ddnet/src/engine/client/sqlite.cpp

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#include <base/system.h>
#include <engine/console.h>
#include <engine/sqlite.h>
#include <sqlite3.h>
void CSqliteDeleter::operator()(sqlite3 *pSqlite)
{
sqlite3_close(pSqlite);
}
void CSqliteStmtDeleter::operator()(sqlite3_stmt *pStmt)
{
sqlite3_finalize(pStmt);
}
int SqliteHandleError(IConsole *pConsole, int Error, sqlite3 *pSqlite, const char *pContext)
{
if(Error != SQLITE_OK && Error != SQLITE_DONE && Error != SQLITE_ROW)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "%s at %s", sqlite3_errmsg(pSqlite), pContext);
pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "sqlite3", aBuf);
}
return Error;
}
CSqlite SqliteOpen(IConsole *pConsole, IStorage *pStorage, const char *pPath)
{
char aFullPath[IO_MAX_PATH_LENGTH];
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pStorage->GetCompletePath(IStorage::TYPE_SAVE, pPath, aFullPath, sizeof(aFullPath));
sqlite3 *pSqlite = nullptr;
const bool ErrorOpening = SQLITE_HANDLE_ERROR(sqlite3_open(aFullPath, &pSqlite)) != SQLITE_OK;
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// Even on error, the database is initialized and needs to be freed.
// Except on allocation failure, but then it'll be nullptr which is
// also fine.
CSqlite pResult{pSqlite};
if(ErrorOpening)
{
return nullptr;
}
bool Error = false;
Error = Error || SQLITE_HANDLE_ERROR(sqlite3_exec(pSqlite, "PRAGMA journal_mode = WAL", nullptr, nullptr, nullptr));
Error = Error || SQLITE_HANDLE_ERROR(sqlite3_exec(pSqlite, "PRAGMA synchronous = NORMAL", nullptr, nullptr, nullptr));
if(Error)
{
return nullptr;
}
return pResult;
}
CSqliteStmt SqlitePrepare(IConsole *pConsole, sqlite3 *pSqlite, const char *pStatement)
{
sqlite3_stmt *pTemp;
if(SQLITE_HANDLE_ERROR(sqlite3_prepare_v2(pSqlite, pStatement, -1, &pTemp, nullptr)))
{
return nullptr;
}
return CSqliteStmt{pTemp};
}