mirror of
https://github.com/edg-l/ddnet-map-gen.git
synced 2024-09-19 01:02:23 +00:00
initial commit
This commit is contained in:
parent
c69c82e0c9
commit
04e2f63b5b
4
.gitignore
vendored
Normal file
4
.gitignore
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
/target
|
||||
|
||||
server/
|
||||
TODO.md
|
1137
Cargo.lock
generated
Normal file
1137
Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load diff
16
Cargo.toml
Normal file
16
Cargo.toml
Normal file
|
@ -0,0 +1,16 @@
|
|||
[package]
|
||||
name = "ddnet-map-gen"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
color-eyre = "0.6.1"
|
||||
eyre = "0.6.7"
|
||||
irrgarten = "0.1.1"
|
||||
itertools = "0.10.3"
|
||||
ndarray = "0.15.4"
|
||||
rand = "0.8.5"
|
||||
rand_distr = "0.4.3"
|
||||
twmap = "0.6.0"
|
10
README.md
Normal file
10
README.md
Normal file
|
@ -0,0 +1,10 @@
|
|||
# DDNet Map generator
|
||||
|
||||
A map generator made in Rust using [twmap](https://docs.rs/twmap)
|
||||
|
||||
## Planned features
|
||||
|
||||
- Maze map generator.
|
||||
- Fly map generator.
|
||||
- Simple ddnet parts generator.
|
||||
- Maybe more.
|
BIN
mapres/basic_freeze.png
Normal file
BIN
mapres/basic_freeze.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
142
src/main.rs
Normal file
142
src/main.rs
Normal file
|
@ -0,0 +1,142 @@
|
|||
use irrgarten::Maze;
|
||||
use ndarray::Array2;
|
||||
use rand::Rng;
|
||||
use rand_distr::{Normal, Distribution};
|
||||
use twmap::*;
|
||||
use color_eyre::Result;
|
||||
|
||||
const TILE_EMPTY: u8 = 0;
|
||||
const TILE_HOOKABLE: u8 = 1;
|
||||
const TILE_UNHOOKABLE: u8 = 3;
|
||||
const TILE_FREEZE: u8 = 9;
|
||||
const TILE_UNFREEZE: u8 = 1;
|
||||
const TILE_START: u8 = 33;
|
||||
const TILE_FINISH: u8 = 34;
|
||||
const TILE_SPAWN: u8 = 192;
|
||||
|
||||
fn main() -> Result<()> {
|
||||
color_eyre::install()?;
|
||||
|
||||
gen_flymap()?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn create_initial_map() -> Result<TwMap> {
|
||||
let mut map = TwMap::empty(Version::DDNet06);
|
||||
map.info.author = "Ryozuki's Map Gen".to_string();
|
||||
map.info.credits = "Ryozuki's Map Gen".to_string();
|
||||
map.images.push(Image::External(ExternalImage {
|
||||
name: "generic_unhookable".to_string(),
|
||||
width: 1024,
|
||||
height: 1024,
|
||||
}));
|
||||
map.images.push(Image::Embedded(EmbeddedImage::from_file("mapres/basic_freeze.png")?));
|
||||
let physics = Group::physics();
|
||||
map.groups.push(physics);
|
||||
Ok(map)
|
||||
}
|
||||
|
||||
fn gen_flymap() -> Result<()> {
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let mut map = create_initial_map()?;
|
||||
|
||||
const HEIGHT: usize = 1000;
|
||||
const WIDTH: usize = 100;
|
||||
|
||||
let mut tiles = Array2::from_shape_simple_fn((HEIGHT, WIDTH), || GameTile::new(TILE_EMPTY, TileFlags::empty()));
|
||||
let mut front_tiles = Array2::from_shape_simple_fn((HEIGHT, WIDTH), || GameTile::new(TILE_EMPTY, TileFlags::empty()));
|
||||
|
||||
tiles.row_mut(HEIGHT - 2).iter_mut().for_each(|tile| tile.id = TILE_UNHOOKABLE);
|
||||
tiles[(HEIGHT - 3, WIDTH / 2)].id = TILE_SPAWN;
|
||||
|
||||
for x in 0..WIDTH {
|
||||
front_tiles[(HEIGHT - 6, x)].id = TILE_START;
|
||||
front_tiles[(10, x)].id = TILE_FINISH;
|
||||
}
|
||||
|
||||
let mut center: i64 = WIDTH as i64 / 2;
|
||||
let mut fly_width: i64 = 10;
|
||||
|
||||
for y in (0..=(HEIGHT-3)).rev() {
|
||||
let direction: i64 = rng.gen_range(-1..=1);
|
||||
let width_change: i64 = rng.gen_range(-1..=1);
|
||||
center += direction;
|
||||
fly_width += width_change;
|
||||
center = center.clamp(fly_width, WIDTH as i64 - fly_width);
|
||||
fly_width = fly_width.clamp(2, 12);
|
||||
|
||||
for x in ((center + fly_width) as usize)..WIDTH {
|
||||
tiles[(y, x)].id = TILE_FREEZE;
|
||||
}
|
||||
|
||||
for x in 0..=((center - fly_width) as usize) {
|
||||
tiles[(y, x)].id = TILE_FREEZE;
|
||||
}
|
||||
}
|
||||
|
||||
let game_layer = GameLayer {
|
||||
tiles: CompressedData::Loaded(tiles)
|
||||
};
|
||||
|
||||
let front_layer = FrontLayer {
|
||||
tiles: CompressedData::Loaded(front_tiles),
|
||||
};
|
||||
|
||||
let physics = map.physics_group_mut();
|
||||
physics.layers.push(Layer::Game(game_layer));
|
||||
physics.layers.push(Layer::Front(front_layer));
|
||||
|
||||
map.save_file("server/maps/generated.map")?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn gen_maze() -> Result<()> {
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let mut map = create_initial_map()?;
|
||||
|
||||
let maze = Maze::new(1001, 1001).unwrap().generate(&mut rng);
|
||||
|
||||
let mut tiles = Array2::from_shape_fn((1001, 1001), |(x, y)| GameTile::new(maze[x][y], TileFlags::empty()));
|
||||
|
||||
// Put spawn and start tile on top left most tile.
|
||||
let mut added_spawn = false;
|
||||
'outerStart: for y in 0..101 {
|
||||
for x in 0..101 {
|
||||
let tile = &mut tiles[(x, y)];
|
||||
if tile.id == 0 && !added_spawn {
|
||||
*tile = GameTile::new(TILE_SPAWN, TileFlags::empty());
|
||||
added_spawn = true;
|
||||
}
|
||||
else if tile.id == 0 && added_spawn {
|
||||
*tile = GameTile::new(TILE_START, TileFlags::empty());
|
||||
break 'outerStart;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Put finish tile on bottom right most tile.
|
||||
'outerFinish: for y in (0..1001).rev() {
|
||||
for x in (0..1001).rev() {
|
||||
let tile = &mut tiles[(x, y)];
|
||||
if tile.id == 0 {
|
||||
*tile = GameTile::new(TILE_FINISH, TileFlags::empty());
|
||||
break 'outerFinish;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let game_layer = GameLayer {
|
||||
tiles: CompressedData::Loaded(tiles)
|
||||
};
|
||||
|
||||
let physics = map.physics_group_mut();
|
||||
physics.layers.push(Layer::Game(game_layer));
|
||||
|
||||
map.save_file("server/maps/generated.map")?;
|
||||
|
||||
Ok(())
|
||||
}
|
Loading…
Reference in a new issue