teeworlds_network/lib/game_client.rb
ChillerDragon fff2e9efb0 First draft of sending inputs
Thanks a lot to @Swarfey for his tw-chatonly typescript package
https://www.npmjs.com/package/teeworlds

His simple calculation of the pred time was saving me a lot of time!
2022-11-06 20:15:47 +01:00

185 lines
3.7 KiB
Ruby

# frozen_string_literal: true
require_relative 'player'
require_relative 'packer'
require_relative 'chat_message'
class Context
attr_reader :old_data, :client
attr_accessor :data
def initialize(client, keys = {})
@client = client
@cancle = false
@old_data = keys
@data = keys
end
def verify
@data.each do |key, _value|
next if @old_data.key? key
raise "Error: invalid data key '#{key}'\n valid keys: #{@old_data.keys}"
end
end
def cancled?
@cancle
end
def cancle
@cancle = true
end
end
class GameClient
attr_accessor :players, :pred_game_tick, :ack_game_tick
def initialize(client)
@client = client
@players = {}
@ack_game_tick = -1
@pred_game_tick = 0
end
def on_client_info(chunk)
# puts "Got playerinfo flags: #{chunk.flags}"
u = Unpacker.new(chunk.data[1..])
player = Player.new(
id: u.get_int,
local: u.get_int,
team: u.get_int,
name: u.get_string,
clan: u.get_string,
country: u.get_int
)
# skinparts and the silent flag
# are currently ignored
context = Context.new(
@client,
player:,
chunk:
)
if @client.hooks[:client_info]
@client.hooks[:client_info].call(context)
context.verify
return if context.cancled?
end
player = context.data[:player]
@players[player.id] = player
end
def on_client_drop(chunk)
u = Unpacker.new(chunk.data[1..])
client_id = u.get_int
reason = u.get_string
silent = u.get_int
context = Context.new(
@cliemt,
player: @players[client_id],
chunk:,
client_id:,
reason: reason == '' ? nil : reason,
silent: silent != 0
)
if @client.hooks[:client_drop]
@client.hooks[:client_drop].call(context)
context.verify
return if context.cancled?
end
@players.delete(context.data[:client_id])
end
def on_ready_to_enter(_chunk)
@client.send_enter_game
end
def on_connected
context = Context.new(@client)
if @client.hooks[:connected]
@client.hooks[:connected].call(context)
context.verify
return if context.cancled?
end
@client.send_msg_startinfo
end
def on_rcon_line(chunk)
u = Unpacker.new(chunk.data[1..])
context = Context.new(
@client,
line: u.get_string
)
@client.hooks[:rcon_line]&.call(context)
end
def on_snapshot(chunk)
u = Unpacker.new(chunk.data)
u.get_int
# msg = u.get_int
# msg >>= 1
# num_parts = 1
# part = 0
game_tick = u.get_int
# delta_tick = u.get_int
# part_size = 0
# crc = 0
# complete_size = 0
# data = nil
# TODO: state check
# if msg == NETMSG_SNAP
# num_parts = u.get_int
# part = u.get_int
# end
# unless msg == NETMSG_SNAPEMPTY
# crc = u.get_int
# part_size = u.get_int
# end
# TODO: add get_raw(size)
# data = u.get_raw
# ack every snapshot no matter how broken
@ack_game_tick = game_tick
return unless (@pred_game_tick - @ack_game_tick).abs > 10
@pred_game_tick = @ack_game_tick + 1
end
def on_emoticon(chunk); end
def on_map_change(chunk)
context = Context.new(@client, chunk:)
if @client.hooks[:map_change]
@client.hooks[:map_change].call(context)
context.verify
return if context.cancled?
end
# ignore mapdownload at all times
# and claim to have the map
@client.send_msg_ready
end
def on_chat(chunk)
u = Unpacker.new(chunk.data[1..])
data = {
mode: u.get_int,
client_id: u.get_int,
target_id: u.get_int,
message: u.get_string
}
data[:author] = @players[data[:client_id]]
msg = ChatMesage.new(data)
@client.hooks[:chat]&.call(msg)
end
end