2010-05-29 07:25:38 +00:00
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#ifndef ENGINE_CONSOLE_H
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#define ENGINE_CONSOLE_H
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#include "kernel.h"
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class IConsole : public IInterface
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{
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MACRO_INTERFACE("console", 0)
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public:
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// TODO: rework this interface to reduce the amount of virtual calls
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class IResult
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{
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protected:
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unsigned m_NumArgs;
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public:
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IResult() { m_NumArgs = 0; }
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virtual ~IResult() {}
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virtual int GetInteger(unsigned Index) = 0;
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virtual float GetFloat(unsigned Index) = 0;
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virtual const char *GetString(unsigned Index) = 0;
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int NumArguments() const { return m_NumArgs; }
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};
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class CCommandInfo
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{
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public:
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const char *m_pName;
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const char *m_pHelp;
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const char *m_pParams;
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};
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typedef void (*FPrintCallback)(const char *pStr, void *pUser);
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typedef void (*FPossibleCallback)(const char *pCmd, void *pUser);
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typedef void (*FCommandCallback)(IResult *pResult, void *pUserData);
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typedef void (*FChainCommandCallback)(IResult *pResult, void *pUserData, FCommandCallback pfnCallback, void *pCallbackUserData);
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2010-06-18 18:32:52 +00:00
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virtual CCommandInfo *GetCommandInfo(const char *pName, int FlagMask) = 0;
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2010-05-29 07:25:38 +00:00
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virtual void PossibleCommands(const char *pStr, int FlagMask, FPossibleCallback pfnCallback, void *pUser) = 0;
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virtual void ParseArguments(int NumArgs, const char **ppArguments) = 0;
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virtual void Register(const char *pName, const char *pParams,
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int Flags, FCommandCallback pfnFunc, void *pUser, const char *pHelp) = 0;
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virtual void Chain(const char *pName, FChainCommandCallback pfnChainFunc, void *pUser) = 0;
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2010-08-07 18:22:25 +00:00
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virtual void StoreCommands(bool Store) = 0;
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2010-05-29 07:25:38 +00:00
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virtual void ExecuteLine(const char *Sptr) = 0;
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virtual void ExecuteLineStroked(int Stroke, const char *pStr) = 0;
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virtual void ExecuteFile(const char *pFilename) = 0;
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virtual void RegisterPrintCallback(FPrintCallback pfnPrintCallback, void *pUserData) = 0;
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virtual void Print(const char *pStr) = 0;
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};
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2010-06-18 18:32:52 +00:00
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extern IConsole *CreateConsole(int FlagMask);
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2010-05-29 07:25:38 +00:00
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#endif // FILE_ENGINE_CONSOLE_H
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