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151 lines
3.2 KiB
C
151 lines
3.2 KiB
C
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#ifndef GAME_EDITOR_MAPITEMS_ENVELOPE_H
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#define GAME_EDITOR_MAPITEMS_ENVELOPE_H
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#include <game/editor/editor.h>
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#include <chrono>
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using namespace std::chrono_literals;
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class CEnvelope
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{
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class CEnvelopePointAccess : public IEnvelopePointAccess
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{
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std::vector<CEnvPoint_runtime> *m_pvPoints;
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public:
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CEnvelopePointAccess(std::vector<CEnvPoint_runtime> *pvPoints)
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{
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m_pvPoints = pvPoints;
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}
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int NumPoints() const override
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{
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return m_pvPoints->size();
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}
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const CEnvPoint *GetPoint(int Index) const override
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{
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if(Index < 0 || (size_t)Index >= m_pvPoints->size())
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return nullptr;
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return &m_pvPoints->at(Index);
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}
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const CEnvPointBezier *GetBezier(int Index) const override
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{
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if(Index < 0 || (size_t)Index >= m_pvPoints->size())
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return nullptr;
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return &m_pvPoints->at(Index).m_Bezier;
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}
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};
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int m_Channels;
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public:
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std::vector<CEnvPoint_runtime> m_vPoints;
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CEnvelopePointAccess m_PointsAccess;
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char m_aName[32];
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float m_Bottom, m_Top;
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bool m_Synchronized;
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CEnvelope(int Channels) :
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m_PointsAccess(&m_vPoints)
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{
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SetChannels(Channels);
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m_aName[0] = '\0';
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m_Bottom = 0;
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m_Top = 0;
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m_Synchronized = false;
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}
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void Resort()
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{
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std::sort(m_vPoints.begin(), m_vPoints.end());
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FindTopBottom(0xf);
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}
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void FindTopBottom(int ChannelMask)
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{
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m_Top = -1000000000.0f;
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m_Bottom = 1000000000.0f;
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CEnvPoint_runtime *pPrevPoint = nullptr;
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for(auto &Point : m_vPoints)
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{
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for(int c = 0; c < m_Channels; c++)
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{
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if(ChannelMask & (1 << c))
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{
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{
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// value handle
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const float v = fx2f(Point.m_aValues[c]);
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m_Top = maximum(m_Top, v);
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m_Bottom = minimum(m_Bottom, v);
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}
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if(Point.m_Curvetype == CURVETYPE_BEZIER)
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{
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// out-tangent handle
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const float v = fx2f(Point.m_aValues[c] + Point.m_Bezier.m_aOutTangentDeltaY[c]);
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m_Top = maximum(m_Top, v);
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m_Bottom = minimum(m_Bottom, v);
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}
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if(pPrevPoint != nullptr && pPrevPoint->m_Curvetype == CURVETYPE_BEZIER)
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{
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// in-tangent handle
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const float v = fx2f(Point.m_aValues[c] + Point.m_Bezier.m_aInTangentDeltaY[c]);
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m_Top = maximum(m_Top, v);
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m_Bottom = minimum(m_Bottom, v);
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}
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}
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}
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pPrevPoint = &Point;
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}
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}
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int Eval(float Time, ColorRGBA &Color)
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{
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CRenderTools::RenderEvalEnvelope(&m_PointsAccess, m_Channels, std::chrono::nanoseconds((int64_t)((double)Time * (double)std::chrono::nanoseconds(1s).count())), Color);
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return m_Channels;
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}
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void AddPoint(int Time, int v0, int v1 = 0, int v2 = 0, int v3 = 0)
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{
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CEnvPoint_runtime p;
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p.m_Time = Time;
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p.m_aValues[0] = v0;
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p.m_aValues[1] = v1;
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p.m_aValues[2] = v2;
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p.m_aValues[3] = v3;
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p.m_Curvetype = CURVETYPE_LINEAR;
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for(int c = 0; c < CEnvPoint::MAX_CHANNELS; c++)
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{
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p.m_Bezier.m_aInTangentDeltaX[c] = 0;
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p.m_Bezier.m_aInTangentDeltaY[c] = 0;
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p.m_Bezier.m_aOutTangentDeltaX[c] = 0;
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p.m_Bezier.m_aOutTangentDeltaY[c] = 0;
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}
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m_vPoints.push_back(p);
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Resort();
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}
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float EndTime() const
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{
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if(m_vPoints.empty())
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return 0.0f;
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return m_vPoints.back().m_Time / 1000.0f;
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}
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int GetChannels() const
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{
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return m_Channels;
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}
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void SetChannels(int Channels)
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{
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m_Channels = clamp<int>(Channels, 1, CEnvPoint::MAX_CHANNELS);
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}
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};
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#endif
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