2015-08-27 14:28:25 +00:00
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#include <base/system.h>
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#include <engine/shared/config.h>
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#include <engine/map.h>
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#include <engine/graphics.h>
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#include <game/client/components/camera.h>
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#include <game/client/components/maplayers.h>
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#include <game/client/components/mapimages.h>
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#include "background.h"
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2017-09-12 18:13:53 +00:00
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CBackground::CBackground() : CMapLayers(CMapLayers::TYPE_BACKGROUND_FORCE)
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2015-08-27 14:28:25 +00:00
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{
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2017-09-12 18:13:53 +00:00
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m_pLayers = new CLayers;
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m_pBackgroundLayers = m_pLayers;
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2015-08-27 14:28:25 +00:00
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m_pImages = new CMapImages;
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m_pBackgroundImages = m_pImages;
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m_pMap = CreateEngineMap();
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m_pBackgroundMap = m_pMap;
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m_Loaded = false;
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m_aMapName[0] = '\0';
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}
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CBackground::~CBackground()
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{
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2017-09-12 18:13:53 +00:00
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delete m_pBackgroundLayers;
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delete m_pBackgroundImages;
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2015-08-27 14:28:25 +00:00
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}
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void CBackground::OnInit()
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{
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m_pImages->m_pClient = GameClient();
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Kernel()->ReregisterInterface(static_cast<IEngineMap*>(m_pMap));
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2016-05-02 19:35:32 +00:00
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if(g_Config.m_ClBackgroundEntities[0] != '\0' && str_comp(g_Config.m_ClBackgroundEntities, CURRENT))
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2015-08-27 14:28:25 +00:00
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LoadBackground();
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}
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void CBackground::LoadBackground()
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{
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if(time_get()-m_LastLoad < 10*time_freq())
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return;
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if(m_Loaded && m_pMap == m_pBackgroundMap)
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m_pMap->Unload();
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m_Loaded = false;
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m_pMap = m_pBackgroundMap;
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2017-09-12 18:13:53 +00:00
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m_pLayers = m_pBackgroundLayers;
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2015-08-27 14:28:25 +00:00
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m_pImages = m_pBackgroundImages;
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2016-05-02 19:35:32 +00:00
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str_copy(m_aMapName, g_Config.m_ClBackgroundEntities, sizeof(m_aMapName));
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2015-08-27 14:28:25 +00:00
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "maps/%s", g_Config.m_ClBackgroundEntities);
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if(m_pMap->Load(aBuf))
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{
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2017-09-12 18:13:53 +00:00
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m_pLayers->InitBackground(m_pMap);
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2015-08-27 14:28:25 +00:00
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m_pImages->LoadBackground(m_pMap);
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2017-09-12 18:13:53 +00:00
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RenderTools()->RenderTilemapGenerateSkip(m_pLayers);
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2015-08-27 14:28:25 +00:00
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m_Loaded = true;
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}
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2015-08-27 14:32:45 +00:00
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else if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT) == 0)
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2015-08-27 14:28:25 +00:00
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{
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2015-08-27 14:32:45 +00:00
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m_pMap = Kernel()->RequestInterface<IEngineMap>();
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2017-09-12 18:13:53 +00:00
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m_pLayers = GameClient()->Layers();
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2015-08-27 14:28:25 +00:00
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m_pImages = GameClient()->m_pMapimages;
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m_Loaded = true;
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}
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2017-09-12 18:13:53 +00:00
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if(m_Loaded)
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CMapLayers::OnMapLoad();
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2015-08-27 14:28:25 +00:00
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m_LastLoad = time_get();
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}
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void CBackground::OnMapLoad()
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{
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2015-08-27 14:32:45 +00:00
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if(str_comp(g_Config.m_ClBackgroundEntities, CURRENT) == 0 || str_comp(g_Config.m_ClBackgroundEntities, m_aMapName))
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2015-08-27 14:28:25 +00:00
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LoadBackground();
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}
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void CBackground::OnRender()
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{
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//probably not the best place for this
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2016-05-02 19:35:32 +00:00
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if(g_Config.m_ClBackgroundEntities[0] != '\0' && str_comp(g_Config.m_ClBackgroundEntities, m_aMapName))
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2015-08-27 14:28:25 +00:00
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LoadBackground();
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if(!m_Loaded)
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return;
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if(Client()->State() != IClient::STATE_ONLINE && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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return;
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if(g_Config.m_ClOverlayEntities != 100)
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return;
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2017-09-12 18:13:53 +00:00
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CMapLayers::OnRender();
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2015-08-27 14:28:25 +00:00
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}
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