ddnet/data/shader/bordertileline.vert

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#version 330
layout (location = 0) in vec2 inVertex;
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uniform mat4x2 Pos;
uniform vec2 Dir;
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uniform vec2 Offset;
void main()
{
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vec4 VertPos = vec4(inVertex.x + Offset.x, inVertex.y + Offset.y, 0.0, 1.0);
VertPos.x += Dir.x * gl_InstanceID;
VertPos.y += Dir.y * gl_InstanceID;
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gl_Position = vec4(Pos * VertPos, 0.0, 1.0);
}