ddnet/src/game/editor/mapitems/envelope.cpp

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#include "envelope.h"
#include <chrono>
using namespace std::chrono_literals;
CEnvelope::CEnvelopePointAccess::CEnvelopePointAccess(std::vector<CEnvPoint_runtime> *pvPoints)
{
m_pvPoints = pvPoints;
}
int CEnvelope::CEnvelopePointAccess::NumPoints() const
{
return m_pvPoints->size();
}
const CEnvPoint *CEnvelope::CEnvelopePointAccess::GetPoint(int Index) const
{
if(Index < 0 || (size_t)Index >= m_pvPoints->size())
return nullptr;
return &m_pvPoints->at(Index);
}
const CEnvPointBezier *CEnvelope::CEnvelopePointAccess::GetBezier(int Index) const
{
if(Index < 0 || (size_t)Index >= m_pvPoints->size())
return nullptr;
return &m_pvPoints->at(Index).m_Bezier;
}
CEnvelope::CEnvelope(int Channels) :
m_PointsAccess(&m_vPoints)
{
SetChannels(Channels);
m_aName[0] = '\0';
m_Bottom = 0;
m_Top = 0;
m_Synchronized = false;
}
void CEnvelope::Resort()
{
std::sort(m_vPoints.begin(), m_vPoints.end());
FindTopBottom(0xf);
}
void CEnvelope::FindTopBottom(int ChannelMask)
{
m_Top = -1000000000.0f;
m_Bottom = 1000000000.0f;
CEnvPoint_runtime *pPrevPoint = nullptr;
for(auto &Point : m_vPoints)
{
for(int c = 0; c < m_Channels; c++)
{
if(ChannelMask & (1 << c))
{
{
// value handle
const float v = fx2f(Point.m_aValues[c]);
m_Top = maximum(m_Top, v);
m_Bottom = minimum(m_Bottom, v);
}
if(Point.m_Curvetype == CURVETYPE_BEZIER)
{
// out-tangent handle
const float v = fx2f(Point.m_aValues[c] + Point.m_Bezier.m_aOutTangentDeltaY[c]);
m_Top = maximum(m_Top, v);
m_Bottom = minimum(m_Bottom, v);
}
if(pPrevPoint != nullptr && pPrevPoint->m_Curvetype == CURVETYPE_BEZIER)
{
// in-tangent handle
const float v = fx2f(Point.m_aValues[c] + Point.m_Bezier.m_aInTangentDeltaY[c]);
m_Top = maximum(m_Top, v);
m_Bottom = minimum(m_Bottom, v);
}
}
}
pPrevPoint = &Point;
}
}
int CEnvelope::Eval(float Time, ColorRGBA &Color)
{
CRenderTools::RenderEvalEnvelope(&m_PointsAccess, m_Channels, std::chrono::nanoseconds((int64_t)((double)Time * (double)std::chrono::nanoseconds(1s).count())), Color);
return m_Channels;
}
void CEnvelope::AddPoint(int Time, int v0, int v1, int v2, int v3)
{
CEnvPoint_runtime p;
p.m_Time = Time;
p.m_aValues[0] = v0;
p.m_aValues[1] = v1;
p.m_aValues[2] = v2;
p.m_aValues[3] = v3;
p.m_Curvetype = CURVETYPE_LINEAR;
for(int c = 0; c < CEnvPoint::MAX_CHANNELS; c++)
{
p.m_Bezier.m_aInTangentDeltaX[c] = 0;
p.m_Bezier.m_aInTangentDeltaY[c] = 0;
p.m_Bezier.m_aOutTangentDeltaX[c] = 0;
p.m_Bezier.m_aOutTangentDeltaY[c] = 0;
}
m_vPoints.push_back(p);
Resort();
}
float CEnvelope::EndTime() const
{
if(m_vPoints.empty())
return 0.0f;
return m_vPoints.back().m_Time / 1000.0f;
}
int CEnvelope::GetChannels() const
{
return m_Channels;
}
void CEnvelope::SetChannels(int Channels)
{
m_Channels = clamp<int>(Channels, 1, CEnvPoint::MAX_CHANNELS);
}