ddnet/src/game/client/prediction/entities/pickup.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
#define GAME_CLIENT_PREDICTION_ENTITIES_PICKUP_H
#include <game/client/prediction/entity.h>
const int PickupPhysSize = 14;
class CPickup : public CEntity
{
public:
virtual void Tick();
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CPickup(CGameWorld *pGameWorld, int ID, CNetObj_Pickup *pPickup);
void FillInfo(CNetObj_Pickup *pPickup);
bool Match(CPickup *pPickup);
bool InDDNetTile() { return m_IsCoreActive; }
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private:
int m_Type;
int m_Subtype;
// DDRace
void Move();
vec2 m_Core;
bool m_IsCoreActive;
};
#endif