ddnet/src/engine/shared/jobs.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
#include "jobs.h"
CJobPool::CJobPool()
{
// empty the pool
m_Lock = lock_create();
m_pFirstJob = 0;
m_pLastJob = 0;
}
void CJobPool::WorkerThread(void *pUser)
{
CJobPool *pPool = (CJobPool *)pUser;
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while(1)
{
CJob *pJob = 0;
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// fetch job from queue
lock_wait(pPool->m_Lock);
if(pPool->m_pFirstJob)
{
pJob = pPool->m_pFirstJob;
pPool->m_pFirstJob = pPool->m_pFirstJob->m_pNext;
if(pPool->m_pFirstJob)
pPool->m_pFirstJob->m_pPrev = 0;
else
pPool->m_pLastJob = 0;
}
lock_unlock(pPool->m_Lock);
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// do the job if we have one
if(pJob)
{
pJob->m_Status = CJob::STATE_RUNNING;
pJob->m_Result = pJob->m_pfnFunc(pJob->m_pFuncData);
pJob->m_Status = CJob::STATE_DONE;
}
else
thread_sleep(10);
}
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}
int CJobPool::Init(int NumThreads)
{
// start threads
for(int i = 0; i < NumThreads; i++)
thread_init(WorkerThread, this);
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return 0;
}
int CJobPool::Add(CJob *pJob, JOBFUNC pfnFunc, void *pData)
{
mem_zero(pJob, sizeof(CJob));
pJob->m_pfnFunc = pfnFunc;
pJob->m_pFuncData = pData;
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lock_wait(m_Lock);
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// add job to queue
pJob->m_pPrev = m_pLastJob;
if(m_pLastJob)
m_pLastJob->m_pNext = pJob;
m_pLastJob = pJob;
if(!m_pFirstJob)
m_pFirstJob = pJob;
lock_unlock(m_Lock);
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return 0;
}