ddnet/src/game/editor/auto_map.h

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#ifndef GAME_EDITOR_AUTO_MAP_H
#define GAME_EDITOR_AUTO_MAP_H
#include <base/tl/array.h>
class CAutoMapper
{
struct CPosRule
{
int m_X;
int m_Y;
int m_Value;
bool m_IndexValue;
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enum
{
EMPTY=0,
FULL
};
};
struct CIndexRule
{
int m_ID;
array<CPosRule> m_aRules;
int m_Flag;
int m_RandomValue;
bool m_BaseTile;
};
struct CConfiguration
{
array<CIndexRule> m_aIndexRules;
char m_aName[128];
};
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public:
CAutoMapper(class CEditor *pEditor);
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void Load(const char* pTileName);
void Proceed(class CLayerTiles *pLayer, int ConfigID);
int ConfigNamesNum() { return m_lConfigs.size(); }
const char* GetConfigName(int Index);
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const bool IsLoaded() { return m_FileLoaded; }
private:
array<CConfiguration> m_lConfigs;
class CEditor *m_pEditor;
bool m_FileLoaded;
};
#endif