286 lines
6.6 KiB
Ruby
Executable file
286 lines
6.6 KiB
Ruby
Executable file
#!/usr/bin/env ruby
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require 'socket'
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require_relative 'lib/string'
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require_relative 'lib/array'
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require_relative 'lib/bytes'
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require_relative 'lib/network'
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require_relative 'lib/packet'
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require_relative 'lib/chunk'
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require_relative 'lib/server_info'
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class NetBase
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attr_accessor :client_token, :server_token, :ack
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def initialize
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@ip = nil
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@port = nil
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@s = nil
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@ack = 0
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end
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def connect(socket, ip, port)
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@s = socket
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@ip = ip
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@port = port
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@ack = 0
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end
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##
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# Sends a packing setting the proper header for you
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#
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# @param payload [Array] The Integer list representing the data after the header
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# @param flags [Hash] Packet header flags for more details check the class +PacketFlags+
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def send_packet(payload, flags = {})
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# unsigned char flags_ack; // 6bit flags, 2bit ack
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# unsigned char ack; // 8bit ack
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# unsigned char numchunks; // 8bit chunks
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# unsigned char token[4]; // 32bit token
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# // ffffffaa
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# // aaaaaaaa
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# // NNNNNNNN
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# // TTTTTTTT
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# // TTTTTTTT
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# // TTTTTTTT
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# // TTTTTTTT
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flags_bits = PacketFlags.new(flags).bits
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header_bits =
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'00' + # unused flags? # ff
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flags_bits + # ffff
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@ack.to_s(2).rjust(10, '0') # aa aaaa aaaa
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puts "header bits: #{header_bits}"
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header = header_bits.chars.groups_of(4).map do |four_bits|
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four_bits.join('').to_i(2)
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end
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puts "header bytes: #{str_hex(header.pack("C*"))}"
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header = [0x00, 0x00, 0x01] + str_bytes(@server_token)
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data = (header + payload).pack('C*')
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@s.send(data, 0, @ip, @port)
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p = Packet.new(data, '>')
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puts p
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end
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end
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class TwClient
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attr_reader :state
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def initialize
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@client_token = MY_TOKEN.map { |b| b.to_s(16) }.join('')
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puts "client token #{@client_token}"
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@s = UDPSocket.new
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@state = NET_CONNSTATE_OFFLINE
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@ip = 'localhost'
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@port = 8303
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@packet_flags = {}
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@ticks = 0
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@netbase = NetBase.new
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@netbase.client_token = @client_token
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end
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def send_msg(data)
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@netbase.send_packet(data)
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end
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# does not help because server
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# drops the invalid acks
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# so we have to finally
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# create a proper
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# sendpacket() method
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# that sends a proper header
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def send_ctrl_keepalive()
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# size and flags
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header = [0x04, 0x0A, 0x00] + str_bytes(@token)
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msg = header + [NET_CTRLMSG_KEEPALIVE]
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@s.send(msg.pack('C*'), 0, @ip, @port)
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end
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def send_msg_connect()
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header = [0x04, 0x00, 0x00] + str_bytes(@token)
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msg = header + [NET_CTRLMSG_CONNECT] + str_bytes(@client_token) + Array.new(501, 0x00)
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@s.send(msg.pack('C*'), 0, @ip, @port)
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end
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def send_ctrl_with_token()
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@state = NET_CONNSTATE_TOKEN
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@s.send(MSG_TOKEN.pack('C*'), 0, @ip, @port)
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end
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def send_info()
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send_msg(MSG_INFO)
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end
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def send_msg_startinfo()
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header = [0x00, 0x04, 0x01] + str_bytes(@token)
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msg = header + MSG_STARTINFO
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@s.send(msg.pack('C*'), 0, @ip, @port)
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end
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def send_msg_ready()
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header = [0x00, 0x01, 0x01] + str_bytes(@token)
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msg = header + [0x40, 0x01, 0x02, 0x25]
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@s.send(msg.pack('C*'), 0, @ip, @port)
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end
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def send_enter_game()
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header = [0x00, 0x07, 0x01] + str_bytes(@token)
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msg = header + [0x40, 0x01, 0x04, 0x27]
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@s.send(msg.pack('C*'), 0, @ip, @port)
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end
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def send_input
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header = [0x10, 0x0A, 01] + str_bytes(@token)
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random_compressed_input = [
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0x4D, 0xE9, 0x48, 0x13, 0xD0, 0x0B, 0x6B, 0xFC, 0xB7, 0x2B, 0x6E, 0x00, 0xBA
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]
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# this wont work we need to ack the ticks
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# and then compress it
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# CMsgPacker Msg(NETMSG_INPUT, true);
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# Msg.AddInt(m_AckGameTick);
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# Msg.AddInt(m_PredTick);
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# Msg.AddInt(Size);
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msg = header + random_compressed_input
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@s.send(msg.pack('C*'), 0, @ip, @port)
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end
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def on_msg_token(data)
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@token = bytes_to_str(data)
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@netbase.server_token = @token
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puts "Got token #{@token}"
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send_msg_connect()
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end
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def on_msg_accept
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puts "got accept. connection online"
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@state = NET_CONNSTATE_ONLINE
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send_info
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end
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def on_msg_close
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puts "got NET_CTRLMSG_CLOSE"
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end
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def get_strings(data)
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strings = []
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str = ""
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data.chars.each do |b|
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# use a bunch of control characters as delimiters
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# https://en.wikipedia.org/wiki/Control_character
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if (0x00..0x0F).to_a.include?(b.unpack('C*').first)
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strings.push(str) unless str.length.zero?
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str = ""
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next
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end
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str += b
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end
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strings
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end
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def on_msg_map_change(data)
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mapname = get_strings(data).first
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puts "map: #{mapname}"
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send_msg_ready()
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end
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def connect(ip, port)
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@ip = ip
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@port = port
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puts "connecting to #{@ip}:#{@port} .."
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@s.connect(ip, port)
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@netbase.connect(@s, @ip, @port)
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send_ctrl_with_token
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loop do
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tick
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end
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end
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def on_motd(data)
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puts "motd: #{get_strings(data)}"
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end
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def on_playerinfo(data)
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puts "playerinfo: #{get_strings(data).join(', ')}"
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end
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# CClient::ProcessConnlessPacket
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def on_ctrl_message(msg, data)
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case msg
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when NET_CTRLMSG_TOKEN then on_msg_token(data)
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when NET_CTRLMSG_ACCEPT then on_msg_accept
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when NET_CTRLMSG_CLOSE then on_msg_close
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else
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puts "Uknown control message #{msg}"
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exit(1)
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end
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end
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def process_chunk(chunk)
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if !chunk.sys
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puts "todo non sys chunks. skipped msg: #{chunk.msg}"
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return
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end
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puts "proccess chunk with msg: #{chunk.msg}"
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case chunk.msg
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when NETMSG_MAP_CHANGE
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send_msg_ready
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when NETMSG_CON_READY
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send_msg_startinfo
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else
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puts "Unsupported system msg: #{chunk.msg}"
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exit(1)
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end
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end
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def process_server_packet(data)
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chunks = BigChungusTheChunkGetter.get_chunks(data)
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chunks.each do |chunk|
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if chunk.flags_vital
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@netbase.ack = (@netbase.ack + 1) % NET_MAX_SEQUENCE
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puts "got ack: #{@netbase.ack}"
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end
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process_chunk(chunk)
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end
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end
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def tick
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# puts "tick"
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begin
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pck = @s.recvfrom_nonblock(1400)
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rescue
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pck = nil
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end
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return unless pck
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data = pck.first
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packet = Packet.new(data, '<')
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puts packet.to_s
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# process connless packets data
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if packet.flags_control
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msg = data[PACKET_HEADER_SIZE].unpack("C*").first
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on_ctrl_message(msg, data[(PACKET_HEADER_SIZE + 1)..])
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else # process non-connless packets
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process_server_packet(packet.payload)
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end
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@ticks += 1
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if @ticks % 10 == 0
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send_ctrl_keepalive
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end
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end
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def disconnect
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@s.close
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end
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end
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client = TwClient.new
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client.connect(ARGV[0] || "localhost", ARGV[1] ? ARGV[1].to_i : 8303)
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