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62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
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#include <engine/e_client_interface.h>
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#include <game/generated/g_protocol.hpp>
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#include "voting.hpp"
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void VOTING::con_callvote(void *result, void *user_data)
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{
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}
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void VOTING::con_vote(void *result, void *user_data)
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{
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}
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VOTING::VOTING()
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{
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on_reset();
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}
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void VOTING::on_reset()
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{
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closetime = 0;
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description[0] = 0;
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command[0] = 0;
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yes = no = pass = total = 0;
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voted = 0;
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}
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void VOTING::on_console_init()
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{
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MACRO_REGISTER_COMMAND("callvote", "r", con_callvote, this);
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MACRO_REGISTER_COMMAND("vote", "r", con_vote, this);
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}
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void VOTING::on_message(int msgtype, void *rawmsg)
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{
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if(msgtype == NETMSGTYPE_SV_VOTE_SET)
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{
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NETMSG_SV_VOTE_SET *msg = (NETMSG_SV_VOTE_SET *)rawmsg;
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if(msg->timeout)
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{
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on_reset();
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str_copy(description, msg->description, sizeof(description));
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str_copy(command, msg->command, sizeof(description));
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closetime = time_get() + time_freq() * msg->timeout;
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}
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else
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on_reset();
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}
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else if(msgtype == NETMSGTYPE_SV_VOTE_STATUS)
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{
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NETMSG_SV_VOTE_STATUS *msg = (NETMSG_SV_VOTE_STATUS *)rawmsg;
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yes = msg->yes;
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no = msg->no;
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pass = msg->pass;
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total = msg->total;
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}
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}
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void VOTING::on_render()
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{
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}
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