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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "pickup_data.h"
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#include <engine/shared/snapshot.h>
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#include <game/collision.h>
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#include <game/generated/protocol.h>
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CPickupData ExtractPickupInfo(int NetObjType, const void *pData, const CNetObj_EntityEx *pEntEx)
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{
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if(NetObjType == NETOBJTYPE_DDNETPICKUP)
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{
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return ExtractPickupInfoDDNet((CNetObj_DDNetPickup *)pData);
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}
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CNetObj_Pickup *pPickup = (CNetObj_Pickup *)pData;
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CPickupData Result = {vec2(0, 0)};
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Result.m_Pos.x = pPickup->m_X;
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Result.m_Pos.y = pPickup->m_Y;
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Result.m_Type = pPickup->m_Type;
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Result.m_Subtype = pPickup->m_Subtype;
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Result.m_SwitchNumber = pEntEx ? pEntEx->m_SwitchNumber : 0;
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return Result;
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}
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CPickupData ExtractPickupInfoDDNet(const CNetObj_DDNetPickup *pPickup)
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{
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CPickupData Result = {vec2(0, 0)};
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Result.m_Pos.x = pPickup->m_X;
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Result.m_Pos.y = pPickup->m_Y;
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Result.m_Type = pPickup->m_Type;
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Result.m_Subtype = pPickup->m_Subtype;
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Result.m_SwitchNumber = pPickup->m_SwitchNumber;
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return Result;
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}
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