teeworlds_network/lib/game_server.rb

142 lines
3.6 KiB
Ruby

# frozen_string_literal: true
require_relative'context'
require_relative 'models/map'
require_relative 'models/chat_message'
require_relative 'messages/game_info'
require_relative 'messages/server_info'
require_relative 'messages/server_settings'
require_relative 'messages/start_info'
require_relative 'messages/cl_say'
require_relative 'messages/cl_emoticon'
class GameServer
attr_accessor :pred_game_tick, :ack_game_tick, :map
def initialize(server)
@server = server
@ack_game_tick = -1
@pred_game_tick = 0
@map = Map.new(
name: 'dm1',
crc: '98a0a4c50c', # decimal 64548818
size: 6793,
sha256: '491af17a510214506270904f147a4c30ae0a85b91bb854395bef8c397fc078c3'
)
end
##
# call_hook
#
# @param: hook_sym [Symbol] name of the symbol to call
# @param: context [Context] context object to pass on data
# @param: optional [Any] optional 2nd parameter passed to the callback
def call_hook(hook_sym, context, optional = nil)
@server.hooks[hook_sym].each do |hook|
hook.call(context, optional)
context.verify
return nil if context.canceld?
end
context
end
def on_emoticon(chunk, _packet)
message = ClEmoticon.new(chunk.data[1..])
p message
end
def on_info(chunk, packet)
u = Unpacker.new(chunk.data[1..])
net_version = u.get_string
password = u.get_string
client_version = u.get_int
puts "vers=#{net_version} vers=#{client_version} pass=#{password}"
# TODO: check version and password
@server.send_map(packet.client)
end
def on_ready(_chunk, packet)
# vanilla server sends 3 chunks here usually
# - motd
# - server settings
# - ready
#
@server.send_server_settings(packet.client, ServerSettings.new.to_a)
@server.send_ready(packet.client)
end
def on_start_info(chunk, packet)
# vanilla server sends 3 chunks here usually
# - vote clear options
# - tune params
# - ready to enter
#
# We only send ready to enter for now
info = StartInfo.new(chunk.data[1..])
packet.client.player.set_start_info(info)
info_str = info.to_s
puts "got start info: #{info_str}" if @verbose
@server.send_ready_to_enter(packet.client)
end
def on_say(chunk, packet)
say = ClSay.new(chunk.data[1..])
author = packet.client.player
msg = ChatMesage.new(say.to_h.merge(client_id: author.id, author:))
context = Context.new(say, chunk:)
return if call_hook(:chat, context, msg).nil?
puts msg.to_s
end
def on_enter_game(_chunk, packet)
# vanilla server responds to enter game with two packets
# first:
# - server info
# second:
# - game info
# - client info
# - snap single
packet.client.in_game = true
@server.send_server_info(packet.client, ServerInfo.new.to_a)
@server.send_game_info(packet.client, GameInfo.new.to_a)
puts "'#{packet.client.player.name}' joined the game"
end
def on_rcon_cmd(chunk, _packet)
u = Unpacker.new(chunk.data[1..])
cmd = u.get_string
puts "got rcon_cmd=#{cmd}"
end
def on_input(chunk, packet)
# vanilla server responds to input with 2 chunks
# - input_timing
# - snap (empty)
# we do nothing for now
# TODO: do something
end
def on_client_drop(client, reason = nil)
reason = reason.nil? ? '' : " (#{reason})"
puts "'#{client.player.name}' left the game#{reason}"
end
def on_tick
now = Time.now
timeout_ids = []
@server.clients.each do |id, client|
diff = now - client.last_recv_time
timeout_ids.push(id) if diff > 10
end
timeout_ids.each do |id|
@server.drop_client(@server.clients[id], 'Timeout')
end
end
end