2010-11-20 10:37:14 +00:00
|
|
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
2010-05-29 07:25:38 +00:00
|
|
|
#ifndef GAME_CLIENT_COMPONENTS_EFFECTS_H
|
|
|
|
#define GAME_CLIENT_COMPONENTS_EFFECTS_H
|
|
|
|
#include <game/client/component.h>
|
|
|
|
|
|
|
|
class CEffects : public CComponent
|
2011-04-13 18:37:12 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
bool m_Add50hz;
|
|
|
|
bool m_Add100hz;
|
2020-09-26 19:41:58 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
public:
|
|
|
|
CEffects();
|
|
|
|
|
|
|
|
virtual void OnRender();
|
|
|
|
|
2019-07-16 20:06:57 +00:00
|
|
|
void BulletTrail(vec2 Pos, float Alpha = 1.f, float TimePassed = 0.f);
|
|
|
|
void SmokeTrail(vec2 Pos, vec2 Vel, float Alpha = 1.f, float TimePassed = 0.f);
|
2010-05-29 07:25:38 +00:00
|
|
|
void SkidTrail(vec2 Pos, vec2 Vel);
|
|
|
|
void Explosion(vec2 Pos);
|
|
|
|
void HammerHit(vec2 Pos);
|
|
|
|
void AirJump(vec2 Pos);
|
|
|
|
void DamageIndicator(vec2 Pos, vec2 Dir);
|
2014-09-03 12:17:44 +00:00
|
|
|
void ResetDamageIndicator();
|
2010-05-29 07:25:38 +00:00
|
|
|
void PlayerSpawn(vec2 Pos);
|
2011-02-12 10:40:36 +00:00
|
|
|
void PlayerDeath(vec2 Pos, int ClientID);
|
2010-05-29 07:25:38 +00:00
|
|
|
void PowerupShine(vec2 Pos, vec2 Size);
|
|
|
|
|
|
|
|
void Update();
|
|
|
|
};
|
|
|
|
#endif
|