2011-02-04 17:25:04 +00:00
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/* (c) Rajh, Redix and Sushi. */
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2017-09-09 15:04:19 +00:00
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#include <engine/ghost.h>
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2011-02-04 17:25:04 +00:00
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#include <engine/graphics.h>
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2017-09-09 18:28:38 +00:00
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#include <engine/serverbrowser.h>
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2017-09-09 15:04:19 +00:00
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#include <engine/storage.h>
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2011-02-04 17:25:04 +00:00
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#include <engine/shared/config.h>
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#include <game/generated/client_data.h>
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#include <game/client/animstate.h>
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2017-08-30 19:44:27 +00:00
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#include "race.h"
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2011-02-04 17:25:04 +00:00
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#include "skins.h"
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#include "menus.h"
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#include "ghost.h"
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2017-09-09 18:28:38 +00:00
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CGhost::CGhost() : m_StartRenderTick(-1), m_LastDeathTick(-1), m_Rendering(false), m_Recording(false) {}
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2011-02-04 17:25:04 +00:00
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2017-09-09 16:25:32 +00:00
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void CGhost::GetGhostCharacter(CGhostCharacter_NoTick *pGhostChar, const CNetObj_Character *pChar)
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{
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pGhostChar->m_X = pChar->m_X;
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pGhostChar->m_Y = pChar->m_Y;
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pGhostChar->m_VelX = pChar->m_VelX;
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pGhostChar->m_VelY = 0;
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pGhostChar->m_Angle = pChar->m_Angle;
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pGhostChar->m_Direction = pChar->m_Direction;
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pGhostChar->m_Weapon = pChar->m_Weapon;
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pGhostChar->m_HookState = pChar->m_HookState;
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pGhostChar->m_HookX = pChar->m_HookX;
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pGhostChar->m_HookY = pChar->m_HookY;
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pGhostChar->m_AttackTick = pChar->m_AttackTick;
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}
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2017-09-09 15:04:19 +00:00
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void CGhost::AddInfos(const CNetObj_Character *pChar)
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2011-02-04 17:25:04 +00:00
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{
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// Just to be sure it doesnt eat too much memory, the first test should be enough anyway
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2017-09-09 15:04:19 +00:00
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if(m_CurGhost.m_lPath.size() > Client()->GameTickSpeed()*60*20)
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2011-02-04 17:25:04 +00:00
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{
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StopRecord();
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return;
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}
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2015-04-18 20:29:28 +00:00
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2017-09-09 18:28:38 +00:00
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CGhostCharacter GhostChar;
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2017-09-09 16:25:32 +00:00
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GetGhostCharacter(&GhostChar, pChar);
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2017-09-09 18:28:38 +00:00
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GhostChar.m_Tick = pChar->m_Tick;
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2017-09-09 15:04:19 +00:00
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m_CurGhost.m_lPath.add(GhostChar);
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2017-09-09 16:25:32 +00:00
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if(GhostRecorder()->IsRecording())
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2017-09-09 18:28:38 +00:00
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GhostRecorder()->WriteData(GHOSTDATA_TYPE_CHARACTER, (const char*)&GhostChar, sizeof(GhostChar));
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2017-09-09 16:25:32 +00:00
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}
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int CGhost::GetSlot() const
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{
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for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++)
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if(m_aActiveGhosts[i].Empty())
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return i;
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return -1;
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2011-02-04 17:25:04 +00:00
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}
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void CGhost::OnRender()
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{
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2017-09-09 18:28:38 +00:00
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// only for race
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CServerInfo ServerInfo;
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Client()->GetServerInfo(&ServerInfo);
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if(!IsRace(&ServerInfo) || !g_Config.m_ClRaceGhost)
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2011-02-04 17:25:04 +00:00
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return;
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2015-04-18 20:29:28 +00:00
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2017-09-09 18:28:38 +00:00
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if(m_pClient->m_Snap.m_pLocalCharacter && m_pClient->m_Snap.m_pLocalPrevCharacter)
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2015-04-18 20:29:28 +00:00
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{
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2017-09-09 18:28:38 +00:00
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if(m_pClient->m_NewPredictedTick)
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{
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vec2 PrevPos = m_pClient->m_PredictedPrevChar.m_Pos;
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vec2 Pos = m_pClient->m_PredictedChar.m_Pos;
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2017-09-09 18:54:49 +00:00
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if(!m_Rendering && CRaceHelper::IsStart(m_pClient, PrevPos, Pos))
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2017-09-09 18:28:38 +00:00
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StartRender();
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}
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2015-04-18 20:29:28 +00:00
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2017-09-09 18:28:38 +00:00
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if(m_pClient->m_NewTick)
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{
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int PrevTick = m_pClient->m_Snap.m_pLocalPrevCharacter->m_Tick;
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vec2 PrevPos = vec2(m_pClient->m_Snap.m_pLocalPrevCharacter->m_X, m_pClient->m_Snap.m_pLocalPrevCharacter->m_Y);
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vec2 Pos = vec2(m_pClient->m_Snap.m_pLocalCharacter->m_X, m_pClient->m_Snap.m_pLocalCharacter->m_Y);
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2011-02-04 17:25:04 +00:00
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2017-09-09 18:28:38 +00:00
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// detecting death, needed because race allows immediate respawning
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2017-09-09 18:54:49 +00:00
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if(!m_Recording && CRaceHelper::IsStart(m_pClient, PrevPos, Pos) && m_LastDeathTick < PrevTick)
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2017-09-09 18:28:38 +00:00
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StartRecord();
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2015-04-18 20:29:28 +00:00
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2017-09-09 18:28:38 +00:00
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if(m_Recording)
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AddInfos(m_pClient->m_Snap.m_pLocalCharacter);
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}
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}
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2011-02-04 17:25:04 +00:00
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// Play the ghost
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if(!m_Rendering || !g_Config.m_ClRaceShowGhost)
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return;
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2015-04-18 20:29:28 +00:00
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2017-09-09 18:28:38 +00:00
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int ActiveGhosts = 0;
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int PlaybackTick = Client()->PredGameTick() - m_StartRenderTick;
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2015-04-18 20:29:28 +00:00
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2017-09-09 16:25:32 +00:00
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for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++)
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2011-02-04 17:25:04 +00:00
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{
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2017-09-09 16:25:32 +00:00
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CGhostItem *pGhost = &m_aActiveGhosts[i];
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2017-09-09 18:28:38 +00:00
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if(pGhost->Empty())
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2011-02-11 06:00:12 +00:00
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continue;
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2015-04-18 20:29:28 +00:00
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2017-09-09 18:28:38 +00:00
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bool End = false;
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int GhostTick = pGhost->m_lPath[0].m_Tick + PlaybackTick;
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while(pGhost->m_lPath[pGhost->m_PlaybackPos].m_Tick < GhostTick && !End)
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{
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if(pGhost->m_PlaybackPos < pGhost->m_lPath.size() - 1)
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pGhost->m_PlaybackPos++;
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else
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End = true;
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}
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2015-04-18 20:29:28 +00:00
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2017-09-09 18:28:38 +00:00
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if(End)
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continue;
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ActiveGhosts++;
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int CurPos = pGhost->m_PlaybackPos;
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int PrevPos = max(0, CurPos - 1);
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CGhostCharacter Player = pGhost->m_lPath[CurPos];
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CGhostCharacter Prev = pGhost->m_lPath[PrevPos];
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int TickDiff = Player.m_Tick - Prev.m_Tick;
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float IntraTick = 0.f;
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if(TickDiff > 0)
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IntraTick = (GhostTick - Prev.m_Tick - 1 + Client()->PredIntraGameTick()) / TickDiff;
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Player.m_AttackTick += Client()->GameTick() - GhostTick;
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RenderGhostHook(&Prev, &Player, IntraTick);
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RenderGhost(&Prev, &Player, &pGhost->m_RenderInfo, IntraTick);
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2011-02-04 17:25:04 +00:00
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}
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2017-09-09 18:28:38 +00:00
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if(!ActiveGhosts)
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StopRender();
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2011-02-04 17:25:04 +00:00
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}
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2017-09-09 18:28:38 +00:00
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void CGhost::RenderGhost(const CGhostCharacter_NoTick *pPrev, const CGhostCharacter_NoTick *pPlayer, CTeeRenderInfo *pInfo, float IntraTick)
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2011-02-04 17:25:04 +00:00
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{
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2017-09-09 15:04:19 +00:00
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float Angle = mix((float)pPrev->m_Angle, (float)pPlayer->m_Angle, IntraTick)/256.0f;
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2011-02-04 17:25:04 +00:00
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vec2 Direction = GetDirection((int)(Angle*256.0f));
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2017-09-09 15:04:19 +00:00
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vec2 Position = mix(vec2(pPrev->m_X, pPrev->m_Y), vec2(pPlayer->m_X, pPlayer->m_Y), IntraTick);
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vec2 Vel = mix(vec2(pPrev->m_VelX/256.0f, pPrev->m_VelY/256.0f), vec2(pPlayer->m_VelX/256.0f, pPlayer->m_VelY/256.0f), IntraTick);
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2015-04-18 20:29:28 +00:00
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2017-09-09 15:04:19 +00:00
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bool Stationary = pPlayer->m_VelX <= 1 && pPlayer->m_VelX >= -1;
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bool InAir = !Collision()->CheckPoint(pPlayer->m_X, pPlayer->m_Y+16);
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bool WantOtherDir = (pPlayer->m_Direction == -1 && Vel.x > 0) || (pPlayer->m_Direction == 1 && Vel.x < 0);
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2011-02-04 17:25:04 +00:00
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float WalkTime = fmod(absolute(Position.x), 100.0f)/100.0f;
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CAnimState State;
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State.Set(&g_pData->m_aAnimations[ANIM_BASE], 0);
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if(InAir)
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State.Add(&g_pData->m_aAnimations[ANIM_INAIR], 0, 1.0f);
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else if(Stationary)
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State.Add(&g_pData->m_aAnimations[ANIM_IDLE], 0, 1.0f);
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else if(!WantOtherDir)
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State.Add(&g_pData->m_aAnimations[ANIM_WALK], WalkTime, 1.0f);
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2015-04-18 20:29:28 +00:00
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2017-09-09 15:04:19 +00:00
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if (pPlayer->m_Weapon == WEAPON_GRENADE)
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2011-02-04 17:25:04 +00:00
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetRotation(State.GetAttach()->m_Angle*pi*2+Angle);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f);
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// normal weapons
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2017-09-09 15:04:19 +00:00
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int iw = clamp(pPlayer->m_Weapon, 0, NUM_WEAPONS-1);
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2011-02-04 17:25:04 +00:00
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RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[iw].m_pSpriteBody, Direction.x < 0 ? SPRITE_FLAG_FLIP_Y : 0);
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2015-04-18 20:29:28 +00:00
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2011-02-04 17:25:04 +00:00
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vec2 Dir = Direction;
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float Recoil = 0.0f;
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// TODO: is this correct?
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2017-09-09 15:04:19 +00:00
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float a = (Client()->PredGameTick()-pPlayer->m_AttackTick+IntraTick)/5.0f;
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2011-02-04 17:25:04 +00:00
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if(a < 1)
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Recoil = sinf(a*pi);
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2015-04-18 20:29:28 +00:00
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2011-02-04 17:25:04 +00:00
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vec2 p = Position + Dir * g_pData->m_Weapons.m_aId[iw].m_Offsetx - Direction*Recoil*10.0f;
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p.y += g_pData->m_Weapons.m_aId[iw].m_Offsety;
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RenderTools()->DrawSprite(p.x, p.y, g_pData->m_Weapons.m_aId[iw].m_VisualSize);
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Graphics()->QuadsEnd();
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}
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// Render ghost
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2017-09-09 15:04:19 +00:00
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RenderTools()->RenderTee(&State, pInfo, 0, Direction, Position, true);
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2011-02-04 17:25:04 +00:00
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}
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2017-09-09 18:28:38 +00:00
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void CGhost::RenderGhostHook(const CGhostCharacter_NoTick *pPrev, const CGhostCharacter_NoTick *pPlayer, float IntraTick)
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2011-02-04 17:25:04 +00:00
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{
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2017-09-09 15:04:19 +00:00
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if(pPrev->m_HookState<=0 || pPlayer->m_HookState<=0)
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2011-02-04 17:25:04 +00:00
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return;
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2015-04-18 20:29:28 +00:00
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2017-09-09 15:04:19 +00:00
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vec2 Pos = mix(vec2(pPrev->m_X, pPrev->m_Y), vec2(pPlayer->m_X, pPlayer->m_Y), IntraTick);
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2011-02-04 17:25:04 +00:00
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2017-09-09 15:04:19 +00:00
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vec2 HookPos = mix(vec2(pPrev->m_HookX, pPrev->m_HookY), vec2(pPlayer->m_HookX, pPlayer->m_HookY), IntraTick);
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2011-02-04 17:25:04 +00:00
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float d = distance(Pos, HookPos);
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vec2 Dir = normalize(Pos-HookPos);
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetRotation(GetAngle(Dir)+pi);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.5f);
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// render head
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RenderTools()->SelectSprite(SPRITE_HOOK_HEAD);
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IGraphics::CQuadItem QuadItem(HookPos.x, HookPos.y, 24, 16);
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Graphics()->QuadsDraw(&QuadItem, 1);
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// render chain
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RenderTools()->SelectSprite(SPRITE_HOOK_CHAIN);
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IGraphics::CQuadItem Array[1024];
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int j = 0;
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for(float f = 24; f < d && j < 1024; f += 24, j++)
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{
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vec2 p = HookPos + Dir*f;
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Array[j] = IGraphics::CQuadItem(p.x, p.y, 24, 16);
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}
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Graphics()->QuadsDraw(Array, j);
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Graphics()->QuadsSetRotation(0);
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Graphics()->QuadsEnd();
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}
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2017-09-09 15:04:19 +00:00
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void CGhost::InitRenderInfos(CTeeRenderInfo *pRenderInfo, const char *pSkinName, int UseCustomColor, int ColorBody, int ColorFeet)
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2011-02-11 06:00:12 +00:00
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{
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2017-09-09 15:04:19 +00:00
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int SkinId = m_pClient->m_pSkins->Find(pSkinName);
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if(SkinId < 0)
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{
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SkinId = m_pClient->m_pSkins->Find("default");
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if(SkinId < 0)
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SkinId = 0;
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}
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pRenderInfo->m_ColorBody = m_pClient->m_pSkins->GetColorV4(ColorBody);
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pRenderInfo->m_ColorFeet = m_pClient->m_pSkins->GetColorV4(ColorFeet);
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if(UseCustomColor)
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pRenderInfo->m_Texture = m_pClient->m_pSkins->Get(SkinId)->m_ColorTexture;
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else
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{
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pRenderInfo->m_Texture = m_pClient->m_pSkins->Get(SkinId)->m_OrgTexture;
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pRenderInfo->m_ColorBody = vec4(1, 1, 1, 1);
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pRenderInfo->m_ColorFeet = vec4(1, 1, 1, 1);
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}
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pRenderInfo->m_ColorBody.a = 0.5f;
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pRenderInfo->m_ColorFeet.a = 0.5f;
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pRenderInfo->m_Size = 64;
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2011-02-11 06:00:12 +00:00
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}
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2011-02-04 17:25:04 +00:00
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void CGhost::StartRecord()
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{
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m_Recording = true;
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2017-09-09 15:04:19 +00:00
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m_CurGhost.Reset();
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CGameClient::CClientData ClientData = m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID];
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InitRenderInfos(&m_CurGhost.m_RenderInfo, ClientData.m_aSkinName, ClientData.m_UseCustomColor, ClientData.m_ColorBody, ClientData.m_ColorFeet);
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2017-09-09 16:25:32 +00:00
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if(g_Config.m_ClRaceSaveGhost)
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{
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Client()->GhostRecorder_Start();
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CGhostSkin Skin;
|
|
|
|
StrToInts(&Skin.m_Skin0, 6, ClientData.m_aSkinName);
|
|
|
|
Skin.m_UseCustomColor = ClientData.m_UseCustomColor;
|
|
|
|
Skin.m_ColorBody = ClientData.m_ColorBody;
|
|
|
|
Skin.m_ColorFeet = ClientData.m_ColorFeet;
|
|
|
|
GhostRecorder()->WriteData(GHOSTDATA_TYPE_SKIN, (const char*)&Skin, sizeof(Skin));
|
|
|
|
}
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
|
2017-09-09 16:25:32 +00:00
|
|
|
void CGhost::StopRecord(int Time)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
|
|
|
m_Recording = false;
|
2017-09-09 16:25:32 +00:00
|
|
|
bool RecordingToFile = GhostRecorder()->IsRecording();
|
|
|
|
|
|
|
|
if(RecordingToFile)
|
|
|
|
GhostRecorder()->Stop(m_CurGhost.m_lPath.size(), Time);
|
|
|
|
|
|
|
|
char aTmpFilename[128];
|
|
|
|
Client()->Ghost_GetPath(aTmpFilename, sizeof(aTmpFilename));
|
|
|
|
|
|
|
|
CMenus::CGhostItem *pOwnGhost = m_pClient->m_pMenus->GetOwnGhost();
|
|
|
|
if(Time > 0 && (!pOwnGhost || Time < pOwnGhost->m_Time))
|
|
|
|
{
|
|
|
|
// add to active ghosts
|
|
|
|
int Slot = pOwnGhost ? pOwnGhost->m_Slot : GetSlot();
|
|
|
|
if(Slot != -1)
|
|
|
|
m_aActiveGhosts[Slot] = m_CurGhost;
|
|
|
|
|
|
|
|
char aFilename[128] = { 0 };
|
|
|
|
if(RecordingToFile)
|
|
|
|
{
|
|
|
|
// remove old ghost
|
|
|
|
if(pOwnGhost && pOwnGhost->HasFile())
|
|
|
|
Storage()->RemoveFile(pOwnGhost->m_aFilename, IStorage::TYPE_SAVE);
|
|
|
|
|
|
|
|
// save new ghost
|
|
|
|
Client()->Ghost_GetPath(aFilename, sizeof(aFilename), Time);
|
|
|
|
Storage()->RenameFile(aTmpFilename, aFilename, IStorage::TYPE_SAVE);
|
|
|
|
}
|
|
|
|
|
2017-09-09 18:28:38 +00:00
|
|
|
// create ghost item
|
|
|
|
CMenus::CGhostItem Item;
|
|
|
|
str_copy(Item.m_aFilename, aFilename, sizeof(Item.m_aFilename));
|
|
|
|
str_copy(Item.m_aPlayer, g_Config.m_PlayerName, sizeof(Item.m_aPlayer));
|
|
|
|
Item.m_Time = Time;
|
|
|
|
Item.m_Slot = Slot;
|
|
|
|
Item.m_Own = true;
|
|
|
|
|
|
|
|
// add item to menu list
|
|
|
|
if(pOwnGhost)
|
|
|
|
*pOwnGhost = Item;
|
|
|
|
else
|
|
|
|
m_pClient->m_pMenus->m_lGhosts.add(Item);
|
2017-09-09 16:25:32 +00:00
|
|
|
m_pClient->m_pMenus->m_lGhosts.sort_range();
|
|
|
|
}
|
|
|
|
else if(RecordingToFile) // no new record
|
|
|
|
Storage()->RemoveFile(aTmpFilename, IStorage::TYPE_SAVE);
|
|
|
|
|
|
|
|
m_CurGhost.Reset();
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CGhost::StartRender()
|
|
|
|
{
|
|
|
|
m_Rendering = true;
|
|
|
|
m_StartRenderTick = Client()->PredGameTick();
|
2017-09-09 18:28:38 +00:00
|
|
|
for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++)
|
|
|
|
m_aActiveGhosts[i].m_PlaybackPos = 0;
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CGhost::StopRender()
|
|
|
|
{
|
|
|
|
m_Rendering = false;
|
|
|
|
}
|
|
|
|
|
2017-09-09 16:25:32 +00:00
|
|
|
int CGhost::Load(const char *pFilename)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2017-09-09 16:25:32 +00:00
|
|
|
int Slot = GetSlot();
|
|
|
|
if(Slot == -1)
|
|
|
|
return -1;
|
2011-02-11 06:00:12 +00:00
|
|
|
|
2017-09-09 15:04:19 +00:00
|
|
|
if(!Client()->GhostLoader_Load(pFilename))
|
2017-09-09 16:25:32 +00:00
|
|
|
return -1;
|
2011-02-04 17:25:04 +00:00
|
|
|
|
2017-09-09 15:04:19 +00:00
|
|
|
const CGhostHeader *pHeader = GhostLoader()->GetHeader();
|
|
|
|
|
|
|
|
int NumTicks = GhostLoader()->GetTicks(pHeader);
|
|
|
|
int Time = GhostLoader()->GetTime(pHeader);
|
|
|
|
if(NumTicks <= 0 || Time <= 0)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2017-09-09 15:04:19 +00:00
|
|
|
GhostLoader()->Close();
|
2017-09-09 16:25:32 +00:00
|
|
|
return -1;
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
2015-04-18 20:29:28 +00:00
|
|
|
|
2017-09-09 15:04:19 +00:00
|
|
|
// select ghost
|
2017-09-09 16:25:32 +00:00
|
|
|
CGhostItem *pGhost = &m_aActiveGhosts[Slot];
|
|
|
|
pGhost->m_lPath.set_size(NumTicks);
|
2015-04-18 20:29:28 +00:00
|
|
|
|
2011-02-11 06:00:12 +00:00
|
|
|
int Index = 0;
|
2017-09-09 15:04:19 +00:00
|
|
|
bool FoundSkin = false;
|
2017-09-09 18:28:38 +00:00
|
|
|
bool NoTick = false;
|
2015-04-18 20:29:28 +00:00
|
|
|
|
2017-09-09 15:04:19 +00:00
|
|
|
int Type;
|
|
|
|
while(GhostLoader()->ReadNextType(&Type))
|
|
|
|
{
|
2017-09-09 18:28:38 +00:00
|
|
|
if(Index == NumTicks && (Type == GHOSTDATA_TYPE_CHARACTER || Type == GHOSTDATA_TYPE_CHARACTER_NO_TICK))
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2017-09-09 15:04:19 +00:00
|
|
|
Index = -1;
|
2011-02-04 17:25:04 +00:00
|
|
|
break;
|
|
|
|
}
|
2015-04-18 20:29:28 +00:00
|
|
|
|
2017-09-09 15:04:19 +00:00
|
|
|
if(Type == GHOSTDATA_TYPE_SKIN)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2017-09-09 15:04:19 +00:00
|
|
|
CGhostSkin Skin;
|
|
|
|
if(GhostLoader()->ReadData(Type, (char*)&Skin, sizeof(Skin)) && !FoundSkin)
|
|
|
|
{
|
|
|
|
FoundSkin = true;
|
|
|
|
char aSkinName[64];
|
|
|
|
IntsToStr(&Skin.m_Skin0, 6, aSkinName);
|
2017-09-09 16:25:32 +00:00
|
|
|
InitRenderInfos(&pGhost->m_RenderInfo, aSkinName, Skin.m_UseCustomColor, Skin.m_ColorBody, Skin.m_ColorFeet);
|
2017-09-09 15:04:19 +00:00
|
|
|
}
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
2017-09-09 15:04:19 +00:00
|
|
|
else if(Type == GHOSTDATA_TYPE_CHARACTER_NO_TICK)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2017-09-09 18:28:38 +00:00
|
|
|
NoTick = true;
|
|
|
|
GhostLoader()->ReadData(Type, (char*)&pGhost->m_lPath[Index++], sizeof(CGhostCharacter_NoTick));
|
|
|
|
}
|
|
|
|
else if(Type == GHOSTDATA_TYPE_CHARACTER)
|
|
|
|
{
|
|
|
|
GhostLoader()->ReadData(Type, (char*)&pGhost->m_lPath[Index++], sizeof(CGhostCharacter));
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
}
|
2015-04-18 20:29:28 +00:00
|
|
|
|
2017-09-09 15:04:19 +00:00
|
|
|
GhostLoader()->Close();
|
2015-04-18 20:29:28 +00:00
|
|
|
|
2017-09-09 16:25:32 +00:00
|
|
|
if(Index != NumTicks)
|
|
|
|
{
|
|
|
|
pGhost->Reset();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2017-09-09 18:28:38 +00:00
|
|
|
if(NoTick)
|
|
|
|
{
|
|
|
|
int StartTick = 0;
|
|
|
|
for(int i = 1; i < NumTicks; i++) // estimate start tick
|
|
|
|
if(pGhost->m_lPath[i].m_AttackTick != pGhost->m_lPath[i - 1].m_AttackTick)
|
|
|
|
StartTick = pGhost->m_lPath[i].m_AttackTick - i;
|
|
|
|
for(int i = 0; i < NumTicks; i++)
|
|
|
|
pGhost->m_lPath[i].m_Tick = StartTick + i;
|
|
|
|
}
|
|
|
|
|
2017-09-09 15:04:19 +00:00
|
|
|
if(!FoundSkin)
|
2017-09-09 16:25:32 +00:00
|
|
|
InitRenderInfos(&pGhost->m_RenderInfo, "default", 0, 0, 0);
|
2017-09-09 15:04:19 +00:00
|
|
|
|
2017-09-09 16:25:32 +00:00
|
|
|
return Slot;
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
|
2017-09-09 16:25:32 +00:00
|
|
|
void CGhost::Unload(int Slot)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2017-09-09 16:25:32 +00:00
|
|
|
m_aActiveGhosts[Slot].Reset();
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
|
2011-08-13 00:11:06 +00:00
|
|
|
void CGhost::ConGPlay(IConsole::IResult *pResult, void *pUserData)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
|
|
|
((CGhost *)pUserData)->StartRender();
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGhost::OnConsoleInit()
|
|
|
|
{
|
2017-09-09 15:04:19 +00:00
|
|
|
m_pGhostLoader = Kernel()->RequestInterface<IGhostLoader>();
|
|
|
|
m_pGhostRecorder = Kernel()->RequestInterface<IGhostRecorder>();
|
|
|
|
|
2011-08-13 00:11:06 +00:00
|
|
|
Console()->Register("gplay", "", CFGFLAG_CLIENT, ConGPlay, this, "");
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CGhost::OnMessage(int MsgType, void *pRawMsg)
|
|
|
|
{
|
2017-09-09 18:28:38 +00:00
|
|
|
// only for race
|
|
|
|
CServerInfo ServerInfo;
|
|
|
|
Client()->GetServerInfo(&ServerInfo);
|
|
|
|
|
|
|
|
if(!IsRace(&ServerInfo) || m_pClient->m_Snap.m_SpecInfo.m_Active)
|
2011-02-04 17:25:04 +00:00
|
|
|
return;
|
2015-04-18 20:29:28 +00:00
|
|
|
|
2011-02-04 17:25:04 +00:00
|
|
|
// check for messages from server
|
|
|
|
if(MsgType == NETMSGTYPE_SV_KILLMSG)
|
|
|
|
{
|
|
|
|
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
|
2011-02-13 05:35:13 +00:00
|
|
|
if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID)
|
2017-09-09 18:28:38 +00:00
|
|
|
{
|
|
|
|
if(m_Recording)
|
|
|
|
StopRecord();
|
|
|
|
StopRender();
|
|
|
|
m_LastDeathTick = Client()->GameTick();
|
|
|
|
}
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
else if(MsgType == NETMSGTYPE_SV_CHAT)
|
|
|
|
{
|
|
|
|
CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
|
2017-09-09 15:04:19 +00:00
|
|
|
if(pMsg->m_ClientID == -1 && m_Recording)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2016-11-15 14:28:11 +00:00
|
|
|
char aName[MAX_NAME_LENGTH];
|
2017-08-30 19:44:27 +00:00
|
|
|
int Time = CRaceHelper::TimeFromFinishMessage(pMsg->m_pMessage, aName, sizeof(aName));
|
2017-08-30 22:43:46 +00:00
|
|
|
if(Time > 0 && str_comp(aName, m_pClient->m_aClients[m_pClient->m_Snap.m_LocalClientID].m_aName) == 0)
|
2011-02-04 17:25:04 +00:00
|
|
|
{
|
2017-09-09 16:25:32 +00:00
|
|
|
StopRecord(Time);
|
2017-09-09 15:04:19 +00:00
|
|
|
StopRender();
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CGhost::OnReset()
|
|
|
|
{
|
|
|
|
StopRecord();
|
|
|
|
StopRender();
|
2017-09-09 18:28:38 +00:00
|
|
|
m_LastDeathTick = -1;
|
2011-02-04 17:25:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void CGhost::OnMapLoad()
|
|
|
|
{
|
|
|
|
OnReset();
|
2017-09-09 16:25:32 +00:00
|
|
|
for(int i = 0; i < MAX_ACTIVE_GHOSTS; i++)
|
|
|
|
Unload(i);
|
2011-02-04 17:25:04 +00:00
|
|
|
m_pClient->m_pMenus->GhostlistPopulate();
|
|
|
|
}
|