
std::vector<uint8_t> m_Binary;
};
struct SSwapImgViewportExtent
{
VkExtent2D m_SwapImg;
VkExtent2D m_Viewport;
};
/************************
* MEMBER VARIABLES
************************/
std::unordered_map<std::string, SShaderFileCache> m_ShaderFiles;
SMemoryBlockCache<s_StagingBufferCacheID> m_StagingBufferCache;
SMemoryBlockCache<s_StagingBufferImageCacheID> m_StagingBufferCacheImage;
SMemoryBlockCache<s_VertexBufferCacheID> m_VertexBufferCache;
std::map<uint32_t, SMemoryBlockCache<s_ImageBufferCacheID>> m_ImageBufferCaches;
std::vector<VkMappedMemoryRange> m_NonFlushedStagingBufferRange;
std::vector<CTexture> m_Textures;
std::atomic<uint64_t> *m_pTextureMemoryUsage;
std::atomic<uint64_t> *m_pBufferMemoryUsage;
std::atomic<uint64_t> *m_pStreamMemoryUsage;
std::atomic<uint64_t> *m_pStagingMemoryUsage;
TTWGraphicsGPUList *m_pGPUList;
int m_GlobalTextureLodBIAS;
uint32_t m_MultiSamplingCount = 1;
bool m_RecreateSwapChain = false;
bool m_SwapchainCreated = false;
bool m_RenderingPaused = false;
bool m_HasDynamicViewport = false;
VkOffset2D m_DynamicViewportOffset;
VkExtent2D m_DynamicViewportSize;
bool m_AllowsLinearBlitting = false;
bool m_OptimalSwapChainImageBlitting = false;
bool m_OptimalRGBAImageBlitting = false;
bool m_LinearRGBAImageBlitting = false;
VkBuffer m_IndexBuffer;
SDeviceMemoryBlock m_IndexBufferMemory;
VkBuffer m_RenderIndexBuffer;
SDeviceMemoryBlock m_RenderIndexBufferMemory;
size_t m_CurRenderIndexPrimitiveCount;
VkDeviceSize m_NonCoherentMemAlignment;
VkDeviceSize m_OptimalImageCopyMemAlignment;
uint32_t m_MaxTextureSize;
uint32_t m_MaxSamplerAnisotropy;
VkSampleCountFlags m_MaxMultiSample;
uint32_t m_MinUniformAlign;
std::vector<uint8_t> m_ScreenshotHelper;
SDeviceMemoryBlock m_GetPresentedImgDataHelperMem;
VkImage m_GetPresentedImgDataHelperImage = VK_NULL_HANDLE;
uint8_t *m_pGetPresentedImgDataHelperMappedMemory = nullptr;
VkDeviceSize m_GetPresentedImgDataHelperMappedLayoutOffset = 0;
uint32_t m_GetPresentedImgDataHelperWidth = 0;
uint32_t m_GetPresentedImgDataHelperHeight = 0;
VkFence m_GetPresentedImgDataHelperFence = VK_NULL_HANDLE;
std::array<VkSampler, SUPPORTED_SAMPLER_TYPE_COUNT> m_aSamplers;
class IStorage *m_pStorage;
struct SDelayedBufferCleanupItem
{
VkBuffer m_Buffer;
SDeviceMemoryBlock m_Mem;
void *m_pMappedData = nullptr;
};
std::vector<std::vector<SDelayedBufferCleanupItem>> m_FrameDelayedBufferCleanup;
std::vector<std::vector<CTexture>> m_FrameDelayedTextureCleanup;
std::vector<std::vector<std::pair<CTexture, CTexture>>> m_FrameDelayedTextTexturesCleanup;
size_t m_ThreadCount = 7;
static constexpr size_t ms_MainThreadIndex = 0;
size_t m_CurCommandInPipe = 0;
size_t m_CurRenderCallCountInPipe = 0;
size_t m_CommandsInPipe = 0;
size_t m_RenderCallsInPipe = 0;
size_t m_LastCommandsInPipeThreadIndex = 0;
struct SRenderThread
{
bool m_IsRendering = false;
std::thread m_Thread;
std::mutex m_Mutex;
std::condition_variable m_Cond;
bool m_Finished = false;
bool m_Started = false;
};
std::vector<std::unique_ptr<SRenderThread>> m_RenderThreads;
private:
std::vector<VkImageView> m_SwapChainImageViewList;
std::vector<VkFramebuffer> m_FramebufferList;
std::vector<VkCommandBuffer> m_MainDrawCommandBuffers;
std::vector<std::vector<VkCommandBuffer>> m_ThreadDrawCommandBuffers;
std::vector<VkCommandBuffer> m_HelperThreadDrawCommandBuffers;
std::vector<std::vector<bool>> m_UsedThreadDrawCommandBuffer;
std::vector<VkCommandBuffer> m_MemoryCommandBuffers;
std::vector<bool> m_UsedMemoryCommandBuffer;
// swapped by use case
std::vector<VkSemaphore> m_WaitSemaphores;
std::vector<VkSemaphore> m_SigSemaphores;
std::vector<VkSemaphore> m_MemorySemaphores;
std::vector<VkFence> m_FrameFences;
std::vector<VkFence> m_ImagesFences;
uint64_t m_CurFrame = 0;
std::vector<uint64_t> m_ImageLastFrameCheck;
uint32_t m_LastPresentedSwapChainImageIndex;
std::vector<SBufferObjectFrame> m_BufferObjects;
std::vector<SBufferContainer> m_BufferContainers;
VkInstance m_VKInstance;
VkPhysicalDevice m_VKGPU;
uint32_t m_VKGraphicsQueueIndex = std::numeric_limits<uint32_t>::max();
VkDevice m_VKDevice;
VkQueue m_VKGraphicsQueue, m_VKPresentQueue;
VkSurfaceKHR m_VKPresentSurface;
SSwapImgViewportExtent m_VKSwapImgAndViewportExtent;
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#ifdef VK_EXT_debug_utils
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VkDebugUtilsMessengerEXT m_DebugMessenger;
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#endif
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VkDescriptorSetLayout m_StandardTexturedDescriptorSetLayout;
VkDescriptorSetLayout m_Standard3DTexturedDescriptorSetLayout;
VkDescriptorSetLayout m_TextDescriptorSetLayout;
VkDescriptorSetLayout m_SpriteMultiUniformDescriptorSetLayout;
VkDescriptorSetLayout m_QuadUniformDescriptorSetLayout;
SPipelineContainer m_StandardPipeline;
SPipelineContainer m_StandardLinePipeline;
SPipelineContainer m_Standard3DPipeline;
SPipelineContainer m_TextPipeline;
SPipelineContainer m_TilePipeline;
SPipelineContainer m_TileBorderPipeline;
SPipelineContainer m_TileBorderLinePipeline;
SPipelineContainer m_PrimExPipeline;
SPipelineContainer m_PrimExRotationlessPipeline;
SPipelineContainer m_SpriteMultiPipeline;
SPipelineContainer m_SpriteMultiPushPipeline;
SPipelineContainer m_QuadPipeline;
SPipelineContainer m_QuadPushPipeline;
std::vector<VkPipeline> m_vLastPipeline;
std::vector<VkCommandPool> m_vCommandPools;
VkRenderPass m_VKRenderPass;
VkSurfaceFormatKHR m_VKSurfFormat;
SDeviceDescriptorPools m_StandardTextureDescrPool;
SDeviceDescriptorPools m_TextTextureDescrPool;
std::vector<SDeviceDescriptorPools> m_UniformBufferDescrPools;
VkSwapchainKHR m_VKSwapChain = VK_NULL_HANDLE;
std::vector<VkImage> m_SwapChainImages;
uint32_t m_SwapChainImageCount = 0;
std::vector<SStreamMemory<SFrameBuffers>> m_vStreamedVertexBuffers;
std::vector<SStreamMemory<SFrameUniformBuffers>> m_vStreamedUniformBuffers;
uint32_t m_CurFrames = 0;
uint32_t m_CurImageIndex = 0;
uint32_t m_CanvasWidth;
uint32_t m_CanvasHeight;
SDL_Window *m_pWindow;
std::array<float, 4> m_aClearColor = {0, 0, 0, 0};
struct SRenderCommandExecuteBuffer
{
CCommandBuffer::ECommandBufferCMD m_Command;
const CCommandBuffer::SCommand *m_pRawCommand;
uint32_t m_ThreadIndex;
// must be calculated when the buffer gets filled
size_t m_EstimatedRenderCallCount = 0;
// usefull data
VkBuffer m_Buffer;
size_t m_BufferOff;
std::array<SDeviceDescriptorSet, 2> m_aDescriptors;
VkBuffer m_IndexBuffer;
bool m_ClearColorInRenderThread = false;
bool m_HasDynamicState = false;
VkViewport m_Viewport;
VkRect2D m_Scissor;
};
typedef std::vector<SRenderCommandExecuteBuffer> TCommandList;
typedef std::vector<TCommandList> TThreadCommandList;
TThreadCommandList m_ThreadCommandLists;
std::vector<bool> m_ThreadHelperHadCommands;
typedef std::function<bool(const CCommandBuffer::SCommand *, SRenderCommandExecuteBuffer &)> TCommandBufferCommandCallback;
typedef std::function<void(SRenderCommandExecuteBuffer &, const CCommandBuffer::SCommand *)> TCommandBufferFillExecuteBufferFunc;
struct SCommandCallback
{
bool m_IsRenderCommand;
TCommandBufferFillExecuteBufferFunc m_FillExecuteBuffer;
TCommandBufferCommandCallback m_CommandCB;
};
std::array<SCommandCallback, CCommandBuffer::CMD_COUNT - CCommandBuffer::CMD_FIRST> m_aCommandCallbacks;
protected:
/************************
* ERROR MANAGMENT
************************/
char m_aError[1024];
bool m_HasError = false;
bool m_CanAssert = false;
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void SetError(const char *pErr, const char *pErrStrExtra = nullptr)
{
char aError[1024];
if(pErrStrExtra == nullptr)
str_format(aError, std::size(aError), "%s", pErr);
else
str_format(aError, std::size(aError), "%s: %s", pErr, pErrStrExtra);
dbg_msg("vulkan", "vulkan error: %s", aError);
m_HasError = true;
dbg_assert(!m_CanAssert, aError);
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}
void SetWarning(const char *pErr)
{
dbg_msg("vulkan", "vulkan warning: %s", pErr);
}
const char *CheckVulkanCriticalError(VkResult CallResult)
{
const char *pCriticalError = nullptr;
switch(CallResult)
{
case VK_ERROR_OUT_OF_HOST_MEMORY:
pCriticalError = "host ran out of memory";
dbg_msg("vulkan", "%s", pCriticalError);
break;
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
pCriticalError = "device ran out of memory";
dbg_msg("vulkan", "%s", pCriticalError);
break;
case VK_ERROR_DEVICE_LOST:
pCriticalError = "device lost";
dbg_msg("vulkan", "%s", pCriticalError);
break;
case VK_ERROR_OUT_OF_DATE_KHR:
{
if(IsVerbose())
{
dbg_msg("vulkan", "queueing swap chain recreation because the current is out of date");
}
m_RecreateSwapChain = true;
break;
}
case VK_ERROR_SURFACE_LOST_KHR:
dbg_msg("vulkan", "surface lost");
break;
/*case VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT:
dbg_msg("vulkan", "fullscreen exlusive mode lost");
break;*/
case VK_ERROR_INCOMPATIBLE_DRIVER:
pCriticalError = "no compatible driver found. Vulkan 1.1 is required.";
dbg_msg("vulkan", "%s", pCriticalError);
break;
case VK_ERROR_INITIALIZATION_FAILED:
pCriticalError = "initialization failed for unknown reason.";
dbg_msg("vulkan", "%s", pCriticalError);
break;
case VK_ERROR_LAYER_NOT_PRESENT:
SetWarning("One Vulkan layer was not present. (try to disable them)");
break;
case VK_ERROR_EXTENSION_NOT_PRESENT:
SetWarning("One Vulkan extension was not present. (try to disable them)");
break;
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
dbg_msg("vulkan", "native window in use");
break;
case VK_SUCCESS:
break;
case VK_SUBOPTIMAL_KHR:
if(IsVerbose())
{
dbg_msg("vulkan", "queueing swap chain recreation because the current is sub optimal");
}
m_RecreateSwapChain = true;
break;
default:
str_format(m_aError, std::size(m_aError), "unknown error %u", (uint32_t)CallResult);
pCriticalError = m_aError;
break;
}
return pCriticalError;
}
/************************
* COMMAND CALLBACKS
************************/
size_t CommandBufferCMDOff(CCommandBuffer::ECommandBufferCMD CommandBufferCMD)
{
return (size_t)CommandBufferCMD - CCommandBuffer::ECommandBufferCMD::CMD_FIRST;
}
void RegisterCommands()
{
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXTURE_CREATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Texture_Create(static_cast<const CCommandBuffer::SCommand_Texture_Create *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXTURE_DESTROY)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Texture_Destroy(static_cast<const CCommandBuffer::SCommand_Texture_Destroy *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXTURE_UPDATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Texture_Update(static_cast<const CCommandBuffer::SCommand_Texture_Update *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXT_TEXTURES_CREATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_TextTextures_Create(static_cast<const CCommandBuffer::SCommand_TextTextures_Create *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXT_TEXTURES_DESTROY)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_TextTextures_Destroy(static_cast<const CCommandBuffer::SCommand_TextTextures_Destroy *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TEXT_TEXTURE_UPDATE)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_TextTexture_Update(static_cast<const CCommandBuffer::SCommand_TextTexture_Update *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_CLEAR)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_Clear_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Clear(ExecBuffer, static_cast<const CCommandBuffer::SCommand_Clear *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_Render_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Render(static_cast<const CCommandBuffer::SCommand_Render *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_TEX3D)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderTex3D_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderTex3D *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderTex3D(static_cast<const CCommandBuffer::SCommand_RenderTex3D *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_CREATE_BUFFER_OBJECT)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_CreateBufferObject(static_cast<const CCommandBuffer::SCommand_CreateBufferObject *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RECREATE_BUFFER_OBJECT)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RecreateBufferObject(static_cast<const CCommandBuffer::SCommand_RecreateBufferObject *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_UPDATE_BUFFER_OBJECT)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_UpdateBufferObject(static_cast<const CCommandBuffer::SCommand_UpdateBufferObject *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_COPY_BUFFER_OBJECT)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_CopyBufferObject(static_cast<const CCommandBuffer::SCommand_CopyBufferObject *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_DELETE_BUFFER_OBJECT)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_DeleteBufferObject(static_cast<const CCommandBuffer::SCommand_DeleteBufferObject *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_CREATE_BUFFER_CONTAINER)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_CreateBufferContainer(static_cast<const CCommandBuffer::SCommand_CreateBufferContainer *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_DELETE_BUFFER_CONTAINER)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_DeleteBufferContainer(static_cast<const CCommandBuffer::SCommand_DeleteBufferContainer *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_UPDATE_BUFFER_CONTAINER)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_UpdateBufferContainer(static_cast<const CCommandBuffer::SCommand_UpdateBufferContainer *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_INDICES_REQUIRED_NUM_NOTIFY)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_IndicesRequiredNumNotify(static_cast<const CCommandBuffer::SCommand_IndicesRequiredNumNotify *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_TILE_LAYER)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderTileLayer_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderTileLayer *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderTileLayer(static_cast<const CCommandBuffer::SCommand_RenderTileLayer *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_BORDER_TILE)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderBorderTile_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderBorderTile *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderBorderTile(static_cast<const CCommandBuffer::SCommand_RenderBorderTile *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_BORDER_TILE_LINE)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderBorderTileLine_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderBorderTileLine *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderBorderTileLine(static_cast<const CCommandBuffer::SCommand_RenderBorderTileLine *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_QUAD_LAYER)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderQuadLayer_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderQuadLayer *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderQuadLayer(static_cast<const CCommandBuffer::SCommand_RenderQuadLayer *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_TEXT)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderText_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderText *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderText(static_cast<const CCommandBuffer::SCommand_RenderText *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_QUAD_CONTAINER)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderQuadContainer_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderQuadContainer *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderQuadContainer(static_cast<const CCommandBuffer::SCommand_RenderQuadContainer *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_QUAD_CONTAINER_EX)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderQuadContainerEx_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderQuadContainerEx *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderQuadContainerEx(static_cast<const CCommandBuffer::SCommand_RenderQuadContainerEx *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_RENDER_QUAD_CONTAINER_SPRITE_MULTIPLE)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) { Cmd_RenderQuadContainerAsSpriteMultiple_FillExecuteBuffer(ExecBuffer, static_cast<const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *>(pBaseCommand)); }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_RenderQuadContainerAsSpriteMultiple(static_cast<const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *>(pBaseCommand), ExecBuffer); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_SWAP)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Swap(static_cast<const CCommandBuffer::SCommand_Swap *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_FINISH)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Finish(static_cast<const CCommandBuffer::SCommand_Finish *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_VSYNC)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_VSync(static_cast<const CCommandBuffer::SCommand_VSync *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_TRY_SWAP_AND_SCREENSHOT)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Screenshot(static_cast<const CCommandBuffer::SCommand_TrySwapAndScreenshot *>(pBaseCommand)); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_UPDATE_VIEWPORT)] = {true, [this](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {
const auto* pCommand = static_cast<const CCommandBuffer::SCommand_Update_Viewport *>(pBaseCommand);
if(pCommand->m_ByResize) {
Cmd_Update_Viewport(pCommand, true);
}
else {
Cmd_Update_Viewport_FillExecuteBuffer(ExecBuffer, pCommand);
} }, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_Update_Viewport(static_cast<const CCommandBuffer::SCommand_Update_Viewport *>(pBaseCommand), false); return true; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_WINDOW_CREATE_NTF)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_WindowCreateNtf(static_cast<const CCommandBuffer::SCommand_WindowCreateNtf *>(pBaseCommand)); return false; }};
m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::CMD_WINDOW_DESTROY_NTF)] = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [this](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { Cmd_WindowDestroyNtf(static_cast<const CCommandBuffer::SCommand_WindowDestroyNtf *>(pBaseCommand)); return false; }};
for(auto &Callback : m_aCommandCallbacks)
{
if(!(bool)Callback.m_CommandCB)
Callback = {false, [](SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand *pBaseCommand) {}, [](const CCommandBuffer::SCommand *pBaseCommand, SRenderCommandExecuteBuffer &ExecBuffer) { return true; }};
}
}
/*****************************
* VIDEO AND SCREENSHOT HELPER
******************************/
uint8_t *PreparePresentedImageDataImage(uint32_t Width, uint32_t Height)
{
bool NeedsNewImg = Width != m_GetPresentedImgDataHelperWidth || Height != m_GetPresentedImgDataHelperHeight;
if(m_GetPresentedImgDataHelperImage == VK_NULL_HANDLE || NeedsNewImg)
{
if(m_GetPresentedImgDataHelperImage != VK_NULL_HANDLE)
{
DeletePresentedImageDataImage();
}
m_GetPresentedImgDataHelperWidth = Width;
m_GetPresentedImgDataHelperHeight = Height;
VkImageCreateInfo ImageInfo{};
ImageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ImageInfo.imageType = VK_IMAGE_TYPE_2D;
ImageInfo.extent.width = Width;
ImageInfo.extent.height = Height;
ImageInfo.extent.depth = 1;
ImageInfo.mipLevels = 1;
ImageInfo.arrayLayers = 1;
ImageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
ImageInfo.tiling = VK_IMAGE_TILING_LINEAR;
ImageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ImageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
ImageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
ImageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vkCreateImage(m_VKDevice, &ImageInfo, nullptr, &m_GetPresentedImgDataHelperImage);
// Create memory to back up the image
VkMemoryRequirements MemRequirements;
vkGetImageMemoryRequirements(m_VKDevice, m_GetPresentedImgDataHelperImage, &MemRequirements);
VkMemoryAllocateInfo MemAllocInfo{};
MemAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
MemAllocInfo.allocationSize = MemRequirements.size;
MemAllocInfo.memoryTypeIndex = FindMemoryType(m_VKGPU, MemRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
vkAllocateMemory(m_VKDevice, &MemAllocInfo, nullptr, &m_GetPresentedImgDataHelperMem.m_Mem);
vkBindImageMemory(m_VKDevice, m_GetPresentedImgDataHelperImage, m_GetPresentedImgDataHelperMem.m_Mem, 0);
ImageBarrier(m_GetPresentedImgDataHelperImage, 0, 1, 0, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
VkImageSubresource SubResource{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0};
VkSubresourceLayout SubResourceLayout;
vkGetImageSubresourceLayout(m_VKDevice, m_GetPresentedImgDataHelperImage, &SubResource, &SubResourceLayout);
vkMapMemory(m_VKDevice, m_GetPresentedImgDataHelperMem.m_Mem, 0, VK_WHOLE_SIZE, 0, (void **)&m_pGetPresentedImgDataHelperMappedMemory);
m_GetPresentedImgDataHelperMappedLayoutOffset = SubResourceLayout.offset;
m_pGetPresentedImgDataHelperMappedMemory += m_GetPresentedImgDataHelperMappedLayoutOffset;
VkFenceCreateInfo FenceInfo{};
FenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
FenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
vkCreateFence(m_VKDevice, &FenceInfo, nullptr, &m_GetPresentedImgDataHelperFence);
}
return m_pGetPresentedImgDataHelperMappedMemory;
}
void DeletePresentedImageDataImage()
{
if(m_GetPresentedImgDataHelperImage != VK_NULL_HANDLE)
{
vkDestroyFence(m_VKDevice, m_GetPresentedImgDataHelperFence, nullptr);
m_GetPresentedImgDataHelperFence = VK_NULL_HANDLE;
vkDestroyImage(m_VKDevice, m_GetPresentedImgDataHelperImage, nullptr);
vkUnmapMemory(m_VKDevice, m_GetPresentedImgDataHelperMem.m_Mem);
vkFreeMemory(m_VKDevice, m_GetPresentedImgDataHelperMem.m_Mem, nullptr);
m_GetPresentedImgDataHelperImage = VK_NULL_HANDLE;
m_GetPresentedImgDataHelperMem = {};
m_pGetPresentedImgDataHelperMappedMemory = nullptr;
m_GetPresentedImgDataHelperWidth = 0;
m_GetPresentedImgDataHelperHeight = 0;
}
}
bool GetPresentedImageDataImpl(uint32_t &Width, uint32_t &Height, uint32_t &Format, std::vector<uint8_t> &DstData, bool FlipImgData, bool ResetAlpha)
{
bool IsB8G8R8A8 = m_VKSurfFormat.format == VK_FORMAT_B8G8R8A8_UNORM;
bool UsesRGBALikeFormat = m_VKSurfFormat.format == VK_FORMAT_R8G8B8A8_UNORM || IsB8G8R8A8;
if(UsesRGBALikeFormat && m_LastPresentedSwapChainImageIndex != std::numeric_limits<decltype(m_LastPresentedSwapChainImageIndex)>::max())
{
Width = m_VKSwapImgAndViewportExtent.m_Viewport.width;
Height = m_VKSwapImgAndViewportExtent.m_Viewport.height;
Format = CImageInfo::FORMAT_RGBA;
size_t ImageTotalSize = (size_t)Width * Height * 4;
if(DstData.size() < ImageTotalSize + (Width * 4))
DstData.resize(ImageTotalSize + (Width * 4)); // extra space for flipping
PreparePresentedImageDataImage(Width, Height);
VkCommandBuffer CommandBuffer = GetMemoryCommandBuffer();
VkBufferImageCopy Region{};
Region.bufferOffset = 0;
Region.bufferRowLength = 0;
Region.bufferImageHeight = 0;
Region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Region.imageSubresource.mipLevel = 0;
Region.imageSubresource.baseArrayLayer = 0;
Region.imageSubresource.layerCount = 1;
Region.imageOffset = {0, 0, 0};
Region.imageExtent = {m_VKSwapImgAndViewportExtent.m_Viewport.width, m_VKSwapImgAndViewportExtent.m_Viewport.height, 1};
auto &SwapImg = m_SwapChainImages[m_LastPresentedSwapChainImageIndex];
ImageBarrier(m_GetPresentedImgDataHelperImage, 0, 1, 0, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
ImageBarrier(SwapImg, 0, 1, 0, 1, m_VKSurfFormat.format, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
// If source and destination support blit we'll blit as this also does automatic format conversion (e.g. from BGR to RGB)
if(m_OptimalSwapChainImageBlitting && m_LinearRGBAImageBlitting)
{
VkOffset3D BlitSize;
BlitSize.x = Width;
BlitSize.y = Height;
BlitSize.z = 1;
VkImageBlit ImageBlitRegion{};
ImageBlitRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ImageBlitRegion.srcSubresource.layerCount = 1;
ImageBlitRegion.srcOffsets[1] = BlitSize;
ImageBlitRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ImageBlitRegion.dstSubresource.layerCount = 1;
ImageBlitRegion.dstOffsets[1] = BlitSize;
// Issue the blit command
vkCmdBlitImage(CommandBuffer, SwapImg, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
m_GetPresentedImgDataHelperImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &ImageBlitRegion, VK_FILTER_NEAREST);
// transformed to RGBA
IsB8G8R8A8 = false;
}
else
{
// Otherwise use image copy (requires us to manually flip components)
VkImageCopy ImageCopyRegion{};
ImageCopyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ImageCopyRegion.srcSubresource.layerCount = 1;
ImageCopyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ImageCopyRegion.dstSubresource.layerCount = 1;
ImageCopyRegion.extent.width = Width;
ImageCopyRegion.extent.height = Height;
ImageCopyRegion.extent.depth = 1;
// Issue the copy command
vkCmdCopyImage(CommandBuffer, SwapImg, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
m_GetPresentedImgDataHelperImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &ImageCopyRegion);
}
ImageBarrier(m_GetPresentedImgDataHelperImage, 0, 1, 0, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
ImageBarrier(SwapImg, 0, 1, 0, 1, m_VKSurfFormat.format, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
vkEndCommandBuffer(CommandBuffer);
m_UsedMemoryCommandBuffer[m_CurImageIndex] = false;
VkSubmitInfo SubmitInfo{};
SubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
SubmitInfo.commandBufferCount = 1;
SubmitInfo.pCommandBuffers = &CommandBuffer;
vkResetFences(m_VKDevice, 1, &m_GetPresentedImgDataHelperFence);
vkQueueSubmit(m_VKGraphicsQueue, 1, &SubmitInfo, m_GetPresentedImgDataHelperFence);
vkWaitForFences(m_VKDevice, 1, &m_GetPresentedImgDataHelperFence, VK_TRUE, std::numeric_limits<uint64_t>::max());
VkMappedMemoryRange MemRange{};
MemRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
MemRange.memory = m_GetPresentedImgDataHelperMem.m_Mem;
MemRange.offset = m_GetPresentedImgDataHelperMappedLayoutOffset;
MemRange.size = VK_WHOLE_SIZE;
vkInvalidateMappedMemoryRanges(m_VKDevice, 1, &MemRange);
mem_copy(DstData.data(), m_pGetPresentedImgDataHelperMappedMemory, ImageTotalSize);
if(IsB8G8R8A8 || ResetAlpha)
{
// swizzle
for(uint32_t Y = 0; Y < Height; ++Y)
{
for(uint32_t X = 0; X < Width; ++X)
{
size_t ImgOff = (Y * Width * 4) + (X * 4);
if(IsB8G8R8A8)
{
std::swap(DstData[ImgOff], DstData[ImgOff + 2]);
}
DstData[ImgOff + 3] = 255;
}
}
}
if(FlipImgData)
{
uint8_t *pTempRow = DstData.data() + Width * Height * 4;
for(uint32_t Y = 0; Y < Height / 2; ++Y)
{
mem_copy(pTempRow, DstData.data() + Y * Width * 4, Width * 4);
mem_copy(DstData.data() + Y * Width * 4, DstData.data() + ((Height - Y) - 1) * Width * 4, Width * 4);
mem_copy(DstData.data() + ((Height - Y) - 1) * Width * 4, pTempRow, Width * 4);
}
}
return true;
}
else
{
if(!UsesRGBALikeFormat)
{
dbg_msg("vulkan", "swap chain image was not in a RGBA like format.");
}
else
{
dbg_msg("vulkan", "swap chain image was not ready to be copied.");
}
return false;
}
}
bool GetPresentedImageData(uint32_t &Width, uint32_t &Height, uint32_t &Format, std::vector<uint8_t> &DstData) override
{
return GetPresentedImageDataImpl(Width, Height, Format, DstData, false, false);
}
/************************
* MEMORY MANAGMENT
************************/
bool AllocateVulkanMemory(const VkMemoryAllocateInfo *pAllocateInfo, VkDeviceMemory *pMemory)
{
VkResult Res = vkAllocateMemory(m_VKDevice, pAllocateInfo, nullptr, pMemory);
if(Res != VK_SUCCESS)
{
dbg_msg("vulkan", "vulkan memory allocation failed, trying to recover.");
if(Res == VK_ERROR_OUT_OF_HOST_MEMORY || Res == VK_ERROR_OUT_OF_DEVICE_MEMORY)
{
// aggressivly try to get more memory
vkDeviceWaitIdle(m_VKDevice);
for(size_t i = 0; i < m_SwapChainImageCount + 1; ++i)
NextFrame();
Res = vkAllocateMemory(m_VKDevice, pAllocateInfo, nullptr, pMemory);
}
if(Res != VK_SUCCESS)
{
dbg_msg("vulkan", "vulkan memory allocation failed.");
return false;
}
}
return true;
}
void GetBufferImpl(VkDeviceSize RequiredSize, EMemoryBlockUsage MemUsage, VkBuffer &Buffer, SDeviceMemoryBlock &BufferMemory, VkBufferUsageFlags BufferUsage, VkMemoryPropertyFlags BufferProperties)
{
CreateBuffer(RequiredSize, MemUsage, BufferUsage, BufferProperties, Buffer, BufferMemory);
}
template<size_t ID,
int64_t MemoryBlockSize, size_t BlockCount,
bool RequiresMapping>
SMemoryBlock<ID> GetBufferBlockImpl(SMemoryBlockCache<ID> &MemoryCache, VkBufferUsageFlags BufferUsage, VkMemoryPropertyFlags BufferProperties, const void *pBufferData, VkDeviceSize RequiredSize, VkDeviceSize TargetAlignment)
{
SMemoryBlock<ID> RetBlock;
auto &&CreateCacheBlock = [&]() {
bool FoundAllocation = false;
SMemoryHeap::SMemoryHeapQueueElement AllocatedMem;
SDeviceMemoryBlock TmpBufferMemory;
typename SMemoryBlockCache<ID>::SMemoryCacheType::SMemoryCacheHeap *pCacheHeap = nullptr;
auto &Heaps = MemoryCache.m_MemoryCaches.m_MemoryHeaps;
for(size_t i = 0; i < Heaps.size(); ++i)
{
auto *pHeap = Heaps[i];
if(pHeap->m_Heap.Allocate(RequiredSize, TargetAlignment, AllocatedMem))
{
TmpBufferMemory = pHeap->m_BufferMem;
FoundAllocation = true;
pCacheHeap = pHeap;
break;
}
}
if(!FoundAllocation)
{
typename SMemoryBlockCache<ID>::SMemoryCacheType::SMemoryCacheHeap *pNewHeap = new typename SMemoryBlockCache<ID>::SMemoryCacheType::SMemoryCacheHeap();
VkBuffer TmpBuffer;
GetBufferImpl(MemoryBlockSize * BlockCount, RequiresMapping ? MEMORY_BLOCK_USAGE_STAGING : MEMORY_BLOCK_USAGE_BUFFER, TmpBuffer, TmpBufferMemory, BufferUsage, BufferProperties);
void *pMapData = nullptr;
if(RequiresMapping)
{
if(vkMapMemory(m_VKDevice, TmpBufferMemory.m_Mem, 0, VK_WHOLE_SIZE, 0, &pMapData) != VK_SUCCESS)
{
SetError("Failed to map buffer block memory.");
}
}
pNewHeap->m_Buffer = TmpBuffer;
pNewHeap->m_BufferMem = TmpBufferMemory;
pNewHeap->m_pMappedBuffer = pMapData;
pCacheHeap = pNewHeap;
Heaps.emplace_back(pNewHeap);
Heaps.back()->m_Heap.Init(MemoryBlockSize * BlockCount, 0);
if(!Heaps.back()->m_Heap.Allocate(RequiredSize, TargetAlignment, AllocatedMem))
{
dbg_assert(false, "Heap allocation failed directly after creating fresh heap");
}
}
RetBlock.m_Buffer = pCacheHeap->m_Buffer;
RetBlock.m_BufferMem = TmpBufferMemory;
if(RequiresMapping)
RetBlock.m_pMappedBuffer = ((uint8_t *)pCacheHeap->m_pMappedBuffer) + AllocatedMem.m_OffsetToAlign;
else
RetBlock.m_pMappedBuffer = nullptr;
RetBlock.m_IsCached = true;
RetBlock.m_pHeap = &pCacheHeap->m_Heap;
RetBlock.m_HeapData = AllocatedMem;
RetBlock.m_UsedSize = RequiredSize;
if(RequiresMapping)
mem_copy(RetBlock.m_pMappedBuffer, pBufferData, RequiredSize);
};
if(RequiredSize < (VkDeviceSize)MemoryBlockSize)
{
CreateCacheBlock();
}
else
{
VkBuffer TmpBuffer;
SDeviceMemoryBlock TmpBufferMemory;
GetBufferImpl(RequiredSize, RequiresMapping ? MEMORY_BLOCK_USAGE_STAGING : MEMORY_BLOCK_USAGE_BUFFER, TmpBuffer, TmpBufferMemory, BufferUsage, BufferProperties);
void *pMapData = nullptr;
if(RequiresMapping)
{
vkMapMemory(m_VKDevice, TmpBufferMemory.m_Mem, 0, VK_WHOLE_SIZE, 0, &pMapData);
mem_copy(pMapData, pBufferData, static_cast<size_t>(RequiredSize));
}
RetBlock.m_Buffer = TmpBuffer;
RetBlock.m_BufferMem = TmpBufferMemory;
RetBlock.m_pMappedBuffer = pMapData;
RetBlock.m_pHeap = nullptr;
RetBlock.m_IsCached = false;
RetBlock.m_HeapData.m_OffsetToAlign = 0;
RetBlock.m_HeapData.m_AllocationSize = RequiredSize;
RetBlock.m_UsedSize = RequiredSize;
}
return RetBlock;
}
SMemoryBlock<s_StagingBufferCacheID> GetStagingBuffer(const void *pBufferData, VkDeviceSize RequiredSize)
{
return GetBufferBlockImpl<s_StagingBufferCacheID, 8 * 1024 * 1024, 3, true>(m_StagingBufferCache, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, pBufferData, RequiredSize, maximum<VkDeviceSize>(m_NonCoherentMemAlignment, 16));
}
SMemoryBlock<s_StagingBufferImageCacheID> GetStagingBufferImage(const void *pBufferData, VkDeviceSize RequiredSize)
{
return GetBufferBlockImpl<s_StagingBufferImageCacheID, 8 * 1024 * 1024, 3, true>(m_StagingBufferCacheImage, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, pBufferData, RequiredSize, maximum<VkDeviceSize>(m_OptimalImageCopyMemAlignment, maximum<VkDeviceSize>(m_NonCoherentMemAlignment, 16)));
}
template<size_t ID>
void PrepareStagingMemRange(SMemoryBlock<ID> &Block)
{
VkMappedMemoryRange UploadRange{};
UploadRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
UploadRange.memory = Block.m_BufferMem.m_Mem;
UploadRange.offset = Block.m_HeapData.m_OffsetToAlign;
auto AlignmentMod = ((VkDeviceSize)Block.m_HeapData.m_AllocationSize % m_NonCoherentMemAlignment);
auto AlignmentReq = (m_NonCoherentMemAlignment - AlignmentMod);
if(AlignmentMod == 0)
AlignmentReq = 0;
UploadRange.size = Block.m_HeapData.m_AllocationSize + AlignmentReq;
if(UploadRange.offset + UploadRange.size > Block.m_BufferMem.m_Size)
UploadRange.size = VK_WHOLE_SIZE;
m_NonFlushedStagingBufferRange.push_back(UploadRange);
}
void UploadAndFreeStagingMemBlock(SMemoryBlock<s_StagingBufferCacheID> &Block)
{
PrepareStagingMemRange(Block);
if(!Block.m_IsCached)
{
m_FrameDelayedBufferCleanup[m_CurImageIndex].push_back({Block.m_Buffer, Block.m_BufferMem, Block.m_pMappedBuffer});
}
else
{
m_StagingBufferCache.FreeMemBlock(Block, m_CurImageIndex);
}
}
void UploadAndFreeStagingImageMemBlock(SMemoryBlock<s_StagingBufferImageCacheID> &Block)
{
PrepareStagingMemRange(Block);
if(!Block.m_IsCached)
{
m_FrameDelayedBufferCleanup[m_CurImageIndex].push_back({Block.m_Buffer, Block.m_BufferMem, Block.m_pMappedBuffer});
}
else
{
m_StagingBufferCacheImage.FreeMemBlock(Block, m_CurImageIndex);
}
}
SMemoryBlock<s_VertexBufferCacheID> GetVertexBuffer(VkDeviceSize RequiredSize)
{
return GetBufferBlockImpl<s_VertexBufferCacheID, 8 * 1024 * 1024, 3, false>(m_VertexBufferCache, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, nullptr, RequiredSize, 16);
}
void FreeVertexMemBlock(SMemoryBlock<s_VertexBufferCacheID> &Block)
{
if(!Block.m_IsCached)
{
m_FrameDelayedBufferCleanup[m_CurImageIndex].push_back({Block.m_Buffer, Block.m_BufferMem, nullptr});
}
else
{
m_VertexBufferCache.FreeMemBlock(Block, m_CurImageIndex);
}
}
static size_t ImageMipLevelCount(size_t Width, size_t Height, size_t Depth)
{
return floor(log2(maximum(Width, maximum(Height, Depth)))) + 1;
}
static size_t ImageMipLevelCount(VkExtent3D &ImgExtent)
{
return ImageMipLevelCount(ImgExtent.width, ImgExtent.height, ImgExtent.depth);
}
// good approximation of 1024x1024 image with mipmaps
static constexpr int64_t s_1024x1024ImgSize = (1024 * 1024 * 4) * 2;
bool GetImageMemoryImpl(VkDeviceSize RequiredSize, uint32_t RequiredMemoryTypeBits, SDeviceMemoryBlock &BufferMemory, VkMemoryPropertyFlags BufferProperties)
{
VkMemoryAllocateInfo MemAllocInfo{};
MemAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
MemAllocInfo.allocationSize = RequiredSize;
MemAllocInfo.memoryTypeIndex = FindMemoryType(m_VKGPU, RequiredMemoryTypeBits, BufferProperties);
BufferMemory.m_Size = RequiredSize;
m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) + RequiredSize, std::memory_order_relaxed);
if(IsVerbose())
{
VerboseAllocatedMemory(RequiredSize, m_CurImageIndex, MEMORY_BLOCK_USAGE_TEXTURE);
}
if(!AllocateVulkanMemory(&MemAllocInfo, &BufferMemory.m_Mem))
{
SetError("Allocation for image memory failed.");
return false;
}
BufferMemory.m_UsageType = MEMORY_BLOCK_USAGE_TEXTURE;
return true;
}
template<size_t ID,
int64_t MemoryBlockSize, size_t BlockCount>
SMemoryImageBlock<ID> GetImageMemoryBlockImpl(SMemoryBlockCache<ID> &MemoryCache, VkMemoryPropertyFlags BufferProperties, VkDeviceSize RequiredSize, VkDeviceSize RequiredAlignment, uint32_t RequiredMemoryTypeBits)
{
SMemoryImageBlock<ID> RetBlock;
auto &&CreateCacheBlock = [&]() {
bool FoundAllocation = false;
SMemoryHeap::SMemoryHeapQueueElement AllocatedMem;
SDeviceMemoryBlock TmpBufferMemory;
typename SMemoryBlockCache<ID>::SMemoryCacheType::SMemoryCacheHeap *pCacheHeap = nullptr;
for(size_t i = 0; i < MemoryCache.m_MemoryCaches.m_MemoryHeaps.size(); ++i)
{
auto *pHeap = MemoryCache.m_MemoryCaches.m_MemoryHeaps[i];
if(pHeap->m_Heap.Allocate(RequiredSize, RequiredAlignment, AllocatedMem))
{
TmpBufferMemory = pHeap->m_BufferMem;
FoundAllocation = true;
pCacheHeap = pHeap;
break;
}
}
if(!FoundAllocation)
{
typename SMemoryBlockCache<ID>::SMemoryCacheType::SMemoryCacheHeap *pNewHeap = new typename SMemoryBlockCache<ID>::SMemoryCacheType::SMemoryCacheHeap();
GetImageMemoryImpl(MemoryBlockSize * BlockCount, RequiredMemoryTypeBits, TmpBufferMemory, BufferProperties);
pNewHeap->m_Buffer = VK_NULL_HANDLE;
pNewHeap->m_BufferMem = TmpBufferMemory;
pNewHeap->m_pMappedBuffer = nullptr;
auto &Heaps = MemoryCache.m_MemoryCaches.m_MemoryHeaps;
pCacheHeap = pNewHeap;
Heaps.emplace_back(pNewHeap);
Heaps.back()->m_Heap.Init(MemoryBlockSize * BlockCount, 0);
if(!Heaps.back()->m_Heap.Allocate(RequiredSize, RequiredAlignment, AllocatedMem))
{
dbg_assert(false, "Heap allocation failed directly after creating fresh heap for image");
}
}
RetBlock.m_Buffer = VK_NULL_HANDLE;
RetBlock.m_BufferMem = TmpBufferMemory;
RetBlock.m_pMappedBuffer = nullptr;
RetBlock.m_IsCached = true;
RetBlock.m_pHeap = &pCacheHeap->m_Heap;
RetBlock.m_HeapData = AllocatedMem;
RetBlock.m_UsedSize = RequiredSize;
};
if(RequiredSize < (VkDeviceSize)MemoryBlockSize)
{
CreateCacheBlock();
}
else
{
SDeviceMemoryBlock TmpBufferMemory;
GetImageMemoryImpl(RequiredSize, RequiredMemoryTypeBits, TmpBufferMemory, BufferProperties);
RetBlock.m_Buffer = VK_NULL_HANDLE;
RetBlock.m_BufferMem = TmpBufferMemory;
RetBlock.m_pMappedBuffer = nullptr;
RetBlock.m_IsCached = false;
RetBlock.m_pHeap = nullptr;
RetBlock.m_HeapData.m_OffsetToAlign = 0;
RetBlock.m_HeapData.m_AllocationSize = RequiredSize;
RetBlock.m_UsedSize = RequiredSize;
}
RetBlock.m_ImageMemoryBits = RequiredMemoryTypeBits;
return RetBlock;
}
SMemoryImageBlock<s_ImageBufferCacheID> GetImageMemory(VkDeviceSize RequiredSize, VkDeviceSize RequiredAlignment, uint32_t RequiredMemoryTypeBits)
{
auto it = m_ImageBufferCaches.find(RequiredMemoryTypeBits);
if(it == m_ImageBufferCaches.end())
{
it = m_ImageBufferCaches.insert({RequiredMemoryTypeBits, {}}).first;
it->second.Init(m_SwapChainImageCount);
}
return GetImageMemoryBlockImpl<s_ImageBufferCacheID, s_1024x1024ImgSize, 2>(it->second, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, RequiredSize, RequiredAlignment, RequiredMemoryTypeBits);
}
void FreeImageMemBlock(SMemoryImageBlock<s_ImageBufferCacheID> &Block)
{
if(!Block.m_IsCached)
{
m_FrameDelayedBufferCleanup[m_CurImageIndex].push_back({Block.m_Buffer, Block.m_BufferMem, nullptr});
}
else
{
m_ImageBufferCaches[Block.m_ImageMemoryBits].FreeMemBlock(Block, m_CurImageIndex);
}
}
template<bool FlushForRendering, typename TName>
void UploadStreamedBuffer(SStreamMemory<TName> &StreamedBuffer)
{
size_t RangeUpdateCount = 0;
if(StreamedBuffer.IsUsed(m_CurImageIndex))
{
for(size_t i = 0; i < StreamedBuffer.GetUsedCount(m_CurImageIndex); ++i)
{
auto &BufferOfFrame = StreamedBuffer.GetBuffers(m_CurImageIndex)[i];
auto &MemRange = StreamedBuffer.GetRanges(m_CurImageIndex)[RangeUpdateCount++];
MemRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
MemRange.memory = BufferOfFrame.m_BufferMem.m_Mem;
MemRange.offset = BufferOfFrame.m_OffsetInBuffer;
auto AlignmentMod = ((VkDeviceSize)BufferOfFrame.m_UsedSize % m_NonCoherentMemAlignment);
auto AlignmentReq = (m_NonCoherentMemAlignment - AlignmentMod);
if(AlignmentMod == 0)
AlignmentReq = 0;
MemRange.size = BufferOfFrame.m_UsedSize + AlignmentReq;
if(MemRange.offset + MemRange.size > BufferOfFrame.m_BufferMem.m_Size)
MemRange.size = VK_WHOLE_SIZE;
BufferOfFrame.m_UsedSize = 0;
}
if(RangeUpdateCount > 0 && FlushForRendering)
{
vkFlushMappedMemoryRanges(m_VKDevice, RangeUpdateCount, StreamedBuffer.GetRanges(m_CurImageIndex).data());
}
}
StreamedBuffer.ResetFrame(m_CurImageIndex);
}
void CleanBufferPair(size_t ImageIndex, VkBuffer &Buffer, SDeviceMemoryBlock &BufferMem)
{
bool IsBuffer = Buffer != VK_NULL_HANDLE;
if(IsBuffer)
{
vkDestroyBuffer(m_VKDevice, Buffer, nullptr);
Buffer = VK_NULL_HANDLE;
}
if(BufferMem.m_Mem != VK_NULL_HANDLE)
{
vkFreeMemory(m_VKDevice, BufferMem.m_Mem, nullptr);
if(BufferMem.m_UsageType == MEMORY_BLOCK_USAGE_BUFFER)
m_pBufferMemoryUsage->store(m_pBufferMemoryUsage->load(std::memory_order_relaxed) - BufferMem.m_Size, std::memory_order_relaxed);
else if(BufferMem.m_UsageType == MEMORY_BLOCK_USAGE_TEXTURE)
m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) - BufferMem.m_Size, std::memory_order_relaxed);
else if(BufferMem.m_UsageType == MEMORY_BLOCK_USAGE_STREAM)
m_pStreamMemoryUsage->store(m_pStreamMemoryUsage->load(std::memory_order_relaxed) - BufferMem.m_Size, std::memory_order_relaxed);
else if(BufferMem.m_UsageType == MEMORY_BLOCK_USAGE_STAGING)
m_pStagingMemoryUsage->store(m_pStagingMemoryUsage->load(std::memory_order_relaxed) - BufferMem.m_Size, std::memory_order_relaxed);
if(IsVerbose())
{
VerboseDeallocatedMemory(BufferMem.m_Size, (size_t)ImageIndex, BufferMem.m_UsageType);
}
BufferMem.m_Mem = VK_NULL_HANDLE;
}
}
void DestroyTexture(CTexture &Texture)
{
if(Texture.m_Img != VK_NULL_HANDLE)
{
FreeImageMemBlock(Texture.m_ImgMem);
vkDestroyImage(m_VKDevice, Texture.m_Img, nullptr);
vkDestroyImageView(m_VKDevice, Texture.m_ImgView, nullptr);
}
if(Texture.m_Img3D != VK_NULL_HANDLE)
{
FreeImageMemBlock(Texture.m_Img3DMem);
vkDestroyImage(m_VKDevice, Texture.m_Img3D, nullptr);
vkDestroyImageView(m_VKDevice, Texture.m_Img3DView, nullptr);
}
DestroyTexturedStandardDescriptorSets(Texture, 0);
DestroyTexturedStandardDescriptorSets(Texture, 1);
DestroyTextured3DStandardDescriptorSets(Texture);
}
void DestroyTextTexture(CTexture &Texture, CTexture &TextureOutline)
{
if(Texture.m_Img != VK_NULL_HANDLE)
{
FreeImageMemBlock(Texture.m_ImgMem);
vkDestroyImage(m_VKDevice, Texture.m_Img, nullptr);
vkDestroyImageView(m_VKDevice, Texture.m_ImgView, nullptr);
}
if(TextureOutline.m_Img != VK_NULL_HANDLE)
{
FreeImageMemBlock(TextureOutline.m_ImgMem);
vkDestroyImage(m_VKDevice, TextureOutline.m_Img, nullptr);
vkDestroyImageView(m_VKDevice, TextureOutline.m_ImgView, nullptr);
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}
DestroyTextDescriptorSets(Texture, TextureOutline);
}
void ClearFrameData(size_t FrameImageIndex)
{
UploadStagingBuffers();
// clear pending buffers, that require deletion
for(auto &BufferPair : m_FrameDelayedBufferCleanup[FrameImageIndex])
{
if(BufferPair.m_pMappedData != nullptr)
{
vkUnmapMemory(m_VKDevice, BufferPair.m_Mem.m_Mem);
}
CleanBufferPair(FrameImageIndex, BufferPair.m_Buffer, BufferPair.m_Mem);
}
m_FrameDelayedBufferCleanup[FrameImageIndex].clear();
// clear pending textures, that require deletion
for(auto &Texture : m_FrameDelayedTextureCleanup[FrameImageIndex])
{
DestroyTexture(Texture);
}
m_FrameDelayedTextureCleanup[FrameImageIndex].clear();
for(auto &TexturePair : m_FrameDelayedTextTexturesCleanup[FrameImageIndex])
{
DestroyTextTexture(TexturePair.first, TexturePair.second);
}
m_FrameDelayedTextTexturesCleanup[FrameImageIndex].clear();
m_StagingBufferCache.Cleanup(FrameImageIndex);
m_StagingBufferCacheImage.Cleanup(FrameImageIndex);
m_VertexBufferCache.Cleanup(FrameImageIndex);
for(auto &ImageBufferCache : m_ImageBufferCaches)
ImageBufferCache.second.Cleanup(FrameImageIndex);
}
void ShrinkUnusedCaches()
{
size_t FreeedMemory = 0;
FreeedMemory += m_StagingBufferCache.Shrink(m_VKDevice);
FreeedMemory += m_StagingBufferCacheImage.Shrink(m_VKDevice);
if(FreeedMemory > 0)
{
m_pStagingMemoryUsage->store(m_pStagingMemoryUsage->load(std::memory_order_relaxed) - FreeedMemory, std::memory_order_relaxed);
if(IsVerbose())
{
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIu64 " from all frames (staging buffer)", (size_t)FreeedMemory);
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}
}
FreeedMemory = 0;
FreeedMemory += m_VertexBufferCache.Shrink(m_VKDevice);
if(FreeedMemory > 0)
{
m_pBufferMemoryUsage->store(m_pBufferMemoryUsage->load(std::memory_order_relaxed) - FreeedMemory, std::memory_order_relaxed);
if(IsVerbose())
{
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIu64 " from all frames (buffer)", (size_t)FreeedMemory);
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}
}
FreeedMemory = 0;
for(auto &ImageBufferCache : m_ImageBufferCaches)
FreeedMemory += ImageBufferCache.second.Shrink(m_VKDevice);
if(FreeedMemory > 0)
{
m_pTextureMemoryUsage->store(m_pTextureMemoryUsage->load(std::memory_order_relaxed) - FreeedMemory, std::memory_order_relaxed);
if(IsVerbose())
{
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dbg_msg("vulkan", "deallocated chunks of memory with size: %" PRIu64 " from all frames (texture)", (size_t)FreeedMemory);
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}
}
}
void MemoryBarrier(VkBuffer Buffer, VkDeviceSize Offset, VkDeviceSize Size, VkAccessFlags BufferAccessType, bool BeforeCommand)
{
VkCommandBuffer MemCommandBuffer = GetMemoryCommandBuffer();
VkBufferMemoryBarrier Barrier{};
Barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
Barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
Barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
Barrier.buffer = Buffer;
Barrier.offset = Offset;
Barrier.size = Size;
VkPipelineStageFlags SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkPipelineStageFlags DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
if(BeforeCommand)
{
Barrier.srcAccessMask = BufferAccessType;
Barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else
{
Barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
Barrier.dstAccessMask = BufferAccessType;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
}
vkCmdPipelineBarrier(
MemCommandBuffer,
SourceStage, DestinationStage,
0,
0, nullptr,
1, &Barrier,
0, nullptr);
}
/************************
* SWAPPING MECHANISM
************************/
void StartRenderThread(size_t ThreadIndex)
{
auto &List = m_ThreadCommandLists[ThreadIndex];
if(!List.empty())
{
m_ThreadHelperHadCommands[ThreadIndex] = true;
auto *pThread = m_RenderThreads[ThreadIndex].get();
std::unique_lock<std::mutex> Lock(pThread->m_Mutex);
pThread->m_IsRendering = true;
pThread->m_Cond.notify_one();
}
}
void FinishRenderThreads()
{
if(m_ThreadCount > 1)
{
// execute threads
for(size_t ThreadIndex = 0; ThreadIndex < m_ThreadCount - 1; ++ThreadIndex)
{
if(!m_ThreadHelperHadCommands[ThreadIndex])
{
StartRenderThread(ThreadIndex);
}
}
for(size_t ThreadIndex = 0; ThreadIndex < m_ThreadCount - 1; ++ThreadIndex)
{
if(m_ThreadHelperHadCommands[ThreadIndex])
{
auto &pRenderThread = m_RenderThreads[ThreadIndex];
m_ThreadHelperHadCommands[ThreadIndex] = false;
std::unique_lock<std::mutex> Lock(pRenderThread->m_Mutex);
pRenderThread->m_Cond.wait(Lock, [&pRenderThread] { return !pRenderThread->m_IsRendering; });
m_vLastPipeline[ThreadIndex + 1] = VK_NULL_HANDLE;
}
}
}
}
void ExecuteMemoryCommandBuffer()
{
if(m_UsedMemoryCommandBuffer[m_CurImageIndex])
{
auto &MemoryCommandBuffer = m_MemoryCommandBuffers[m_CurImageIndex];
vkEndCommandBuffer(MemoryCommandBuffer);
VkSubmitInfo SubmitInfo{};
SubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
SubmitInfo.commandBufferCount = 1;
SubmitInfo.pCommandBuffers = &MemoryCommandBuffer;
vkQueueSubmit(m_VKGraphicsQueue, 1, &SubmitInfo, VK_NULL_HANDLE);
vkQueueWaitIdle(m_VKGraphicsQueue);
m_UsedMemoryCommandBuffer[m_CurImageIndex] = false;
}
}
void ClearFrameMemoryUsage()
{
ClearFrameData(m_CurImageIndex);
ShrinkUnusedCaches();
}
void WaitFrame()
{
FinishRenderThreads();
m_LastCommandsInPipeThreadIndex = 0;
UploadNonFlushedBuffers<true>();
auto &CommandBuffer = GetMainGraphicCommandBuffer();
// render threads
if(m_ThreadCount > 1)
{
size_t ThreadedCommandsUsedCount = 0;
size_t RenderThreadCount = m_ThreadCount - 1;
for(size_t i = 0; i < RenderThreadCount; ++i)
{
if(m_UsedThreadDrawCommandBuffer[i + 1][m_CurImageIndex])
{
auto &GraphicThreadCommandBuffer = m_ThreadDrawCommandBuffers[i + 1][m_CurImageIndex];
m_HelperThreadDrawCommandBuffers[ThreadedCommandsUsedCount++] = GraphicThreadCommandBuffer;
m_UsedThreadDrawCommandBuffer[i + 1][m_CurImageIndex] = false;
}
}
if(ThreadedCommandsUsedCount > 0)
{
vkCmdExecuteCommands(CommandBuffer, ThreadedCommandsUsedCount, m_HelperThreadDrawCommandBuffers.data());
}
// special case if swap chain was not completed in one runbuffer call
if(m_UsedThreadDrawCommandBuffer[0][m_CurImageIndex])
{
auto &GraphicThreadCommandBuffer = m_ThreadDrawCommandBuffers[0][m_CurImageIndex];
vkEndCommandBuffer(GraphicThreadCommandBuffer);
vkCmdExecuteCommands(CommandBuffer, 1, &GraphicThreadCommandBuffer);
m_UsedThreadDrawCommandBuffer[0][m_CurImageIndex] = false;
}
}
vkCmdEndRenderPass(CommandBuffer);
if(vkEndCommandBuffer(CommandBuffer) != VK_SUCCESS)
{
SetError("Command buffer cannot be ended anymore.");
}
VkSemaphore WaitSemaphore = m_WaitSemaphores[m_CurFrames];
VkSubmitInfo SubmitInfo{};
SubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
SubmitInfo.commandBufferCount = 1;
SubmitInfo.pCommandBuffers = &CommandBuffer;
std::array<VkCommandBuffer, 2> aCommandBuffers = {};
if(m_UsedMemoryCommandBuffer[m_CurImageIndex])
{
auto &MemoryCommandBuffer = m_MemoryCommandBuffers[m_CurImageIndex];
vkEndCommandBuffer(MemoryCommandBuffer);
aCommandBuffers[0] = MemoryCommandBuffer;
aCommandBuffers[1] = CommandBuffer;
SubmitInfo.commandBufferCount = 2;
SubmitInfo.pCommandBuffers = aCommandBuffers.data();
m_UsedMemoryCommandBuffer[m_CurImageIndex] = false;
}
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std::array<VkSemaphore, 1> aWaitSemaphores = {WaitSemaphore};
std::array<VkPipelineStageFlags, 1> aWaitStages = {(VkPipelineStageFlags)VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
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SubmitInfo.waitSemaphoreCount = aWaitSemaphores.size();
SubmitInfo.pWaitSemaphores = aWaitSemaphores.data();
SubmitInfo.pWaitDstStageMask = aWaitStages.data();
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std::array<VkSemaphore, 1> aSignalSemaphores = {m_SigSemaphores[m_CurFrames]};
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SubmitInfo.signalSemaphoreCount = aSignalSemaphores.size();
SubmitInfo.pSignalSemaphores = aSignalSemaphores.data();
vkResetFences(m_VKDevice, 1, &m_FrameFences[m_CurFrames]);
VkResult QueueSubmitRes = vkQueueSubmit(m_VKGraphicsQueue, 1, &SubmitInfo, m_FrameFences[m_CurFrames]);
if(QueueSubmitRes != VK_SUCCESS)
{
const char *pCritErrorMsg = CheckVulkanCriticalError(QueueSubmitRes);
if(pCritErrorMsg != nullptr)
SetError("Submitting to graphics queue failed.", pCritErrorMsg);
}
std::swap(m_WaitSemaphores[m_CurFrames], m_SigSemaphores[m_CurFrames]);
VkPresentInfoKHR PresentInfo{};
PresentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
PresentInfo.waitSemaphoreCount = aSignalSemaphores.size();
PresentInfo.pWaitSemaphores = aSignalSemaphores.data();
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std::array<VkSwapchainKHR, 1> aSwapChains = {m_VKSwapChain};
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PresentInfo.swapchainCount = aSwapChains.size();
PresentInfo.pSwapchains = aSwapChains.data();
PresentInfo.pImageIndices = &m_CurImageIndex;
m_LastPresentedSwapChainImageIndex = m_CurImageIndex;
VkResult QueuePresentRes = vkQueuePresentKHR(m_VKPresentQueue, &PresentInfo);
if(QueuePresentRes != VK_SUCCESS && QueuePresentRes != VK_SUBOPTIMAL_KHR)
{
const char *pCritErrorMsg = CheckVulkanCriticalError(QueuePresentRes);
if(pCritErrorMsg != nullptr)
SetError("Presenting graphics queue failed.", pCritErrorMsg);
}
m_CurFrames = (m_CurFrames + 1) % m_SwapChainImageCount;
}
void PrepareFrame()
{
if(m_RecreateSwapChain)
{
m_RecreateSwapChain = false;
if(IsVerbose())
{
dbg_msg("vulkan", "recreating swap chain requested by user (prepare frame).");
}
RecreateSwapChain();
}
auto AcqResult = vkAcquireNextImageKHR(m_VKDevice, m_VKSwapChain, std::numeric_limits<uint64_t>::max(), m_SigSemaphores[m_CurFrames], VK_NULL_HANDLE, &m_CurImageIndex);
if(AcqResult != VK_SUCCESS)
{
if(AcqResult == VK_ERROR_OUT_OF_DATE_KHR || m_RecreateSwapChain)
{
m_RecreateSwapChain = false;
if(IsVerbose())
{
dbg_msg("vulkan", "recreating swap chain requested by acquire next image (prepare frame).");
}
RecreateSwapChain();
PrepareFrame();
return;
}
else
{
if(AcqResult != VK_SUBOPTIMAL_KHR)
dbg_msg("vulkan", "acquire next image failed %d", (int)AcqResult);
const char *pCritErrorMsg = CheckVulkanCriticalError(AcqResult);
if(pCritErrorMsg != nullptr)
SetError("Acquiring next image failed.", pCritErrorMsg);
else if(AcqResult == VK_ERROR_SURFACE_LOST_KHR)
{
m_RenderingPaused = true;
return;
}
}
}
std::swap(m_WaitSemaphores[m_CurFrames], m_SigSemaphores[m_CurFrames]);
if(m_ImagesFences[m_CurImageIndex] != VK_NULL_HANDLE)
{
vkWaitForFences(m_VKDevice, 1, &m_ImagesFences[m_CurImageIndex], VK_TRUE, std::numeric_limits<uint64_t>::max());
}
m_ImagesFences[m_CurImageIndex] = m_FrameFences[m_CurFrames];
// next frame
m_CurFrame++;
m_ImageLastFrameCheck[m_CurImageIndex] = m_CurFrame;
// check if older frames weren't used in a long time
for(size_t FrameImageIndex = 0; FrameImageIndex < m_ImageLastFrameCheck.size(); ++FrameImageIndex)
{
auto LastFrame = m_ImageLastFrameCheck[FrameImageIndex];
if(m_CurFrame - LastFrame > (uint64_t)m_SwapChainImageCount)
{
if(m_ImagesFences[FrameImageIndex] != VK_NULL_HANDLE)
{
vkWaitForFences(m_VKDevice, 1, &m_ImagesFences[FrameImageIndex], VK_TRUE, std::numeric_limits<uint64_t>::max());
ClearFrameData(FrameImageIndex);
m_ImagesFences[FrameImageIndex] = VK_NULL_HANDLE;
}
m_ImageLastFrameCheck[FrameImageIndex] = m_CurFrame;
}
}
// clear frame's memory data
ClearFrameMemoryUsage();
// clear frame
vkResetCommandBuffer(GetMainGraphicCommandBuffer(), VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
auto &CommandBuffer = GetMainGraphicCommandBuffer();
VkCommandBufferBeginInfo BeginInfo{};
BeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
BeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
if(vkBeginCommandBuffer(CommandBuffer, &BeginInfo) != VK_SUCCESS)
{
SetError("Command buffer cannot be filled anymore.");
}
VkRenderPassBeginInfo RenderPassInfo{};
RenderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
RenderPassInfo.renderPass = m_VKRenderPass;
RenderPassInfo.framebuffer = m_FramebufferList[m_CurImageIndex];
RenderPassInfo.renderArea.offset = {0, 0};
RenderPassInfo.renderArea.extent = m_VKSwapImgAndViewportExtent.m_Viewport;
VkClearValue ClearColorVal = {{{m_aClearColor[0], m_aClearColor[1], m_aClearColor[2], m_aClearColor[3]}}};
RenderPassInfo.clearValueCount = 1;
RenderPassInfo.pClearValues = &ClearColorVal;
vkCmdBeginRenderPass(CommandBuffer, &RenderPassInfo, m_ThreadCount > 1 ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS : VK_SUBPASS_CONTENTS_INLINE);
for(auto &LastPipe : m_vLastPipeline)
LastPipe = VK_NULL_HANDLE;
}
void UploadStagingBuffers()
{
if(!m_NonFlushedStagingBufferRange.empty())
{
vkFlushMappedMemoryRanges(m_VKDevice, m_NonFlushedStagingBufferRange.size(), m_NonFlushedStagingBufferRange.data());
m_NonFlushedStagingBufferRange.clear();
}
}
template<bool FlushForRendering>
void UploadNonFlushedBuffers()
{
// streamed vertices
for(auto &StreamVertexBuffer : m_vStreamedVertexBuffers)
UploadStreamedBuffer<FlushForRendering>(StreamVertexBuffer);
// now the buffer objects
for(auto &StreamUniformBuffer : m_vStreamedUniformBuffers)
UploadStreamedBuffer<FlushForRendering>(StreamUniformBuffer);
UploadStagingBuffers();
}
void PureMemoryFrame()
{
ExecuteMemoryCommandBuffer();
// reset streamed data
UploadNonFlushedBuffers<false>();
ClearFrameMemoryUsage();
}
void NextFrame()
{
if(!m_RenderingPaused)
{
WaitFrame();
PrepareFrame();
}
// else only execute the memory command buffer
else
{
PureMemoryFrame();
}
}
/************************
* TEXTURES
************************/
size_t VulkanFormatToImageColorChannelCount(VkFormat Format)
{
if(Format == VK_FORMAT_R8G8B8_UNORM)
return 3;
else if(Format == VK_FORMAT_R8G8B8A8_UNORM)
return 4;
else if(Format == VK_FORMAT_R8_UNORM)
return 1;
return 4;
}
void UpdateTexture(size_t TextureSlot, VkFormat Format, void *&pData, int64_t XOff, int64_t YOff, size_t Width, size_t Height, size_t ColorChannelCount)
{
size_t ImageSize = Width * Height * ColorChannelCount;
auto StagingBuffer = GetStagingBufferImage(pData, ImageSize);
auto &Tex = m_Textures[TextureSlot];
if(Tex.m_RescaleCount > 0)
{
for(uint32_t i = 0; i < Tex.m_RescaleCount; ++i)
{
Width >>= 1;
Height >>= 1;
XOff /= 2;
YOff /= 2;
}
void *pTmpData = Resize((const uint8_t *)pData, Width, Height, Width, Height, VulkanFormatToImageColorChannelCount(Format));
free(pData);
pData = pTmpData;
}
ImageBarrier(Tex.m_Img, 0, Tex.m_MipMapCount, 0, 1, Format, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
CopyBufferToImage(StagingBuffer.m_Buffer, StagingBuffer.m_HeapData.m_OffsetToAlign, Tex.m_Img, XOff, YOff, Width, Height, 1);
if(Tex.m_MipMapCount > 1)
BuildMipmaps(Tex.m_Img, Format, Width, Height, 1, Tex.m_MipMapCount);
else
ImageBarrier(Tex.m_Img, 0, 1, 0, 1, Format, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
UploadAndFreeStagingImageMemBlock(StagingBuffer);
}
void CreateTextureCMD(
int Slot,
int Width,
int Height,
int PixelSize,
VkFormat Format,
VkFormat StoreFormat,
int Flags,
void *&pData)
{
size_t ImageIndex = (size_t)Slot;
int ImageColorChannels = VulkanFormatToImageColorChannelCount(Format);
while(ImageIndex >= m_Textures.size())
{
m_Textures.resize((m_Textures.size() * 2) + 1);
}
// resample if needed
uint32_t RescaleCount = 0;
if((size_t)Width > m_MaxTextureSize || (size_t)Height > m_MaxTextureSize)
{
do
{
Width >>= 1;
Height >>= 1;
++RescaleCount;
} while((size_t)Width > m_MaxTextureSize || (size_t)Height > m_MaxTextureSize);
void *pTmpData = Resize((const uint8_t *)(pData), Width, Height, Width, Height, ImageColorChannels);
free(pData);
pData = pTmpData;
}
bool Requires2DTexture = (Flags & CCommandBuffer::TEXFLAG_NO_2D_TEXTURE) == 0;
bool Requires2DTextureArray = (Flags & (CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE | CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER)) != 0;
bool Is2DTextureSingleLayer = (Flags & CCommandBuffer::TEXFLAG_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER) != 0;
bool RequiresMipMaps = (Flags & CCommandBuffer::TEXFLAG_NOMIPMAPS) == 0;
size_t MipMapLevelCount = 1;
if(RequiresMipMaps)
{
VkExtent3D ImgSize{(uint32_t)Width, (uint32_t)Height, 1};
MipMapLevelCount = ImageMipLevelCount(ImgSize);
if(!m_OptimalRGBAImageBlitting)
MipMapLevelCount = 1;
}
CTexture &Texture = m_Textures[ImageIndex];
Texture.m_Width = Width;
Texture.m_Height = Height;
Texture.m_RescaleCount = RescaleCount;
Texture.m_MipMapCount = MipMapLevelCount;
if(Requires2DTexture)
{
CreateTextureImage(ImageIndex, Texture.m_Img, Texture.m_ImgMem, pData, Format, Width, Height, 1, PixelSize, MipMapLevelCount);
VkFormat ImgFormat = Format;
VkImageView ImgView = CreateTextureImageView(Texture.m_Img, ImgFormat, VK_IMAGE_VIEW_TYPE_2D, 1, MipMapLevelCount);
Texture.m_ImgView = ImgView;
VkSampler ImgSampler = GetTextureSampler(SUPPORTED_SAMPLER_TYPE_REPEAT);
Texture.m_aSamplers[0] = ImgSampler;
ImgSampler = GetTextureSampler(SUPPORTED_SAMPLER_TYPE_CLAMP_TO_EDGE);
Texture.m_aSamplers[1] = ImgSampler;
CreateNewTexturedStandardDescriptorSets(ImageIndex, 0);
CreateNewTexturedStandardDescriptorSets(ImageIndex, 1);
}
if(Requires2DTextureArray)
{
int Image3DWidth = Width;
int Image3DHeight = Height;
int ConvertWidth = Width;
int ConvertHeight = Height;
if(!Is2DTextureSingleLayer)
{
if(ConvertWidth == 0 || (ConvertWidth % 16) != 0 || ConvertHeight == 0 || (ConvertHeight % 16) != 0)
{
dbg_msg("vulkan", "3D/2D array texture was resized");
int NewWidth = maximum<int>(HighestBit(ConvertWidth), 16);
int NewHeight = maximum<int>(HighestBit(ConvertHeight), 16);
uint8_t *pNewTexData = (uint8_t *)Resize((const uint8_t *)pData, ConvertWidth, ConvertHeight, NewWidth, NewHeight, ImageColorChannels);
ConvertWidth = NewWidth;
ConvertHeight = NewHeight;
free(pData);
pData = pNewTexData;
}
}
void *p3DTexData = pData;
bool Needs3DTexDel = false;
if(!Is2DTextureSingleLayer)
{
p3DTexData = malloc((size_t)ImageColorChannels * ConvertWidth * ConvertHeight);
if(!Texture2DTo3D(pData, ConvertWidth, ConvertHeight, ImageColorChannels, 16, 16, p3DTexData, Image3DWidth, Image3DHeight))
{
free(p3DTexData);
p3DTexData = nullptr;
}
Needs3DTexDel = true;
}
else
{
Image3DWidth = ConvertWidth;
Image3DHeight = ConvertHeight;
}
if(p3DTexData != nullptr)
{
const size_t ImageDepth2DArray = Is2DTextureSingleLayer ? 1 : ((size_t)16 * 16);
VkExtent3D ImgSize{(uint32_t)Image3DWidth, (uint32_t)Image3DHeight, 1};
if(RequiresMipMaps)
{
MipMapLevelCount = ImageMipLevelCount(ImgSize);
if(!m_OptimalRGBAImageBlitting)
MipMapLevelCount = 1;
}
CreateTextureImage(ImageIndex, Texture.m_Img3D, Texture.m_Img3DMem, p3DTexData, Format, Image3DWidth, Image3DHeight, ImageDepth2DArray, PixelSize, MipMapLevelCount);
VkFormat ImgFormat = Format;
VkImageView ImgView = CreateTextureImageView(Texture.m_Img3D, ImgFormat, VK_IMAGE_VIEW_TYPE_2D_ARRAY, ImageDepth2DArray, MipMapLevelCount);
Texture.m_Img3DView = ImgView;
VkSampler ImgSampler = GetTextureSampler(SUPPORTED_SAMPLER_TYPE_2D_TEXTURE_ARRAY);
Texture.m_Sampler3D = ImgSampler;
CreateNew3DTexturedStandardDescriptorSets(ImageIndex);
if(Needs3DTexDel)
free(p3DTexData);
}
}
}
VkFormat TextureFormatToVulkanFormat(int TexFormat)
{
if(TexFormat == CCommandBuffer::TEXFORMAT_RGBA)
return VK_FORMAT_R8G8B8A8_UNORM;
return VK_FORMAT_R8G8B8A8_UNORM;
}
void BuildMipmaps(VkImage Image, VkFormat ImageFormat, size_t Width, size_t Height, size_t Depth, size_t MipMapLevelCount)
{
VkCommandBuffer MemCommandBuffer = GetMemoryCommandBuffer();
VkImageMemoryBarrier Barrier{};
Barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
Barrier.image = Image;
Barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
Barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
Barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Barrier.subresourceRange.levelCount = 1;
Barrier.subresourceRange.baseArrayLayer = 0;
Barrier.subresourceRange.layerCount = Depth;
int32_t TmpMipWidth = (int32_t)Width;
int32_t TmpMipHeight = (int32_t)Height;
for(size_t i = 1; i < MipMapLevelCount; ++i)
{
Barrier.subresourceRange.baseMipLevel = i - 1;
Barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
Barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
Barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(MemCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &Barrier);
VkImageBlit Blit{};
Blit.srcOffsets[0] = {0, 0, 0};
Blit.srcOffsets[1] = {TmpMipWidth, TmpMipHeight, 1};
Blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Blit.srcSubresource.mipLevel = i - 1;
Blit.srcSubresource.baseArrayLayer = 0;
Blit.srcSubresource.layerCount = Depth;
Blit.dstOffsets[0] = {0, 0, 0};
Blit.dstOffsets[1] = {TmpMipWidth > 1 ? TmpMipWidth / 2 : 1, TmpMipHeight > 1 ? TmpMipHeight / 2 : 1, 1};
Blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Blit.dstSubresource.mipLevel = i;
Blit.dstSubresource.baseArrayLayer = 0;
Blit.dstSubresource.layerCount = Depth;
vkCmdBlitImage(MemCommandBuffer,
Image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &Blit,
m_AllowsLinearBlitting ? VK_FILTER_LINEAR : VK_FILTER_NEAREST);
Barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
Barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
Barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
Barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(MemCommandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &Barrier);
if(TmpMipWidth > 1)
TmpMipWidth /= 2;
if(TmpMipHeight > 1)
TmpMipHeight /= 2;
}
Barrier.subresourceRange.baseMipLevel = MipMapLevelCount - 1;
Barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
Barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
Barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(MemCommandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &Barrier);
}
bool CreateTextureImage(size_t ImageIndex, VkImage &NewImage, SMemoryImageBlock<s_ImageBufferCacheID> &NewImgMem, const void *pData, VkFormat Format, size_t Width, size_t Height, size_t Depth, size_t PixelSize, size_t MipMapLevelCount)
{
int ImageSize = Width * Height * Depth * PixelSize;
auto StagingBuffer = GetStagingBufferImage(pData, ImageSize);
VkFormat ImgFormat = Format;
CreateImage(Width, Height, Depth, MipMapLevelCount, ImgFormat, VK_IMAGE_TILING_OPTIMAL, NewImage, NewImgMem);
ImageBarrier(NewImage, 0, MipMapLevelCount, 0, Depth, ImgFormat, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
CopyBufferToImage(StagingBuffer.m_Buffer, StagingBuffer.m_HeapData.m_OffsetToAlign, NewImage, 0, 0, static_cast<uint32_t>(Width), static_cast<uint32_t>(Height), Depth);
//ImageBarrier(NewImage, 0, 1, 0, Depth, ImgFormat, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
UploadAndFreeStagingImageMemBlock(StagingBuffer);
if(MipMapLevelCount > 1)
BuildMipmaps(NewImage, ImgFormat, Width, Height, Depth, MipMapLevelCount);
else
ImageBarrier(NewImage, 0, 1, 0, Depth, ImgFormat, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
return true;
}
VkImageView CreateTextureImageView(VkImage TexImage, VkFormat ImgFormat, VkImageViewType ViewType, size_t Depth, size_t MipMapLevelCount)
{
return CreateImageView(TexImage, ImgFormat, ViewType, Depth, MipMapLevelCount);
}
bool CreateTextureSamplersImpl(VkSampler &CreatedSampler, VkSamplerAddressMode AddrModeU, VkSamplerAddressMode AddrModeV, VkSamplerAddressMode AddrModeW)
{
VkSamplerCreateInfo SamplerInfo{};
SamplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
SamplerInfo.magFilter = VK_FILTER_LINEAR;
SamplerInfo.minFilter = VK_FILTER_LINEAR;
SamplerInfo.addressModeU = AddrModeU;
SamplerInfo.addressModeV = AddrModeV;
SamplerInfo.addressModeW = AddrModeW;
SamplerInfo.anisotropyEnable = VK_FALSE;
SamplerInfo.maxAnisotropy = m_MaxSamplerAnisotropy;
SamplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
SamplerInfo.unnormalizedCoordinates = VK_FALSE;
SamplerInfo.compareEnable = VK_FALSE;
SamplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
SamplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
SamplerInfo.mipLodBias = (m_GlobalTextureLodBIAS / 1000.0f);
SamplerInfo.minLod = -1000;
SamplerInfo.maxLod = 1000;
if(vkCreateSampler(m_VKDevice, &SamplerInfo, nullptr, &CreatedSampler) != VK_SUCCESS)
{
dbg_msg("vulkan", "failed to create texture sampler!");
return false;
}
return true;
}
bool CreateTextureSamplers()
{
bool Ret = true;
Ret &= CreateTextureSamplersImpl(m_aSamplers[SUPPORTED_SAMPLER_TYPE_REPEAT], VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_REPEAT, VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_REPEAT, VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_REPEAT);
Ret &= CreateTextureSamplersImpl(m_aSamplers[SUPPORTED_SAMPLER_TYPE_CLAMP_TO_EDGE], VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE);
Ret &= CreateTextureSamplersImpl(m_aSamplers[SUPPORTED_SAMPLER_TYPE_2D_TEXTURE_ARRAY], VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VkSamplerAddressMode::VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT);
return Ret;
}
void DestroyTextureSamplers()
{
vkDestroySampler(m_VKDevice, m_aSamplers[SUPPORTED_SAMPLER_TYPE_REPEAT], nullptr);
vkDestroySampler(m_VKDevice, m_aSamplers[SUPPORTED_SAMPLER_TYPE_CLAMP_TO_EDGE], nullptr);
vkDestroySampler(m_VKDevice, m_aSamplers[SUPPORTED_SAMPLER_TYPE_2D_TEXTURE_ARRAY], nullptr);
}
VkSampler GetTextureSampler(ESupportedSamplerTypes SamplerType)
{
return m_aSamplers[SamplerType];
}
VkImageView CreateImageView(VkImage Image, VkFormat Format, VkImageViewType ViewType, size_t Depth, size_t MipMapLevelCount)
{
VkImageViewCreateInfo ViewCreateInfo{};
ViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
ViewCreateInfo.image = Image;
ViewCreateInfo.viewType = ViewType;
ViewCreateInfo.format = Format;
ViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
ViewCreateInfo.subresourceRange.baseMipLevel = 0;
ViewCreateInfo.subresourceRange.levelCount = MipMapLevelCount;
ViewCreateInfo.subresourceRange.baseArrayLayer = 0;
ViewCreateInfo.subresourceRange.layerCount = Depth;
VkImageView ImageView;
if(vkCreateImageView(m_VKDevice, &ViewCreateInfo, nullptr, &ImageView) != VK_SUCCESS)
{
return VK_NULL_HANDLE;
}
return ImageView;
}
void CreateImage(uint32_t Width, uint32_t Height, uint32_t Depth, size_t MipMapLevelCount, VkFormat Format, VkImageTiling Tiling, VkImage &Image, SMemoryImageBlock<s_ImageBufferCacheID> &ImageMemory)
{
VkImageCreateInfo ImageInfo{};
ImageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ImageInfo.imageType = VK_IMAGE_TYPE_2D;
ImageInfo.extent.width = Width;
ImageInfo.extent.height = Height;
ImageInfo.extent.depth = 1;
ImageInfo.mipLevels = MipMapLevelCount;
ImageInfo.arrayLayers = Depth;
ImageInfo.format = Format;
ImageInfo.tiling = Tiling;
ImageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ImageInfo.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
ImageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
ImageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
if(vkCreateImage(m_VKDevice, &ImageInfo, nullptr, &Image) != VK_SUCCESS)
{
dbg_msg("vulkan", "failed to create image!");
}
VkMemoryRequirements MemRequirements;
vkGetImageMemoryRequirements(m_VKDevice, Image, &MemRequirements);
auto ImageMem = GetImageMemory(MemRequirements.size, MemRequirements.alignment, MemRequirements.memoryTypeBits);
ImageMemory = ImageMem;
vkBindImageMemory(m_VKDevice, Image, ImageMem.m_BufferMem.m_Mem, ImageMem.m_HeapData.m_OffsetToAlign);
}
void ImageBarrier(VkImage &Image, size_t MipMapBase, size_t MipMapCount, size_t LayerBase, size_t LayerCount, VkFormat Format, VkImageLayout OldLayout, VkImageLayout NewLayout)
{
VkCommandBuffer MemCommandBuffer = GetMemoryCommandBuffer();
VkImageMemoryBarrier Barrier{};
Barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
Barrier.oldLayout = OldLayout;
Barrier.newLayout = NewLayout;
Barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
Barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
Barrier.image = Image;
Barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Barrier.subresourceRange.baseMipLevel = MipMapBase;
Barrier.subresourceRange.levelCount = MipMapCount;
Barrier.subresourceRange.baseArrayLayer = LayerBase;
Barrier.subresourceRange.layerCount = LayerCount;
VkPipelineStageFlags SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkPipelineStageFlags DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
if(OldLayout == VK_IMAGE_LAYOUT_UNDEFINED && NewLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
Barrier.srcAccessMask = 0;
Barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if(OldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && NewLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
Barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
Barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
else if(OldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && NewLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
Barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
Barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if(OldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && NewLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR)
{
Barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
Barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
else if(OldLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR && NewLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL)
{
Barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
Barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if(OldLayout == VK_IMAGE_LAYOUT_UNDEFINED && NewLayout == VK_IMAGE_LAYOUT_GENERAL)
{
Barrier.srcAccessMask = 0;
Barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if(OldLayout == VK_IMAGE_LAYOUT_GENERAL && NewLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
Barrier.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT;
Barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else if(OldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && NewLayout == VK_IMAGE_LAYOUT_GENERAL)
{
Barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
Barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
SourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
DestinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
}
else
{
dbg_msg("vulkan", "unsupported layout transition!");
}
vkCmdPipelineBarrier(
MemCommandBuffer,
SourceStage, DestinationStage,
0,
0, nullptr,
0, nullptr,
1, &Barrier);
}
void CopyBufferToImage(VkBuffer Buffer, VkDeviceSize BufferOffset, VkImage Image, int32_t X, int32_t Y, uint32_t Width, uint32_t Height, size_t Depth)
{
VkCommandBuffer CommandBuffer = GetMemoryCommandBuffer();
VkBufferImageCopy Region{};
Region.bufferOffset = BufferOffset;
Region.bufferRowLength = 0;
Region.bufferImageHeight = 0;
Region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
Region.imageSubresource.mipLevel = 0;
Region.imageSubresource.baseArrayLayer = 0;
Region.imageSubresource.layerCount = Depth;
Region.imageOffset = {X, Y, 0};
Region.imageExtent = {
Width,
Height,
1};
vkCmdCopyBufferToImage(CommandBuffer, Buffer, Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &Region);
}
/************************
* BUFFERS
************************/
void CreateBufferObject(size_t BufferIndex, const void *pUploadData, VkDeviceSize BufferDataSize, bool IsOneFrameBuffer)
{
void *pUploadDataTmp = nullptr;
if(pUploadData == nullptr)
{
pUploadDataTmp = malloc(BufferDataSize);
pUploadData = pUploadDataTmp;
}
while(BufferIndex >= m_BufferObjects.size())
{
m_BufferObjects.resize((m_BufferObjects.size() * 2) + 1);
}
auto &BufferObject = m_BufferObjects[BufferIndex];
VkBuffer VertexBuffer;
size_t BufferOffset = 0;
if(!IsOneFrameBuffer)
{
auto StagingBuffer = GetStagingBuffer(pUploadData, BufferDataSize);
auto Mem = GetVertexBuffer(BufferDataSize);
BufferObject.m_BufferObject.m_Mem = Mem;
VertexBuffer = Mem.m_Buffer;
BufferOffset = Mem.m_HeapData.m_OffsetToAlign;
MemoryBarrier(VertexBuffer, Mem.m_HeapData.m_OffsetToAlign, BufferDataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, true);
CopyBuffer(StagingBuffer.m_Buffer, VertexBuffer, StagingBuffer.m_HeapData.m_OffsetToAlign, Mem.m_HeapData.m_OffsetToAlign, BufferDataSize);
MemoryBarrier(VertexBuffer, Mem.m_HeapData.m_OffsetToAlign, BufferDataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
UploadAndFreeStagingMemBlock(StagingBuffer);
}
else
{
SDeviceMemoryBlock VertexBufferMemory;
CreateStreamVertexBuffer(ms_MainThreadIndex, VertexBuffer, VertexBufferMemory, BufferOffset, pUploadData, BufferDataSize);
}
BufferObject.m_IsStreamedBuffer = IsOneFrameBuffer;
BufferObject.m_CurBuffer = VertexBuffer;
BufferObject.m_CurBufferOffset = BufferOffset;
if(pUploadDataTmp != nullptr)
free(pUploadDataTmp);
}
void DeleteBufferObject(size_t BufferIndex)
{
auto &BufferObject = m_BufferObjects[BufferIndex];
if(!BufferObject.m_IsStreamedBuffer)
{
FreeVertexMemBlock(BufferObject.m_BufferObject.m_Mem);
}
BufferObject = {};
}
void CopyBuffer(VkBuffer SrcBuffer, VkBuffer DstBuffer, VkDeviceSize SrcOffset, VkDeviceSize DstOffset, VkDeviceSize CopySize)
{
VkCommandBuffer CommandBuffer = GetMemoryCommandBuffer();
VkBufferCopy CopyRegion{};
CopyRegion.srcOffset = SrcOffset;
CopyRegion.dstOffset = DstOffset;
CopyRegion.size = CopySize;
vkCmdCopyBuffer(CommandBuffer, SrcBuffer, DstBuffer, 1, &CopyRegion);
}
/************************
* RENDER STATES
************************/
void GetStateMatrix(const CCommandBuffer::SState &State, std::array<float, (size_t)4 * 2> &Matrix)
{
Matrix = {
// column 1
2.f / (State.m_ScreenBR.x - State.m_ScreenTL.x),
0,
// column 2
0,
2.f / (State.m_ScreenBR.y - State.m_ScreenTL.y),
// column 3
0,
0,
// column 4
-((State.m_ScreenTL.x + State.m_ScreenBR.x) / (State.m_ScreenBR.x - State.m_ScreenTL.x)),
-((State.m_ScreenTL.y + State.m_ScreenBR.y) / (State.m_ScreenBR.y - State.m_ScreenTL.y)),
};
}
bool GetIsTextured(const CCommandBuffer::SState &State)
{
return State.m_Texture != -1;
}
size_t GetAddressModeIndex(const CCommandBuffer::SState &State)
{
return State.m_WrapMode == CCommandBuffer::WRAP_REPEAT ? VULKAN_BACKEND_ADDRESS_MODE_REPEAT : VULKAN_BACKEND_ADDRESS_MODE_CLAMP_EDGES;
}
size_t GetBlendModeIndex(const CCommandBuffer::SState &State)
{
return State.m_BlendMode == CCommandBuffer::BLEND_ADDITIVE ? VULKAN_BACKEND_BLEND_MODE_ADDITATIVE : (State.m_BlendMode == CCommandBuffer::BLEND_NONE ? VULKAN_BACKEND_BLEND_MODE_NONE : VULKAN_BACKEND_BLEND_MODE_ALPHA);
}
size_t GetDynamicModeIndex(const CCommandBuffer::SState &State)
{
return (State.m_ClipEnable || m_HasDynamicViewport) ? VULKAN_BACKEND_CLIP_MODE_DYNAMIC_SCISSOR_AND_VIEWPORT : VULKAN_BACKEND_CLIP_MODE_NONE;
}
VkPipeline &GetPipeline(SPipelineContainer &Container, bool IsTextured, size_t BlendModeIndex, size_t DynamicIndex)
{
return Container.m_aaaPipelines[BlendModeIndex][DynamicIndex][(size_t)IsTextured];
}
VkPipelineLayout &GetPipeLayout(SPipelineContainer &Container, bool IsTextured, size_t BlendModeIndex, size_t DynamicIndex)
{
return Container.m_aaaPipelineLayouts[BlendModeIndex][DynamicIndex][(size_t)IsTextured];
}
VkPipelineLayout &GetStandardPipeLayout(bool IsLineGeometry, bool IsTextured, size_t BlendModeIndex, size_t DynamicIndex)
{
if(IsLineGeometry)
return GetPipeLayout(m_StandardLinePipeline, IsTextured, BlendModeIndex, DynamicIndex);
else
return GetPipeLayout(m_StandardPipeline, IsTextured, BlendModeIndex, DynamicIndex);
}
VkPipeline &GetStandardPipe(bool IsLineGeometry, bool IsTextured, size_t BlendModeIndex, size_t DynamicIndex)
{
if(IsLineGeometry)
return GetPipeline(m_StandardLinePipeline, IsTextured, BlendModeIndex, DynamicIndex);
else
return GetPipeline(m_StandardPipeline, IsTextured, BlendModeIndex, DynamicIndex);
}
VkPipelineLayout &GetTileLayerPipeLayout(int Type, bool IsTextured, size_t BlendModeIndex, size_t DynamicIndex)
{
if(Type == 0)
return GetPipeLayout(m_TilePipeline, IsTextured, BlendModeIndex, DynamicIndex);
else if(Type == 1)
return GetPipeLayout(m_TileBorderPipeline, IsTextured, BlendModeIndex, DynamicIndex);
else
return GetPipeLayout(m_TileBorderLinePipeline, IsTextured, BlendModeIndex, DynamicIndex);
}
VkPipeline &GetTileLayerPipe(int Type, bool IsTextured, size_t BlendModeIndex, size_t DynamicIndex)
{
if(Type == 0)
return GetPipeline(m_TilePipeline, IsTextured, BlendModeIndex, DynamicIndex);
else if(Type == 1)
return GetPipeline(m_TileBorderPipeline, IsTextured, BlendModeIndex, DynamicIndex);
else
return GetPipeline(m_TileBorderLinePipeline, IsTextured, BlendModeIndex, DynamicIndex);
}
void GetStateIndices(const CCommandBuffer::SState &State, bool &IsTextured, size_t &BlendModeIndex, size_t &DynamicIndex, size_t &AddressModeIndex)
{
IsTextured = GetIsTextured(State);
AddressModeIndex = GetAddressModeIndex(State);
BlendModeIndex = GetBlendModeIndex(State);
DynamicIndex = GetDynamicModeIndex(State);
}
void ExecBufferFillDynamicStates(const CCommandBuffer::SState &State, SRenderCommandExecuteBuffer &ExecBuffer)
{
size_t DynamicStateIndex = GetDynamicModeIndex(State);
if(DynamicStateIndex == VULKAN_BACKEND_CLIP_MODE_DYNAMIC_SCISSOR_AND_VIEWPORT)
{
VkViewport Viewport;
if(m_HasDynamicViewport)
{
Viewport.x = (float)m_DynamicViewportOffset.x;
Viewport.y = (float)m_DynamicViewportOffset.y;
Viewport.width = (float)m_DynamicViewportSize.width;
Viewport.height = (float)m_DynamicViewportSize.height;
Viewport.minDepth = 0.0f;
Viewport.maxDepth = 1.0f;
}
else
{
Viewport.x = 0.0f;
Viewport.y = 0.0f;
Viewport.width = (float)m_VKSwapImgAndViewportExtent.m_Viewport.width;
Viewport.height = (float)m_VKSwapImgAndViewportExtent.m_Viewport.height;
Viewport.minDepth = 0.0f;
Viewport.maxDepth = 1.0f;
}
VkRect2D Scissor;
// convert from OGL to vulkan clip
int32_t ScissorY = (int32_t)m_VKSwapImgAndViewportExtent.m_Viewport.height - ((int32_t)State.m_ClipY + (int32_t)State.m_ClipH);
uint32_t ScissorH = (int32_t)State.m_ClipH;
Scissor.offset = {(int32_t)State.m_ClipX, ScissorY};
Scissor.extent = {(uint32_t)State.m_ClipW, ScissorH};
Viewport.x = clamp(Viewport.x, 0.0f, std::numeric_limits<decltype(Viewport.x)>::max());
Viewport.y = clamp(Viewport.y, 0.0f, std::numeric_limits<decltype(Viewport.y)>::max());
Scissor.offset.x = clamp(Scissor.offset.x, 0, std::numeric_limits<decltype(Scissor.offset.x)>::max());
Scissor.offset.y = clamp(Scissor.offset.y, 0, std::numeric_limits<decltype(Scissor.offset.y)>::max());
ExecBuffer.m_HasDynamicState = true;
ExecBuffer.m_Viewport = Viewport;
ExecBuffer.m_Scissor = Scissor;
}
else
{
ExecBuffer.m_HasDynamicState = false;
}
}
void BindPipeline(size_t RenderThreadIndex, VkCommandBuffer &CommandBuffer, SRenderCommandExecuteBuffer &ExecBuffer, VkPipeline &BindingPipe, const CCommandBuffer::SState &State)
{
if(m_vLastPipeline[RenderThreadIndex] != BindingPipe)
{
vkCmdBindPipeline(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, BindingPipe);
m_vLastPipeline[RenderThreadIndex] = BindingPipe;
}
size_t DynamicStateIndex = GetDynamicModeIndex(State);
if(DynamicStateIndex == VULKAN_BACKEND_CLIP_MODE_DYNAMIC_SCISSOR_AND_VIEWPORT)
{
vkCmdSetViewport(CommandBuffer, 0, 1, &ExecBuffer.m_Viewport);
vkCmdSetScissor(CommandBuffer, 0, 1, &ExecBuffer.m_Scissor);
}
}
/**************************
* RENDERING IMPLEMENTATION
***************************/
void RenderTileLayer_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, size_t DrawCalls, const CCommandBuffer::SState &State, size_t BufferContainerIndex)
{
size_t BufferObjectIndex = (size_t)m_BufferContainers[BufferContainerIndex].m_BufferObjectIndex;
auto &BufferObject = m_BufferObjects[BufferObjectIndex];
ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
bool IsTextured = GetIsTextured(State);
if(IsTextured)
{
auto &DescrSet = m_Textures[State.m_Texture].m_VKStandard3DTexturedDescrSet;
ExecBuffer.m_aDescriptors[0] = DescrSet;
}
ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
ExecBuffer.m_EstimatedRenderCallCount = DrawCalls;
ExecBufferFillDynamicStates(State, ExecBuffer);
}
void RenderTileLayer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SState &State, int Type, const GL_SColorf &Color, const vec2 &Dir, const vec2 &Off, int32_t JumpIndex, size_t IndicesDrawNum, char *const *pIndicesOffsets, const unsigned int *pDrawCount, size_t InstanceCount)
{
std::array<float, (size_t)4 * 2> m;
GetStateMatrix(State, m);
bool IsTextured;
size_t BlendModeIndex;
size_t DynamicIndex;
size_t AddressModeIndex;
GetStateIndices(State, IsTextured, BlendModeIndex, DynamicIndex, AddressModeIndex);
auto &PipeLayout = GetTileLayerPipeLayout(Type, IsTextured, BlendModeIndex, DynamicIndex);
auto &PipeLine = GetTileLayerPipe(Type, IsTextured, BlendModeIndex, DynamicIndex);
auto &CommandBuffer = GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex);
BindPipeline(ExecBuffer.m_ThreadIndex, CommandBuffer, ExecBuffer, PipeLine, State);
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std::array<VkBuffer, 1> aVertexBuffers = {ExecBuffer.m_Buffer};
std::array<VkDeviceSize, 1> aOffsets = {(VkDeviceSize)ExecBuffer.m_BufferOff};
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vkCmdBindVertexBuffers(CommandBuffer, 0, 1, aVertexBuffers.data(), aOffsets.data());
if(IsTextured)
{
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 0, 1, &ExecBuffer.m_aDescriptors[0].m_Descriptor, 0, nullptr);
}
SUniformTileGPosBorder VertexPushConstants;
size_t VertexPushConstantSize = sizeof(SUniformTileGPos);
SUniformTileGVertColor FragPushConstants;
size_t FragPushConstantSize = sizeof(SUniformTileGVertColor);
mem_copy(VertexPushConstants.m_aPos, m.data(), m.size() * sizeof(float));
mem_copy(FragPushConstants.m_aColor, &Color, sizeof(FragPushConstants.m_aColor));
if(Type == 1)
{
mem_copy(&VertexPushConstants.m_Dir, &Dir, sizeof(Dir));
mem_copy(&VertexPushConstants.m_Offset, &Off, sizeof(Off));
VertexPushConstants.m_JumpIndex = JumpIndex;
VertexPushConstantSize = sizeof(SUniformTileGPosBorder);
}
else if(Type == 2)
{
mem_copy(&VertexPushConstants.m_Dir, &Dir, sizeof(Dir));
mem_copy(&VertexPushConstants.m_Offset, &Off, sizeof(Off));
VertexPushConstantSize = sizeof(SUniformTileGPosBorderLine);
}
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, VertexPushConstantSize, &VertexPushConstants);
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformTileGPosBorder) + sizeof(SUniformTileGVertColorAlign), FragPushConstantSize, &FragPushConstants);
size_t DrawCount = (size_t)IndicesDrawNum;
vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, 0, VK_INDEX_TYPE_UINT32);
for(size_t i = 0; i < DrawCount; ++i)
{
VkDeviceSize IndexOffset = (VkDeviceSize)((ptrdiff_t)pIndicesOffsets[i] / sizeof(uint32_t));
vkCmdDrawIndexed(CommandBuffer, static_cast<uint32_t>(pDrawCount[i]), InstanceCount, IndexOffset, 0, 0);
}
}
template<typename TName, bool Is3DTextured>
void RenderStandard(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SState &State, int PrimType, const TName *pVertices, int PrimitiveCount)
{
std::array<float, (size_t)4 * 2> m;
GetStateMatrix(State, m);
bool IsLineGeometry = PrimType == CCommandBuffer::PRIMTYPE_LINES;
bool IsTextured;
size_t BlendModeIndex;
size_t DynamicIndex;
size_t AddressModeIndex;
GetStateIndices(State, IsTextured, BlendModeIndex, DynamicIndex, AddressModeIndex);
auto &PipeLayout = Is3DTextured ? GetPipeLayout(m_Standard3DPipeline, IsTextured, BlendModeIndex, DynamicIndex) : GetStandardPipeLayout(IsLineGeometry, IsTextured, BlendModeIndex, DynamicIndex);
auto &PipeLine = Is3DTextured ? GetPipeline(m_Standard3DPipeline, IsTextured, BlendModeIndex, DynamicIndex) : GetStandardPipe(IsLineGeometry, IsTextured, BlendModeIndex, DynamicIndex);
auto &CommandBuffer = GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex);
BindPipeline(ExecBuffer.m_ThreadIndex, CommandBuffer, ExecBuffer, PipeLine, State);
size_t VertPerPrim = 2;
bool IsIndexed = false;
if(PrimType == CCommandBuffer::PRIMTYPE_QUADS)
{
VertPerPrim = 4;
IsIndexed = true;
}
else if(PrimType == CCommandBuffer::PRIMTYPE_TRIANGLES)
{
VertPerPrim = 3;
}
VkBuffer VKBuffer;
SDeviceMemoryBlock VKBufferMem;
size_t BufferOff = 0;
CreateStreamVertexBuffer(ExecBuffer.m_ThreadIndex, VKBuffer, VKBufferMem, BufferOff, pVertices, VertPerPrim * sizeof(TName) * PrimitiveCount);
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std::array<VkBuffer, 1> aVertexBuffers = {VKBuffer};
std::array<VkDeviceSize, 1> aOffsets = {(VkDeviceSize)BufferOff};
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vkCmdBindVertexBuffers(CommandBuffer, 0, 1, aVertexBuffers.data(), aOffsets.data());
if(IsIndexed)
vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, 0, VK_INDEX_TYPE_UINT32);
if(IsTextured)
{
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 0, 1, &ExecBuffer.m_aDescriptors[0].m_Descriptor, 0, nullptr);
}
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SUniformGPos), m.data());
if(IsIndexed)
vkCmdDrawIndexed(CommandBuffer, static_cast<uint32_t>(PrimitiveCount * 6), 1, 0, 0, 0);
else
vkCmdDraw(CommandBuffer, static_cast<uint32_t>(PrimitiveCount * VertPerPrim), 1, 0, 0);
}
public:
CCommandProcessorFragment_Vulkan()
{
m_Textures.reserve(CCommandBuffer::MAX_TEXTURES);
}
/************************
* VULKAN SETUP CODE
************************/
bool GetVulkanExtensions(SDL_Window *pWindow, std::vector<std::string> &VKExtensions)
{
unsigned int ExtCount = 0;
if(!SDL_Vulkan_GetInstanceExtensions(pWindow, &ExtCount, nullptr))
{
SetError("Could not get instance extensions from SDL.");
return false;
}
std::vector<const char *> ExtensionList(ExtCount);
if(!SDL_Vulkan_GetInstanceExtensions(pWindow, &ExtCount, ExtensionList.data()))
{
SetError("Could not get instance extensions from SDL.");
return false;
}
for(uint32_t i = 0; i < ExtCount; i++)
{
VKExtensions.emplace_back(ExtensionList[i]);
}
return true;
}
std::set<std::string> OurVKLayers()
{
std::set<std::string> OurLayers;
if(g_Config.m_DbgGfx == DEBUG_GFX_MODE_MINIMUM || g_Config.m_DbgGfx == DEBUG_GFX_MODE_ALL)
{
OurLayers.emplace("VK_LAYER_KHRONOS_validation");
// deprecated, but VK_LAYER_KHRONOS_validation was released after vulkan 1.1
OurLayers.emplace("VK_LAYER_LUNARG_standard_validation");
}
return OurLayers;
}
std::set<std::string> OurDeviceExtensions()
{
std::set<std::string> OurExt;
OurExt.emplace(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
return OurExt;
}
std::vector<VkImageUsageFlags> OurImageUsages()
{
std::vector<VkImageUsageFlags> ImgUsages;
ImgUsages.emplace_back(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
ImgUsages.emplace_back(VK_IMAGE_USAGE_TRANSFER_SRC_BIT);
return ImgUsages;
}
bool GetVulkanLayers(std::vector<std::string> &VKLayers)
{
uint32_t LayerCount = 0;
VkResult Res = vkEnumerateInstanceLayerProperties(&LayerCount, NULL);
if(Res != VK_SUCCESS)
{
SetError("Could not get vulkan layers.");
return false;
}
std::vector<VkLayerProperties> VKInstanceLayers(LayerCount);
Res = vkEnumerateInstanceLayerProperties(&LayerCount, VKInstanceLayers.data());
if(Res != VK_SUCCESS)
{
SetError("Could not get vulkan layers.");
return false;
}
std::set<std::string> ReqLayerNames = OurVKLayers();
VKLayers.clear();
for(const auto &LayerName : VKInstanceLayers)
{
auto it = ReqLayerNames.find(std::string(LayerName.layerName));
if(it != ReqLayerNames.end())
{
VKLayers.emplace_back(LayerName.layerName);
}
}
return true;
}
bool CreateVulkanInstance(const std::vector<std::string> &VKLayers, const std::vector<std::string> &VKExtensions, bool TryDebugExtensions)
{
std::vector<const char *> LayersCStr;
LayersCStr.reserve(VKLayers.size());
for(const auto &Layer : VKLayers)
LayersCStr.emplace_back(Layer.c_str());
std::vector<const char *> ExtCStr;
ExtCStr.reserve(VKExtensions.size() + 1);
for(const auto &Ext : VKExtensions)
ExtCStr.emplace_back(Ext.c_str());
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#ifdef VK_EXT_debug_utils
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if(TryDebugExtensions && (g_Config.m_DbgGfx == DEBUG_GFX_MODE_MINIMUM || g_Config.m_DbgGfx == DEBUG_GFX_MODE_ALL))
{
// debug message support
ExtCStr.emplace_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
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#endif
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VkApplicationInfo VKAppInfo = {};
VKAppInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
VKAppInfo.pNext = NULL;
VKAppInfo.pApplicationName = "DDNet";
VKAppInfo.applicationVersion = 1;
VKAppInfo.pEngineName = "DDNet-Vulkan";
VKAppInfo.engineVersion = 1;
VKAppInfo.apiVersion = VK_API_VERSION_1_0;
void *pExt = nullptr;
#if defined(VK_EXT_validation_features) && VK_EXT_VALIDATION_FEATURES_SPEC_VERSION >= 5
VkValidationFeaturesEXT Features = {};
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std::array<VkValidationFeatureEnableEXT, 2> aEnables = {VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT, VK_VALIDATION_FEATURE_ENABLE_BEST_PRACTICES_EXT};
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if(TryDebugExtensions && (g_Config.m_DbgGfx == DEBUG_GFX_MODE_AFFECTS_PERFORMANCE || g_Config.m_DbgGfx == DEBUG_GFX_MODE_ALL))
{
Features.sType = VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT;
Features.enabledValidationFeatureCount = aEnables.size();
Features.pEnabledValidationFeatures = aEnables.data();
pExt = &Features;
}
#endif
VkInstanceCreateInfo VKInstanceInfo = {};
VKInstanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
VKInstanceInfo.pNext = pExt;
VKInstanceInfo.flags = 0;
VKInstanceInfo.pApplicationInfo = &VKAppInfo;
VKInstanceInfo.enabledExtensionCount = static_cast<uint32_t>(ExtCStr.size());
VKInstanceInfo.ppEnabledExtensionNames = ExtCStr.data();
VKInstanceInfo.enabledLayerCount = static_cast<uint32_t>(LayersCStr.size());
VKInstanceInfo.ppEnabledLayerNames = LayersCStr.data();
bool TryAgain = false;
VkResult Res = vkCreateInstance(&VKInstanceInfo, NULL, &m_VKInstance);
const char *pCritErrorMsg = CheckVulkanCriticalError(Res);
if(pCritErrorMsg != nullptr)
{
SetError("Creating instance failed.", pCritErrorMsg);
return false;
}
else if(Res == VK_ERROR_LAYER_NOT_PRESENT || Res == VK_ERROR_EXTENSION_NOT_PRESENT)
TryAgain = true;
if(TryAgain && TryDebugExtensions)
return CreateVulkanInstance(VKLayers, VKExtensions, false);
return true;
}
bool SelectGPU(char *pRendererName, char *pVendorName, char *pVersionName)
{
uint32_t DevicesCount = 0;
vkEnumeratePhysicalDevices(m_VKInstance, &DevicesCount, nullptr);
if(DevicesCount == 0)
{
SetError("No vulkan compatible devices found.");
return false;
}
std::vector<VkPhysicalDevice> DeviceList(DevicesCount);
vkEnumeratePhysicalDevices(m_VKInstance, &DevicesCount, DeviceList.data());
size_t Index = 0;
std::vector<VkPhysicalDeviceProperties> DevicePropList(DeviceList.size());
m_pGPUList->m_GPUs.reserve(DeviceList.size());
size_t FoundDeviceIndex = 0;
size_t AutoGPUIndex = 0;
bool IsAutoGPU = str_comp(g_Config.m_GfxGPUName, "auto") == 0;
for(auto &CurDevice : DeviceList)
{
vkGetPhysicalDeviceProperties(CurDevice, &(DevicePropList[Index]));
auto &DeviceProp = DevicePropList[Index];
STWGraphicGPU::STWGraphicGPUItem NewGPU;
str_copy(NewGPU.m_Name, DeviceProp.deviceName, minimum(sizeof(DeviceProp.deviceName), sizeof(NewGPU.m_Name)));
NewGPU.m_IsDiscreteGPU = DeviceProp.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
m_pGPUList->m_GPUs.push_back(NewGPU);
Index++;
int DevAPIMajor = (int)VK_API_VERSION_MAJOR(DeviceProp.apiVersion);
int DevAPIMinor = (int)VK_API_VERSION_MINOR(DeviceProp.apiVersion);
if((AutoGPUIndex == 0 && DeviceProp.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) && (DevAPIMajor > gs_BackendVulkanMajor || (DevAPIMajor == gs_BackendVulkanMajor && DevAPIMinor >= gs_BackendVulkanMinor)))
{
str_copy(m_pGPUList->m_AutoGPU.m_Name, DeviceProp.deviceName, minimum(sizeof(DeviceProp.deviceName), sizeof(m_pGPUList->m_AutoGPU.m_Name)));
m_pGPUList->m_AutoGPU.m_IsDiscreteGPU = DeviceProp.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
AutoGPUIndex = Index;
}
if(((IsAutoGPU && FoundDeviceIndex == 0 && DeviceProp.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) || str_comp(DeviceProp.deviceName, g_Config.m_GfxGPUName) == 0) && (DevAPIMajor > gs_BackendVulkanMajor || (DevAPIMajor == gs_BackendVulkanMajor && DevAPIMinor >= gs_BackendVulkanMinor)))
{
FoundDeviceIndex = Index;
}
}
if(FoundDeviceIndex == 0)
FoundDeviceIndex = 1;
{
auto &DeviceProp = DevicePropList[FoundDeviceIndex - 1];
int DevAPIMajor = (int)VK_API_VERSION_MAJOR(DeviceProp.apiVersion);
int DevAPIMinor = (int)VK_API_VERSION_MINOR(DeviceProp.apiVersion);
int DevAPIPatch = (int)VK_API_VERSION_PATCH(DeviceProp.apiVersion);
str_copy(pRendererName, DeviceProp.deviceName, gs_GPUInfoStringSize);
const char *pVendorNameStr = NULL;
switch(DeviceProp.vendorID)
{
case 0x1002:
pVendorNameStr = "AMD";
break;
case 0x1010:
pVendorNameStr = "ImgTec";
break;
case 0x106B:
pVendorNameStr = "Apple";
break;
case 0x10DE:
pVendorNameStr = "NVIDIA";
break;
case 0x13B5:
pVendorNameStr = "ARM";
break;
case 0x5143:
pVendorNameStr = "Qualcomm";
break;
case 0x8086:
pVendorNameStr = "INTEL";
break;
case 0x10005:
pVendorNameStr = "Mesa";
break;
default:
dbg_msg("vulkan", "unknown gpu vendor %u", DeviceProp.vendorID);
pVendorNameStr = "unknown";
break;
}
str_copy(pVendorName, pVendorNameStr, gs_GPUInfoStringSize);
str_format(pVersionName, gs_GPUInfoStringSize, "Vulkan %d.%d.%d", DevAPIMajor, DevAPIMinor, DevAPIPatch);
// get important device limits
m_NonCoherentMemAlignment = DeviceProp.limits.nonCoherentAtomSize;
m_OptimalImageCopyMemAlignment = DeviceProp.limits.optimalBufferCopyOffsetAlignment;
m_MaxTextureSize = DeviceProp.limits.maxImageDimension2D;
m_MaxSamplerAnisotropy = DeviceProp.limits.maxSamplerAnisotropy;
m_MinUniformAlign = DeviceProp.limits.minUniformBufferOffsetAlignment;
m_MaxMultiSample = DeviceProp.limits.framebufferColorSampleCounts;
if(IsVerbose())
{
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dbg_msg("vulkan", "device prop: non-coherent align: %" PRIu64 ", optimal image copy align: %" PRIu64 ", max texture size: %u, max sampler anisotropy: %u", (size_t)m_NonCoherentMemAlignment, (size_t)m_OptimalImageCopyMemAlignment, m_MaxTextureSize, m_MaxSamplerAnisotropy);
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dbg_msg("vulkan", "device prop: min uniform align: %u, multi sample: %u", m_MinUniformAlign, (uint32_t)m_MaxMultiSample);
}
}
VkPhysicalDevice CurDevice = DeviceList[FoundDeviceIndex - 1];
uint32_t FamQueueCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(CurDevice, &FamQueueCount, nullptr);
if(FamQueueCount == 0)
{
SetError("No vulkan queue family properties found.");
return false;
}
std::vector<VkQueueFamilyProperties> QueuePropList(FamQueueCount);
vkGetPhysicalDeviceQueueFamilyProperties(CurDevice, &FamQueueCount, QueuePropList.data());
uint32_t QueueNodeIndex = std::numeric_limits<uint32_t>::max();
for(uint32_t i = 0; i < FamQueueCount; i++)
{
if(QueuePropList[i].queueCount > 0 && (QueuePropList[i].queueFlags & VK_QUEUE_GRAPHICS_BIT))
{
QueueNodeIndex = i;
}
/*if(QueuePropList[i].queueCount > 0 && (QueuePropList[i].queueFlags & VK_QUEUE_COMPUTE_BIT))
{
QueueNodeIndex = i;
}*/
}
if(QueueNodeIndex == std::numeric_limits<uint32_t>::max())
{
SetError("No vulkan queue found that matches the requirements: graphics queue");
return false;
}
m_VKGPU = CurDevice;
m_VKGraphicsQueueIndex = QueueNodeIndex;
return true;
}
bool CreateLogicalDevice(const std::vector<std::string> &VKLayers)
{
std::vector<const char *> LayerCNames;
LayerCNames.reserve(VKLayers.size());
for(const auto &Layer : VKLayers)
LayerCNames.emplace_back(Layer.c_str());
uint32_t DevPropCount = 0;
if(vkEnumerateDeviceExtensionProperties(m_VKGPU, NULL, &DevPropCount, NULL) != VK_SUCCESS)
{
SetError("Querying logical device extension propterties failed.");
return false;
}
std::vector<VkExtensionProperties> DevPropList(DevPropCount);
if(vkEnumerateDeviceExtensionProperties(m_VKGPU, NULL, &DevPropCount, DevPropList.data()) != VK_SUCCESS)
{
SetError("Querying logical device extension propterties failed.");
return false;
}
std::vector<const char *> DevPropCNames;
std::set<std::string> OurDevExt = OurDeviceExtensions();
for(const auto &CurExtProp : DevPropList)
{
auto it = OurDevExt.find(std::string(CurExtProp.extensionName));
if(it != OurDevExt.end())
{
DevPropCNames.emplace_back(CurExtProp.extensionName);
}
}
VkDeviceQueueCreateInfo VKQueueCreateInfo;
VKQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
VKQueueCreateInfo.queueFamilyIndex = m_VKGraphicsQueueIndex;
VKQueueCreateInfo.queueCount = 1;
std::vector<float> queue_prio = {1.0f};
VKQueueCreateInfo.pQueuePriorities = queue_prio.data();
VKQueueCreateInfo.pNext = NULL;
VKQueueCreateInfo.flags = 0;
VkDeviceCreateInfo VKCreateInfo;
VKCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
VKCreateInfo.queueCreateInfoCount = 1;
VKCreateInfo.pQueueCreateInfos = &VKQueueCreateInfo;
VKCreateInfo.ppEnabledLayerNames = LayerCNames.data();
VKCreateInfo.enabledLayerCount = static_cast<uint32_t>(LayerCNames.size());
VKCreateInfo.ppEnabledExtensionNames = DevPropCNames.data();
VKCreateInfo.enabledExtensionCount = static_cast<uint32_t>(DevPropCNames.size());
VKCreateInfo.pNext = NULL;
VKCreateInfo.pEnabledFeatures = NULL;
VKCreateInfo.flags = 0;
VkResult res = vkCreateDevice(m_VKGPU, &VKCreateInfo, nullptr, &m_VKDevice);
if(res != VK_SUCCESS)
{
SetError("Logical device could not be created.");
return false;
}
return true;
}
bool CreateSurface(SDL_Window *pWindow)
{
if(!SDL_Vulkan_CreateSurface(pWindow, m_VKInstance, &m_VKPresentSurface))
{
dbg_msg("vulkan", "error from sdl: %s", SDL_GetError());
SetError("Creating a vulkan surface for the SDL window failed.");
return false;
}
VkBool32 IsSupported = false;
vkGetPhysicalDeviceSurfaceSupportKHR(m_VKGPU, m_VKGraphicsQueueIndex, m_VKPresentSurface, &IsSupported);
if(!IsSupported)
{
SetError("The device surface does not support presenting the framebuffer to a screen. (maybe the wrong GPU was selected?)");
return false;
}
return true;
}
void DestroySurface()
{
vkDestroySurfaceKHR(m_VKInstance, m_VKPresentSurface, nullptr);
}
bool GetPresentationMode(VkPresentModeKHR &VKIOMode)
{
uint32_t PresentModeCount = 0;
if(vkGetPhysicalDeviceSurfacePresentModesKHR(m_VKGPU, m_VKPresentSurface, &PresentModeCount, NULL) != VK_SUCCESS)
{
SetError("The device surface presentation modes could not be fetched.");
return false;
}
std::vector<VkPresentModeKHR> PresentModeList(PresentModeCount);
if(vkGetPhysicalDeviceSurfacePresentModesKHR(m_VKGPU, m_VKPresentSurface, &PresentModeCount, PresentModeList.data()) != VK_SUCCESS)
{
SetError("The device surface presentation modes could not be fetched.");
return false;
}
VKIOMode = g_Config.m_GfxVsync ? VK_PRESENT_MODE_FIFO_KHR : VK_PRESENT_MODE_IMMEDIATE_KHR;
for(auto &Mode : PresentModeList)
{
if(Mode == VKIOMode)
return true;
}
dbg_msg("vulkan", "warning: requested presentation mode was not available. falling back to mailbox / fifo relaxed.");
VKIOMode = g_Config.m_GfxVsync ? VK_PRESENT_MODE_FIFO_RELAXED_KHR : VK_PRESENT_MODE_MAILBOX_KHR;
for(auto &Mode : PresentModeList)
{
if(Mode == VKIOMode)
return true;
}
dbg_msg("vulkan", "warning: requested presentation mode was not available. using first available.");
if(PresentModeCount > 0)
VKIOMode = PresentModeList[0];
return true;
}
bool GetSurfaceProperties(VkSurfaceCapabilitiesKHR &VKSurfCapabilities)
{
if(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_VKGPU, m_VKPresentSurface, &VKSurfCapabilities) != VK_SUCCESS)
{
SetError("The device surface capabilities could not be fetched.");
return false;
}
return true;
}
uint32_t GetNumberOfSwapImages(const VkSurfaceCapabilitiesKHR &VKCapabilities)
{
uint32_t ImgNumber = VKCapabilities.minImageCount + 1;
if(IsVerbose())
{
dbg_msg("vulkan", "minimal swap image count %u", VKCapabilities.minImageCount);
}
return (VKCapabilities.maxImageCount > 0 && ImgNumber > VKCapabilities.maxImageCount) ? VKCapabilities.maxImageCount : ImgNumber;
}
SSwapImgViewportExtent GetSwapImageSize(const VkSurfaceCapabilitiesKHR &VKCapabilities)
{
VkExtent2D RetSize = {m_CanvasWidth, m_CanvasHeight};
if(VKCapabilities.currentExtent.width == std::numeric_limits<uint32_t>::max())
{
RetSize.width = clamp<uint32_t>(RetSize.width, VKCapabilities.minImageExtent.width, VKCapabilities.maxImageExtent.width);
RetSize.height = clamp<uint32_t>(RetSize.height, VKCapabilities.minImageExtent.height, VKCapabilities.maxImageExtent.height);
}
else
{
RetSize = VKCapabilities.currentExtent;
}
VkExtent2D AutoViewportExtent = RetSize;
// keep this in sync with graphics_threaded AdjustViewport's check
if(AutoViewportExtent.height > 4 * AutoViewportExtent.width / 5)
AutoViewportExtent.height = 4 * AutoViewportExtent.width / 5;
return {RetSize, AutoViewportExtent};
}
bool GetImageUsage(const VkSurfaceCapabilitiesKHR &VKCapabilities, VkImageUsageFlags &VKOutUsage)
{
std::vector<VkImageUsageFlags> OurImgUsages = OurImageUsages();
if(OurImgUsages.empty())
{
SetError("Framebuffer image attachment types not supported.");
return false;
}
VKOutUsage = OurImgUsages[0];
for(const auto &ImgUsage : OurImgUsages)
{
VkImageUsageFlags ImgUsageFlags = ImgUsage & VKCapabilities.supportedUsageFlags;
if(ImgUsageFlags != ImgUsage)
{
SetError("Framebuffer image attachment types not supported.");
return false;
}
VKOutUsage = (VKOutUsage | ImgUsage);
}
return true;
}
VkSurfaceTransformFlagBitsKHR GetTransform(const VkSurfaceCapabilitiesKHR &VKCapabilities)
{
if(VKCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR)
return VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
return VKCapabilities.currentTransform;
}
bool GetFormat()
{
uint32_t SurfFormats = 0;
VkResult Res = vkGetPhysicalDeviceSurfaceFormatsKHR(m_VKGPU, m_VKPresentSurface, &SurfFormats, nullptr);
if(Res != VK_SUCCESS && Res != VK_INCOMPLETE)
{
SetError("The device surface format fetching failed.");
return false;
}
std::vector<VkSurfaceFormatKHR> SurfFormatList(SurfFormats);
Res = vkGetPhysicalDeviceSurfaceFormatsKHR(m_VKGPU, m_VKPresentSurface, &SurfFormats, SurfFormatList.data());
if(Res != VK_SUCCESS && Res != VK_INCOMPLETE)
{
SetError("The device surface format fetching failed.");
return false;
}
if(Res == VK_INCOMPLETE)
{
dbg_msg("vulkan", "warning: not all surface formats are requestable with your current settings.");
}
if(SurfFormatList.size() == 1 && SurfFormatList[0].format == VK_FORMAT_UNDEFINED)
{
m_VKSurfFormat.format = VK_FORMAT_B8G8R8A8_UNORM;
m_VKSurfFormat.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
dbg_msg("vulkan", "warning: surface format was undefined. This can potentially cause bugs.");
return true;
}
for(const auto &FindFormat : SurfFormatList)
{
if(FindFormat.format == VK_FORMAT_B8G8R8A8_UNORM && FindFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
{
m_VKSurfFormat = FindFormat;
return true;
}
else if(FindFormat.format == VK_FORMAT_R8G8B8A8_UNORM && FindFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
{
m_VKSurfFormat = FindFormat;
return true;
}
}
dbg_msg("vulkan", "warning: surface format was not RGBA(or variants of it). This can potentially cause weird looking images(too bright etc.).");
m_VKSurfFormat = SurfFormatList[0];
return true;
}
bool CreateSwapChain(VkSwapchainKHR &OldSwapChain)
{
VkSurfaceCapabilitiesKHR VKSurfCap;
if(!GetSurfaceProperties(VKSurfCap))
return false;
VkPresentModeKHR PresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
if(!GetPresentationMode(PresentMode))
return false;
uint32_t SwapImgCount = GetNumberOfSwapImages(VKSurfCap);
m_VKSwapImgAndViewportExtent = GetSwapImageSize(VKSurfCap);
VkImageUsageFlags UsageFlags;
if(!GetImageUsage(VKSurfCap, UsageFlags))
return false;
VkSurfaceTransformFlagBitsKHR TransformFlagBits = GetTransform(VKSurfCap);
if(!GetFormat())
return false;
OldSwapChain = m_VKSwapChain;
VkSwapchainCreateInfoKHR SwapInfo;
SwapInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
SwapInfo.pNext = nullptr;
SwapInfo.flags = 0;
SwapInfo.surface = m_VKPresentSurface;
SwapInfo.minImageCount = SwapImgCount;
SwapInfo.imageFormat = m_VKSurfFormat.format;
SwapInfo.imageColorSpace = m_VKSurfFormat.colorSpace;
SwapInfo.imageExtent = m_VKSwapImgAndViewportExtent.m_SwapImg;
SwapInfo.imageArrayLayers = 1;
SwapInfo.imageUsage = UsageFlags;
SwapInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
SwapInfo.queueFamilyIndexCount = 0;
SwapInfo.pQueueFamilyIndices = nullptr;
SwapInfo.preTransform = TransformFlagBits;
SwapInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
SwapInfo.presentMode = PresentMode;
SwapInfo.clipped = true;
SwapInfo.oldSwapchain = OldSwapChain;
m_VKSwapChain = VK_NULL_HANDLE;
VkResult SwapchainCreateRes = vkCreateSwapchainKHR(m_VKDevice, &SwapInfo, nullptr, &m_VKSwapChain);
const char *pCritErrorMsg = CheckVulkanCriticalError(SwapchainCreateRes);
if(pCritErrorMsg != nullptr)
{
SetError("Creating the swap chain failed.", pCritErrorMsg);
return false;
}
else if(SwapchainCreateRes == VK_ERROR_NATIVE_WINDOW_IN_USE_KHR)
return false;
return true;
}
void DestroySwapChain(bool ForceDestroy)
{
if(ForceDestroy)
{
vkDestroySwapchainKHR(m_VKDevice, m_VKSwapChain, nullptr);
m_VKSwapChain = VK_NULL_HANDLE;
}
}
bool GetSwapChainImageHandles()
{
uint32_t ImgCount = 0;
VkResult res = vkGetSwapchainImagesKHR(m_VKDevice, m_VKSwapChain, &ImgCount, nullptr);
if(res != VK_SUCCESS)
{
SetError("Could not get swap chain images.");
return false;
}
m_SwapChainImageCount = ImgCount;
m_SwapChainImages.resize(ImgCount);
if(vkGetSwapchainImagesKHR(m_VKDevice, m_VKSwapChain, &ImgCount, m_SwapChainImages.data()) != VK_SUCCESS)
{
SetError("Could not get swap chain images.");
return false;
}
return true;
}
void ClearSwapChainImageHandles()
{
m_SwapChainImages.clear();
}
void GetDeviceQueue()
{
vkGetDeviceQueue(m_VKDevice, m_VKGraphicsQueueIndex, 0, &m_VKGraphicsQueue);
vkGetDeviceQueue(m_VKDevice, m_VKGraphicsQueueIndex, 0, &m_VKPresentQueue);
}
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#ifdef VK_EXT_debug_utils
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static VKAPI_ATTR VkBool32 VKAPI_CALL VKDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT MessageSeverity, VkDebugUtilsMessageTypeFlagsEXT MessageType, const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData, void *pUserData)
{
if((MessageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) != 0)
{
dbg_msg("vulkan_debug", "validation error: %s", pCallbackData->pMessage);
}
else
{
dbg_msg("vulkan_debug", "%s", pCallbackData->pMessage);
}
return VK_FALSE;
}
VkResult CreateDebugUtilsMessengerEXT(const VkDebugUtilsMessengerCreateInfoEXT *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkDebugUtilsMessengerEXT *pDebugMessenger)
{
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_VKInstance, "vkCreateDebugUtilsMessengerEXT");
if(func != nullptr)
{
return func(m_VKInstance, pCreateInfo, pAllocator, pDebugMessenger);
}
else
{
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
void DestroyDebugUtilsMessengerEXT(VkDebugUtilsMessengerEXT &DebugMessenger)
{
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(m_VKInstance, "vkDestroyDebugUtilsMessengerEXT");
if(func != nullptr)
{
func(m_VKInstance, DebugMessenger, nullptr);
}
}
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#endif
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void SetupDebugCallback()
{
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#ifdef VK_EXT_debug_utils
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VkDebugUtilsMessengerCreateInfoEXT CreateInfo = {};
CreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
CreateInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
CreateInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; // | VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT <- too annoying
CreateInfo.pfnUserCallback = VKDebugCallback;
if(CreateDebugUtilsMessengerEXT(&CreateInfo, nullptr, &m_DebugMessenger) != VK_SUCCESS)
{
m_DebugMessenger = VK_NULL_HANDLE;
dbg_msg("vulkan", "didn't find vulkan debug layer.");
}
else
{
dbg_msg("vulkan", "enabled vulkan debug context.");
}
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#endif
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}
void UnregisterDebugCallback()
{
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#ifdef VK_EXT_debug_utils
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if(m_DebugMessenger != VK_NULL_HANDLE)
DestroyDebugUtilsMessengerEXT(m_DebugMessenger);
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#endif
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}
bool CreateImageViews()
{
m_SwapChainImageViewList.resize(m_SwapChainImageCount);
for(size_t i = 0; i < m_SwapChainImageCount; i++)
{
VkImageViewCreateInfo CreateInfo{};
CreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
CreateInfo.image = m_SwapChainImages[i];
CreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
CreateInfo.format = m_VKSurfFormat.format;
CreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
CreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
CreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
CreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
CreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
CreateInfo.subresourceRange.baseMipLevel = 0;
CreateInfo.subresourceRange.levelCount = 1;
CreateInfo.subresourceRange.baseArrayLayer = 0;
CreateInfo.subresourceRange.layerCount = 1;
if(vkCreateImageView(m_VKDevice, &CreateInfo, nullptr, &m_SwapChainImageViewList[i]) != VK_SUCCESS)
{
SetError("Could not create image views for the swap chain framebuffers.");
return false;
}
}
return true;
}
void DestroyImageViews()
{
for(auto &ImageView : m_SwapChainImageViewList)
{
vkDestroyImageView(m_VKDevice, ImageView, nullptr);
}
m_SwapChainImageViewList.clear();
}
bool CreateRenderPass(bool ClearAttachs)
{
VkAttachmentDescription ColorAttachment{};
ColorAttachment.format = m_VKSurfFormat.format;
ColorAttachment.samples = GetSampleCount();
ColorAttachment.loadOp = ClearAttachs ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
ColorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
ColorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
ColorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
ColorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
ColorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference ColorAttachmentRef{};
ColorAttachmentRef.attachment = 0;
ColorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription Subpass{};
Subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
Subpass.colorAttachmentCount = 1;
Subpass.pColorAttachments = &ColorAttachmentRef;
VkSubpassDependency Dependency{};
Dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
Dependency.dstSubpass = 0;
Dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
Dependency.srcAccessMask = 0;
Dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
Dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo CreateRenderPassInfo{};
CreateRenderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
CreateRenderPassInfo.attachmentCount = 1;
CreateRenderPassInfo.pAttachments = &ColorAttachment;
CreateRenderPassInfo.subpassCount = 1;
CreateRenderPassInfo.pSubpasses = &Subpass;
CreateRenderPassInfo.dependencyCount = 1;
CreateRenderPassInfo.pDependencies = &Dependency;
if(vkCreateRenderPass(m_VKDevice, &CreateRenderPassInfo, nullptr, &m_VKRenderPass) != VK_SUCCESS)
{
SetError("Creating the render pass failed.");
return false;
}
return true;
}
void DestroyRenderPass()
{
vkDestroyRenderPass(m_VKDevice, m_VKRenderPass, nullptr);
}
bool CreateFramebuffers()
{
m_FramebufferList.resize(m_SwapChainImageCount);
for(size_t i = 0; i < m_SwapChainImageCount; i++)
{
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std::array<VkImageView, 1> aAttachments = {m_SwapChainImageViewList[i]};
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VkFramebufferCreateInfo FramebufferInfo{};
FramebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
FramebufferInfo.renderPass = m_VKRenderPass;
FramebufferInfo.attachmentCount = aAttachments.size();
FramebufferInfo.pAttachments = aAttachments.data();
FramebufferInfo.width = m_VKSwapImgAndViewportExtent.m_SwapImg.width;
FramebufferInfo.height = m_VKSwapImgAndViewportExtent.m_SwapImg.height;
FramebufferInfo.layers = 1;
if(vkCreateFramebuffer(m_VKDevice, &FramebufferInfo, nullptr, &m_FramebufferList[i]) != VK_SUCCESS)
{
SetError("Creating the framebuffers failed.");
return false;
}
}
return true;
}
void DestroyFramebuffers()
{
for(auto &FrameBuffer : m_FramebufferList)
{
vkDestroyFramebuffer(m_VKDevice, FrameBuffer, nullptr);
}
m_FramebufferList.clear();
}
bool CreateShaderModule(const std::vector<uint8_t> &Code, VkShaderModule &ShaderModule)
{
VkShaderModuleCreateInfo CreateInfo{};
CreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
CreateInfo.codeSize = Code.size();
CreateInfo.pCode = (const uint32_t *)(Code.data());
if(vkCreateShaderModule(m_VKDevice, &CreateInfo, nullptr, &ShaderModule) != VK_SUCCESS)
{
SetError("Shader module was not created.");
return false;
}
return true;
}
bool CreateDescriptorSetLayouts()
{
VkDescriptorSetLayoutBinding SamplerLayoutBinding{};
SamplerLayoutBinding.binding = 0;
SamplerLayoutBinding.descriptorCount = 1;
SamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
SamplerLayoutBinding.pImmutableSamplers = nullptr;
SamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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std::array<VkDescriptorSetLayoutBinding, 1> aBindings = {SamplerLayoutBinding};
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VkDescriptorSetLayoutCreateInfo LayoutInfo{};
LayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
LayoutInfo.bindingCount = aBindings.size();
LayoutInfo.pBindings = aBindings.data();
if(vkCreateDescriptorSetLayout(m_VKDevice, &LayoutInfo, nullptr, &m_StandardTexturedDescriptorSetLayout) != VK_SUCCESS)
{
SetError("Creating descriptor layout failed.");
return false;
}
if(vkCreateDescriptorSetLayout(m_VKDevice, &LayoutInfo, nullptr, &m_Standard3DTexturedDescriptorSetLayout) != VK_SUCCESS)
{
SetError("Creating descriptor layout failed.");
return false;
}
return true;
}
void DestroyDescriptorSetLayouts()
{
vkDestroyDescriptorSetLayout(m_VKDevice, m_StandardTexturedDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(m_VKDevice, m_Standard3DTexturedDescriptorSetLayout, nullptr);
}
bool LoadShader(const char *pFileName, std::vector<uint8_t> *&pShaderData)
{
auto it = m_ShaderFiles.find(pFileName);
if(it == m_ShaderFiles.end())
{
auto *pShaderCodeFile = m_pStorage->OpenFile(pFileName, IOFLAG_READ, IStorage::TYPE_ALL);
std::vector<uint8_t> ShaderBuff;
if(pShaderCodeFile)
{
long FileSize = io_length(pShaderCodeFile);
ShaderBuff.resize(FileSize);
io_read(pShaderCodeFile, ShaderBuff.data(), FileSize);
io_close(pShaderCodeFile);
}
else
return false;
it = m_ShaderFiles.insert({pFileName, {std::move(ShaderBuff)}}).first;
}
pShaderData = &it->second.m_Binary;
return true;
}
bool CreateShaders(const char *pVertName, const char *pFragName, VkPipelineShaderStageCreateInfo (&aShaderStages)[2], SShaderModule &ShaderModule)
{
bool ShaderLoaded = true;
std::vector<uint8_t> *pVertBuff;
std::vector<uint8_t> *pFragBuff;
ShaderLoaded &= LoadShader(pVertName, pVertBuff);
ShaderLoaded &= LoadShader(pFragName, pFragBuff);
ShaderModule.m_VKDevice = m_VKDevice;
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if(!ShaderLoaded)
{
SetError("A shader file could not load correctly");
return false;
}
if(!CreateShaderModule(*pVertBuff, ShaderModule.m_VertShaderModule))
return false;
if(!CreateShaderModule(*pFragBuff, ShaderModule.m_FragShaderModule))
return false;
VkPipelineShaderStageCreateInfo &VertShaderStageInfo = aShaderStages[0];
VertShaderStageInfo = {};
VertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
VertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
VertShaderStageInfo.module = ShaderModule.m_VertShaderModule;
VertShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo &FragShaderStageInfo = aShaderStages[1];
FragShaderStageInfo = {};
FragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
FragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
FragShaderStageInfo.module = ShaderModule.m_FragShaderModule;
FragShaderStageInfo.pName = "main";
return true;
}
bool GetStandardPipelineInfo(VkPipelineInputAssemblyStateCreateInfo &InputAssembly,
VkViewport &Viewport,
VkRect2D &Scissor,
VkPipelineViewportStateCreateInfo &ViewportState,
VkPipelineRasterizationStateCreateInfo &Rasterizer,
VkPipelineMultisampleStateCreateInfo &Multisampling,
VkPipelineColorBlendAttachmentState &ColorBlendAttachment,
VkPipelineColorBlendStateCreateInfo &ColorBlending)
{
InputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
InputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
InputAssembly.primitiveRestartEnable = VK_FALSE;
Viewport.x = 0.0f;
Viewport.y = 0.0f;
Viewport.width = (float)m_VKSwapImgAndViewportExtent.m_Viewport.width;
Viewport.height = (float)m_VKSwapImgAndViewportExtent.m_Viewport.height;
Viewport.minDepth = 0.0f;
Viewport.maxDepth = 1.0f;
Scissor.offset = {0, 0};
Scissor.extent = m_VKSwapImgAndViewportExtent.m_Viewport;
ViewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
ViewportState.viewportCount = 1;
ViewportState.pViewports = &Viewport;
ViewportState.scissorCount = 1;
ViewportState.pScissors = &Scissor;
Rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
Rasterizer.depthClampEnable = VK_FALSE;
Rasterizer.rasterizerDiscardEnable = VK_FALSE;
Rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
Rasterizer.lineWidth = 1.0f;
Rasterizer.cullMode = VK_CULL_MODE_NONE;
Rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
Rasterizer.depthBiasEnable = VK_FALSE;
Multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
Multisampling.sampleShadingEnable = VK_FALSE;
Multisampling.rasterizationSamples = GetSampleCount();
ColorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
ColorBlendAttachment.blendEnable = VK_TRUE;
ColorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
ColorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
ColorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD;
ColorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
ColorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
ColorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD;
ColorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
ColorBlending.logicOpEnable = VK_FALSE;
ColorBlending.logicOp = VK_LOGIC_OP_COPY;
ColorBlending.attachmentCount = 1;
ColorBlending.pAttachments = &ColorBlendAttachment;
ColorBlending.blendConstants[0] = 0.0f;
ColorBlending.blendConstants[1] = 0.0f;
ColorBlending.blendConstants[2] = 0.0f;
ColorBlending.blendConstants[3] = 0.0f;
return true;
}
template<bool ForceRequireDescriptors, size_t ArraySize, size_t DescrArraySize, size_t PushArraySize>
bool CreateGraphicsPipeline(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, uint32_t Stride, std::array<VkVertexInputAttributeDescription, ArraySize> &aInputAttr,
std::array<VkDescriptorSetLayout, DescrArraySize> &aSetLayouts, std::array<VkPushConstantRange, PushArraySize> &aPushConstants, EVulkanBackendTextureModes TexMode,
EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode, bool IsLinePrim = false)
{
VkPipelineShaderStageCreateInfo aShaderStages[2];
SShaderModule Module;
if(!CreateShaders(pVertName, pFragName, aShaderStages, Module))
return false;
bool HasSampler = TexMode == VULKAN_BACKEND_TEXTURE_MODE_TEXTURED;
VkPipelineVertexInputStateCreateInfo VertexInputInfo{};
VertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkVertexInputBindingDescription BindingDescription{};
BindingDescription.binding = 0;
BindingDescription.stride = Stride;
BindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VertexInputInfo.vertexBindingDescriptionCount = 1;
VertexInputInfo.vertexAttributeDescriptionCount = aInputAttr.size();
VertexInputInfo.pVertexBindingDescriptions = &BindingDescription;
VertexInputInfo.pVertexAttributeDescriptions = aInputAttr.data();
VkPipelineInputAssemblyStateCreateInfo InputAssembly{};
VkViewport Viewport{};
VkRect2D Scissor{};
VkPipelineViewportStateCreateInfo ViewportState{};
VkPipelineRasterizationStateCreateInfo Rasterizer{};
VkPipelineMultisampleStateCreateInfo Multisampling{};
VkPipelineColorBlendAttachmentState ColorBlendAttachment{};
VkPipelineColorBlendStateCreateInfo ColorBlending{};
GetStandardPipelineInfo(InputAssembly, Viewport, Scissor, ViewportState, Rasterizer, Multisampling, ColorBlendAttachment, ColorBlending);
InputAssembly.topology = IsLinePrim ? VK_PRIMITIVE_TOPOLOGY_LINE_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkPipelineLayoutCreateInfo PipelineLayoutInfo{};
PipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
PipelineLayoutInfo.setLayoutCount = (HasSampler || ForceRequireDescriptors) ? aSetLayouts.size() : 0;
PipelineLayoutInfo.pSetLayouts = (HasSampler || ForceRequireDescriptors) && !aSetLayouts.empty() ? aSetLayouts.data() : nullptr;
PipelineLayoutInfo.pushConstantRangeCount = aPushConstants.size();
PipelineLayoutInfo.pPushConstantRanges = !aPushConstants.empty() ? aPushConstants.data() : nullptr;
VkPipelineLayout &PipeLayout = GetPipeLayout(PipeContainer, HasSampler, size_t(BlendMode), size_t(DynamicMode));
VkPipeline &Pipeline = GetPipeline(PipeContainer, HasSampler, size_t(BlendMode), size_t(DynamicMode));
if(vkCreatePipelineLayout(m_VKDevice, &PipelineLayoutInfo, nullptr, &PipeLayout) != VK_SUCCESS)
{
SetError("Creating pipeline layout failed.");
return false;
}
VkGraphicsPipelineCreateInfo PipelineInfo{};
PipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
PipelineInfo.stageCount = 2;
PipelineInfo.pStages = aShaderStages;
PipelineInfo.pVertexInputState = &VertexInputInfo;
PipelineInfo.pInputAssemblyState = &InputAssembly;
PipelineInfo.pViewportState = &ViewportState;
PipelineInfo.pRasterizationState = &Rasterizer;
PipelineInfo.pMultisampleState = &Multisampling;
PipelineInfo.pColorBlendState = &ColorBlending;
PipelineInfo.layout = PipeLayout;
PipelineInfo.renderPass = m_VKRenderPass;
PipelineInfo.subpass = 0;
PipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
std::array<VkDynamicState, 2> aDynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo DynamicStateCreate{};
DynamicStateCreate.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
DynamicStateCreate.dynamicStateCount = aDynamicStates.size();
DynamicStateCreate.pDynamicStates = aDynamicStates.data();
if(DynamicMode == VULKAN_BACKEND_CLIP_MODE_DYNAMIC_SCISSOR_AND_VIEWPORT)
{
PipelineInfo.pDynamicState = &DynamicStateCreate;
}
if(vkCreateGraphicsPipelines(m_VKDevice, VK_NULL_HANDLE, 1, &PipelineInfo, nullptr, &Pipeline) != VK_SUCCESS)
{
SetError("Creating the graphic pipeline failed.");
return false;
}
return true;
}
bool CreateStandardGraphicsPipelineImpl(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode, bool IsLinePrim)
{
std::array<VkVertexInputAttributeDescription, 3> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 2};
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * (2 + 2)};
std::array<VkDescriptorSetLayout, 1> aSetLayouts = {m_StandardTexturedDescriptorSetLayout};
std::array<VkPushConstantRange, 1> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SUniformGPos)};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, sizeof(float) * (2 + 2) + sizeof(uint8_t) * 4, aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode, IsLinePrim);
}
bool CreateStandardGraphicsPipeline(const char *pVertName, const char *pFragName, bool HasSampler, bool IsLinePipe)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = HasSampler ? VULKAN_BACKEND_TEXTURE_MODE_TEXTURED : VULKAN_BACKEND_TEXTURE_MODE_NOT_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateStandardGraphicsPipelineImpl(pVertName, pFragName, IsLinePipe ? m_StandardLinePipeline : m_StandardPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j), IsLinePipe);
}
}
return Ret;
}
bool CreateStandard3DGraphicsPipelineImpl(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, 3> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * 2};
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 2 + sizeof(uint8_t) * 4};
std::array<VkDescriptorSetLayout, 1> aSetLayouts = {m_Standard3DTexturedDescriptorSetLayout};
std::array<VkPushConstantRange, 1> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SUniformGPos)};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, sizeof(float) * 2 + sizeof(uint8_t) * 4 + sizeof(float) * 3, aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
bool CreateStandard3DGraphicsPipeline(const char *pVertName, const char *pFragName, bool HasSampler)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = HasSampler ? VULKAN_BACKEND_TEXTURE_MODE_TEXTURED : VULKAN_BACKEND_TEXTURE_MODE_NOT_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateStandard3DGraphicsPipelineImpl(pVertName, pFragName, m_Standard3DPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
bool CreateTextDescriptorSetLayout()
{
VkDescriptorSetLayoutBinding SamplerLayoutBinding{};
SamplerLayoutBinding.binding = 0;
SamplerLayoutBinding.descriptorCount = 1;
SamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
SamplerLayoutBinding.pImmutableSamplers = nullptr;
SamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
auto SamplerLayoutBinding2 = SamplerLayoutBinding;
SamplerLayoutBinding2.binding = 1;
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std::array<VkDescriptorSetLayoutBinding, 2> aBindings = {SamplerLayoutBinding, SamplerLayoutBinding2};
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VkDescriptorSetLayoutCreateInfo LayoutInfo{};
LayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
LayoutInfo.bindingCount = aBindings.size();
LayoutInfo.pBindings = aBindings.data();
if(vkCreateDescriptorSetLayout(m_VKDevice, &LayoutInfo, nullptr, &m_TextDescriptorSetLayout) != VK_SUCCESS)
{
SetError("Creating descriptor layout failed.");
return false;
}
return true;
}
void DestroyTextDescriptorSetLayout()
{
vkDestroyDescriptorSetLayout(m_VKDevice, m_TextDescriptorSetLayout, nullptr);
}
bool CreateTextGraphicsPipelineImpl(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, 3> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 2};
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * (2 + 2)};
std::array<VkDescriptorSetLayout, 1> aSetLayouts = {m_TextDescriptorSetLayout};
std::array<VkPushConstantRange, 2> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SUniformGTextPos)};
aPushConstants[1] = {VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformGTextPos) + sizeof(SUniformTextGFragmentOffset), sizeof(SUniformTextGFragmentConstants)};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, sizeof(float) * (2 + 2) + sizeof(uint8_t) * 4, aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
bool CreateTextGraphicsPipeline(const char *pVertName, const char *pFragName)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = VULKAN_BACKEND_TEXTURE_MODE_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateTextGraphicsPipelineImpl(pVertName, pFragName, m_TextPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
template<bool HasSampler>
bool CreateTileGraphicsPipelineImpl(const char *pVertName, const char *pFragName, int Type, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, HasSampler ? 2 : 1> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32_SFLOAT, 0};
if(HasSampler)
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 2};
std::array<VkDescriptorSetLayout, 1> aSetLayouts;
aSetLayouts[0] = m_Standard3DTexturedDescriptorSetLayout;
uint32_t VertPushConstantSize = sizeof(SUniformTileGPos);
if(Type == 1)
VertPushConstantSize = sizeof(SUniformTileGPosBorder);
else if(Type == 2)
VertPushConstantSize = sizeof(SUniformTileGPosBorderLine);
uint32_t FragPushConstantSize = sizeof(SUniformTileGVertColor);
std::array<VkPushConstantRange, 2> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, VertPushConstantSize};
aPushConstants[1] = {VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformTileGPosBorder) + sizeof(SUniformTileGVertColorAlign), FragPushConstantSize};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, HasSampler ? (sizeof(float) * (2 + 3)) : (sizeof(float) * 2), aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
template<bool HasSampler>
bool CreateTileGraphicsPipeline(const char *pVertName, const char *pFragName, int Type)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = HasSampler ? VULKAN_BACKEND_TEXTURE_MODE_TEXTURED : VULKAN_BACKEND_TEXTURE_MODE_NOT_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateTileGraphicsPipelineImpl<HasSampler>(pVertName, pFragName, Type, Type == 0 ? m_TilePipeline : (Type == 1 ? m_TileBorderPipeline : m_TileBorderLinePipeline), TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
bool CreatePrimExGraphicsPipelineImpl(const char *pVertName, const char *pFragName, bool Rotationless, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, 3> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 2};
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * (2 + 2)};
std::array<VkDescriptorSetLayout, 1> aSetLayouts;
aSetLayouts[0] = m_StandardTexturedDescriptorSetLayout;
uint32_t VertPushConstantSize = sizeof(SUniformPrimExGPos);
if(Rotationless)
VertPushConstantSize = sizeof(SUniformPrimExGPosRotationless);
uint32_t FragPushConstantSize = sizeof(SUniformPrimExGVertColor);
std::array<VkPushConstantRange, 2> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, VertPushConstantSize};
aPushConstants[1] = {VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformPrimExGPos) + sizeof(SUniformPrimExGVertColorAlign), FragPushConstantSize};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, sizeof(float) * (2 + 2) + sizeof(uint8_t) * 4, aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
bool CreatePrimExGraphicsPipeline(const char *pVertName, const char *pFragName, bool HasSampler, bool Rotationless)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = HasSampler ? VULKAN_BACKEND_TEXTURE_MODE_TEXTURED : VULKAN_BACKEND_TEXTURE_MODE_NOT_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreatePrimExGraphicsPipelineImpl(pVertName, pFragName, Rotationless, Rotationless ? m_PrimExRotationlessPipeline : m_PrimExPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
bool CreateUniformDescriptorSetLayout(VkDescriptorSetLayout &SetLayout, VkShaderStageFlags StageFlags)
{
VkDescriptorSetLayoutBinding SamplerLayoutBinding{};
SamplerLayoutBinding.binding = 1;
SamplerLayoutBinding.descriptorCount = 1;
SamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
SamplerLayoutBinding.pImmutableSamplers = nullptr;
SamplerLayoutBinding.stageFlags = StageFlags;
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std::array<VkDescriptorSetLayoutBinding, 1> aBindings = {SamplerLayoutBinding};
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VkDescriptorSetLayoutCreateInfo LayoutInfo{};
LayoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
LayoutInfo.bindingCount = aBindings.size();
LayoutInfo.pBindings = aBindings.data();
if(vkCreateDescriptorSetLayout(m_VKDevice, &LayoutInfo, nullptr, &SetLayout) != VK_SUCCESS)
{
SetError("Creating descriptor layout failed.");
return false;
}
return true;
}
bool CreateSpriteMultiUniformDescriptorSetLayout()
{
return CreateUniformDescriptorSetLayout(m_SpriteMultiUniformDescriptorSetLayout, VK_SHADER_STAGE_VERTEX_BIT);
}
bool CreateQuadUniformDescriptorSetLayout()
{
return CreateUniformDescriptorSetLayout(m_QuadUniformDescriptorSetLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
}
void DestroyUniformDescriptorSetLayouts()
{
vkDestroyDescriptorSetLayout(m_VKDevice, m_QuadUniformDescriptorSetLayout, nullptr);
vkDestroyDescriptorSetLayout(m_VKDevice, m_SpriteMultiUniformDescriptorSetLayout, nullptr);
}
bool CreateUniformDescriptorSets(size_t RenderThreadIndex, VkDescriptorSetLayout &SetLayout, SDeviceDescriptorSet *pSets, size_t SetCount, VkBuffer BindBuffer, size_t SingleBufferInstanceSize, VkDeviceSize MemoryOffset)
{
GetDescriptorPoolForAlloc(m_UniformBufferDescrPools[RenderThreadIndex], pSets, SetCount);
VkDescriptorSetAllocateInfo DesAllocInfo{};
DesAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
DesAllocInfo.descriptorSetCount = 1;
DesAllocInfo.pSetLayouts = &SetLayout;
for(size_t i = 0; i < SetCount; ++i)
{
DesAllocInfo.descriptorPool = pSets[i].m_pPools->m_Pools[pSets[i].m_PoolIndex].m_Pool;
if(vkAllocateDescriptorSets(m_VKDevice, &DesAllocInfo, &pSets[i].m_Descriptor) != VK_SUCCESS)
{
return false;
}
VkDescriptorBufferInfo BufferInfo{};
BufferInfo.buffer = BindBuffer;
BufferInfo.offset = MemoryOffset + SingleBufferInstanceSize * i;
BufferInfo.range = SingleBufferInstanceSize;
std::array<VkWriteDescriptorSet, 1> aDescriptorWrites{};
aDescriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
aDescriptorWrites[0].dstSet = pSets[i].m_Descriptor;
aDescriptorWrites[0].dstBinding = 1;
aDescriptorWrites[0].dstArrayElement = 0;
aDescriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
aDescriptorWrites[0].descriptorCount = 1;
aDescriptorWrites[0].pBufferInfo = &BufferInfo;
vkUpdateDescriptorSets(m_VKDevice, static_cast<uint32_t>(aDescriptorWrites.size()), aDescriptorWrites.data(), 0, nullptr);
}
return true;
}
void DestroyUniformDescriptorSets(SDeviceDescriptorSet *pSets, size_t SetCount)
{
for(size_t i = 0; i < SetCount; ++i)
{
vkFreeDescriptorSets(m_VKDevice, pSets[i].m_pPools->m_Pools[pSets[i].m_PoolIndex].m_Pool, 1, &pSets[i].m_Descriptor);
pSets[i].m_Descriptor = VK_NULL_HANDLE;
}
}
bool CreateSpriteMultiGraphicsPipelineImpl(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, 3> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 2};
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * (2 + 2)};
std::array<VkDescriptorSetLayout, 2> aSetLayouts;
aSetLayouts[0] = m_StandardTexturedDescriptorSetLayout;
aSetLayouts[1] = m_SpriteMultiUniformDescriptorSetLayout;
uint32_t VertPushConstantSize = sizeof(SUniformSpriteMultiGPos);
uint32_t FragPushConstantSize = sizeof(SUniformSpriteMultiGVertColor);
std::array<VkPushConstantRange, 2> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, VertPushConstantSize};
aPushConstants[1] = {VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformSpriteMultiGPos) + sizeof(SUniformSpriteMultiGVertColorAlign), FragPushConstantSize};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, sizeof(float) * (2 + 2) + sizeof(uint8_t) * 4, aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
bool CreateSpriteMultiGraphicsPipeline(const char *pVertName, const char *pFragName)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = VULKAN_BACKEND_TEXTURE_MODE_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateSpriteMultiGraphicsPipelineImpl(pVertName, pFragName, m_SpriteMultiPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
bool CreateSpriteMultiPushGraphicsPipelineImpl(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, 3> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 2};
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * (2 + 2)};
std::array<VkDescriptorSetLayout, 1> aSetLayouts;
aSetLayouts[0] = m_StandardTexturedDescriptorSetLayout;
uint32_t VertPushConstantSize = sizeof(SUniformSpriteMultiPushGPos);
uint32_t FragPushConstantSize = sizeof(SUniformSpriteMultiPushGVertColor);
std::array<VkPushConstantRange, 2> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, VertPushConstantSize};
aPushConstants[1] = {VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformSpriteMultiPushGPos), FragPushConstantSize};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, sizeof(float) * (2 + 2) + sizeof(uint8_t) * 4, aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
bool CreateSpriteMultiPushGraphicsPipeline(const char *pVertName, const char *pFragName)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = VULKAN_BACKEND_TEXTURE_MODE_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateSpriteMultiPushGraphicsPipelineImpl(pVertName, pFragName, m_SpriteMultiPushPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
template<bool IsTextured>
bool CreateQuadGraphicsPipelineImpl(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, IsTextured ? 3 : 2> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32B32A32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * 4};
if(IsTextured)
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 4 + sizeof(uint8_t) * 4};
std::array<VkDescriptorSetLayout, IsTextured ? 2 : 1> aSetLayouts;
if(IsTextured)
{
aSetLayouts[0] = m_StandardTexturedDescriptorSetLayout;
aSetLayouts[1] = m_QuadUniformDescriptorSetLayout;
}
else
{
aSetLayouts[0] = m_QuadUniformDescriptorSetLayout;
}
uint32_t PushConstantSize = sizeof(SUniformQuadGPos);
std::array<VkPushConstantRange, 1> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT, 0, PushConstantSize};
return CreateGraphicsPipeline<true>(pVertName, pFragName, PipeContainer, sizeof(float) * 4 + sizeof(uint8_t) * 4 + (IsTextured ? (sizeof(float) * 2) : 0), aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
template<bool HasSampler>
bool CreateQuadGraphicsPipeline(const char *pVertName, const char *pFragName)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = HasSampler ? VULKAN_BACKEND_TEXTURE_MODE_TEXTURED : VULKAN_BACKEND_TEXTURE_MODE_NOT_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateQuadGraphicsPipelineImpl<HasSampler>(pVertName, pFragName, m_QuadPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
template<bool IsTextured>
bool CreateQuadPushGraphicsPipelineImpl(const char *pVertName, const char *pFragName, SPipelineContainer &PipeContainer, EVulkanBackendTextureModes TexMode, EVulkanBackendBlendModes BlendMode, EVulkanBackendClipModes DynamicMode)
{
std::array<VkVertexInputAttributeDescription, IsTextured ? 3 : 2> aAttributeDescriptions = {};
aAttributeDescriptions[0] = {0, 0, VK_FORMAT_R32G32B32A32_SFLOAT, 0};
aAttributeDescriptions[1] = {1, 0, VK_FORMAT_R8G8B8A8_UNORM, sizeof(float) * 4};
if(IsTextured)
aAttributeDescriptions[2] = {2, 0, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 4 + sizeof(uint8_t) * 4};
std::array<VkDescriptorSetLayout, 1> aSetLayouts;
aSetLayouts[0] = m_StandardTexturedDescriptorSetLayout;
uint32_t PushConstantSize = sizeof(SUniformQuadPushGPos);
std::array<VkPushConstantRange, 1> aPushConstants{};
aPushConstants[0] = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, PushConstantSize};
return CreateGraphicsPipeline<false>(pVertName, pFragName, PipeContainer, sizeof(float) * 4 + sizeof(uint8_t) * 4 + (IsTextured ? (sizeof(float) * 2) : 0), aAttributeDescriptions, aSetLayouts, aPushConstants, TexMode, BlendMode, DynamicMode);
}
template<bool HasSampler>
bool CreateQuadPushGraphicsPipeline(const char *pVertName, const char *pFragName)
{
bool Ret = true;
EVulkanBackendTextureModes TexMode = HasSampler ? VULKAN_BACKEND_TEXTURE_MODE_TEXTURED : VULKAN_BACKEND_TEXTURE_MODE_NOT_TEXTURED;
for(size_t i = 0; i < VULKAN_BACKEND_BLEND_MODE_COUNT; ++i)
{
for(size_t j = 0; j < VULKAN_BACKEND_CLIP_MODE_COUNT; ++j)
{
Ret &= CreateQuadPushGraphicsPipelineImpl<HasSampler>(pVertName, pFragName, m_QuadPushPipeline, TexMode, EVulkanBackendBlendModes(i), EVulkanBackendClipModes(j));
}
}
return Ret;
}
bool CreateCommandPool()
{
VkCommandPoolCreateInfo CreatePoolInfo{};
CreatePoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
CreatePoolInfo.queueFamilyIndex = m_VKGraphicsQueueIndex;
CreatePoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
m_vCommandPools.resize(m_ThreadCount);
for(size_t i = 0; i < m_ThreadCount; ++i)
{
if(vkCreateCommandPool(m_VKDevice, &CreatePoolInfo, nullptr, &m_vCommandPools[i]) != VK_SUCCESS)
{
SetError("Creating the command pool failed.");
return false;
}
}
return true;
}
void DestroyCommandPool()
{
for(size_t i = 0; i < m_ThreadCount; ++i)
{
vkDestroyCommandPool(m_VKDevice, m_vCommandPools[i], nullptr);
}
}
bool CreateCommandBuffers()
{
m_MainDrawCommandBuffers.resize(m_SwapChainImageCount);
if(m_ThreadCount > 1)
{
m_ThreadDrawCommandBuffers.resize(m_ThreadCount);
m_UsedThreadDrawCommandBuffer.resize(m_ThreadCount);
m_HelperThreadDrawCommandBuffers.resize(m_ThreadCount);
for(auto &ThreadDrawCommandBuffers : m_ThreadDrawCommandBuffers)
{
ThreadDrawCommandBuffers.resize(m_SwapChainImageCount);
}
for(auto &UsedThreadDrawCommandBuffer : m_UsedThreadDrawCommandBuffer)
{
UsedThreadDrawCommandBuffer.resize(m_SwapChainImageCount, false);
}
}
m_MemoryCommandBuffers.resize(m_SwapChainImageCount);
m_UsedMemoryCommandBuffer.resize(m_SwapChainImageCount, false);
VkCommandBufferAllocateInfo AllocInfo{};
AllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
AllocInfo.commandPool = m_vCommandPools[0];
AllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
AllocInfo.commandBufferCount = (uint32_t)m_MainDrawCommandBuffers.size();
if(vkAllocateCommandBuffers(m_VKDevice, &AllocInfo, m_MainDrawCommandBuffers.data()) != VK_SUCCESS)
{
SetError("Allocating command buffers failed.");
return false;
}
AllocInfo.commandBufferCount = (uint32_t)m_MemoryCommandBuffers.size();
if(vkAllocateCommandBuffers(m_VKDevice, &AllocInfo, m_MemoryCommandBuffers.data()) != VK_SUCCESS)
{
SetError("Allocating memory command buffers failed.");
return false;
}
if(m_ThreadCount > 1)
{
size_t Count = 0;
for(auto &ThreadDrawCommandBuffers : m_ThreadDrawCommandBuffers)
{
AllocInfo.commandPool = m_vCommandPools[Count];
++Count;
AllocInfo.commandBufferCount = (uint32_t)ThreadDrawCommandBuffers.size();
AllocInfo.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
if(vkAllocateCommandBuffers(m_VKDevice, &AllocInfo, ThreadDrawCommandBuffers.data()) != VK_SUCCESS)
{
SetError("Allocating thread command buffers failed.");
return false;
}
}
}
return true;
}
void DestroyCommandBuffer()
{
if(m_ThreadCount > 1)
{
size_t Count = 0;
for(auto &ThreadDrawCommandBuffers : m_ThreadDrawCommandBuffers)
{
vkFreeCommandBuffers(m_VKDevice, m_vCommandPools[Count], static_cast<uint32_t>(ThreadDrawCommandBuffers.size()), ThreadDrawCommandBuffers.data());
++Count;
}
}
vkFreeCommandBuffers(m_VKDevice, m_vCommandPools[0], static_cast<uint32_t>(m_MemoryCommandBuffers.size()), m_MemoryCommandBuffers.data());
vkFreeCommandBuffers(m_VKDevice, m_vCommandPools[0], static_cast<uint32_t>(m_MainDrawCommandBuffers.size()), m_MainDrawCommandBuffers.data());
m_ThreadDrawCommandBuffers.clear();
m_UsedThreadDrawCommandBuffer.clear();
m_HelperThreadDrawCommandBuffers.clear();
m_MainDrawCommandBuffers.clear();
m_MemoryCommandBuffers.clear();
m_UsedMemoryCommandBuffer.clear();
}
bool CreateSyncObjects()
{
m_WaitSemaphores.resize(m_SwapChainImageCount);
m_SigSemaphores.resize(m_SwapChainImageCount);
m_MemorySemaphores.resize(m_SwapChainImageCount);
m_FrameFences.resize(m_SwapChainImageCount);
m_ImagesFences.resize(m_SwapChainImageCount, VK_NULL_HANDLE);
VkSemaphoreCreateInfo CreateSemaphoreInfo{};
CreateSemaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo FenceInfo{};
FenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
FenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for(size_t i = 0; i < m_SwapChainImageCount; i++)
{
if(vkCreateSemaphore(m_VKDevice, &CreateSemaphoreInfo, nullptr, &m_WaitSemaphores[i]) != VK_SUCCESS ||
vkCreateSemaphore(m_VKDevice, &CreateSemaphoreInfo, nullptr, &m_SigSemaphores[i]) != VK_SUCCESS ||
vkCreateSemaphore(m_VKDevice, &CreateSemaphoreInfo, nullptr, &m_MemorySemaphores[i]) != VK_SUCCESS ||
vkCreateFence(m_VKDevice, &FenceInfo, nullptr, &m_FrameFences[i]) != VK_SUCCESS)
{
SetError("Creating swap chain sync objects(fences, semaphores) failed.");
return false;
}
}
return true;
}
void DestroySyncObjects()
{
for(size_t i = 0; i < m_SwapChainImageCount; i++)
{
vkDestroySemaphore(m_VKDevice, m_WaitSemaphores[i], nullptr);
vkDestroySemaphore(m_VKDevice, m_SigSemaphores[i], nullptr);
vkDestroySemaphore(m_VKDevice, m_MemorySemaphores[i], nullptr);
vkDestroyFence(m_VKDevice, m_FrameFences[i], nullptr);
}
m_WaitSemaphores.clear();
m_SigSemaphores.clear();
m_MemorySemaphores.clear();
m_FrameFences.clear();
m_ImagesFences.clear();
}
void DestroyBufferOfFrame(size_t ImageIndex, SFrameBuffers &Buffer)
{
CleanBufferPair(ImageIndex, Buffer.m_Buffer, Buffer.m_BufferMem);
}
void DestroyUniBufferOfFrame(size_t ImageIndex, SFrameUniformBuffers &Buffer)
{
CleanBufferPair(ImageIndex, Buffer.m_Buffer, Buffer.m_BufferMem);
for(auto &DescrSet : Buffer.m_aUniformSets)
{
if(DescrSet.m_Descriptor != VK_NULL_HANDLE)
{
DestroyUniformDescriptorSets(&DescrSet, 1);
}
}
}
/*************
* SWAP CHAIN
**************/
void CleanupVulkanSwapChain(bool ForceSwapChainDestruct)
{
m_StandardPipeline.Destroy(m_VKDevice);
m_StandardLinePipeline.Destroy(m_VKDevice);
m_Standard3DPipeline.Destroy(m_VKDevice);
m_TextPipeline.Destroy(m_VKDevice);
m_TilePipeline.Destroy(m_VKDevice);
m_TileBorderPipeline.Destroy(m_VKDevice);
m_TileBorderLinePipeline.Destroy(m_VKDevice);
m_PrimExPipeline.Destroy(m_VKDevice);
m_PrimExRotationlessPipeline.Destroy(m_VKDevice);
m_SpriteMultiPipeline.Destroy(m_VKDevice);
m_SpriteMultiPushPipeline.Destroy(m_VKDevice);
m_QuadPipeline.Destroy(m_VKDevice);
m_QuadPushPipeline.Destroy(m_VKDevice);
DestroyFramebuffers();
DestroyRenderPass();
DestroyImageViews();
ClearSwapChainImageHandles();
DestroySwapChain(ForceSwapChainDestruct);
m_SwapchainCreated = false;
}
template<bool IsLastCleanup>
void CleanupVulkan()
{
if(IsLastCleanup)
{
// clean all images, buffers, buffer containers
for(auto &Texture : m_Textures)
{
if(Texture.m_VKTextDescrSet.m_Descriptor != VK_NULL_HANDLE && IsVerbose())
{
dbg_msg("vulkan", "text textures not cleared over cmd.");
}
DestroyTexture(Texture);
}
for(auto &BufferObject : m_BufferObjects)
{
if(!BufferObject.m_IsStreamedBuffer)
FreeVertexMemBlock(BufferObject.m_BufferObject.m_Mem);
}
m_BufferContainers.clear();
}
m_ImageLastFrameCheck.clear();
m_vLastPipeline.clear();
for(size_t i = 0; i < m_ThreadCount; ++i)
{
m_vStreamedVertexBuffers[i].Destroy([&](size_t ImageIndex, SFrameBuffers &Buffer) { DestroyBufferOfFrame(ImageIndex, Buffer); });
m_vStreamedUniformBuffers[i].Destroy([&](size_t ImageIndex, SFrameUniformBuffers &Buffer) { DestroyUniBufferOfFrame(ImageIndex, Buffer); });
}
m_vStreamedVertexBuffers.clear();
m_vStreamedUniformBuffers.clear();
for(size_t i = 0; i < m_SwapChainImageCount; ++i)
{
ClearFrameData(i);
}
m_FrameDelayedBufferCleanup.clear();
m_FrameDelayedTextureCleanup.clear();
m_FrameDelayedTextTexturesCleanup.clear();
m_StagingBufferCache.DestroyFrameData(m_SwapChainImageCount);
m_StagingBufferCacheImage.DestroyFrameData(m_SwapChainImageCount);
m_VertexBufferCache.DestroyFrameData(m_SwapChainImageCount);
for(auto &ImageBufferCache : m_ImageBufferCaches)
ImageBufferCache.second.DestroyFrameData(m_SwapChainImageCount);
if(IsLastCleanup)
{
m_StagingBufferCache.Destroy(m_VKDevice);
m_StagingBufferCacheImage.Destroy(m_VKDevice);
m_VertexBufferCache.Destroy(m_VKDevice);
for(auto &ImageBufferCache : m_ImageBufferCaches)
ImageBufferCache.second.Destroy(m_VKDevice);
m_ImageBufferCaches.clear();
DestroyTextureSamplers();
DestroyDescriptorPools();
DeletePresentedImageDataImage();
}
DestroySyncObjects();
DestroyCommandBuffer();
if(IsLastCleanup)
{
DestroyCommandPool();
}
if(IsLastCleanup)
{
if(m_SwapchainCreated)
CleanupVulkanSwapChain(true);
DestroyUniformDescriptorSetLayouts();
DestroyTextDescriptorSetLayout();
DestroyDescriptorSetLayouts();
}
}
void CleanupVulkanSDL()
{
if(m_VKInstance != VK_NULL_HANDLE)
{
DestroySurface();
vkDestroyDevice(m_VKDevice, nullptr);
if(g_Config.m_DbgGfx == DEBUG_GFX_MODE_MINIMUM || g_Config.m_DbgGfx == DEBUG_GFX_MODE_ALL)
{
UnregisterDebugCallback();
}
vkDestroyInstance(m_VKInstance, nullptr);
}
}
int RecreateSwapChain()
{
int Ret = 0;
vkDeviceWaitIdle(m_VKDevice);
if(IsVerbose())
{
dbg_msg("vulkan", "recreating swap chain.");
}
VkSwapchainKHR OldSwapChain = VK_NULL_HANDLE;
uint32_t OldSwapChainImageCount = m_SwapChainImageCount;
if(m_SwapchainCreated)
CleanupVulkanSwapChain(false);
if(!m_SwapchainCreated)
Ret = InitVulkanSwapChain(OldSwapChain);
if(OldSwapChainImageCount != m_SwapChainImageCount)
{
CleanupVulkan<false>();
InitVulkan<false>();
}
if(OldSwapChain != VK_NULL_HANDLE)
{
vkDestroySwapchainKHR(m_VKDevice, OldSwapChain, nullptr);
}
if(Ret != 0 && IsVerbose())
{
dbg_msg("vulkan", "recreating swap chain failed.");
}
return Ret;
}
int InitVulkanSDL(SDL_Window *pWindow, uint32_t CanvasWidth, uint32_t CanvasHeight, char *pRendererString, char *pVendorString, char *pVersionString)
{
std::vector<std::string> VKExtensions;
std::vector<std::string> VKLayers;
m_CanvasWidth = CanvasWidth;
m_CanvasHeight = CanvasHeight;
if(!GetVulkanExtensions(pWindow, VKExtensions))
return -1;
if(!GetVulkanLayers(VKLayers))
return -1;
if(!CreateVulkanInstance(VKLayers, VKExtensions, true))
return -1;
if(g_Config.m_DbgGfx == DEBUG_GFX_MODE_MINIMUM || g_Config.m_DbgGfx == DEBUG_GFX_MODE_ALL)
{
SetupDebugCallback();
for(auto &VKLayer : VKLayers)
{
dbg_msg("vulkan", "Validation layer: %s", VKLayer.c_str());
}
}
if(!SelectGPU(pRendererString, pVendorString, pVersionString))
return -1;
if(!CreateLogicalDevice(VKLayers))
return -1;
GetDeviceQueue();
if(!CreateSurface(pWindow))
return -1;
return 0;
}
/************************
* MEMORY MANAGMENT
************************/
uint32_t FindMemoryType(VkPhysicalDevice PhyDevice, uint32_t TypeFilter, VkMemoryPropertyFlags Properties)
{
VkPhysicalDeviceMemoryProperties MemProperties;
vkGetPhysicalDeviceMemoryProperties(PhyDevice, &MemProperties);
for(uint32_t i = 0; i < MemProperties.memoryTypeCount; i++)
{
if((TypeFilter & (1 << i)) && (MemProperties.memoryTypes[i].propertyFlags & Properties) == Properties)
{
return i;
}
}
return 0;
}
bool CreateBuffer(VkDeviceSize BufferSize, EMemoryBlockUsage MemUsage, VkBufferUsageFlags BufferUsage, VkMemoryPropertyFlags MemoryProperties, VkBuffer &VKBuffer, SDeviceMemoryBlock &VKBufferMemory)
{
VkBufferCreateInfo BufferInfo{};
BufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
BufferInfo.size = BufferSize;
BufferInfo.usage = BufferUsage;
BufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
if(vkCreateBuffer(m_VKDevice, &BufferInfo, nullptr, &VKBuffer) != VK_SUCCESS)
{
SetError("Buffer creation failed.");
return false;
}
VkMemoryRequirements MemRequirements;
vkGetBufferMemoryRequirements(m_VKDevice, VKBuffer, &MemRequirements);
VkMemoryAllocateInfo MemAllocInfo{};
MemAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
MemAllocInfo.allocationSize = MemRequirements.size;
MemAllocInfo.memoryTypeIndex = FindMemoryType(m_VKGPU, MemRequirements.memoryTypeBits, MemoryProperties);
VKBufferMemory.m_Size = MemRequirements.size;
if(MemUsage == MEMORY_BLOCK_USAGE_BUFFER)
m_pBufferMemoryUsage->store(m_pBufferMemoryUsage->load(std::memory_order_relaxed) + MemRequirements.size, std::memory_order_relaxed);
else if(MemUsage == MEMORY_BLOCK_USAGE_STAGING)
m_pStagingMemoryUsage->store(m_pStagingMemoryUsage->load(std::memory_order_relaxed) + MemRequirements.size, std::memory_order_relaxed);
else if(MemUsage == MEMORY_BLOCK_USAGE_STREAM)
m_pStreamMemoryUsage->store(m_pStreamMemoryUsage->load(std::memory_order_relaxed) + MemRequirements.size, std::memory_order_relaxed);
if(IsVerbose())
{
VerboseAllocatedMemory(MemRequirements.size, m_CurImageIndex, MemUsage);
}
if(!AllocateVulkanMemory(&MemAllocInfo, &VKBufferMemory.m_Mem))
{
SetError("Allocation for buffer object failed.");
return false;
}
VKBufferMemory.m_UsageType = MemUsage;
if(vkBindBufferMemory(m_VKDevice, VKBuffer, VKBufferMemory.m_Mem, 0) != VK_SUCCESS)
{
SetError("Binding memory to buffer failed.");
return false;
}
return true;
}
bool AllocateDescriptorPool(SDeviceDescriptorPools &DescriptorPools, size_t AllocPoolSize)
{
SDeviceDescriptorPool NewPool;
NewPool.m_Size = AllocPoolSize;
VkDescriptorPoolSize PoolSize{};
if(DescriptorPools.m_IsUniformPool)
PoolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
else
PoolSize.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
PoolSize.descriptorCount = AllocPoolSize;
VkDescriptorPoolCreateInfo PoolInfo{};
PoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
PoolInfo.poolSizeCount = 1;
PoolInfo.pPoolSizes = &PoolSize;
PoolInfo.maxSets = AllocPoolSize;
PoolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
if(vkCreateDescriptorPool(m_VKDevice, &PoolInfo, nullptr, &NewPool.m_Pool) != VK_SUCCESS)
{
SetError("Creating the descriptor pool failed.");
return false;
}
DescriptorPools.m_Pools.push_back(NewPool);
return true;
}
bool CreateDescriptorPools()
{
m_StandardTextureDescrPool.m_IsUniformPool = false;
m_StandardTextureDescrPool.m_DefaultAllocSize = 1024;
m_TextTextureDescrPool.m_IsUniformPool = false;
m_TextTextureDescrPool.m_DefaultAllocSize = 8;
m_UniformBufferDescrPools.resize(m_ThreadCount);
for(auto &UniformBufferDescrPool : m_UniformBufferDescrPools)
{
UniformBufferDescrPool.m_IsUniformPool = true;
UniformBufferDescrPool.m_DefaultAllocSize = 512;
}
bool Ret = AllocateDescriptorPool(m_StandardTextureDescrPool, CCommandBuffer::MAX_TEXTURES);
Ret |= AllocateDescriptorPool(m_TextTextureDescrPool, 8);
for(auto &UniformBufferDescrPool : m_UniformBufferDescrPools)
{
Ret |= AllocateDescriptorPool(UniformBufferDescrPool, 64);
}
return Ret;
}
void DestroyDescriptorPools()
{
for(auto &DescrPool : m_StandardTextureDescrPool.m_Pools)
vkDestroyDescriptorPool(m_VKDevice, DescrPool.m_Pool, nullptr);
for(auto &DescrPool : m_TextTextureDescrPool.m_Pools)
vkDestroyDescriptorPool(m_VKDevice, DescrPool.m_Pool, nullptr);
for(auto &UniformBufferDescrPool : m_UniformBufferDescrPools)
{
for(auto &DescrPool : UniformBufferDescrPool.m_Pools)
vkDestroyDescriptorPool(m_VKDevice, DescrPool.m_Pool, nullptr);
}
m_UniformBufferDescrPools.clear();
}
VkDescriptorPool GetDescriptorPoolForAlloc(SDeviceDescriptorPools &DescriptorPools, SDeviceDescriptorSet *pSets, size_t AllocNum)
{
size_t CurAllocNum = AllocNum;
size_t CurAllocOffset = 0;
VkDescriptorPool RetDescr = VK_NULL_HANDLE;
while(CurAllocNum > 0)
{
size_t AllocatedInThisRun = 0;
bool Found = false;
size_t DescriptorPoolIndex = std::numeric_limits<size_t>::max();
for(size_t i = 0; i < DescriptorPools.m_Pools.size(); ++i)
{
auto &Pool = DescriptorPools.m_Pools[i];
if(Pool.m_CurSize + CurAllocNum < Pool.m_Size)
{
AllocatedInThisRun = CurAllocNum;
Pool.m_CurSize += CurAllocNum;
Found = true;
if(RetDescr == VK_NULL_HANDLE)
RetDescr = Pool.m_Pool;
DescriptorPoolIndex = i;
break;
}
else
{
size_t RemainingPoolCount = Pool.m_Size - Pool.m_CurSize;
if(RemainingPoolCount > 0)
{
AllocatedInThisRun = RemainingPoolCount;
Pool.m_CurSize += RemainingPoolCount;
Found = true;
if(RetDescr == VK_NULL_HANDLE)
RetDescr = Pool.m_Pool;
DescriptorPoolIndex = i;
break;
}
}
}
if(!Found)
{
DescriptorPoolIndex = DescriptorPools.m_Pools.size();
AllocateDescriptorPool(DescriptorPools, DescriptorPools.m_DefaultAllocSize);
AllocatedInThisRun = minimum((size_t)DescriptorPools.m_DefaultAllocSize, CurAllocNum);
auto &Pool = DescriptorPools.m_Pools.back();
Pool.m_CurSize += AllocatedInThisRun;
if(RetDescr == VK_NULL_HANDLE)
RetDescr = Pool.m_Pool;
}
for(size_t i = CurAllocOffset; i < CurAllocOffset + AllocatedInThisRun; ++i)
{
pSets[i].m_pPools = &DescriptorPools;
pSets[i].m_PoolIndex = DescriptorPoolIndex;
}
CurAllocOffset += AllocatedInThisRun;
CurAllocNum -= AllocatedInThisRun;
}
return RetDescr;
}
bool CreateNewTexturedStandardDescriptorSets(size_t TextureSlot, size_t DescrIndex)
{
auto &Texture = m_Textures[TextureSlot];
auto &DescrSet = Texture.m_aVKStandardTexturedDescrSets[DescrIndex];
VkDescriptorSetAllocateInfo DesAllocInfo{};
DesAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
DesAllocInfo.descriptorPool = GetDescriptorPoolForAlloc(m_StandardTextureDescrPool, &DescrSet, 1);
DesAllocInfo.descriptorSetCount = 1;
DesAllocInfo.pSetLayouts = &m_StandardTexturedDescriptorSetLayout;
if(vkAllocateDescriptorSets(m_VKDevice, &DesAllocInfo, &DescrSet.m_Descriptor) != VK_SUCCESS)
{
return false;
}
VkDescriptorImageInfo ImageInfo{};
ImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ImageInfo.imageView = Texture.m_ImgView;
ImageInfo.sampler = Texture.m_aSamplers[DescrIndex];
std::array<VkWriteDescriptorSet, 1> aDescriptorWrites{};
aDescriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
aDescriptorWrites[0].dstSet = DescrSet.m_Descriptor;
aDescriptorWrites[0].dstBinding = 0;
aDescriptorWrites[0].dstArrayElement = 0;
aDescriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
aDescriptorWrites[0].descriptorCount = 1;
aDescriptorWrites[0].pImageInfo = &ImageInfo;
vkUpdateDescriptorSets(m_VKDevice, static_cast<uint32_t>(aDescriptorWrites.size()), aDescriptorWrites.data(), 0, nullptr);
return true;
}
void DestroyTexturedStandardDescriptorSets(CTexture &Texture, size_t DescrIndex)
{
auto &DescrSet = Texture.m_aVKStandardTexturedDescrSets[DescrIndex];
if(DescrSet.m_PoolIndex != std::numeric_limits<size_t>::max())
vkFreeDescriptorSets(m_VKDevice, DescrSet.m_pPools->m_Pools[DescrSet.m_PoolIndex].m_Pool, 1, &DescrSet.m_Descriptor);
DescrSet = {};
}
bool CreateNew3DTexturedStandardDescriptorSets(size_t TextureSlot)
{
auto &Texture = m_Textures[TextureSlot];
auto &DescrSet = Texture.m_VKStandard3DTexturedDescrSet;
VkDescriptorSetAllocateInfo DesAllocInfo{};
DesAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
DesAllocInfo.descriptorPool = GetDescriptorPoolForAlloc(m_StandardTextureDescrPool, &DescrSet, 1);
DesAllocInfo.descriptorSetCount = 1;
DesAllocInfo.pSetLayouts = &m_Standard3DTexturedDescriptorSetLayout;
if(vkAllocateDescriptorSets(m_VKDevice, &DesAllocInfo, &DescrSet.m_Descriptor) != VK_SUCCESS)
{
return false;
}
VkDescriptorImageInfo ImageInfo{};
ImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
ImageInfo.imageView = Texture.m_Img3DView;
ImageInfo.sampler = Texture.m_Sampler3D;
std::array<VkWriteDescriptorSet, 1> aDescriptorWrites{};
aDescriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
aDescriptorWrites[0].dstSet = DescrSet.m_Descriptor;
aDescriptorWrites[0].dstBinding = 0;
aDescriptorWrites[0].dstArrayElement = 0;
aDescriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
aDescriptorWrites[0].descriptorCount = 1;
aDescriptorWrites[0].pImageInfo = &ImageInfo;
vkUpdateDescriptorSets(m_VKDevice, static_cast<uint32_t>(aDescriptorWrites.size()), aDescriptorWrites.data(), 0, nullptr);
return true;
}
void DestroyTextured3DStandardDescriptorSets(CTexture &Texture)
{
auto &DescrSet = Texture.m_VKStandard3DTexturedDescrSet;
if(DescrSet.m_PoolIndex != std::numeric_limits<size_t>::max())
vkFreeDescriptorSets(m_VKDevice, DescrSet.m_pPools->m_Pools[DescrSet.m_PoolIndex].m_Pool, 1, &DescrSet.m_Descriptor);
}
bool CreateNewTextDescriptorSets(size_t Texture, size_t TextureOutline)
{
auto &TextureText = m_Textures[Texture];
auto &TextureTextOutline = m_Textures[TextureOutline];
auto &DescrSetText = TextureText.m_VKTextDescrSet;
auto &DescrSetTextOutline = TextureText.m_VKTextDescrSet;
VkDescriptorSetAllocateInfo DesAllocInfo{};
DesAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
DesAllocInfo.descriptorPool = GetDescriptorPoolForAlloc(m_TextTextureDescrPool, &DescrSetText, 1);
DesAllocInfo.descriptorSetCount = 1;
DesAllocInfo.pSetLayouts = &m_TextDescriptorSetLayout;
if(vkAllocateDescriptorSets(m_VKDevice, &DesAllocInfo, &DescrSetText.m_Descriptor) != VK_SUCCESS)
{
return false;
}
std::array<VkDescriptorImageInfo, 2> aImageInfo{};
aImageInfo[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
aImageInfo[0].imageView = TextureText.m_ImgView;
aImageInfo[0].sampler = TextureText.m_aSamplers[0];
aImageInfo[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
aImageInfo[1].imageView = TextureTextOutline.m_ImgView;
aImageInfo[1].sampler = TextureTextOutline.m_aSamplers[0];
std::array<VkWriteDescriptorSet, 2> aDescriptorWrites{};
aDescriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
aDescriptorWrites[0].dstSet = DescrSetText.m_Descriptor;
aDescriptorWrites[0].dstBinding = 0;
aDescriptorWrites[0].dstArrayElement = 0;
aDescriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
aDescriptorWrites[0].descriptorCount = 1;
aDescriptorWrites[0].pImageInfo = aImageInfo.data();
aDescriptorWrites[1] = aDescriptorWrites[0];
aDescriptorWrites[1].dstBinding = 1;
aDescriptorWrites[1].pImageInfo = &aImageInfo[1];
vkUpdateDescriptorSets(m_VKDevice, static_cast<uint32_t>(aDescriptorWrites.size()), aDescriptorWrites.data(), 0, nullptr);
DescrSetTextOutline = DescrSetText;
return true;
}
void DestroyTextDescriptorSets(CTexture &Texture, CTexture &TextureOutline)
{
auto &DescrSet = Texture.m_VKTextDescrSet;
if(DescrSet.m_PoolIndex != std::numeric_limits<size_t>::max())
vkFreeDescriptorSets(m_VKDevice, DescrSet.m_pPools->m_Pools[DescrSet.m_PoolIndex].m_Pool, 1, &DescrSet.m_Descriptor);
}
VkSampleCountFlagBits GetSampleCount()
{
if(m_MultiSamplingCount >= 64 && m_MaxMultiSample & VK_SAMPLE_COUNT_64_BIT)
return VK_SAMPLE_COUNT_64_BIT;
else if(m_MultiSamplingCount >= 32 && m_MaxMultiSample & VK_SAMPLE_COUNT_32_BIT)
return VK_SAMPLE_COUNT_32_BIT;
else if(m_MultiSamplingCount >= 16 && m_MaxMultiSample & VK_SAMPLE_COUNT_16_BIT)
return VK_SAMPLE_COUNT_16_BIT;
else if(m_MultiSamplingCount >= 8 && m_MaxMultiSample & VK_SAMPLE_COUNT_8_BIT)
return VK_SAMPLE_COUNT_8_BIT;
else if(m_MultiSamplingCount >= 4 && m_MaxMultiSample & VK_SAMPLE_COUNT_4_BIT)
return VK_SAMPLE_COUNT_4_BIT;
else if(m_MultiSamplingCount >= 2 && m_MaxMultiSample & VK_SAMPLE_COUNT_2_BIT)
return VK_SAMPLE_COUNT_2_BIT;
return VK_SAMPLE_COUNT_1_BIT;
}
int InitVulkanSwapChain(VkSwapchainKHR &OldSwapChain)
{
OldSwapChain = VK_NULL_HANDLE;
if(!CreateSwapChain(OldSwapChain))
return -1;
if(!GetSwapChainImageHandles())
return -1;
if(!CreateImageViews())
return -1;
m_LastPresentedSwapChainImageIndex = std::numeric_limits<decltype(m_LastPresentedSwapChainImageIndex)>::max();
if(!CreateRenderPass(true))
return -1;
if(!CreateFramebuffers())
return -1;
if(!CreateStandardGraphicsPipeline("shader/vulkan/prim.vert.spv", "shader/vulkan/prim.frag.spv", false, false))
return -1;
if(!CreateStandardGraphicsPipeline("shader/vulkan/prim_textured.vert.spv", "shader/vulkan/prim_textured.frag.spv", true, false))
return -1;
if(!CreateStandardGraphicsPipeline("shader/vulkan/prim.vert.spv", "shader/vulkan/prim.frag.spv", false, true))
return -1;
if(!CreateStandard3DGraphicsPipeline("shader/vulkan/prim3d.vert.spv", "shader/vulkan/prim3d.frag.spv", false))
return -1;
if(!CreateStandard3DGraphicsPipeline("shader/vulkan/prim3d_textured.vert.spv", "shader/vulkan/prim3d_textured.frag.spv", true))
return -1;
if(!CreateTextGraphicsPipeline("shader/vulkan/text.vert.spv", "shader/vulkan/text.frag.spv"))
return -1;
if(!CreateTileGraphicsPipeline<false>("shader/vulkan/tile.vert.spv", "shader/vulkan/tile.frag.spv", 0))
return -1;
if(!CreateTileGraphicsPipeline<true>("shader/vulkan/tile_textured.vert.spv", "shader/vulkan/tile_textured.frag.spv", 0))
return -1;
if(!CreateTileGraphicsPipeline<false>("shader/vulkan/tile_border.vert.spv", "shader/vulkan/tile_border.frag.spv", 1))
return -1;
if(!CreateTileGraphicsPipeline<true>("shader/vulkan/tile_border_textured.vert.spv", "shader/vulkan/tile_border_textured.frag.spv", 1))
return -1;
if(!CreateTileGraphicsPipeline<false>("shader/vulkan/tile_border_line.vert.spv", "shader/vulkan/tile_border_line.frag.spv", 2))
return -1;
if(!CreateTileGraphicsPipeline<true>("shader/vulkan/tile_border_line_textured.vert.spv", "shader/vulkan/tile_border_line_textured.frag.spv", 2))
return -1;
if(!CreatePrimExGraphicsPipeline("shader/vulkan/primex_rotationless.vert.spv", "shader/vulkan/primex_rotationless.frag.spv", false, true))
return -1;
if(!CreatePrimExGraphicsPipeline("shader/vulkan/primex_tex_rotationless.vert.spv", "shader/vulkan/primex_tex_rotationless.frag.spv", true, true))
return -1;
if(!CreatePrimExGraphicsPipeline("shader/vulkan/primex.vert.spv", "shader/vulkan/primex.frag.spv", false, false))
return -1;
if(!CreatePrimExGraphicsPipeline("shader/vulkan/primex_tex.vert.spv", "shader/vulkan/primex_tex.frag.spv", true, false))
return -1;
if(!CreateSpriteMultiGraphicsPipeline("shader/vulkan/spritemulti.vert.spv", "shader/vulkan/spritemulti.frag.spv"))
return -1;
if(!CreateSpriteMultiPushGraphicsPipeline("shader/vulkan/spritemulti_push.vert.spv", "shader/vulkan/spritemulti_push.frag.spv"))
return -1;
if(!CreateQuadGraphicsPipeline<false>("shader/vulkan/quad.vert.spv", "shader/vulkan/quad.frag.spv"))
return -1;
if(!CreateQuadGraphicsPipeline<true>("shader/vulkan/quad_textured.vert.spv", "shader/vulkan/quad_textured.frag.spv"))
return -1;
if(!CreateQuadPushGraphicsPipeline<false>("shader/vulkan/quad_push.vert.spv", "shader/vulkan/quad_push.frag.spv"))
return -1;
if(!CreateQuadPushGraphicsPipeline<true>("shader/vulkan/quad_push_textured.vert.spv", "shader/vulkan/quad_push_textured.frag.spv"))
return -1;
m_SwapchainCreated = true;
return 0;
}
template<bool IsFirstInitialization>
int InitVulkan()
{
if(!CreateDescriptorSetLayouts())
return -1;
if(!CreateTextDescriptorSetLayout())
return -1;
if(!CreateSpriteMultiUniformDescriptorSetLayout())
return -1;
if(!CreateQuadUniformDescriptorSetLayout())
return -1;
if(IsFirstInitialization)
{
VkSwapchainKHR OldSwapChain = VK_NULL_HANDLE;
if(InitVulkanSwapChain(OldSwapChain) != 0)
return -1;
}
if(IsFirstInitialization)
{
if(!CreateCommandPool())
return -1;
}
if(!CreateCommandBuffers())
return -1;
if(!CreateSyncObjects())
return -1;
if(IsFirstInitialization)
{
if(!CreateDescriptorPools())
return -1;
if(!CreateTextureSamplers())
return -1;
}
m_vStreamedVertexBuffers.resize(m_ThreadCount);
m_vStreamedUniformBuffers.resize(m_ThreadCount);
for(size_t i = 0; i < m_ThreadCount; ++i)
{
m_vStreamedVertexBuffers[i].Init(m_SwapChainImageCount);
m_vStreamedUniformBuffers[i].Init(m_SwapChainImageCount);
}
m_vLastPipeline.resize(m_ThreadCount, VK_NULL_HANDLE);
m_FrameDelayedBufferCleanup.resize(m_SwapChainImageCount);
m_FrameDelayedTextureCleanup.resize(m_SwapChainImageCount);
m_FrameDelayedTextTexturesCleanup.resize(m_SwapChainImageCount);
m_StagingBufferCache.Init(m_SwapChainImageCount);
m_StagingBufferCacheImage.Init(m_SwapChainImageCount);
m_VertexBufferCache.Init(m_SwapChainImageCount);
for(auto &ImageBufferCache : m_ImageBufferCaches)
ImageBufferCache.second.Init(m_SwapChainImageCount);
m_ImageLastFrameCheck.resize(m_SwapChainImageCount, 0);
if(IsFirstInitialization)
{
// check if image format supports linear blitting
VkFormatProperties FormatProperties;
vkGetPhysicalDeviceFormatProperties(m_VKGPU, VK_FORMAT_R8G8B8A8_UNORM, &FormatProperties);
if((FormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0)
{
m_AllowsLinearBlitting = true;
}
if((FormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT) != 0 && (FormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) != 0)
{
m_OptimalRGBAImageBlitting = true;
}
// check if image format supports blitting to linear tiled images
if((FormatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT) != 0)
{
m_LinearRGBAImageBlitting = true;
}
vkGetPhysicalDeviceFormatProperties(m_VKGPU, m_VKSurfFormat.format, &FormatProperties);
if((FormatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_SRC_BIT) != 0)
{
m_OptimalSwapChainImageBlitting = true;
}
}
return 0;
}
VkCommandBuffer &GetMemoryCommandBuffer()
{
VkCommandBuffer &MemCommandBuffer = m_MemoryCommandBuffers[m_CurImageIndex];
if(!m_UsedMemoryCommandBuffer[m_CurImageIndex])
{
m_UsedMemoryCommandBuffer[m_CurImageIndex] = true;
vkResetCommandBuffer(MemCommandBuffer, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
VkCommandBufferBeginInfo BeginInfo{};
BeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
BeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
if(vkBeginCommandBuffer(MemCommandBuffer, &BeginInfo) != VK_SUCCESS)
{
SetError("Command buffer cannot be filled anymore.");
}
}
return MemCommandBuffer;
}
VkCommandBuffer &GetGraphicCommandBuffer(size_t RenderThreadIndex)
{
if(m_ThreadCount < 2)
{
return m_MainDrawCommandBuffers[m_CurImageIndex];
}
else
{
VkCommandBuffer &DrawCommandBuffer = m_ThreadDrawCommandBuffers[RenderThreadIndex][m_CurImageIndex];
if(!m_UsedThreadDrawCommandBuffer[RenderThreadIndex][m_CurImageIndex])
{
m_UsedThreadDrawCommandBuffer[RenderThreadIndex][m_CurImageIndex] = true;
vkResetCommandBuffer(DrawCommandBuffer, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
VkCommandBufferBeginInfo BeginInfo{};
BeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
BeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
VkCommandBufferInheritanceInfo InheretInfo{};
InheretInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
InheretInfo.framebuffer = m_FramebufferList[m_CurImageIndex];
InheretInfo.occlusionQueryEnable = VK_FALSE;
InheretInfo.renderPass = m_VKRenderPass;
InheretInfo.subpass = 0;
BeginInfo.pInheritanceInfo = &InheretInfo;
if(vkBeginCommandBuffer(DrawCommandBuffer, &BeginInfo) != VK_SUCCESS)
{
SetError("Thread draw command buffer cannot be filled anymore.");
}
}
return DrawCommandBuffer;
}
}
VkCommandBuffer &GetMainGraphicCommandBuffer()
{
return m_MainDrawCommandBuffers[m_CurImageIndex];
}
/************************
* STREAM BUFFERS SETUP
************************/
typedef std::function<void(SFrameBuffers &, VkBuffer, VkDeviceSize)> TNewMemFunc;
// returns true, if the stream memory was just allocated
template<typename TStreamMemName, typename TInstanceTypeName, size_t InstanceTypeCount, size_t BufferCreateCount, bool UsesCurrentCountOffset>
void CreateStreamBuffer(TStreamMemName *&pBufferMem, TNewMemFunc &&NewMemFunc, SStreamMemory<TStreamMemName> &StreamUniformBuffer, VkBufferUsageFlagBits Usage, VkBuffer &NewBuffer, SDeviceMemoryBlock &NewBufferMem, size_t &BufferOffset, const void *pData, size_t DataSize)
{
VkBuffer Buffer = VK_NULL_HANDLE;
SDeviceMemoryBlock BufferMem;
size_t Offset = 0;
uint8_t *pMem = nullptr;
size_t it = 0;
if(UsesCurrentCountOffset)
it = StreamUniformBuffer.GetUsedCount(m_CurImageIndex);
for(; it < StreamUniformBuffer.GetBuffers(m_CurImageIndex).size(); ++it)
{
auto &BufferOfFrame = StreamUniformBuffer.GetBuffers(m_CurImageIndex)[it];
if(BufferOfFrame.m_Size >= DataSize + BufferOfFrame.m_UsedSize)
{
if(BufferOfFrame.m_UsedSize == 0)
StreamUniformBuffer.IncreaseUsedCount(m_CurImageIndex);
Buffer = BufferOfFrame.m_Buffer;
BufferMem = BufferOfFrame.m_BufferMem;
Offset = BufferOfFrame.m_UsedSize;
BufferOfFrame.m_UsedSize += DataSize;
pMem = (uint8_t *)BufferOfFrame.m_pMappedBufferData;
pBufferMem = &BufferOfFrame;
break;
}
}
if(BufferMem.m_Mem == VK_NULL_HANDLE)
{
// create memory
VkBuffer StreamBuffer;
SDeviceMemoryBlock StreamBufferMemory;
const VkDeviceSize NewBufferSingleSize = sizeof(TInstanceTypeName) * InstanceTypeCount;
const VkDeviceSize NewBufferSize = NewBufferSingleSize * BufferCreateCount;
CreateBuffer(NewBufferSize, MEMORY_BLOCK_USAGE_STREAM, Usage, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, StreamBuffer, StreamBufferMemory);
void *pMappedData = nullptr;
vkMapMemory(m_VKDevice, StreamBufferMemory.m_Mem, 0, VK_WHOLE_SIZE, 0, &pMappedData);
size_t NewBufferIndex = StreamUniformBuffer.GetBuffers(m_CurImageIndex).size();
for(size_t i = 0; i < BufferCreateCount; ++i)
{
StreamUniformBuffer.GetBuffers(m_CurImageIndex).push_back(TStreamMemName(StreamBuffer, StreamBufferMemory, NewBufferSingleSize * i, NewBufferSingleSize, 0, ((uint8_t *)pMappedData) + (NewBufferSingleSize * i)));
StreamUniformBuffer.GetRanges(m_CurImageIndex).push_back({});
NewMemFunc(StreamUniformBuffer.GetBuffers(m_CurImageIndex).back(), StreamBuffer, NewBufferSingleSize * i);
}
auto &NewStreamBuffer = StreamUniformBuffer.GetBuffers(m_CurImageIndex)[NewBufferIndex];
Buffer = StreamBuffer;
BufferMem = StreamBufferMemory;
pBufferMem = &NewStreamBuffer;
pMem = (uint8_t *)NewStreamBuffer.m_pMappedBufferData;
Offset = NewStreamBuffer.m_OffsetInBuffer;
NewStreamBuffer.m_UsedSize += DataSize;
StreamUniformBuffer.IncreaseUsedCount(m_CurImageIndex);
}
{
mem_copy(pMem + Offset, pData, (size_t)DataSize);
}
NewBuffer = Buffer;
NewBufferMem = BufferMem;
BufferOffset = Offset;
}
void CreateStreamVertexBuffer(size_t RenderThreadIndex, VkBuffer &NewBuffer, SDeviceMemoryBlock &NewBufferMem, size_t &BufferOffset, const void *pData, size_t DataSize)
{
SFrameBuffers *pStreamBuffer;
CreateStreamBuffer<SFrameBuffers, GL_SVertexTex3DStream, CCommandBuffer::MAX_VERTICES * 2, 1, false>(
pStreamBuffer, [](SFrameBuffers &, VkBuffer, VkDeviceSize) {}, m_vStreamedVertexBuffers[RenderThreadIndex], VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, NewBuffer, NewBufferMem, BufferOffset, pData, DataSize);
}
template<typename TName, size_t InstanceMaxParticleCount, size_t MaxInstances>
void GetUniformBufferObjectImpl(size_t RenderThreadIndex, bool RequiresSharedStagesDescriptor, SStreamMemory<SFrameUniformBuffers> &StreamUniformBuffer, SDeviceDescriptorSet &DescrSet, const void *pData, size_t DataSize)
{
VkBuffer NewBuffer;
SDeviceMemoryBlock NewBufferMem;
size_t BufferOffset;
SFrameUniformBuffers *pMem;
CreateStreamBuffer<SFrameUniformBuffers, TName, InstanceMaxParticleCount, MaxInstances, true>(
pMem,
[this, RenderThreadIndex](SFrameBuffers &Mem, VkBuffer Buffer, VkDeviceSize MemOffset) {
CreateUniformDescriptorSets(RenderThreadIndex, m_SpriteMultiUniformDescriptorSetLayout, ((SFrameUniformBuffers *)(&Mem))->m_aUniformSets.data(), 1, Buffer, InstanceMaxParticleCount * sizeof(TName), MemOffset);
CreateUniformDescriptorSets(RenderThreadIndex, m_QuadUniformDescriptorSetLayout, &((SFrameUniformBuffers *)(&Mem))->m_aUniformSets[1], 1, Buffer, InstanceMaxParticleCount * sizeof(TName), MemOffset);
},
StreamUniformBuffer, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, NewBuffer, NewBufferMem, BufferOffset, pData, DataSize);
DescrSet = pMem->m_aUniformSets[RequiresSharedStagesDescriptor ? 1 : 0];
}
void GetUniformBufferObject(size_t RenderThreadIndex, bool RequiresSharedStagesDescriptor, SDeviceDescriptorSet &DescrSet, size_t ParticleCount, const void *pData, size_t DataSize)
{
GetUniformBufferObjectImpl<IGraphics::SRenderSpriteInfo, 512, 128>(RenderThreadIndex, RequiresSharedStagesDescriptor, m_vStreamedUniformBuffers[RenderThreadIndex], DescrSet, pData, DataSize);
}
bool CreateIndexBuffer(void *pData, size_t DataSize, VkBuffer &Buffer, SDeviceMemoryBlock &Memory)
{
VkDeviceSize BufferDataSize = DataSize;
auto StagingBuffer = GetStagingBuffer(pData, DataSize);
SDeviceMemoryBlock VertexBufferMemory;
VkBuffer VertexBuffer;
CreateBuffer(BufferDataSize, MEMORY_BLOCK_USAGE_BUFFER, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VertexBuffer, VertexBufferMemory);
MemoryBarrier(VertexBuffer, 0, BufferDataSize, VK_ACCESS_INDEX_READ_BIT, true);
CopyBuffer(StagingBuffer.m_Buffer, VertexBuffer, StagingBuffer.m_HeapData.m_OffsetToAlign, 0, BufferDataSize);
MemoryBarrier(VertexBuffer, 0, BufferDataSize, VK_ACCESS_INDEX_READ_BIT, false);
UploadAndFreeStagingMemBlock(StagingBuffer);
Buffer = VertexBuffer;
Memory = VertexBufferMemory;
return true;
}
void DestroyIndexBuffer(VkBuffer &Buffer, SDeviceMemoryBlock &Memory)
{
CleanBufferPair(0, Buffer, Memory);
}
/************************
* COMMAND IMPLEMENTATION
************************/
template<typename TName>
static bool IsInCommandRange(TName CMD, TName Min, TName Max)
{
return CMD >= Min && CMD < Max;
}
bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand) override
{
if(IsInCommandRange<decltype(pBaseCommand->m_Cmd)>(pBaseCommand->m_Cmd, CCommandBuffer::CMD_FIRST, CCommandBuffer::CMD_COUNT))
{
auto &CallbackObj = m_aCommandCallbacks[CommandBufferCMDOff(CCommandBuffer::ECommandBufferCMD(pBaseCommand->m_Cmd))];
SRenderCommandExecuteBuffer Buffer;
Buffer.m_Command = (CCommandBuffer::ECommandBufferCMD)pBaseCommand->m_Cmd;
Buffer.m_pRawCommand = pBaseCommand;
Buffer.m_ThreadIndex = 0;
if(m_CurCommandInPipe + 1 == m_CommandsInPipe && Buffer.m_Command != CCommandBuffer::CMD_FINISH)
{
m_LastCommandsInPipeThreadIndex = std::numeric_limits<decltype(m_LastCommandsInPipeThreadIndex)>::max();
}
bool CanStartThread = false;
if(CallbackObj.m_IsRenderCommand)
{
bool ForceSingleThread = m_LastCommandsInPipeThreadIndex == std::numeric_limits<decltype(m_LastCommandsInPipeThreadIndex)>::max();
size_t PotentiallyNextThread = (((m_CurCommandInPipe * (m_ThreadCount - 1)) / m_CommandsInPipe) + 1);
if(PotentiallyNextThread - 1 > m_LastCommandsInPipeThreadIndex)
{
CanStartThread = true;
m_LastCommandsInPipeThreadIndex = PotentiallyNextThread - 1;
}
Buffer.m_ThreadIndex = m_ThreadCount > 1 && !ForceSingleThread ? (m_LastCommandsInPipeThreadIndex + 1) : 0;
CallbackObj.m_FillExecuteBuffer(Buffer, pBaseCommand);
m_CurRenderCallCountInPipe += Buffer.m_EstimatedRenderCallCount;
}
bool Ret = true;
if(!CallbackObj.m_IsRenderCommand || (Buffer.m_ThreadIndex == 0 && !m_RenderingPaused))
{
Ret = CallbackObj.m_CommandCB(pBaseCommand, Buffer);
}
else if(!m_RenderingPaused)
{
if(CanStartThread)
{
StartRenderThread(m_LastCommandsInPipeThreadIndex - 1);
}
m_ThreadCommandLists[Buffer.m_ThreadIndex - 1].push_back(Buffer);
}
++m_CurCommandInPipe;
return Ret;
}
if(m_CurCommandInPipe + 1 == m_CommandsInPipe)
{
m_LastCommandsInPipeThreadIndex = std::numeric_limits<decltype(m_LastCommandsInPipeThreadIndex)>::max();
}
++m_CurCommandInPipe;
switch(pBaseCommand->m_Cmd)
{
case CCommandProcessorFragment_GLBase::CMD_INIT:
Cmd_Init(static_cast<const SCommand_Init *>(pBaseCommand));
break;
case CCommandProcessorFragment_GLBase::CMD_SHUTDOWN:
Cmd_Shutdown(static_cast<const SCommand_Shutdown *>(pBaseCommand));
break;
case CCommandProcessorFragment_GLBase::CMD_PRE_INIT:
Cmd_PreInit(static_cast<const CCommandProcessorFragment_GLBase::SCommand_PreInit *>(pBaseCommand));
break;
case CCommandProcessorFragment_GLBase::CMD_POST_SHUTDOWN:
Cmd_PostShutdown(static_cast<const CCommandProcessorFragment_GLBase::SCommand_PostShutdown *>(pBaseCommand));
break;
default:
return false;
}
return true;
}
void Cmd_Init(const SCommand_Init *pCommand)
{
pCommand->m_pCapabilities->m_TileBuffering = true;
pCommand->m_pCapabilities->m_QuadBuffering = true;
pCommand->m_pCapabilities->m_TextBuffering = true;
pCommand->m_pCapabilities->m_QuadContainerBuffering = true;
pCommand->m_pCapabilities->m_ShaderSupport = true;
pCommand->m_pCapabilities->m_MipMapping = true;
pCommand->m_pCapabilities->m_3DTextures = false;
pCommand->m_pCapabilities->m_2DArrayTextures = true;
pCommand->m_pCapabilities->m_NPOTTextures = true;
pCommand->m_pCapabilities->m_ContextMajor = 1;
pCommand->m_pCapabilities->m_ContextMinor = 1;
pCommand->m_pCapabilities->m_ContextPatch = 0;
pCommand->m_pCapabilities->m_TrianglesAsQuads = true;
m_GlobalTextureLodBIAS = g_Config.m_GfxGLTextureLODBIAS;
m_pTextureMemoryUsage = pCommand->m_pTextureMemoryUsage;
m_pBufferMemoryUsage = pCommand->m_pBufferMemoryUsage;
m_pStreamMemoryUsage = pCommand->m_pStreamMemoryUsage;
m_pStagingMemoryUsage = pCommand->m_pStagingMemoryUsage;
m_MultiSamplingCount = (g_Config.m_GfxFsaaSamples & 0xFFFFFFFE); // ignore the uneven bit, only even multi sampling works
TGLBackendReadPresentedImageData &ReadPresentedImgDataFunc = *pCommand->m_pReadPresentedImageDataFunc;
ReadPresentedImgDataFunc = [this](uint32_t &Width, uint32_t &Height, uint32_t &Format, std::vector<uint8_t> &DstData) { return GetPresentedImageData(Width, Height, Format, DstData); };
m_pWindow = pCommand->m_pWindow;
*pCommand->m_pInitError = m_VKInstance != VK_NULL_HANDLE ? 0 : -1;
if(m_VKInstance == VK_NULL_HANDLE)
{
*pCommand->m_pInitError = -2;
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return;
}
m_pStorage = pCommand->m_pStorage;
if(InitVulkan<true>() != 0)
{
*pCommand->m_pInitError = -2;
return;
}
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std::array<uint32_t, (size_t)CCommandBuffer::MAX_VERTICES / 4 * 6> aIndices;
int Primq = 0;
for(int i = 0; i < CCommandBuffer::MAX_VERTICES / 4 * 6; i += 6)
{
aIndices[i] = Primq;
aIndices[i + 1] = Primq + 1;
aIndices[i + 2] = Primq + 2;
aIndices[i + 3] = Primq;
aIndices[i + 4] = Primq + 2;
aIndices[i + 5] = Primq + 3;
Primq += 4;
}
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PrepareFrame();
if(m_HasError)
{
*pCommand->m_pInitError = -2;
return;
}
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if(!CreateIndexBuffer(aIndices.data(), sizeof(uint32_t) * aIndices.size(), m_IndexBuffer, m_IndexBufferMemory))
{
*pCommand->m_pInitError = -2;
return;
}
if(!CreateIndexBuffer(aIndices.data(), sizeof(uint32_t) * aIndices.size(), m_RenderIndexBuffer, m_RenderIndexBufferMemory))
{
*pCommand->m_pInitError = -2;
return;
}
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m_CurRenderIndexPrimitiveCount = CCommandBuffer::MAX_VERTICES / 4;
m_CanAssert = true;
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}
void Cmd_Shutdown(const SCommand_Shutdown *pCommand)
{
vkDeviceWaitIdle(m_VKDevice);
DestroyIndexBuffer(m_IndexBuffer, m_IndexBufferMemory);
DestroyIndexBuffer(m_RenderIndexBuffer, m_RenderIndexBufferMemory);
CleanupVulkan<true>();
}
void Cmd_Texture_Update(const CCommandBuffer::SCommand_Texture_Update *pCommand)
{
size_t IndexTex = pCommand->m_Slot;
void *pData = pCommand->m_pData;
UpdateTexture(IndexTex, VK_FORMAT_B8G8R8A8_UNORM, pData, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height, TexFormatToImageColorChannelCount(pCommand->m_Format));
free(pData);
}
void Cmd_Texture_Destroy(const CCommandBuffer::SCommand_Texture_Destroy *pCommand)
{
size_t ImageIndex = (size_t)pCommand->m_Slot;
auto &Texture = m_Textures[ImageIndex];
m_FrameDelayedTextureCleanup[m_CurImageIndex].push_back(Texture);
Texture = CTexture{};
}
void Cmd_Texture_Create(const CCommandBuffer::SCommand_Texture_Create *pCommand)
{
int Slot = pCommand->m_Slot;
int Width = pCommand->m_Width;
int Height = pCommand->m_Height;
int PixelSize = pCommand->m_PixelSize;
int Format = pCommand->m_Format;
int StoreFormat = pCommand->m_StoreFormat;
int Flags = pCommand->m_Flags;
void *pData = pCommand->m_pData;
CreateTextureCMD(Slot, Width, Height, PixelSize, TextureFormatToVulkanFormat(Format), TextureFormatToVulkanFormat(StoreFormat), Flags, pData);
free(pData);
}
void Cmd_TextTextures_Create(const CCommandBuffer::SCommand_TextTextures_Create *pCommand)
{
int Slot = pCommand->m_Slot;
int SlotOutline = pCommand->m_SlotOutline;
int Width = pCommand->m_Width;
int Height = pCommand->m_Height;
void *pTmpData = pCommand->m_pTextData;
void *pTmpData2 = pCommand->m_pTextOutlineData;
CreateTextureCMD(Slot, Width, Height, 1, VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, CCommandBuffer::TEXFLAG_NOMIPMAPS, pTmpData);
CreateTextureCMD(SlotOutline, Width, Height, 1, VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, CCommandBuffer::TEXFLAG_NOMIPMAPS, pTmpData2);
CreateNewTextDescriptorSets(Slot, SlotOutline);
free(pTmpData);
free(pTmpData2);
}
void Cmd_TextTextures_Destroy(const CCommandBuffer::SCommand_TextTextures_Destroy *pCommand)
{
size_t ImageIndex = (size_t)pCommand->m_Slot;
size_t ImageIndexOutline = (size_t)pCommand->m_SlotOutline;
auto &Texture = m_Textures[ImageIndex];
auto &TextureOutline = m_Textures[ImageIndexOutline];
m_FrameDelayedTextTexturesCleanup[m_CurImageIndex].push_back({Texture, TextureOutline});
Texture = {};
TextureOutline = {};
}
void Cmd_TextTexture_Update(const CCommandBuffer::SCommand_TextTexture_Update *pCommand)
{
size_t IndexTex = pCommand->m_Slot;
void *pData = pCommand->m_pData;
UpdateTexture(IndexTex, VK_FORMAT_R8_UNORM, pData, pCommand->m_X, pCommand->m_Y, pCommand->m_Width, pCommand->m_Height, 1);
free(pData);
}
void Cmd_Clear_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Clear *pCommand)
{
if(!pCommand->m_ForceClear)
{
bool ColorChanged = m_aClearColor[0] != pCommand->m_Color.r || m_aClearColor[1] != pCommand->m_Color.g ||
m_aClearColor[2] != pCommand->m_Color.b || m_aClearColor[3] != pCommand->m_Color.a;
m_aClearColor[0] = pCommand->m_Color.r;
m_aClearColor[1] = pCommand->m_Color.g;
m_aClearColor[2] = pCommand->m_Color.b;
m_aClearColor[3] = pCommand->m_Color.a;
if(ColorChanged)
ExecBuffer.m_ClearColorInRenderThread = true;
}
else
{
ExecBuffer.m_ClearColorInRenderThread = true;
}
ExecBuffer.m_EstimatedRenderCallCount = 0;
}
void Cmd_Clear(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Clear *pCommand)
{
if(ExecBuffer.m_ClearColorInRenderThread)
{
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std::array<VkClearAttachment, 1> aAttachments = {VkClearAttachment{VK_IMAGE_ASPECT_COLOR_BIT, 0, VkClearValue{VkClearColorValue{{pCommand->m_Color.r, pCommand->m_Color.g, pCommand->m_Color.b, pCommand->m_Color.a}}}}};
std::array<VkClearRect, 1> aClearRects = {VkClearRect{{{0, 0}, m_VKSwapImgAndViewportExtent.m_SwapImg}, 0, 1}};
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vkCmdClearAttachments(GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex), aAttachments.size(), aAttachments.data(), aClearRects.size(), aClearRects.data());
}
}
void Cmd_Render_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Render *pCommand)
{
bool IsTextured = GetIsTextured(pCommand->m_State);
if(IsTextured)
{
size_t AddressModeIndex = GetAddressModeIndex(pCommand->m_State);
auto &DescrSet = m_Textures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
ExecBuffer.m_aDescriptors[0] = DescrSet;
}
ExecBuffer.m_IndexBuffer = m_IndexBuffer;
ExecBuffer.m_EstimatedRenderCallCount = 1;
ExecBufferFillDynamicStates(pCommand->m_State, ExecBuffer);
}
void Cmd_Render(const CCommandBuffer::SCommand_Render *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
RenderStandard<CCommandBuffer::SVertex, false>(ExecBuffer, pCommand->m_State, pCommand->m_PrimType, pCommand->m_pVertices, pCommand->m_PrimCount);
}
void Cmd_Screenshot(const CCommandBuffer::SCommand_TrySwapAndScreenshot *pCommand)
{
NextFrame();
*pCommand->m_pSwapped = true;
uint32_t Width;
uint32_t Height;
uint32_t Format;
if(GetPresentedImageDataImpl(Width, Height, Format, m_ScreenshotHelper, false, true))
{
size_t ImgSize = (size_t)Width * (size_t)Height * (size_t)4;
pCommand->m_pImage->m_pData = malloc(ImgSize);
mem_copy(pCommand->m_pImage->m_pData, m_ScreenshotHelper.data(), ImgSize);
}
else
{
pCommand->m_pImage->m_pData = nullptr;
}
pCommand->m_pImage->m_Width = (int)Width;
pCommand->m_pImage->m_Height = (int)Height;
pCommand->m_pImage->m_Format = (int)Format;
}
void Cmd_RenderTex3D_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderTex3D *pCommand)
{
bool IsTextured = GetIsTextured(pCommand->m_State);
if(IsTextured)
{
auto &DescrSet = m_Textures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet;
ExecBuffer.m_aDescriptors[0] = DescrSet;
}
ExecBuffer.m_IndexBuffer = m_IndexBuffer;
ExecBuffer.m_EstimatedRenderCallCount = 1;
ExecBufferFillDynamicStates(pCommand->m_State, ExecBuffer);
}
void Cmd_RenderTex3D(const CCommandBuffer::SCommand_RenderTex3D *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
RenderStandard<CCommandBuffer::SVertexTex3DStream, true>(ExecBuffer, pCommand->m_State, pCommand->m_PrimType, pCommand->m_pVertices, pCommand->m_PrimCount);
}
void Cmd_Update_Viewport_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Update_Viewport *pCommand)
{
ExecBuffer.m_EstimatedRenderCallCount = 0;
}
void Cmd_Update_Viewport(const CCommandBuffer::SCommand_Update_Viewport *pCommand, bool CalledByMainRenderThread)
{
if(pCommand->m_ByResize && CalledByMainRenderThread)
{
if(IsVerbose())
{
dbg_msg("vulkan", "queueing swap chain recreation because the viewport changed");
}
m_CanvasWidth = (uint32_t)pCommand->m_Width;
m_CanvasHeight = (uint32_t)pCommand->m_Height;
m_RecreateSwapChain = true;
}
else if(!pCommand->m_ByResize && !CalledByMainRenderThread)
{
if(pCommand->m_X != 0 || pCommand->m_Y != 0 || (uint32_t)pCommand->m_Width != m_VKSwapImgAndViewportExtent.m_Viewport.width || (uint32_t)pCommand->m_Height != m_VKSwapImgAndViewportExtent.m_Viewport.height)
{
m_HasDynamicViewport = true;
// convert viewport from OGL to vulkan
int32_t ViewportY = (int32_t)m_VKSwapImgAndViewportExtent.m_Viewport.height - ((int32_t)pCommand->m_Y + (int32_t)pCommand->m_Height);
uint32_t ViewportH = (int32_t)pCommand->m_Height;
m_DynamicViewportOffset = {(int32_t)pCommand->m_X, ViewportY};
m_DynamicViewportSize = {(uint32_t)pCommand->m_Width, ViewportH};
}
else
{
m_HasDynamicViewport = false;
}
}
}
void Cmd_VSync(const CCommandBuffer::SCommand_VSync *pCommand)
{
if(IsVerbose())
{
dbg_msg("vulkan", "queueing swap chain recreation because vsync was changed");
}
m_RecreateSwapChain = true;
*pCommand->m_pRetOk = true;
}
void Cmd_Finish(const CCommandBuffer::SCommand_Finish *pCommand)
{ // just ignore it with vulkan
}
void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand)
{
NextFrame();
}
void Cmd_CreateBufferObject(const CCommandBuffer::SCommand_CreateBufferObject *pCommand)
{
bool IsOneFrameBuffer = (pCommand->m_Flags & IGraphics::EBufferObjectCreateFlags::BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT) != 0;
CreateBufferObject((size_t)pCommand->m_BufferIndex, pCommand->m_pUploadData, (VkDeviceSize)pCommand->m_DataSize, IsOneFrameBuffer);
if(pCommand->m_DeletePointer)
free(pCommand->m_pUploadData);
}
void Cmd_UpdateBufferObject(const CCommandBuffer::SCommand_UpdateBufferObject *pCommand)
{
size_t BufferIndex = (size_t)pCommand->m_BufferIndex;
bool DeletePointer = pCommand->m_DeletePointer;
VkDeviceSize Offset = (VkDeviceSize)((intptr_t)pCommand->m_pOffset);
void *pUploadData = pCommand->m_pUploadData;
VkDeviceSize DataSize = (VkDeviceSize)pCommand->m_DataSize;
auto StagingBuffer = GetStagingBuffer(pUploadData, DataSize);
auto &MemBlock = m_BufferObjects[BufferIndex].m_BufferObject.m_Mem;
VkBuffer VertexBuffer = MemBlock.m_Buffer;
MemoryBarrier(VertexBuffer, Offset + MemBlock.m_HeapData.m_OffsetToAlign, DataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, true);
CopyBuffer(StagingBuffer.m_Buffer, VertexBuffer, StagingBuffer.m_HeapData.m_OffsetToAlign, Offset + MemBlock.m_HeapData.m_OffsetToAlign, DataSize);
MemoryBarrier(VertexBuffer, Offset + MemBlock.m_HeapData.m_OffsetToAlign, DataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
UploadAndFreeStagingMemBlock(StagingBuffer);
if(DeletePointer)
free(pUploadData);
}
void Cmd_RecreateBufferObject(const CCommandBuffer::SCommand_RecreateBufferObject *pCommand)
{
DeleteBufferObject((size_t)pCommand->m_BufferIndex);
bool IsOneFrameBuffer = (pCommand->m_Flags & IGraphics::EBufferObjectCreateFlags::BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT) != 0;
CreateBufferObject((size_t)pCommand->m_BufferIndex, pCommand->m_pUploadData, (VkDeviceSize)pCommand->m_DataSize, IsOneFrameBuffer);
}
void Cmd_CopyBufferObject(const CCommandBuffer::SCommand_CopyBufferObject *pCommand)
{
size_t ReadBufferIndex = (size_t)pCommand->m_ReadBufferIndex;
size_t WriteBufferIndex = (size_t)pCommand->m_WriteBufferIndex;
auto &ReadMemBlock = m_BufferObjects[ReadBufferIndex].m_BufferObject.m_Mem;
auto &WriteMemBlock = m_BufferObjects[WriteBufferIndex].m_BufferObject.m_Mem;
VkBuffer ReadBuffer = ReadMemBlock.m_Buffer;
VkBuffer WriteBuffer = WriteMemBlock.m_Buffer;
VkDeviceSize DataSize = (VkDeviceSize)pCommand->m_CopySize;
VkDeviceSize ReadOffset = (VkDeviceSize)pCommand->m_pReadOffset + ReadMemBlock.m_HeapData.m_OffsetToAlign;
VkDeviceSize WriteOffset = (VkDeviceSize)pCommand->m_pWriteOffset + WriteMemBlock.m_HeapData.m_OffsetToAlign;
MemoryBarrier(ReadBuffer, ReadOffset, DataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, true);
MemoryBarrier(WriteBuffer, WriteOffset, DataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, true);
CopyBuffer(ReadBuffer, WriteBuffer, ReadOffset, WriteOffset, DataSize);
MemoryBarrier(WriteBuffer, WriteOffset, DataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
MemoryBarrier(ReadBuffer, ReadOffset, DataSize, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
}
void Cmd_DeleteBufferObject(const CCommandBuffer::SCommand_DeleteBufferObject *pCommand)
{
size_t BufferIndex = (size_t)pCommand->m_BufferIndex;
DeleteBufferObject(BufferIndex);
}
void Cmd_CreateBufferContainer(const CCommandBuffer::SCommand_CreateBufferContainer *pCommand)
{
size_t ContainerIndex = (size_t)pCommand->m_BufferContainerIndex;
while(ContainerIndex >= m_BufferContainers.size())
m_BufferContainers.resize((m_BufferContainers.size() * 2) + 1);
m_BufferContainers[ContainerIndex].m_BufferObjectIndex = pCommand->m_VertBufferBindingIndex;
}
void Cmd_UpdateBufferContainer(const CCommandBuffer::SCommand_UpdateBufferContainer *pCommand)
{
size_t ContainerIndex = (size_t)pCommand->m_BufferContainerIndex;
m_BufferContainers[ContainerIndex].m_BufferObjectIndex = pCommand->m_VertBufferBindingIndex;
}
void Cmd_DeleteBufferContainer(const CCommandBuffer::SCommand_DeleteBufferContainer *pCommand)
{
size_t ContainerIndex = (size_t)pCommand->m_BufferContainerIndex;
bool DeleteAllBO = pCommand->m_DestroyAllBO;
if(DeleteAllBO)
{
size_t BufferIndex = (size_t)m_BufferContainers[ContainerIndex].m_BufferObjectIndex;
DeleteBufferObject(BufferIndex);
}
}
void Cmd_IndicesRequiredNumNotify(const CCommandBuffer::SCommand_IndicesRequiredNumNotify *pCommand)
{
size_t IndicesCount = pCommand->m_RequiredIndicesNum;
if(m_CurRenderIndexPrimitiveCount < IndicesCount / 6)
{
m_FrameDelayedBufferCleanup[m_CurImageIndex].push_back({m_RenderIndexBuffer, m_RenderIndexBufferMemory});
std::vector<uint32_t> Indices(IndicesCount);
uint32_t Primq = 0;
for(size_t i = 0; i < IndicesCount; i += 6)
{
Indices[i] = Primq;
Indices[i + 1] = Primq + 1;
Indices[i + 2] = Primq + 2;
Indices[i + 3] = Primq;
Indices[i + 4] = Primq + 2;
Indices[i + 5] = Primq + 3;
Primq += 4;
}
CreateIndexBuffer(Indices.data(), Indices.size() * sizeof(uint32_t), m_RenderIndexBuffer, m_RenderIndexBufferMemory);
m_CurRenderIndexPrimitiveCount = IndicesCount / 6;
}
}
void Cmd_RenderTileLayer_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderTileLayer *pCommand)
{
RenderTileLayer_FillExecuteBuffer(ExecBuffer, pCommand->m_IndicesDrawNum, pCommand->m_State, pCommand->m_BufferContainerIndex);
}
void Cmd_RenderTileLayer(const CCommandBuffer::SCommand_RenderTileLayer *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
int Type = 0;
vec2 Dir{};
vec2 Off{};
int32_t JumpIndex = 0;
RenderTileLayer(ExecBuffer, pCommand->m_State, Type, pCommand->m_Color, Dir, Off, JumpIndex, (size_t)pCommand->m_IndicesDrawNum, pCommand->m_pIndicesOffsets, pCommand->m_pDrawCount, 1);
}
void Cmd_RenderBorderTile_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderBorderTile *pCommand)
{
RenderTileLayer_FillExecuteBuffer(ExecBuffer, 1, pCommand->m_State, pCommand->m_BufferContainerIndex);
}
void Cmd_RenderBorderTile(const CCommandBuffer::SCommand_RenderBorderTile *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
int Type = 1;
vec2 Dir = {pCommand->m_Dir[0], pCommand->m_Dir[1]};
vec2 Off = {pCommand->m_Offset[0], pCommand->m_Offset[1]};
unsigned int DrawNum = 6;
RenderTileLayer(ExecBuffer, pCommand->m_State, Type, pCommand->m_Color, Dir, Off, pCommand->m_JumpIndex, (size_t)1, &pCommand->m_pIndicesOffset, &DrawNum, pCommand->m_DrawNum);
}
void Cmd_RenderBorderTileLine_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand)
{
RenderTileLayer_FillExecuteBuffer(ExecBuffer, 1, pCommand->m_State, pCommand->m_BufferContainerIndex);
}
void Cmd_RenderBorderTileLine(const CCommandBuffer::SCommand_RenderBorderTileLine *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
int Type = 2;
vec2 Dir = {pCommand->m_Dir[0], pCommand->m_Dir[1]};
vec2 Off = {pCommand->m_Offset[0], pCommand->m_Offset[1]};
RenderTileLayer(ExecBuffer, pCommand->m_State, Type, pCommand->m_Color, Dir, Off, 0, (size_t)1, &pCommand->m_pIndicesOffset, &pCommand->m_IndexDrawNum, pCommand->m_DrawNum);
}
void Cmd_RenderQuadLayer_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderQuadLayer *pCommand)
{
size_t BufferContainerIndex = (size_t)pCommand->m_BufferContainerIndex;
size_t BufferObjectIndex = (size_t)m_BufferContainers[BufferContainerIndex].m_BufferObjectIndex;
auto &BufferObject = m_BufferObjects[BufferObjectIndex];
ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
bool IsTextured = GetIsTextured(pCommand->m_State);
if(IsTextured)
{
size_t AddressModeIndex = GetAddressModeIndex(pCommand->m_State);
auto &DescrSet = m_Textures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
ExecBuffer.m_aDescriptors[0] = DescrSet;
}
ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
ExecBuffer.m_EstimatedRenderCallCount = ((pCommand->m_QuadNum - 1) / gs_GraphicsMaxQuadsRenderCount) + 1;
ExecBufferFillDynamicStates(pCommand->m_State, ExecBuffer);
}
void Cmd_RenderQuadLayer(const CCommandBuffer::SCommand_RenderQuadLayer *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
std::array<float, (size_t)4 * 2> m;
GetStateMatrix(pCommand->m_State, m);
bool CanBePushed = pCommand->m_QuadNum == 1;
bool IsTextured;
size_t BlendModeIndex;
size_t DynamicIndex;
size_t AddressModeIndex;
GetStateIndices(pCommand->m_State, IsTextured, BlendModeIndex, DynamicIndex, AddressModeIndex);
auto &PipeLayout = GetPipeLayout(CanBePushed ? m_QuadPushPipeline : m_QuadPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &PipeLine = GetPipeline(CanBePushed ? m_QuadPushPipeline : m_QuadPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &CommandBuffer = GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex);
BindPipeline(ExecBuffer.m_ThreadIndex, CommandBuffer, ExecBuffer, PipeLine, pCommand->m_State);
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std::array<VkBuffer, 1> aVertexBuffers = {ExecBuffer.m_Buffer};
std::array<VkDeviceSize, 1> aOffsets = {(VkDeviceSize)ExecBuffer.m_BufferOff};
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vkCmdBindVertexBuffers(CommandBuffer, 0, 1, aVertexBuffers.data(), aOffsets.data());
vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, 0, VK_INDEX_TYPE_UINT32);
if(IsTextured)
{
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 0, 1, &ExecBuffer.m_aDescriptors[0].m_Descriptor, 0, nullptr);
}
if(CanBePushed)
{
SUniformQuadPushGPos PushConstantVertex;
mem_copy(&PushConstantVertex.m_BOPush, &pCommand->m_pQuadInfo[0], sizeof(PushConstantVertex.m_BOPush));
mem_copy(PushConstantVertex.m_aPos, m.data(), sizeof(PushConstantVertex.m_aPos));
PushConstantVertex.m_QuadOffset = pCommand->m_QuadOffset;
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(SUniformQuadPushGPos), &PushConstantVertex);
}
else
{
SUniformQuadGPos PushConstantVertex;
mem_copy(PushConstantVertex.m_aPos, m.data(), sizeof(PushConstantVertex.m_aPos));
PushConstantVertex.m_QuadOffset = pCommand->m_QuadOffset;
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstantVertex), &PushConstantVertex);
}
uint32_t DrawCount = (uint32_t)pCommand->m_QuadNum;
size_t RenderOffset = 0;
while(DrawCount > 0)
{
uint32_t RealDrawCount = (DrawCount > gs_GraphicsMaxQuadsRenderCount ? gs_GraphicsMaxQuadsRenderCount : DrawCount);
VkDeviceSize IndexOffset = (VkDeviceSize)((ptrdiff_t)(pCommand->m_QuadOffset + RenderOffset) * 6);
if(!CanBePushed)
{
// create uniform buffer
SDeviceDescriptorSet UniDescrSet;
GetUniformBufferObject(ExecBuffer.m_ThreadIndex, true, UniDescrSet, RealDrawCount, (const float *)(pCommand->m_pQuadInfo + RenderOffset), RealDrawCount * sizeof(SQuadRenderInfo));
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, IsTextured ? 1 : 0, 1, &UniDescrSet.m_Descriptor, 0, nullptr);
if(RenderOffset > 0)
{
int32_t QuadOffset = pCommand->m_QuadOffset + RenderOffset;
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(SUniformQuadGPos) - sizeof(int32_t), sizeof(int32_t), &QuadOffset);
}
}
vkCmdDrawIndexed(CommandBuffer, static_cast<uint32_t>(RealDrawCount * 6), 1, IndexOffset, 0, 0);
RenderOffset += RealDrawCount;
DrawCount -= RealDrawCount;
}
}
void Cmd_RenderText_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderText *pCommand)
{
size_t BufferContainerIndex = (size_t)pCommand->m_BufferContainerIndex;
size_t BufferObjectIndex = (size_t)m_BufferContainers[BufferContainerIndex].m_BufferObjectIndex;
auto &BufferObject = m_BufferObjects[BufferObjectIndex];
ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
auto &TextTextureDescr = m_Textures[pCommand->m_TextTextureIndex].m_VKTextDescrSet;
ExecBuffer.m_aDescriptors[0] = TextTextureDescr;
ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
ExecBuffer.m_EstimatedRenderCallCount = 1;
ExecBufferFillDynamicStates(pCommand->m_State, ExecBuffer);
}
void Cmd_RenderText(const CCommandBuffer::SCommand_RenderText *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
std::array<float, (size_t)4 * 2> m;
GetStateMatrix(pCommand->m_State, m);
bool IsTextured;
size_t BlendModeIndex;
size_t DynamicIndex;
size_t AddressModeIndex;
GetStateIndices(pCommand->m_State, IsTextured, BlendModeIndex, DynamicIndex, AddressModeIndex);
IsTextured = true; // text is always textured
auto &PipeLayout = GetPipeLayout(m_TextPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &PipeLine = GetPipeline(m_TextPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &CommandBuffer = GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex);
BindPipeline(ExecBuffer.m_ThreadIndex, CommandBuffer, ExecBuffer, PipeLine, pCommand->m_State);
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std::array<VkBuffer, 1> aVertexBuffers = {ExecBuffer.m_Buffer};
std::array<VkDeviceSize, 1> aOffsets = {(VkDeviceSize)ExecBuffer.m_BufferOff};
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vkCmdBindVertexBuffers(CommandBuffer, 0, 1, aVertexBuffers.data(), aOffsets.data());
vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 0, 1, &ExecBuffer.m_aDescriptors[0].m_Descriptor, 0, nullptr);
SUniformGTextPos PosTexSizeConstant;
mem_copy(PosTexSizeConstant.m_aPos, m.data(), m.size() * sizeof(float));
PosTexSizeConstant.m_TextureSize = pCommand->m_TextureSize;
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SUniformGTextPos), &PosTexSizeConstant);
SUniformTextFragment FragmentConstants;
mem_copy(FragmentConstants.m_Constants.m_aTextColor, pCommand->m_aTextColor, sizeof(FragmentConstants.m_Constants.m_aTextColor));
mem_copy(FragmentConstants.m_Constants.m_aTextOutlineColor, pCommand->m_aTextOutlineColor, sizeof(FragmentConstants.m_Constants.m_aTextOutlineColor));
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformGTextPos) + sizeof(SUniformTextGFragmentOffset), sizeof(SUniformTextFragment), &FragmentConstants);
vkCmdDrawIndexed(CommandBuffer, static_cast<uint32_t>(pCommand->m_DrawNum), 1, 0, 0, 0);
}
void BufferContainer_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SState &State, size_t BufferContainerIndex, size_t DrawCalls)
{
size_t BufferObjectIndex = (size_t)m_BufferContainers[BufferContainerIndex].m_BufferObjectIndex;
auto &BufferObject = m_BufferObjects[BufferObjectIndex];
ExecBuffer.m_Buffer = BufferObject.m_CurBuffer;
ExecBuffer.m_BufferOff = BufferObject.m_CurBufferOffset;
bool IsTextured = GetIsTextured(State);
if(IsTextured)
{
size_t AddressModeIndex = GetAddressModeIndex(State);
auto &DescrSet = m_Textures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
ExecBuffer.m_aDescriptors[0] = DescrSet;
}
ExecBuffer.m_IndexBuffer = m_RenderIndexBuffer;
ExecBuffer.m_EstimatedRenderCallCount = DrawCalls;
ExecBufferFillDynamicStates(State, ExecBuffer);
}
void Cmd_RenderQuadContainer_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderQuadContainer *pCommand)
{
BufferContainer_FillExecuteBuffer(ExecBuffer, pCommand->m_State, (size_t)pCommand->m_BufferContainerIndex, 1);
}
void Cmd_RenderQuadContainer(const CCommandBuffer::SCommand_RenderQuadContainer *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
std::array<float, (size_t)4 * 2> m;
GetStateMatrix(pCommand->m_State, m);
bool IsTextured;
size_t BlendModeIndex;
size_t DynamicIndex;
size_t AddressModeIndex;
GetStateIndices(pCommand->m_State, IsTextured, BlendModeIndex, DynamicIndex, AddressModeIndex);
auto &PipeLayout = GetStandardPipeLayout(false, IsTextured, BlendModeIndex, DynamicIndex);
auto &PipeLine = GetStandardPipe(false, IsTextured, BlendModeIndex, DynamicIndex);
auto &CommandBuffer = GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex);
BindPipeline(ExecBuffer.m_ThreadIndex, CommandBuffer, ExecBuffer, PipeLine, pCommand->m_State);
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std::array<VkBuffer, 1> aVertexBuffers = {ExecBuffer.m_Buffer};
std::array<VkDeviceSize, 1> aOffsets = {(VkDeviceSize)ExecBuffer.m_BufferOff};
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vkCmdBindVertexBuffers(CommandBuffer, 0, 1, aVertexBuffers.data(), aOffsets.data());
VkDeviceSize IndexOffset = (VkDeviceSize)((ptrdiff_t)pCommand->m_pOffset);
vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, IndexOffset, VK_INDEX_TYPE_UINT32);
if(IsTextured)
{
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 0, 1, &ExecBuffer.m_aDescriptors[0].m_Descriptor, 0, nullptr);
}
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SUniformGPos), m.data());
vkCmdDrawIndexed(CommandBuffer, static_cast<uint32_t>(pCommand->m_DrawNum), 1, 0, 0, 0);
}
void Cmd_RenderQuadContainerEx_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderQuadContainerEx *pCommand)
{
BufferContainer_FillExecuteBuffer(ExecBuffer, pCommand->m_State, (size_t)pCommand->m_BufferContainerIndex, 1);
}
void Cmd_RenderQuadContainerEx(const CCommandBuffer::SCommand_RenderQuadContainerEx *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
std::array<float, (size_t)4 * 2> m;
GetStateMatrix(pCommand->m_State, m);
bool IsRotationless = !(pCommand->m_Rotation != 0);
bool IsTextured;
size_t BlendModeIndex;
size_t DynamicIndex;
size_t AddressModeIndex;
GetStateIndices(pCommand->m_State, IsTextured, BlendModeIndex, DynamicIndex, AddressModeIndex);
auto &PipeLayout = GetPipeLayout(IsRotationless ? m_PrimExRotationlessPipeline : m_PrimExPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &PipeLine = GetPipeline(IsRotationless ? m_PrimExRotationlessPipeline : m_PrimExPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &CommandBuffer = GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex);
BindPipeline(ExecBuffer.m_ThreadIndex, CommandBuffer, ExecBuffer, PipeLine, pCommand->m_State);
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std::array<VkBuffer, 1> aVertexBuffers = {ExecBuffer.m_Buffer};
std::array<VkDeviceSize, 1> aOffsets = {(VkDeviceSize)ExecBuffer.m_BufferOff};
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vkCmdBindVertexBuffers(CommandBuffer, 0, 1, aVertexBuffers.data(), aOffsets.data());
VkDeviceSize IndexOffset = (VkDeviceSize)((ptrdiff_t)pCommand->m_pOffset);
vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, IndexOffset, VK_INDEX_TYPE_UINT32);
if(IsTextured)
{
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 0, 1, &ExecBuffer.m_aDescriptors[0].m_Descriptor, 0, nullptr);
}
SUniformPrimExGVertColor PushConstantColor;
SUniformPrimExGPos PushConstantVertex;
size_t VertexPushConstantSize = sizeof(PushConstantVertex);
mem_copy(PushConstantColor.m_aColor, &pCommand->m_VertexColor, sizeof(PushConstantColor.m_aColor));
mem_copy(PushConstantVertex.m_aPos, m.data(), sizeof(PushConstantVertex.m_aPos));
if(!IsRotationless)
{
PushConstantVertex.m_Rotation = pCommand->m_Rotation;
PushConstantVertex.m_Center = {pCommand->m_Center.x, pCommand->m_Center.y};
}
else
{
VertexPushConstantSize = sizeof(SUniformPrimExGPosRotationless);
}
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, VertexPushConstantSize, &PushConstantVertex);
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformPrimExGPos) + sizeof(SUniformPrimExGVertColorAlign), sizeof(PushConstantColor), &PushConstantColor);
vkCmdDrawIndexed(CommandBuffer, static_cast<uint32_t>(pCommand->m_DrawNum), 1, 0, 0, 0);
}
void Cmd_RenderQuadContainerAsSpriteMultiple_FillExecuteBuffer(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *pCommand)
{
BufferContainer_FillExecuteBuffer(ExecBuffer, pCommand->m_State, (size_t)pCommand->m_BufferContainerIndex, ((pCommand->m_DrawCount - 1) / gs_GraphicsMaxParticlesRenderCount) + 1);
}
void Cmd_RenderQuadContainerAsSpriteMultiple(const CCommandBuffer::SCommand_RenderQuadContainerAsSpriteMultiple *pCommand, SRenderCommandExecuteBuffer &ExecBuffer)
{
std::array<float, (size_t)4 * 2> m;
GetStateMatrix(pCommand->m_State, m);
bool CanBePushed = pCommand->m_DrawCount <= 1;
bool IsTextured;
size_t BlendModeIndex;
size_t DynamicIndex;
size_t AddressModeIndex;
GetStateIndices(pCommand->m_State, IsTextured, BlendModeIndex, DynamicIndex, AddressModeIndex);
auto &PipeLayout = GetPipeLayout(CanBePushed ? m_SpriteMultiPushPipeline : m_SpriteMultiPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &PipeLine = GetPipeline(CanBePushed ? m_SpriteMultiPushPipeline : m_SpriteMultiPipeline, IsTextured, BlendModeIndex, DynamicIndex);
auto &CommandBuffer = GetGraphicCommandBuffer(ExecBuffer.m_ThreadIndex);
BindPipeline(ExecBuffer.m_ThreadIndex, CommandBuffer, ExecBuffer, PipeLine, pCommand->m_State);
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std::array<VkBuffer, 1> aVertexBuffers = {ExecBuffer.m_Buffer};
std::array<VkDeviceSize, 1> aOffsets = {(VkDeviceSize)ExecBuffer.m_BufferOff};
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vkCmdBindVertexBuffers(CommandBuffer, 0, 1, aVertexBuffers.data(), aOffsets.data());
VkDeviceSize IndexOffset = (VkDeviceSize)((ptrdiff_t)pCommand->m_pOffset);
vkCmdBindIndexBuffer(CommandBuffer, ExecBuffer.m_IndexBuffer, IndexOffset, VK_INDEX_TYPE_UINT32);
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 0, 1, &ExecBuffer.m_aDescriptors[0].m_Descriptor, 0, nullptr);
if(CanBePushed)
{
SUniformSpriteMultiPushGVertColor PushConstantColor;
SUniformSpriteMultiPushGPos PushConstantVertex;
mem_copy(PushConstantColor.m_aColor, &pCommand->m_VertexColor, sizeof(PushConstantColor.m_aColor));
mem_copy(PushConstantVertex.m_aPos, m.data(), sizeof(PushConstantVertex.m_aPos));
mem_copy(&PushConstantVertex.m_Center, &pCommand->m_Center, sizeof(PushConstantVertex.m_Center));
for(size_t i = 0; i < pCommand->m_DrawCount; ++i)
PushConstantVertex.m_aPSR[i] = vec4(pCommand->m_pRenderInfo[i].m_Pos[0], pCommand->m_pRenderInfo[i].m_Pos[1], pCommand->m_pRenderInfo[i].m_Scale, pCommand->m_pRenderInfo[i].m_Rotation);
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(SUniformSpriteMultiPushGPosBase) + sizeof(vec4) * pCommand->m_DrawCount, &PushConstantVertex);
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformSpriteMultiPushGPos), sizeof(PushConstantColor), &PushConstantColor);
}
else
{
SUniformSpriteMultiGVertColor PushConstantColor;
SUniformSpriteMultiGPos PushConstantVertex;
mem_copy(PushConstantColor.m_aColor, &pCommand->m_VertexColor, sizeof(PushConstantColor.m_aColor));
mem_copy(PushConstantVertex.m_aPos, m.data(), sizeof(PushConstantVertex.m_aPos));
mem_copy(&PushConstantVertex.m_Center, &pCommand->m_Center, sizeof(PushConstantVertex.m_Center));
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstantVertex), &PushConstantVertex);
vkCmdPushConstants(CommandBuffer, PipeLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(SUniformSpriteMultiGPos) + sizeof(SUniformSpriteMultiGVertColorAlign), sizeof(PushConstantColor), &PushConstantColor);
}
const int RSPCount = 512;
int DrawCount = pCommand->m_DrawCount;
size_t RenderOffset = 0;
while(DrawCount > 0)
{
int UniformCount = (DrawCount > RSPCount ? RSPCount : DrawCount);
if(!CanBePushed)
{
// create uniform buffer
SDeviceDescriptorSet UniDescrSet;
GetUniformBufferObject(ExecBuffer.m_ThreadIndex, false, UniDescrSet, UniformCount, (const float *)(pCommand->m_pRenderInfo + RenderOffset), UniformCount * sizeof(IGraphics::SRenderSpriteInfo));
vkCmdBindDescriptorSets(CommandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, PipeLayout, 1, 1, &UniDescrSet.m_Descriptor, 0, nullptr);
}
vkCmdDrawIndexed(CommandBuffer, static_cast<uint32_t>(pCommand->m_DrawNum), UniformCount, 0, 0, 0);
RenderOffset += RSPCount;
DrawCount -= RSPCount;
}
}
void Cmd_WindowCreateNtf(const CCommandBuffer::SCommand_WindowCreateNtf *pCommand)
{
dbg_msg("vulkan", "creating new surface.");
m_pWindow = SDL_GetWindowFromID(pCommand->m_WindowID);
if(m_RenderingPaused)
{
#ifdef CONF_PLATFORM_ANDROID
CreateSurface(m_pWindow);
m_RecreateSwapChain = true;
#endif
m_RenderingPaused = false;
PureMemoryFrame();
PrepareFrame();
}
}
void Cmd_WindowDestroyNtf(const CCommandBuffer::SCommand_WindowDestroyNtf *pCommand)
{
dbg_msg("vulkan", "surface got destroyed.");
if(!m_RenderingPaused)
{
WaitFrame();
m_RenderingPaused = true;
vkDeviceWaitIdle(m_VKDevice);
#ifdef CONF_PLATFORM_ANDROID
CleanupVulkanSwapChain(true);
#endif
}
}
void Cmd_PreInit(const CCommandProcessorFragment_GLBase::SCommand_PreInit *pCommand)
{
m_pGPUList = pCommand->m_pGPUList;
if(InitVulkanSDL(pCommand->m_pWindow, pCommand->m_Width, pCommand->m_Height, pCommand->m_pRendererString, pCommand->m_pVendorString, pCommand->m_pVersionString) != 0)
{
m_VKInstance = VK_NULL_HANDLE;
}
RegisterCommands();
m_ThreadCount = g_Config.m_GfxRenderThreadCount;
if(m_ThreadCount <= 1)
m_ThreadCount = 1;
else
{
m_ThreadCount = clamp<decltype(m_ThreadCount)>(m_ThreadCount, 3, std::thread::hardware_concurrency());
}
// start threads
dbg_assert(m_ThreadCount != 2, "Either use 1 main thread or at least 2 extra rendering threads.");
if(m_ThreadCount > 1)
{
m_ThreadCommandLists.resize(m_ThreadCount - 1);
m_ThreadHelperHadCommands.resize(m_ThreadCount - 1, false);
for(auto &ThreadCommandList : m_ThreadCommandLists)
{
ThreadCommandList.reserve(256);
}
for(size_t i = 0; i < m_ThreadCount - 1; ++i)
{
auto *pRenderThread = new SRenderThread();
std::unique_lock<std::mutex> Lock(pRenderThread->m_Mutex);
m_RenderThreads.emplace_back(pRenderThread);
pRenderThread->m_Thread = std::thread([this, i]() { RunThread(i); });
// wait until thread started
pRenderThread->m_Cond.wait(Lock, [pRenderThread]() -> bool { return pRenderThread->m_Started; });
}
}
}
void Cmd_PostShutdown(const CCommandProcessorFragment_GLBase::SCommand_PostShutdown *pCommand)
{
for(size_t i = 0; i < m_ThreadCount - 1; ++i)
{
auto *pThread = m_RenderThreads[i].get();
{
std::unique_lock<std::mutex> Lock(pThread->m_Mutex);
pThread->m_Finished = true;
pThread->m_Cond.notify_one();
}
pThread->m_Thread.join();
}
m_RenderThreads.clear();
m_ThreadCommandLists.clear();
m_ThreadHelperHadCommands.clear();
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CleanupVulkanSDL();
}
void StartCommands(size_t CommandCount, size_t EstimatedRenderCallCount) override
{
m_CommandsInPipe = CommandCount;
m_RenderCallsInPipe = EstimatedRenderCallCount;
m_CurCommandInPipe = 0;
m_CurRenderCallCountInPipe = 0;
}
void EndCommands() override
{
FinishRenderThreads();
m_CommandsInPipe = 0;
m_RenderCallsInPipe = 0;
}
/****************
* RENDER THREADS
*****************/
void RunThread(size_t ThreadIndex)
{
auto *pThread = m_RenderThreads[ThreadIndex].get();
std::unique_lock<std::mutex> Lock(pThread->m_Mutex);
pThread->m_Started = true;
pThread->m_Cond.notify_one();
while(!pThread->m_Finished)
{
pThread->m_Cond.wait(Lock, [pThread]() -> bool { return pThread->m_IsRendering || pThread->m_Finished; });
pThread->m_Cond.notify_one();
// set this to true, if you want to benchmark the render thread times
static constexpr bool s_BenchmarkRenderThreads = false;
int64_t ThreadRenderTime = 0;
if(IsVerbose() && s_BenchmarkRenderThreads)
{
ThreadRenderTime = time_get_microseconds();
}
if(!pThread->m_Finished)
{
for(auto &NextCmd : m_ThreadCommandLists[ThreadIndex])
{
m_aCommandCallbacks[CommandBufferCMDOff(NextCmd.m_Command)].m_CommandCB(NextCmd.m_pRawCommand, NextCmd);
}
m_ThreadCommandLists[ThreadIndex].clear();
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if(m_UsedThreadDrawCommandBuffer[ThreadIndex + 1][m_CurImageIndex])
{
auto &GraphicThreadCommandBuffer = m_ThreadDrawCommandBuffers[ThreadIndex + 1][m_CurImageIndex];
vkEndCommandBuffer(GraphicThreadCommandBuffer);
}
}
if(IsVerbose() && s_BenchmarkRenderThreads)
{
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dbg_msg("vulkan", "render thread %" PRIu64 " took %d microseconds to finish", ThreadIndex, (int)(time_get_microseconds() - ThreadRenderTime));
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}
pThread->m_IsRendering = false;
}
}
};
CCommandProcessorFragment_GLBase *CreateVulkanCommandProcessorFragment()
{
return new CCommandProcessorFragment_Vulkan();
}
#endif