195 lines
4.7 KiB
Ruby
195 lines
4.7 KiB
Ruby
# frozen_string_literal: true
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require_relative 'models/player'
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require_relative 'models/chat_message'
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require_relative 'messages/input_timing'
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require_relative 'messages/rcon_line'
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require_relative 'messages/sv_client_drop'
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require_relative 'messages/rcon_cmd_add'
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require_relative 'messages/rcon_cmd_rem'
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require_relative 'messages/maplist_entry_add'
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require_relative 'messages/maplist_entry_rem'
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require_relative 'packer'
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require_relative 'context'
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require_relative 'snapshot/unpacker'
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class GameClient
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attr_accessor :players, :pred_game_tick, :ack_game_tick
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def initialize(client)
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@client = client
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@players = {}
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@ack_game_tick = -1
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@pred_game_tick = 0
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end
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##
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# call_hook
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#
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# @param: hook_sym [Symbol] name of the symbol to call
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# @param: context [Context] context object to pass on data
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# @param: optional [Any] optional 2nd parameter passed to the callback
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def call_hook(hook_sym, context, optional = nil)
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@client.hooks[hook_sym].each do |hook|
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hook.call(context, optional)
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context.verify
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return nil if context.canceld?
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end
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context
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end
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def on_auth_on
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return if call_hook(:auth_on, Context.new(nil)).nil?
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@client.rcon_authed = true
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puts 'rcon logged in'
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end
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def on_auth_off
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return if call_hook(:auth_off, Context.new(nil)).nil?
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@client.rcon_authed = false
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puts 'rcon logged out'
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end
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def on_rcon_cmd_add(chunk)
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message = RconCmdAdd.new(chunk.data[1..])
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context = Context.new(message)
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call_hook(:rcon_cmd_add, context)
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end
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def on_rcon_cmd_rem(chunk)
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message = RconCmdRem.new(chunk.data[1..])
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context = Context.new(message)
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call_hook(:rcon_cmd_rem, context)
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end
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def on_maplist_entry_add(chunk)
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message = MaplistEntryAdd.new(chunk.data[1..])
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context = Context.new(message)
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call_hook(:maplist_entry_add, context)
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end
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def on_maplist_entry_rem(chunk)
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message = MaplistEntryRem.new(chunk.data[1..])
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context = Context.new(message)
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call_hook(:maplist_entry_rem, context)
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end
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def on_client_info(chunk)
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# puts "Got playerinfo flags: #{chunk.flags}"
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u = Unpacker.new(chunk.data[1..])
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player = Player.new(
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id: u.get_int,
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local: u.get_int,
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team: u.get_int,
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name: u.get_string,
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clan: u.get_string,
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country: u.get_int
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)
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# skinparts and the silent flag
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# are currently ignored
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context = Context.new(
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nil,
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player:,
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chunk:
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)
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return if call_hook(:client_info, context).nil?
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player = context.data[:player]
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if player.local?
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@client.local_client_id = player.id
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puts "Our client id is #{@client.local_client_id}"
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end
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@players[player.id] = player
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end
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def on_input_timing(chunk)
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message = InputTiming.new(chunk.data[1..])
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context = Context.new(message, chunk:)
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call_hook(:input_timing, context)
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end
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def on_client_drop(chunk)
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message = SvClientDrop.new(chunk.data[1..])
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context = Context.new(
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nil,
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player: @players[message.client_id],
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chunk:,
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client_id: message.client_id,
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reason: message.reason,
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silent: message.silent?
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)
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return if call_hook(:client_drop, context).nil?
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@players.delete(context.data[:client_id])
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end
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def on_ready_to_enter(_chunk)
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@client.send_enter_game
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end
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def on_connected
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context = Context.new(nil)
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return if call_hook(:connected, context).nil?
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@client.send_msg_start_info
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end
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def on_disconnect(data)
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context = Context.new(nil, reason: data)
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return if call_hook(:disconnect, context).nil?
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puts "got disconnect. reason='#{context.data[:reason]}'"
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end
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def on_rcon_line(chunk)
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message = RconLine.new(chunk.data[1..])
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context = Context.new(message)
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call_hook(:rcon_line, context)
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end
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def on_snapshot(chunk)
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u = SnapshotUnpacker.new(@client)
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snapshot = u.snap_single(chunk)
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return if snapshot.nil?
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context = Context.new(nil, chunk:)
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return if call_hook(:snapshot, context, snapshot).nil?
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# ack every snapshot no matter how broken
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@ack_game_tick = snapshot.game_tick
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return unless (@pred_game_tick - @ack_game_tick).abs > 10
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@pred_game_tick = @ack_game_tick + 1
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end
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def on_emoticon(chunk); end
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def on_map_change(chunk)
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context = Context.new(nil, chunk:)
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return if call_hook(:map_change, context).nil?
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# ignore mapdownload at all times
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# and claim to have the map
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@client.send_msg_ready
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end
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def on_chat(chunk)
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u = Unpacker.new(chunk.data[1..])
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data = {
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mode: u.get_int,
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client_id: u.get_int,
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target_id: u.get_int,
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message: u.get_string
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}
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data[:author] = @players[data[:client_id]]
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msg = ChatMesage.new(data)
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context = Context.new(nil, chunk:)
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call_hook(:chat, context, msg)
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end
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end
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