mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-17 21:48:19 +00:00
214 lines
4.9 KiB
Python
214 lines
4.9 KiB
Python
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import os, imp, sys
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import datatypes
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import content
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import network
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def create_enum_table(names, num):
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lines = []
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lines += ["enum", "{"]
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lines += ["\t%s=0,"%names[0]]
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for name in names[1:]:
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lines += ["\t%s,"%name]
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lines += ["\t%s" % num, "};"]
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return lines
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gen_content_header = False
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gen_content_source = True
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# collect sprites
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sprites = []
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for set in content.Sprites:
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sprites += set.sprites
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if gen_content_header:
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print """
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struct SOUND
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{
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int id;
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const char *filename;
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};
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struct SOUNDSET
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{
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int num_sounds;
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SOUND *sound;
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};
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struct IMAGE
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{
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int id;
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const char *filename;
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};
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struct SPRITESET
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{
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IMAGE *image;
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int gridx;
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int gridy;
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};
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struct SPRITE
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{
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SPRITESET *set;
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int x, y, w, h;
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};
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"""
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def generate_struct(this, name, parent_name):
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print "struct %s" % name
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print "{"
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if parent_name:
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print "\t%s base;" % parent_name
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for var in this.fields[this.baselen:]:
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for l in var.emit_declaration(): print "\t"+l
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print "};"
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generate_struct(content.WeaponBase, "WEAPONSPEC", None)
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for weapon in content.Weapons:
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generate_struct(weapon, "WEAPONSPEC_%s"%weapon.name.upper(), "WEAPONSPEC")
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# generate enums
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for l in create_enum_table(["SOUND_"+o.name.upper() for o in content.Sounds], "NUM_SOUNDS"): print l
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for l in create_enum_table(["IMAGE_"+o.name.upper() for o in content.Images], "NUM_IMAGES"): print l
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for l in create_enum_table(["SPRITE_"+o.name.upper() for o in sprites], "NUM_SPRITES"): print l
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for l in create_enum_table(["WEAPONTYPE_"+o.name.upper() for o in content.Weapons], "NUM_WEAPONTYPES"): print l
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if gen_content_source:
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# generate data
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for s in content.Sounds:
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print "static SOUND sounds_%s[%d] = {" % (s.name, len(s.files))
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for filename in s.files:
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print '\t{%d, "%s"},' % (-1, filename)
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print "};"
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print "static SOUNDSET soundsets[%d] = {" % len(content.Sounds)
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for s in content.Sounds:
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print "\t{%d, sounds_%s}," % (len(s.files), s.name)
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#for filename in s.files:
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# print "\t{%d, '%s'}," % (-1, filename)
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print "};"
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print "static IMAGE images[%d] = {" % len(content.Images)
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for i in content.Images:
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print '\t{%d, "%s"},' % (-1, i.filename)
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print "};"
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print "static SPRITESET spritesets[%d] = {" % len(content.Sprites)
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for set in content.Sprites:
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if set.image:
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print '\t{&images[IMAGE_%s], %d, %d},' % (set.image.upper(), set.grid[0], set.grid[1])
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else:
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print '\t{0, %d, %d},' % (set.grid[0], set.grid[1])
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print "};"
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print "static SPRITE sprites[%d] = {" % len(sprites)
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spritesetid = 0
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for set in content.Sprites:
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for sprite in set.sprites:
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print '\t{&spritesets[%d], %d, %d, %d, %d},' % (spritesetid, sprite.pos[0], sprite.pos[1], sprite.pos[2], sprite.pos[3])
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spritesetid += 1
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print "};"
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for weapon in content.Weapons:
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print "static WEAPONSPEC_%s weapon_%s = {" % (weapon.name.upper(), weapon.name)
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for var in weapon.fields:
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for l in var.emit_definition(): print "\t"+l,
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print ","
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print "};"
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print "struct WEAPONS"
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print "{"
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print "\tWEAPONSPEC *id[%d];" % len(content.Weapons)
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for w in content.Weapons:
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print "\tWEAPONSPEC_%s &weapon_%s;" % (w.name.upper(), w.name)
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print ""
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print "};"
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print "static WEAPONS weapons = {{%s}," % (",".join(["&weapon_%s.base"%w.name for w in content.Weapons]))
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for w in content.Weapons:
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print "\tweapon_%s," % w.name
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print "};"
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print """
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struct DATACONTAINER
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{
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int num_sounds;
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SOUNDSET *sounds;
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int num_images;
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IMAGE *images;
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int num_sprites;
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SPRITE *sprites;
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WEAPONS &weapons;
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};"""
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print "DATACONTAINER data = {"
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print "\t%d, soundsets," % len(content.Sounds)
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print "\t%d, images," % len(content.Images)
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print "\t%d, sprites," % len(content.Sprites)
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print "\tweapons,"
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print "};"
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# NETWORK
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if 0:
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for e in network.Enums:
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for l in create_enum_table(["%s_%s"%(e.name, v) for v in e.values], "NUM_%sS"%e.name): print l
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print ""
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for l in create_enum_table([o.enum_name for o in network.Objects], "NUM_NETOBJTYPES"): print l
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print ""
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for l in create_enum_table([o.enum_name for o in network.Messages], "NUM_NETMSGTYPES"): print l
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print ""
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for item in network.Objects + network.Messages:
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for line in item.emit_declaration():
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print line
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print ""
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if 0:
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# create names
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lines = []
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lines += ["static const char *netobj_names[] = {"]
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lines += ['\t"%s",' % o.name for o in network.Objects]
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lines += ['\t""', "};", ""]
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for l in lines:
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print l
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for item in network.Objects:
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for line in item.emit_validate():
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print line
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print ""
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# create validate tables
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lines = []
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lines += ["typedef int(*VALIDATEFUNC)(void *data, int size);"]
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lines += ["static VALIDATEFUNC validate_funcs[] = {"]
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lines += ['\tvalidate_%s,' % o.name for o in network.Objects]
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lines += ["\t0x0", "};", ""]
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lines += ["int netobj_validate(int type, void *data, int size)"]
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lines += ["{"]
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lines += ["\tif(type < 0 || type >= NUM_NETOBJTYPES) return -1;"]
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lines += ["\treturn validate_funcs[type](data, size);"]
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lines += ["};", ""]
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for l in lines:
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print l
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