ddnet/src/game/layers.h

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2010-05-29 07:25:38 +00:00
#ifndef GAME_LAYERS_H
#define GAME_LAYERS_H
#include <engine/map.h>
#include <game/mapitems.h>
class CLayers
{
int m_GroupsNum;
int m_GroupsStart;
int m_LayersNum;
int m_LayersStart;
CMapItemGroup *m_pGameGroup;
CMapItemLayerTilemap *m_pGameLayer;
CMapItemLayerTilemap *m_pTeleLayer;
CMapItemLayerTilemap *m_pSpeedupLayer;
CMapItemLayerTilemap *m_pFrontLayer;
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class IMap *m_pMap;
public:
CLayers();
void Init(class IKernel *pKernel);
int NumGroups() const { return m_GroupsNum; }
class IMap *Map() const { return m_pMap; }
CMapItemGroup *GameGroup() const { return m_pGameGroup; }
CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; }
CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; }
CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; }
CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; }
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CMapItemGroup *GetGroup(int Index) const;
CMapItemLayer *GetLayer(int Index) const;
};
#endif