ddnet/src/engine/server/sql_connector.cpp

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#if defined(CONF_SQL)
#include <base/system.h>
#include "sql_connector.h"
CSqlConnector::CSqlConnector() :
m_pSqlServer(0),
m_NumReadRetries(0),
m_NumWriteRetries(0)
{}
bool CSqlConnector::ConnectSqlServer(bool ReadOnly)
{
ReadOnly ? ++m_NumReadRetries : ++m_NumWriteRetries;
bool passedOldServer = !m_pSqlServer;
for (int i = 0; i < MAX_SQLSERVERS && SqlServer(i, ReadOnly); i++)
{
if (!passedOldServer)
{
if (m_pSqlServer == SqlServer(i, ReadOnly))
passedOldServer = true;
continue;
}
if (SqlServer(i, ReadOnly) && SqlServer(i, ReadOnly)->Connect())
{
m_pSqlServer = SqlServer(i, ReadOnly);
return true;
}
if (SqlServer())
dbg_msg("SQL", "Warning: Unable to connect to Sql%sServer %d ('%s'), trying next...", ReadOnly ? "read" : "write", i, SqlServer()->GetIP());
}
dbg_msg("SQL", "ERROR: No Sql%sServers available", ReadOnly ? "Read" : "Write");
m_pSqlServer = 0;
return false;
}
#endif