ddnet/src/game/server/score.h

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/* copyright (c) 2008 rajh and gregwar. Score stuff */
#ifndef SCORE_H_RACE
#define SCORE_H_RACE
#include <engine/server.h>
#include <engine/shared/protocol.h>
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#include <string>
#include <list>
class CPlayerScore
{
public:
char name[MAX_NAME_LENGTH];
float m_Score;
CPlayerScore(const char *name, float score);
bool operator==(const CPlayerScore& other) { return (this->m_Score == other.m_Score); }
bool operator<(const CPlayerScore& other) { return (this->m_Score < other.m_Score); }
};
class CScore
{
class CGameContext *m_pGameServer;
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std::string SaveFile();
public:
CScore(class CGameContext *pGameServer);
CScore();
void Save();
void Load();
CPlayerScore *SearchName(const char *name, int &pos);
CPlayerScore *SearchName(const char *name);
void ParsePlayer(const char *name, float score);
std::list<std::string> CScore::Top5Draw(int id, int debut);
};
#endif