ddnet/src/engine/shared/serverbrowser.cpp

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#include <engine/serverbrowser.h>
#include <base/system.h>
// gametypes
bool IsVanilla(const CServerInfo *pInfo)
{
return !str_comp(pInfo->m_aGameType, "DM")
|| !str_comp(pInfo->m_aGameType, "TDM")
|| !str_comp(pInfo->m_aGameType, "CTF");
}
bool IsCatch(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "catch");
}
bool IsInsta(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "idm")
|| str_find_nocase(pInfo->m_aGameType, "itdm")
|| str_find_nocase(pInfo->m_aGameType, "ictf");
}
bool IsFNG(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "fng");
}
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bool IsRace(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "race")
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|| IsFastCap(pInfo)
|| IsDDRace(pInfo);
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}
bool IsFastCap(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "fastcap");
}
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bool IsDDRace(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "ddrace")
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|| str_find_nocase(pInfo->m_aGameType, "mkrace")
|| IsDDNet(pInfo);
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}
bool IsBlockInfectionZ(const CServerInfo *pInfo)
{
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return str_find_nocase(pInfo->m_aGameType, "blockz")
|| str_find_nocase(pInfo->m_aGameType, "infectionz");
}
bool IsBlockWorlds(const CServerInfo *pInfo)
{
return (str_comp_nocase_num(pInfo->m_aGameType, "bw ", 4) == 0)
|| (str_comp_nocase(pInfo->m_aGameType, "bw") == 0);
}
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bool IsCity(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "city");
}
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bool IsDDNet(const CServerInfo *pInfo)
{
return str_find_nocase(pInfo->m_aGameType, "ddracenet")
|| str_find_nocase(pInfo->m_aGameType, "ddnet")
|| IsBlockInfectionZ(pInfo);
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}
// other
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bool Is64Player(const CServerInfo *pInfo)
{
return str_find(pInfo->m_aGameType, "64")
|| str_find(pInfo->m_aName, "64")
|| IsDDNet(pInfo)
|| IsBlockInfectionZ(pInfo)
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|| IsBlockWorlds(pInfo);
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}
bool IsPlus(const CServerInfo *pInfo)
{
return str_find(pInfo->m_aGameType, "+");
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}